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Text File  |  2001-03-05  |  1.2 MB  |  58,807 lines

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  1095.             Targeting Point=0.000000,0.000000
  1096.             Broadcaster=
  1097.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 04
  1098.             Position X=185.5
  1099.             Position Y=0
  1100.             Rendering Height=0
  1101.             Rendering Height Float=0
  1102.             Cur Sequence=Idle
  1103.         }
  1104.         Level Part=CEntityBase
  1105.         {
  1106.             Name=
  1107.             Child List=
  1108.             Visible=1
  1109.             Collideable=1
  1110.             Half Height=1
  1111.             Full Height=0
  1112.             Tries To Collide=0
  1113.             Has Hit Points=0
  1114.             Stationary=1
  1115.             Active=1
  1116.             Is Temporarily Excluded=0
  1117.             Is Marked For Deletion=0
  1118.             Occludes Sound=0
  1119.             AI=
  1120.             Activity=Array
  1121.             {
  1122.                 Item Count=0
  1123.             }
  1124.             Category=
  1125.             Current Target=
  1126.             Targeting Point=0.000000,0.000000
  1127.             Broadcaster=
  1128.             Model=Environments/Akira Ship/Boxes/Box2/Box 02
  1129.             Position X=119.714
  1130.             Position Y=63.5714
  1131.             Rendering Height=0
  1132.             Rendering Height Float=0
  1133.             Cur Sequence=Idle
  1134.         }
  1135.         Level Part=CWayPointsPolygon
  1136.         {
  1137.             Name=
  1138.             Child List=
  1139.             Visible=1
  1140.             Collideable=0
  1141.             Half Height=0
  1142.             Full Height=1
  1143.             Tries To Collide=0
  1144.             Has Hit Points=0
  1145.             Stationary=1
  1146.             Active=0
  1147.             Is Temporarily Excluded=0
  1148.             Is Marked For Deletion=0
  1149.             Occludes Sound=0
  1150.             AI=
  1151.             Activity=Array
  1152.             {
  1153.                 Item Count=0
  1154.             }
  1155.             Category=
  1156.             Current Target=
  1157.             Targeting Point=0.000000,0.000000
  1158.             Broadcaster=
  1159.             Polygon=580, 88, 608, 130, 147, 330, 117, 281, 580, 88
  1160.             Insertion Priority=Primary
  1161.         }
  1162.         Level Part=CEntityBase
  1163.         {
  1164.             Name=
  1165.             Child List=
  1166.             Visible=1
  1167.             Collideable=1
  1168.             Half Height=0
  1169.             Full Height=1
  1170.             Tries To Collide=0
  1171.             Has Hit Points=0
  1172.             Stationary=1
  1173.             Active=1
  1174.             Is Temporarily Excluded=0
  1175.             Is Marked For Deletion=0
  1176.             Occludes Sound=0
  1177.             AI=
  1178.             Activity=Array
  1179.             {
  1180.                 Item Count=0
  1181.             }
  1182.             Category=
  1183.             Current Target=
  1184.             Targeting Point=0.000000,0.000000
  1185.             Broadcaster=
  1186.             Model=Environments/Akira Ship/Walls/Wall 09/Wall9 02
  1187.             Position X=175
  1188.             Position Y=209
  1189.             Rendering Height=0
  1190.             Rendering Height Float=0
  1191.             Cur Sequence=Idle
  1192.         }
  1193.         Level Part=CEntityOverlayWalking
  1194.         {
  1195.             Name=backup security 3not in game
  1196.             Child List=
  1197.             Visible=1
  1198.             Collideable=1
  1199.             Half Height=0
  1200.             Full Height=1
  1201.             Tries To Collide=0
  1202.             Has Hit Points=1
  1203.             Stationary=1
  1204.             Active=0
  1205.             Is Temporarily Excluded=0
  1206.             Is Marked For Deletion=0
  1207.             Occludes Sound=0
  1208.             AI=
  1209.             Activity=Array
  1210.             {
  1211.                 Item Count=1
  1212.                 Activity=CBorgAI
  1213.                 {
  1214.                     SubAI=
  1215.                     Marked For Deletion=0
  1216.                     Broadcaster=
  1217.                     AI Instigator=
  1218.                     AI Trigger=
  1219.                     Any=CBorgStateAny
  1220.                     {
  1221.                         Last State=Any
  1222.                         Move Mode=Walk
  1223.                         Old AI=Array
  1224.                         {
  1225.                             Item Count=0
  1226.                         }
  1227.                     }
  1228.                     Recharge=CBorgStateRecharge
  1229.                     {
  1230.                         Last State=Any
  1231.                         Move Mode=Walk
  1232.                         Old AI=Array
  1233.                         {
  1234.                             Item Count=0
  1235.                         }
  1236.                         Recharge AI=
  1237.                         Time To Recharge=-1
  1238.                         Current Recharge Time=0
  1239.                         Start Action=
  1240.                         End Action=
  1241.                     }
  1242.                     EndRecharge=CBorgStateEndRecharge
  1243.                     {
  1244.                         Last State=Any
  1245.                         Move Mode=Walk
  1246.                         Old AI=Array
  1247.                         {
  1248.                             Item Count=0
  1249.                         }
  1250.                         End Recharge AI=
  1251.                     }
  1252.                     Patrol=CBorgStatePatrol
  1253.                     {
  1254.                         Last State=Any
  1255.                         Move Mode=Walk
  1256.                         Old AI=Array
  1257.                         {
  1258.                             Item Count=0
  1259.                         }
  1260.                         Patrol AI=CScanAreaAI
  1261.                         {
  1262.                             SubAI=
  1263.                             Marked For Deletion=0
  1264.                             Broadcaster=
  1265.                             AI Instigator=
  1266.                             AI Trigger=
  1267.                             Starting Angle=-30
  1268.                             Ending Angle=30
  1269.                             Turning Speed=10
  1270.                             Time Between Turning=1
  1271.                             Start Out Waiting=0
  1272.                             Start Counterclockwise=0
  1273.                             Turn Sequence Name=Idle
  1274.                             End Turn Action=CMultipleActionsAction
  1275.                             {
  1276.                                 Action=Array
  1277.                                 {
  1278.                                     Item Count=1
  1279.                                     Action=CSendAIDoneMessage
  1280.                                     {
  1281.                                         Target=security
  1282.                                     }
  1283.                                 }
  1284.                             }
  1285.                             Execute Each Turn=0
  1286.                             Reset Each Begin=1
  1287.                             Current Time To Wait=0
  1288.                             Current Start Angle=0
  1289.                             Current End Angle=0
  1290.                             Waiting=1
  1291.                             Turning Flag=0
  1292.                             Starting Facing Angle=-999
  1293.                             Complete Turn Time=0
  1294.                             Current Turn Time=0
  1295.                         }
  1296.                         Time to Patrol=15
  1297.                         How long have Patrolled=1
  1298.                         Start Action=
  1299.                         End Action=
  1300.                         Current State=0
  1301.                         Move Behavior=CEntityBehaviorMoveToPos
  1302.                         {
  1303.                             Old Stationary Flag=0
  1304.                             Angle To Turn To=0
  1305.                             Play Ratio=1
  1306.                             Smooth Turning=0
  1307.                             Do Path Finding=1
  1308.                             Finished=1
  1309.                             Failed Last Path=0
  1310.                             Move To Rate=0
  1311.                             CurTargetNormalX=0
  1312.                             CurTargetNormalY=0
  1313.                             Path Finding Params=CWayPointPath
  1314.                             {
  1315.                                 Start Point=0,0
  1316.                                 End Point=0,0
  1317.                                 Length=0
  1318.                                 Max Dist To Travel=0
  1319.                                 Num Failed Paths=0
  1320.                                 Max Failed Paths=0
  1321.                                 Pos To Move Index=0
  1322.                                 Dist So Far=0
  1323.                                 Path=
  1324.                             }
  1325.                             Pos Moving From=0.000000,0.000000
  1326.                             Final Dest=0.000000,0.000000
  1327.                             Cur Dest Move To=0.000000,0.000000
  1328.                             Last Neg Dist=0
  1329.                             NumTimesLostGound=0
  1330.                             Path Collide Checker=CPathCollideChecker
  1331.                             {
  1332.                             }
  1333.                         }
  1334.                         Turn Behavior=CEntityBehaviorTurnToAngle
  1335.                         {
  1336.                             Old Stationary Flag=0
  1337.                             Angle To Turn To=0
  1338.                         }
  1339.                     }
  1340.                     Alert=CBorgStateAlert
  1341.                     {
  1342.                         Last State=Any
  1343.                         Move Mode=Walk
  1344.                         Old AI=Array
  1345.                         {
  1346.                             Item Count=0
  1347.                         }
  1348.                         Alert AI=CTurnToTargetAlertAI
  1349.                         {
  1350.                             SubAI=
  1351.                             Marked For Deletion=0
  1352.                             Broadcaster=
  1353.                             AI Instigator=
  1354.                             AI Trigger=
  1355.                             Turn behavior=CEntityBehaviorTurnToAngle
  1356.                             {
  1357.                                 Old Stationary Flag=0
  1358.                                 Angle To Turn To=0
  1359.                             }
  1360.                             Idle behavior=CEntityBehaviorIdle
  1361.                             {
  1362.                                 Num Seconds=1
  1363.                                 Seconds Have Transitioned=0
  1364.                                 Override Fidget Options=
  1365.                                 Time Until Next Fidget=0
  1366.                                 FPS Play Ratio=1
  1367.                                 Fidgeting=0
  1368.                             }
  1369.                         }
  1370.                         Alert Time=2
  1371.                         Start Action=CTriggerRelayAction
  1372.                         {
  1373.                             Relay Name=Attack Voice Relay
  1374.                         }
  1375.                         End Action=
  1376.                         Next State=Got a Target
  1377.                     }
  1378.                     Attack=CBorgStateAttack
  1379.                     {
  1380.                         Last State=Any
  1381.                         Move Mode=Walk
  1382.                         Old AI=Array
  1383.                         {
  1384.                             Item Count=0
  1385.                         }
  1386.                         Attack AI=CStarTrekStandGroundAttackAI
  1387.                         {
  1388.                             SubAI=
  1389.                             Marked For Deletion=0
  1390.                             Broadcaster=
  1391.                             AI Instigator=
  1392.                             AI Trigger=
  1393.                             Behavior=CShootWeaponBehavior
  1394.                             {
  1395.                                 Play Sequence=
  1396.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  1397.                                 {
  1398.                                 }
  1399.                                 Idle Behavior=CEntityBehaviorIdle
  1400.                                 {
  1401.                                     Num Seconds=1
  1402.                                     Seconds Have Transitioned=0
  1403.                                     Override Fidget Options=
  1404.                                     Time Until Next Fidget=0
  1405.                                     FPS Play Ratio=1
  1406.                                     Fidgeting=0
  1407.                                 }
  1408.                                 State=Finished
  1409.                                 Weapon Definition=!None
  1410.                                 Wait Behavior=
  1411.                             }
  1412.                         }
  1413.                         Start Action=
  1414.                         End Action=
  1415.                     }
  1416.                     Pursue=CBorgStatePursue
  1417.                     {
  1418.                         Last State=Any
  1419.                         Move Mode=Walk
  1420.                         Old AI=Array
  1421.                         {
  1422.                             Item Count=0
  1423.                         }
  1424.                         Pursue AI=CChasePursueAI
  1425.                         {
  1426.                             SubAI=
  1427.                             Marked For Deletion=0
  1428.                             Broadcaster=
  1429.                             AI Instigator=
  1430.                             AI Trigger=
  1431.                             AFloat=CEntityBehaviorMoveToPos
  1432.                             {
  1433.                                 Old Stationary Flag=0
  1434.                                 Angle To Turn To=0
  1435.                                 Play Ratio=1
  1436.                                 Smooth Turning=0
  1437.                                 Do Path Finding=1
  1438.                                 Finished=1
  1439.                                 Failed Last Path=0
  1440.                                 Move To Rate=0
  1441.                                 CurTargetNormalX=0
  1442.                                 CurTargetNormalY=0
  1443.                                 Path Finding Params=CWayPointPath
  1444.                                 {
  1445.                                     Start Point=0,0
  1446.                                     End Point=0,0
  1447.                                     Length=0
  1448.                                     Max Dist To Travel=0
  1449.                                     Num Failed Paths=0
  1450.                                     Max Failed Paths=0
  1451.                                     Pos To Move Index=0
  1452.                                     Dist So Far=0
  1453.                                     Path=
  1454.                                 }
  1455.                                 Pos Moving From=0.000000,0.000000
  1456.                                 Final Dest=0.000000,0.000000
  1457.                                 Cur Dest Move To=0.000000,0.000000
  1458.                                 Last Neg Dist=0
  1459.                                 NumTimesLostGound=0
  1460.                                 Path Collide Checker=CPathCollideChecker
  1461.                                 {
  1462.                                 }
  1463.                             }
  1464.                             Play Ratio=0
  1465.                             Next Try To Move=0
  1466.                         }
  1467.                         Start Action=
  1468.                         End Action=
  1469.                     }
  1470.                     DoSomething=CBorgStateDoSomething
  1471.                     {
  1472.                         Last State=Any
  1473.                         Move Mode=Walk
  1474.                         Old AI=Array
  1475.                         {
  1476.                             Item Count=0
  1477.                         }
  1478.                         DoSomething AI=
  1479.                         Start Action=
  1480.                         End Action=
  1481.                     }
  1482.                     Inactive=CBorgStateInactive
  1483.                     {
  1484.                         Last State=Any
  1485.                         Move Mode=Walk
  1486.                         Old AI=Array
  1487.                         {
  1488.                             Item Count=0
  1489.                         }
  1490.                         Inactive AI=
  1491.                         Start Action=
  1492.                         End Action=
  1493.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  1494.                         {
  1495.                             Sequence=Idle
  1496.                             Speed To Play=1
  1497.                             Done Sequence=Idle
  1498.                             Done Frame=0
  1499.                             Was Stationary=0
  1500.                             Old Play Ratio=0
  1501.                         }
  1502.                         Current State=Shutting Down
  1503.                     }
  1504.                     Stun=CBorgStateStun
  1505.                     {
  1506.                         Last State=Any
  1507.                         Move Mode=Walk
  1508.                         Old AI=Array
  1509.                         {
  1510.                             Item Count=0
  1511.                         }
  1512.                         Stun AI=CStunAI
  1513.                         {
  1514.                             SubAI=
  1515.                             Marked For Deletion=0
  1516.                             Broadcaster=
  1517.                             AI Instigator=
  1518.                             AI Trigger=
  1519.                             Time To Stun=30
  1520.                             Show Effect=1
  1521.                             Current State=Start
  1522.                             Die Sequence=Death
  1523.                             Dead Sequence=Dead
  1524.                             Stand Up Sequence=GetUp
  1525.                             OldFlag=0
  1526.                             Warp Effect=
  1527.                             Current Sequence=
  1528.                             Count Down=0
  1529.                             Attached to=
  1530.                             Ignore Begin=0
  1531.                         }
  1532.                         Start Action=
  1533.                         End Action=
  1534.                         Next State=Investigate
  1535.                         Old Flags=
  1536.                     }
  1537.                     Dead=CBorgStateDead
  1538.                     {
  1539.                         Last State=Any
  1540.                         Move Mode=Walk
  1541.                         Old AI=Array
  1542.                         {
  1543.                             Item Count=0
  1544.                         }
  1545.                     }
  1546.                     Retreat=CBorgStateRetreat
  1547.                     {
  1548.                         Last State=Any
  1549.                         Move Mode=Walk
  1550.                         Old AI=Array
  1551.                         {
  1552.                             Item Count=0
  1553.                         }
  1554.                         Retreat AI=
  1555.                         Start Action=
  1556.                         End Action=
  1557.                     }
  1558.                     Investigate=CBorgStateInvestigate
  1559.                     {
  1560.                         Last State=Any
  1561.                         Move Mode=Run
  1562.                         Old AI=Array
  1563.                         {
  1564.                             Item Count=0
  1565.                         }
  1566.                         Investigate AI=CChaseInvestigateAI
  1567.                         {
  1568.                             SubAI=
  1569.                             Marked For Deletion=0
  1570.                             Broadcaster=
  1571.                             AI Instigator=
  1572.                             AI Trigger=
  1573.                             AFloat=CEntityBehaviorMoveToPos
  1574.                             {
  1575.                                 Old Stationary Flag=0
  1576.                                 Angle To Turn To=0
  1577.                                 Play Ratio=1
  1578.                                 Smooth Turning=0
  1579.                                 Do Path Finding=1
  1580.                                 Finished=1
  1581.                                 Failed Last Path=0
  1582.                                 Move To Rate=0
  1583.                                 CurTargetNormalX=0
  1584.                                 CurTargetNormalY=0
  1585.                                 Path Finding Params=CWayPointPath
  1586.                                 {
  1587.                                     Start Point=0,0
  1588.                                     End Point=0,0
  1589.                                     Length=0
  1590.                                     Max Dist To Travel=0
  1591.                                     Num Failed Paths=0
  1592.                                     Max Failed Paths=0
  1593.                                     Pos To Move Index=0
  1594.                                     Dist So Far=0
  1595.                                     Path=
  1596.                                 }
  1597.                                 Pos Moving From=0.000000,0.000000
  1598.                                 Final Dest=0.000000,0.000000
  1599.                                 Cur Dest Move To=0.000000,0.000000
  1600.                                 Last Neg Dist=0
  1601.                                 NumTimesLostGound=0
  1602.                                 Path Collide Checker=CPathCollideChecker
  1603.                                 {
  1604.                                 }
  1605.                             }
  1606.                             Turn Behavior=CEntityBehaviorTurnToAngle
  1607.                             {
  1608.                                 Old Stationary Flag=0
  1609.                                 Angle To Turn To=0
  1610.                             }
  1611.                             Play Ratio=0
  1612.                             Next Try To Move=0
  1613.                             Time To Investigate=5
  1614.                             Count To Investigate=0
  1615.                             Radius to Investigate Point=27.5
  1616.                             Run To Investigate=1
  1617.                             State=Chasing
  1618.                             Investigate AI=CScanInvestigateAI
  1619.                             {
  1620.                                 SubAI=
  1621.                                 Marked For Deletion=0
  1622.                                 Broadcaster=
  1623.                                 AI Instigator=
  1624.                                 AI Trigger=
  1625.                                 AI=CScanAreaAI
  1626.                                 {
  1627.                                     SubAI=
  1628.                                     Marked For Deletion=0
  1629.                                     Broadcaster=
  1630.                                     AI Instigator=
  1631.                                     AI Trigger=
  1632.                                     Starting Angle=-20
  1633.                                     Ending Angle=20
  1634.                                     Turning Speed=10
  1635.                                     Time Between Turning=0.5
  1636.                                     Start Out Waiting=0
  1637.                                     Start Counterclockwise=0
  1638.                                     Turn Sequence Name=Idle
  1639.                                     End Turn Action=CSendAIDoneMessage
  1640.                                     {
  1641.                                         Target=$Trigger
  1642.                                     }
  1643.                                     Execute Each Turn=1
  1644.                                     Reset Each Begin=1
  1645.                                     Current Time To Wait=0
  1646.                                     Current Start Angle=0
  1647.                                     Current End Angle=0
  1648.                                     Waiting=1
  1649.                                     Turning Flag=0
  1650.                                     Starting Facing Angle=-999
  1651.                                     Complete Turn Time=0
  1652.                                     Current Turn Time=0
  1653.                                 }
  1654.                             }
  1655.                         }
  1656.                         Start Action=
  1657.                         End Action=
  1658.                         Time to track target=0
  1659.                         Num Failed=0
  1660.                     }
  1661.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  1662.                     {
  1663.                         Last State=Any
  1664.                         Move Mode=Run
  1665.                         Old AI=Array
  1666.                         {
  1667.                             Item Count=0
  1668.                         }
  1669.                         Investigate Dead Body AI=CChaseInvestigateAI
  1670.                         {
  1671.                             SubAI=
  1672.                             Marked For Deletion=0
  1673.                             Broadcaster=
  1674.                             AI Instigator=
  1675.                             AI Trigger=
  1676.                             AFloat=CEntityBehaviorMoveToPos
  1677.                             {
  1678.                                 Old Stationary Flag=0
  1679.                                 Angle To Turn To=0
  1680.                                 Play Ratio=1
  1681.                                 Smooth Turning=0
  1682.                                 Do Path Finding=1
  1683.                                 Finished=1
  1684.                                 Failed Last Path=0
  1685.                                 Move To Rate=0
  1686.                                 CurTargetNormalX=0
  1687.                                 CurTargetNormalY=0
  1688.                                 Path Finding Params=CWayPointPath
  1689.                                 {
  1690.                                     Start Point=0,0
  1691.                                     End Point=0,0
  1692.                                     Length=0
  1693.                                     Max Dist To Travel=0
  1694.                                     Num Failed Paths=0
  1695.                                     Max Failed Paths=0
  1696.                                     Pos To Move Index=0
  1697.                                     Dist So Far=0
  1698.                                     Path=
  1699.                                 }
  1700.                                 Pos Moving From=0.000000,0.000000
  1701.                                 Final Dest=0.000000,0.000000
  1702.                                 Cur Dest Move To=0.000000,0.000000
  1703.                                 Last Neg Dist=0
  1704.                                 NumTimesLostGound=0
  1705.                                 Path Collide Checker=CPathCollideChecker
  1706.                                 {
  1707.                                 }
  1708.                             }
  1709.                             Turn Behavior=CEntityBehaviorTurnToAngle
  1710.                             {
  1711.                                 Old Stationary Flag=0
  1712.                                 Angle To Turn To=0
  1713.                             }
  1714.                             Play Ratio=0
  1715.                             Next Try To Move=0
  1716.                             Time To Investigate=10
  1717.                             Count To Investigate=0
  1718.                             Radius to Investigate Point=25
  1719.                             Run To Investigate=1
  1720.                             State=Chasing
  1721.                             Investigate AI=CScanInvestigateAI
  1722.                             {
  1723.                                 SubAI=
  1724.                                 Marked For Deletion=0
  1725.                                 Broadcaster=
  1726.                                 AI Instigator=
  1727.                                 AI Trigger=
  1728.                                 AI=CScanAreaAI
  1729.                                 {
  1730.                                     SubAI=
  1731.                                     Marked For Deletion=0
  1732.                                     Broadcaster=
  1733.                                     AI Instigator=
  1734.                                     AI Trigger=
  1735.                                     Starting Angle=-45
  1736.                                     Ending Angle=45
  1737.                                     Turning Speed=25
  1738.                                     Time Between Turning=1
  1739.                                     Start Out Waiting=0
  1740.                                     Start Counterclockwise=0
  1741.                                     Turn Sequence Name=Idle
  1742.                                     End Turn Action=CMultipleActionsAction
  1743.                                     {
  1744.                                         Action=Array
  1745.                                         {
  1746.                                             Item Count=2
  1747.                                             Action=CDelayAction
  1748.                                             {
  1749.                                                 Next Action=CSendAIDoneMessage
  1750.                                                 {
  1751.                                                     Target=$Trigger
  1752.                                                 }
  1753.                                                 Delay=3.5
  1754.                                                 Forget Trigger=0
  1755.                                             }
  1756.                                             Action=CDoOnAllWithinRadiusAction
  1757.                                             {
  1758.                                                 Target Entity=$instigator
  1759.                                                 Start Action=
  1760.                                                 Touching Action=CAddEffectAction
  1761.                                                 {
  1762.                                                     Who To Warp=$Instigator
  1763.                                                     Warp Sound=Transporter Beaming Out.ogg
  1764.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  1765.                                                     {
  1766.                                                         Warp In=0
  1767.                                                         Fade In=1
  1768.                                                         Warp Time=1.75
  1769.                                                         Warp Effect=CSimpleWarpEffect
  1770.                                                         {
  1771.                                                             Warp Effect=Transporter Effect
  1772.                                                         }
  1773.                                                         Cur Warp Time=0
  1774.                                                         Delete When Finished=1
  1775.                                                         Who we are connected to=
  1776.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  1777.                                                         {
  1778.                                                             Overlay Effect=Transporter Bodies Federation
  1779.                                                             Current Frame=0
  1780.                                                             Overlay YOffset=0
  1781.                                                         }
  1782.                                                         Num Rotations=4
  1783.                                                     }
  1784.                                                 }
  1785.                                                 Done Action=
  1786.                                                 Who To Ignore=
  1787.                                                 Name Filter=
  1788.                                                 Who To Affect=Dead Bodies
  1789.                                                 Radius=40
  1790.                                                 Y To X Ratio=0.712766
  1791.                                             }
  1792.                                         }
  1793.                                     }
  1794.                                     Execute Each Turn=0
  1795.                                     Reset Each Begin=1
  1796.                                     Current Time To Wait=0
  1797.                                     Current Start Angle=0
  1798.                                     Current End Angle=0
  1799.                                     Waiting=1
  1800.                                     Turning Flag=0
  1801.                                     Starting Facing Angle=-999
  1802.                                     Complete Turn Time=0
  1803.                                     Current Turn Time=0
  1804.                                 }
  1805.                             }
  1806.                         }
  1807.                         Start Action=CTriggerRelayAction
  1808.                         {
  1809.                             Relay Name=Dead Investigate Sounds
  1810.                         }
  1811.                         End Action=
  1812.                     }
  1813.                     GotATarget=CBorgStateGotATarget
  1814.                     {
  1815.                         Last State=Any
  1816.                         Move Mode=Walk
  1817.                         Old AI=Array
  1818.                         {
  1819.                             Item Count=0
  1820.                         }
  1821.                         Acquired a Target=Attack
  1822.                         Had a Target=Investigate
  1823.                         Dead Body=Investigate Dead Body
  1824.                         Default=Patrol
  1825.                     }
  1826.                     LostATarget=CBorgStateLostATarget
  1827.                     {
  1828.                         Last State=Any
  1829.                         Move Mode=Walk
  1830.                         Old AI=Array
  1831.                         {
  1832.                             Item Count=0
  1833.                         }
  1834.                         Had a Target=Investigate
  1835.                         Default=Patrol
  1836.                     }
  1837.                     TargetAcquired=CBorgStateTargetAcquired
  1838.                     {
  1839.                         Last State=Any
  1840.                         Move Mode=Walk
  1841.                         Old AI=Array
  1842.                         {
  1843.                             Item Count=0
  1844.                         }
  1845.                     }
  1846.                     TargetLost=CBorgStateTargetLost
  1847.                     {
  1848.                         Last State=Any
  1849.                         Move Mode=Walk
  1850.                         Old AI=Array
  1851.                         {
  1852.                             Item Count=0
  1853.                         }
  1854.                     }
  1855.                     Paused=CBorgStatePaused
  1856.                     {
  1857.                         Last State=Patrol
  1858.                         Move Mode=Walk
  1859.                         Old AI=Array
  1860.                         {
  1861.                             Item Count=0
  1862.                         }
  1863.                         Idle Behavior=CEntityBehaviorIdle
  1864.                         {
  1865.                             Num Seconds=1
  1866.                             Seconds Have Transitioned=0
  1867.                             Override Fidget Options=
  1868.                             Time Until Next Fidget=0
  1869.                             FPS Play Ratio=1
  1870.                             Fidgeting=0
  1871.                         }
  1872.                         Idle Started=0
  1873.                     }
  1874.                     RunAway=CBorgStateRunAway
  1875.                     {
  1876.                         Last State=Patrol
  1877.                         Move Mode=Walk
  1878.                         Old AI=Array
  1879.                         {
  1880.                             Item Count=0
  1881.                         }
  1882.                         RunAway AI=CRunAwayRetreatAI
  1883.                         {
  1884.                             SubAI=
  1885.                             Marked For Deletion=0
  1886.                             Broadcaster=
  1887.                             AI Instigator=
  1888.                             AI Trigger=
  1889.                             TimeOfLastChangeDirectionDueToCollide=0
  1890.                             Moving=CEntityBehaviorMoveToPos
  1891.                             {
  1892.                                 Old Stationary Flag=0
  1893.                                 Angle To Turn To=0
  1894.                                 Play Ratio=1
  1895.                                 Smooth Turning=0
  1896.                                 Do Path Finding=1
  1897.                                 Finished=1
  1898.                                 Failed Last Path=0
  1899.                                 Move To Rate=0
  1900.                                 CurTargetNormalX=0
  1901.                                 CurTargetNormalY=0
  1902.                                 Path Finding Params=CWayPointPath
  1903.                                 {
  1904.                                     Start Point=0,0
  1905.                                     End Point=0,0
  1906.                                     Length=0
  1907.                                     Max Dist To Travel=0
  1908.                                     Num Failed Paths=0
  1909.                                     Max Failed Paths=0
  1910.                                     Pos To Move Index=0
  1911.                                     Dist So Far=0
  1912.                                     Path=
  1913.                                 }
  1914.                                 Pos Moving From=0.000000,0.000000
  1915.                                 Final Dest=0.000000,0.000000
  1916.                                 Cur Dest Move To=0.000000,0.000000
  1917.                                 Last Neg Dist=0
  1918.                                 NumTimesLostGound=0
  1919.                                 Path Collide Checker=CPathCollideChecker
  1920.                                 {
  1921.                                 }
  1922.                             }
  1923.                             Retry New Point=0
  1924.                             Radius=0
  1925.                         }
  1926.                     }
  1927.                     Target If Hit=1
  1928.                     Investigate Sounds=1
  1929.                     Damage Action=
  1930.                     Stun State=Stun
  1931.                     Run Away If Too Close=1
  1932.                     Targeting=CBorgSetClosestTarget
  1933.                     {
  1934.                         Max Distance=400
  1935.                         Vision Cone=120
  1936.                         Must Be Collideable=1
  1937.                         Must Have HPs=1
  1938.                         Valid Targets=Player
  1939.                     }
  1940.                     Current State=Patrol
  1941.                     Retreat At Percent=0
  1942.                     Had Target=0
  1943.                     Weapon Dist=0
  1944.                     Weapon Dist Sqrd=0
  1945.                     Transitions=CBorgTransitionHolder
  1946.                     {
  1947.                         Transition=Array
  1948.                         {
  1949.                             Array Count=1
  1950.                             Array Item=CBorgTransition
  1951.                             {
  1952.                                 Trigger=Every Time
  1953.                                 From State=Stun
  1954.                                 To State=Any
  1955.                                 Action=CTriggerRelayAction
  1956.                                 {
  1957.                                     Relay Name=Stun Done Voice Relay
  1958.                                 }
  1959.                                 IsDone=0
  1960.                             }
  1961.                         }
  1962.                     }
  1963.                     Debug=0
  1964.                     Dead Bodies=Array
  1965.                     {
  1966.                         Item Count=0
  1967.                     }
  1968.                     State To Change To=Any
  1969.                     Need To Change State=0
  1970.                     AI Paused=0
  1971.                     Start Position=0.000000,0.000000
  1972.                     Original Weapon Setting=4294967295
  1973.                     Blind Time=0
  1974.                     Retreat Time=0
  1975.                     Stand Ground Time=0
  1976.                     Check New Target Delay Countdown=0
  1977.                 }
  1978.             }
  1979.             Category=Enemy
  1980.             Current Target=
  1981.             Targeting Point=0.000000,0.000000
  1982.             Broadcaster=
  1983.             Model=Characters/Federation Generic Body
  1984.             Position X=161
  1985.             Position Y=277
  1986.             Rendering Height=0
  1987.             Rendering Height Float=0
  1988.             Cur Sequence=Idle
  1989.             Cur Damage=0
  1990.             Destroyed Action=CMultipleActionsAction
  1991.             {
  1992.                 Action=Array
  1993.                 {
  1994.                     Item Count=2
  1995.                     Action=COtherMapAction
  1996.                     {
  1997.                         Action=CTriggerRelayAction
  1998.                         {
  1999.                             Relay Name=the stun relay
  2000.                         }
  2001.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  2002.                     }
  2003.                     Action=CTriggerRelayAction
  2004.                     {
  2005.                         Relay Name=Death relay
  2006.                     }
  2007.                 }
  2008.             }
  2009.             Default Death Type=Klingon
  2010.             Show Health If Player=1
  2011.             Play Ratio=0
  2012.             Facing Angle=5.77704
  2013.             Start FacingAngle=5.77704
  2014.             Updates Since Relocate=0
  2015.             Current Frame=0
  2016.             Created By=
  2017.             BehaviorStack=CEntityBehaviorStack
  2018.             {
  2019.                 InProcess=0
  2020.                 Blocking Priority=Idle
  2021.                 BehaviorList=Array
  2022.                 {
  2023.                     Item Count=0
  2024.                 }
  2025.             }
  2026.             Has Seperate Upper Body=0
  2027.             Render Effect List=Array
  2028.             {
  2029.                 Item Count=0
  2030.             }
  2031.             Came From Map=
  2032.             Came From Position X=0
  2033.             Came From Position Y=0
  2034.             Friction=0
  2035.             Velocity X=0
  2036.             Velocity Y=0
  2037.             Acceleration X=0
  2038.             Acceleration Y=0
  2039.             Inventory=CInventory
  2040.             {
  2041.                 Inventory List=Array
  2042.                 {
  2043.                     Item Count=1
  2044.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  2045.                     {
  2046.                         Definition Index=Phaser
  2047.                         Current Delay=0
  2048.                         Broadcaster=
  2049.                         Enhance Time=0
  2050.                         Currently Using=0
  2051.                         Is On Overload=0
  2052.                         Overload Time=0
  2053.                         Max Overload Time=0
  2054.                         Weapon Setting=Kill
  2055.                         Current Energy=100
  2056.                     }
  2057.                 }
  2058.                 Discovered Items=Array
  2059.                 {
  2060.                     Item Count=0
  2061.                 }
  2062.                 Disposed Items=Array
  2063.                 {
  2064.                     Item Count=0
  2065.                 }
  2066.                 Cur Focus Index=4294967295
  2067.             }
  2068.             Home Pos X=161
  2069.             Home Pos Y=277
  2070.             Weapons Use Amo=0
  2071.             LastDischargePosX=0
  2072.             LastDischargePosY=0
  2073.             LastDischargeDefIndex=-1
  2074.             LastDischargeSequenceName=
  2075.             Waiting For Discharge=0
  2076.             Still Shooting=0
  2077.             Movement Speed=Walk
  2078.             Overlay Model=Characters/Head Fed Generic 01
  2079.         }
  2080.         Level Part=CEntityBase
  2081.         {
  2082.             Name=
  2083.             Child List=
  2084.             Visible=1
  2085.             Collideable=1
  2086.             Half Height=0
  2087.             Full Height=1
  2088.             Tries To Collide=0
  2089.             Has Hit Points=0
  2090.             Stationary=1
  2091.             Active=1
  2092.             Is Temporarily Excluded=0
  2093.             Is Marked For Deletion=0
  2094.             Occludes Sound=0
  2095.             AI=
  2096.             Activity=Array
  2097.             {
  2098.                 Item Count=0
  2099.             }
  2100.             Category=
  2101.             Current Target=
  2102.             Targeting Point=0.000000,0.000000
  2103.             Broadcaster=
  2104.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 01
  2105.             Position X=182.4
  2106.             Position Y=384.2
  2107.             Rendering Height=0
  2108.             Rendering Height Float=0
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  5209.             Is Temporarily Excluded=0
  5210.             Is Marked For Deletion=0
  5211.             Occludes Sound=0
  5212.             AI=
  5213.             Activity=Array
  5214.             {
  5215.                 Item Count=0
  5216.             }
  5217.             Category=
  5218.             Current Target=
  5219.             Targeting Point=0.000000,0.000000
  5220.             Broadcaster=
  5221.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 04
  5222.             Position X=312
  5223.             Position Y=147
  5224.             Rendering Height=0
  5225.             Rendering Height Float=0
  5226.             Cur Sequence=Idle
  5227.         }
  5228.         Level Part=CEntityBase
  5229.         {
  5230.             Name=
  5231.             Child List=
  5232.             Visible=1
  5233.             Collideable=1
  5234.             Half Height=0
  5235.             Full Height=1
  5236.             Tries To Collide=0
  5237.             Has Hit Points=0
  5238.             Stationary=1
  5239.             Active=1
  5240.             Is Temporarily Excluded=0
  5241.             Is Marked For Deletion=0
  5242.             Occludes Sound=0
  5243.             AI=
  5244.             Activity=Array
  5245.             {
  5246.                 Item Count=0
  5247.             }
  5248.             Category=
  5249.             Current Target=
  5250.             Targeting Point=0.000000,0.000000
  5251.             Broadcaster=
  5252.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 03
  5253.             Position X=313
  5254.             Position Y=135
  5255.             Rendering Height=0
  5256.             Rendering Height Float=0
  5257.             Cur Sequence=Idle
  5258.         }
  5259.         Level Part=CEntityBase
  5260.         {
  5261.             Name=
  5262.             Child List=
  5263.             Visible=1
  5264.             Collideable=1
  5265.             Half Height=0
  5266.             Full Height=1
  5267.             Tries To Collide=0
  5268.             Has Hit Points=0
  5269.             Stationary=1
  5270.             Active=1
  5271.             Is Temporarily Excluded=0
  5272.             Is Marked For Deletion=0
  5273.             Occludes Sound=0
  5274.             AI=
  5275.             Activity=Array
  5276.             {
  5277.                 Item Count=0
  5278.             }
  5279.             Category=
  5280.             Current Target=
  5281.             Targeting Point=0.000000,0.000000
  5282.             Broadcaster=
  5283.             Model=Environments/Akira Ship/Force Field Walls/Force Field 02 Floor Strip
  5284.             Position X=353
  5285.             Position Y=100
  5286.             Rendering Height=0
  5287.             Rendering Height Float=0
  5288.             Cur Sequence=Idle
  5289.         }
  5290.         Level Part=CEntityOverlayWalking
  5291.         {
  5292.             Name=security
  5293.             Child List=
  5294.             Visible=1
  5295.             Collideable=1
  5296.             Half Height=0
  5297.             Full Height=1
  5298.             Tries To Collide=0
  5299.             Has Hit Points=1
  5300.             Stationary=1
  5301.             Active=1
  5302.             Is Temporarily Excluded=0
  5303.             Is Marked For Deletion=0
  5304.             Occludes Sound=0
  5305.             AI=
  5306.             Activity=Array
  5307.             {
  5308.                 Item Count=1
  5309.                 Activity=CBorgAI
  5310.                 {
  5311.                     SubAI=
  5312.                     Marked For Deletion=0
  5313.                     Broadcaster=
  5314.                     AI Instigator=
  5315.                     AI Trigger=
  5316.                     Any=CBorgStateAny
  5317.                     {
  5318.                         Last State=Any
  5319.                         Move Mode=Walk
  5320.                         Old AI=Array
  5321.                         {
  5322.                             Item Count=0
  5323.                         }
  5324.                     }
  5325.                     Recharge=CBorgStateRecharge
  5326.                     {
  5327.                         Last State=Any
  5328.                         Move Mode=Walk
  5329.                         Old AI=Array
  5330.                         {
  5331.                             Item Count=0
  5332.                         }
  5333.                         Recharge AI=CSeriesAI
  5334.                         {
  5335.                             SubAI=
  5336.                             Marked For Deletion=0
  5337.                             Broadcaster=
  5338.                             AI Instigator=
  5339.                             AI Trigger=
  5340.                             AIs=Array
  5341.                             {
  5342.                                 Item Count=2
  5343.                                 AI=CScanAreaAI
  5344.                                 {
  5345.                                     SubAI=
  5346.                                     Marked For Deletion=0
  5347.                                     Broadcaster=
  5348.                                     AI Instigator=
  5349.                                     AI Trigger=
  5350.                                     Starting Angle=0
  5351.                                     Ending Angle=180
  5352.                                     Turning Speed=200
  5353.                                     Time Between Turning=0
  5354.                                     Start Out Waiting=0
  5355.                                     Start Counterclockwise=0
  5356.                                     Turn Sequence Name=Idle
  5357.                                     End Turn Action=CSendAIDoneMessage
  5358.                                     {
  5359.                                         Target=$Trigger
  5360.                                     }
  5361.                                     Execute Each Turn=0
  5362.                                     Reset Each Begin=1
  5363.                                     Current Time To Wait=0
  5364.                                     Current Start Angle=0
  5365.                                     Current End Angle=0
  5366.                                     Waiting=1
  5367.                                     Turning Flag=0
  5368.                                     Starting Facing Angle=-999
  5369.                                     Complete Turn Time=0
  5370.                                     Current Turn Time=0
  5371.                                 }
  5372.                                 AI=CScanAreaAI
  5373.                                 {
  5374.                                     SubAI=
  5375.                                     Marked For Deletion=0
  5376.                                     Broadcaster=
  5377.                                     AI Instigator=
  5378.                                     AI Trigger=
  5379.                                     Starting Angle=0
  5380.                                     Ending Angle=-180
  5381.                                     Turning Speed=200
  5382.                                     Time Between Turning=0
  5383.                                     Start Out Waiting=0
  5384.                                     Start Counterclockwise=0
  5385.                                     Turn Sequence Name=Idle
  5386.                                     End Turn Action=CSendAIDoneMessage
  5387.                                     {
  5388.                                         Target=$Trigger
  5389.                                     }
  5390.                                     Execute Each Turn=0
  5391.                                     Reset Each Begin=1
  5392.                                     Current Time To Wait=0
  5393.                                     Current Start Angle=0
  5394.                                     Current End Angle=0
  5395.                                     Waiting=1
  5396.                                     Turning Flag=0
  5397.                                     Starting Facing Angle=-999
  5398.                                     Complete Turn Time=0
  5399.                                     Current Turn Time=0
  5400.                                 }
  5401.                             }
  5402.                             Current AI=0
  5403.                             When Done=Do Nothing
  5404.                             Restart Series Next Begin=0
  5405.                         }
  5406.                         Time To Recharge=2.5
  5407.                         Current Recharge Time=0
  5408.                         Start Action=
  5409.                         End Action=
  5410.                     }
  5411.                     EndRecharge=CBorgStateEndRecharge
  5412.                     {
  5413.                         Last State=Any
  5414.                         Move Mode=Walk
  5415.                         Old AI=Array
  5416.                         {
  5417.                             Item Count=0
  5418.                         }
  5419.                         End Recharge AI=CActionAI
  5420.                         {
  5421.                             SubAI=
  5422.                             Marked For Deletion=0
  5423.                             Broadcaster=
  5424.                             AI Instigator=
  5425.                             AI Trigger=
  5426.                             Action=CMultipleActionsAction
  5427.                             {
  5428.                                 Action=Array
  5429.                                 {
  5430.                                     Item Count=3
  5431.                                     Action=CPlaySoundAction
  5432.                                     {
  5433.                                         Sound=Devices/Communicator Beep 1.ogg
  5434.                                         Position=$Trigger
  5435.                                     }
  5436.                                     Action=CDelayAction
  5437.                                     {
  5438.                                         Next Action=CPlaySoundAction
  5439.                                         {
  5440.                                             Sound=ENEMIES/Federation/speech/LockDown 7G.ogg
  5441.                                             Position=$Trigger
  5442.                                         }
  5443.                                         Delay=0.5
  5444.                                         Forget Trigger=0
  5445.                                     }
  5446.                                     Action=CDelayAction
  5447.                                     {
  5448.                                         Next Action=CMultipleActionsAction
  5449.                                         {
  5450.                                             Action=Array
  5451.                                             {
  5452.                                                 Item Count=2
  5453.                                                 Action=CAddEffectAction
  5454.                                                 {
  5455.                                                     Who To Warp=backup security 3
  5456.                                                     Warp Sound=Transporter Beaming In.ogg
  5457.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  5458.                                                     {
  5459.                                                         Warp In=1
  5460.                                                         Fade In=1
  5461.                                                         Warp Time=1.75
  5462.                                                         Warp Effect=CSimpleWarpEffect
  5463.                                                         {
  5464.                                                             Warp Effect=Transporter Effect
  5465.                                                         }
  5466.                                                         Cur Warp Time=0
  5467.                                                         Delete When Finished=0
  5468.                                                         Who we are connected to=
  5469.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  5470.                                                         {
  5471.                                                             Overlay Effect=Transporter Overlay
  5472.                                                             Current Frame=0
  5473.                                                             Overlay YOffset=0
  5474.                                                         }
  5475.                                                         Num Rotations=1
  5476.                                                     }
  5477.                                                 }
  5478.                                                 Action=CActivateAction
  5479.                                                 {
  5480.                                                     Target Name=backup security 3
  5481.                                                     Play Activate Sound=0
  5482.                                                     Delay Between Activations=0
  5483.                                                 }
  5484.                                             }
  5485.                                         }
  5486.                                         Delay=3
  5487.                                         Forget Trigger=0
  5488.                                     }
  5489.                                 }
  5490.                             }
  5491.                             Executed Action=0
  5492.                         }
  5493.                     }
  5494.                     Patrol=CBorgStatePatrol
  5495.                     {
  5496.                         Last State=Any
  5497.                         Move Mode=Walk
  5498.                         Old AI=Array
  5499.                         {
  5500.                             Item Count=0
  5501.                         }
  5502.                         Patrol AI=CSeriesAI
  5503.                         {
  5504.                             SubAI=
  5505.                             Marked For Deletion=0
  5506.                             Broadcaster=
  5507.                             AI Instigator=
  5508.                             AI Trigger=
  5509.                             AIs=Array
  5510.                             {
  5511.                                 Item Count=2
  5512.                                 AI=CGoHomeAI
  5513.                                 {
  5514.                                     SubAI=
  5515.                                     Marked For Deletion=0
  5516.                                     Broadcaster=
  5517.                                     AI Instigator=
  5518.                                     AI Trigger=
  5519.                                     Turn Behavior=CEntityBehaviorTurnToAngle
  5520.                                     {
  5521.                                         Old Stationary Flag=0
  5522.                                         Angle To Turn To=0.994838
  5523.                                     }
  5524.                                     Move Behavior=CEntityBehaviorMoveToPos
  5525.                                     {
  5526.                                         Old Stationary Flag=0
  5527.                                         Angle To Turn To=0
  5528.                                         Play Ratio=1
  5529.                                         Smooth Turning=0
  5530.                                         Do Path Finding=1
  5531.                                         Finished=1
  5532.                                         Failed Last Path=0
  5533.                                         Move To Rate=0
  5534.                                         CurTargetNormalX=0
  5535.                                         CurTargetNormalY=0
  5536.                                         Path Finding Params=CWayPointPath
  5537.                                         {
  5538.                                             Start Point=0,0
  5539.                                             End Point=0,0
  5540.                                             Length=0
  5541.                                             Max Dist To Travel=0
  5542.                                             Num Failed Paths=0
  5543.                                             Max Failed Paths=0
  5544.                                             Pos To Move Index=0
  5545.                                             Dist So Far=0
  5546.                                             Path=
  5547.                                         }
  5548.                                         Pos Moving From=0.000000,0.000000
  5549.                                         Final Dest=0.000000,0.000000
  5550.                                         Cur Dest Move To=0.000000,0.000000
  5551.                                         Last Neg Dist=0
  5552.                                         NumTimesLostGound=0
  5553.                                         Path Collide Checker=CPathCollideChecker
  5554.                                         {
  5555.                                         }
  5556.                                     }
  5557.                                     State=Going Home
  5558.                                 }
  5559.                                 AI=CScanAreaAI
  5560.                                 {
  5561.                                     SubAI=
  5562.                                     Marked For Deletion=0
  5563.                                     Broadcaster=
  5564.                                     AI Instigator=
  5565.                                     AI Trigger=
  5566.                                     Starting Angle=-20
  5567.                                     Ending Angle=20
  5568.                                     Turning Speed=10
  5569.                                     Time Between Turning=2
  5570.                                     Start Out Waiting=0
  5571.                                     Start Counterclockwise=0
  5572.                                     Turn Sequence Name=Idle
  5573.                                     End Turn Action=CSendAIDoneMessage
  5574.                                     {
  5575.                                         Target=$Trigger
  5576.                                     }
  5577.                                     Execute Each Turn=1
  5578.                                     Reset Each Begin=1
  5579.                                     Current Time To Wait=0
  5580.                                     Current Start Angle=0
  5581.                                     Current End Angle=0
  5582.                                     Waiting=1
  5583.                                     Turning Flag=0
  5584.                                     Starting Facing Angle=-999
  5585.                                     Complete Turn Time=0
  5586.                                     Current Turn Time=0
  5587.                                 }
  5588.                             }
  5589.                             Current AI=0
  5590.                             When Done=Do Nothing
  5591.                             Restart Series Next Begin=1
  5592.                         }
  5593.                         Time to Patrol=-1
  5594.                         How long have Patrolled=1
  5595.                         Start Action=
  5596.                         End Action=
  5597.                         Current State=0
  5598.                         Move Behavior=CEntityBehaviorMoveToPos
  5599.                         {
  5600.                             Old Stationary Flag=0
  5601.                             Angle To Turn To=0
  5602.                             Play Ratio=1
  5603.                             Smooth Turning=0
  5604.                             Do Path Finding=1
  5605.                             Finished=1
  5606.                             Failed Last Path=0
  5607.                             Move To Rate=0
  5608.                             CurTargetNormalX=0
  5609.                             CurTargetNormalY=0
  5610.                             Path Finding Params=CWayPointPath
  5611.                             {
  5612.                                 Start Point=0,0
  5613.                                 End Point=0,0
  5614.                                 Length=0
  5615.                                 Max Dist To Travel=0
  5616.                                 Num Failed Paths=0
  5617.                                 Max Failed Paths=0
  5618.                                 Pos To Move Index=0
  5619.                                 Dist So Far=0
  5620.                                 Path=
  5621.                             }
  5622.                             Pos Moving From=0.000000,0.000000
  5623.                             Final Dest=0.000000,0.000000
  5624.                             Cur Dest Move To=0.000000,0.000000
  5625.                             Last Neg Dist=0
  5626.                             NumTimesLostGound=0
  5627.                             Path Collide Checker=CPathCollideChecker
  5628.                             {
  5629.                             }
  5630.                         }
  5631.                         Turn Behavior=CEntityBehaviorTurnToAngle
  5632.                         {
  5633.                             Old Stationary Flag=0
  5634.                             Angle To Turn To=0
  5635.                         }
  5636.                     }
  5637.                     Alert=CBorgStateAlert
  5638.                     {
  5639.                         Last State=Any
  5640.                         Move Mode=Walk
  5641.                         Old AI=Array
  5642.                         {
  5643.                             Item Count=0
  5644.                         }
  5645.                         Alert AI=CTurnToTargetAlertAI
  5646.                         {
  5647.                             SubAI=
  5648.                             Marked For Deletion=0
  5649.                             Broadcaster=
  5650.                             AI Instigator=
  5651.                             AI Trigger=
  5652.                             Turn behavior=CEntityBehaviorTurnToAngle
  5653.                             {
  5654.                                 Old Stationary Flag=0
  5655.                                 Angle To Turn To=0
  5656.                             }
  5657.                             Idle behavior=CEntityBehaviorIdle
  5658.                             {
  5659.                                 Num Seconds=1
  5660.                                 Seconds Have Transitioned=0
  5661.                                 Override Fidget Options=
  5662.                                 Time Until Next Fidget=0
  5663.                                 FPS Play Ratio=1
  5664.                                 Fidgeting=0
  5665.                             }
  5666.                         }
  5667.                         Alert Time=2
  5668.                         Start Action=CTriggerRelayAction
  5669.                         {
  5670.                             Relay Name=Attack Voice Relay
  5671.                         }
  5672.                         End Action=
  5673.                         Next State=Got a Target
  5674.                     }
  5675.                     Attack=CBorgStateAttack
  5676.                     {
  5677.                         Last State=Any
  5678.                         Move Mode=Walk
  5679.                         Old AI=Array
  5680.                         {
  5681.                             Item Count=0
  5682.                         }
  5683.                         Attack AI=CStarTrekStandGroundAttackAI
  5684.                         {
  5685.                             SubAI=
  5686.                             Marked For Deletion=0
  5687.                             Broadcaster=
  5688.                             AI Instigator=
  5689.                             AI Trigger=
  5690.                             Behavior=CShootWeaponBehavior
  5691.                             {
  5692.                                 Play Sequence=
  5693.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  5694.                                 {
  5695.                                 }
  5696.                                 Idle Behavior=CEntityBehaviorIdle
  5697.                                 {
  5698.                                     Num Seconds=1
  5699.                                     Seconds Have Transitioned=0
  5700.                                     Override Fidget Options=
  5701.                                     Time Until Next Fidget=0
  5702.                                     FPS Play Ratio=1
  5703.                                     Fidgeting=0
  5704.                                 }
  5705.                                 State=Finished
  5706.                                 Weapon Definition=!None
  5707.                                 Wait Behavior=
  5708.                             }
  5709.                         }
  5710.                         Start Action=
  5711.                         End Action=
  5712.                     }
  5713.                     Pursue=CBorgStatePursue
  5714.                     {
  5715.                         Last State=Any
  5716.                         Move Mode=Walk
  5717.                         Old AI=Array
  5718.                         {
  5719.                             Item Count=0
  5720.                         }
  5721.                         Pursue AI=CChasePursueAI
  5722.                         {
  5723.                             SubAI=
  5724.                             Marked For Deletion=0
  5725.                             Broadcaster=
  5726.                             AI Instigator=
  5727.                             AI Trigger=
  5728.                             AFloat=CEntityBehaviorMoveToPos
  5729.                             {
  5730.                                 Old Stationary Flag=0
  5731.                                 Angle To Turn To=0
  5732.                                 Play Ratio=1
  5733.                                 Smooth Turning=0
  5734.                                 Do Path Finding=1
  5735.                                 Finished=1
  5736.                                 Failed Last Path=0
  5737.                                 Move To Rate=0
  5738.                                 CurTargetNormalX=0
  5739.                                 CurTargetNormalY=0
  5740.                                 Path Finding Params=CWayPointPath
  5741.                                 {
  5742.                                     Start Point=0,0
  5743.                                     End Point=0,0
  5744.                                     Length=0
  5745.                                     Max Dist To Travel=0
  5746.                                     Num Failed Paths=0
  5747.                                     Max Failed Paths=0
  5748.                                     Pos To Move Index=0
  5749.                                     Dist So Far=0
  5750.                                     Path=
  5751.                                 }
  5752.                                 Pos Moving From=0.000000,0.000000
  5753.                                 Final Dest=0.000000,0.000000
  5754.                                 Cur Dest Move To=0.000000,0.000000
  5755.                                 Last Neg Dist=0
  5756.                                 NumTimesLostGound=0
  5757.                                 Path Collide Checker=CPathCollideChecker
  5758.                                 {
  5759.                                 }
  5760.                             }
  5761.                             Play Ratio=0
  5762.                             Next Try To Move=0
  5763.                         }
  5764.                         Start Action=
  5765.                         End Action=
  5766.                     }
  5767.                     DoSomething=CBorgStateDoSomething
  5768.                     {
  5769.                         Last State=Any
  5770.                         Move Mode=Walk
  5771.                         Old AI=Array
  5772.                         {
  5773.                             Item Count=0
  5774.                         }
  5775.                         DoSomething AI=
  5776.                         Start Action=
  5777.                         End Action=
  5778.                     }
  5779.                     Inactive=CBorgStateInactive
  5780.                     {
  5781.                         Last State=Any
  5782.                         Move Mode=Walk
  5783.                         Old AI=Array
  5784.                         {
  5785.                             Item Count=0
  5786.                         }
  5787.                         Inactive AI=
  5788.                         Start Action=
  5789.                         End Action=
  5790.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  5791.                         {
  5792.                             Sequence=Idle
  5793.                             Speed To Play=1
  5794.                             Done Sequence=Idle
  5795.                             Done Frame=0
  5796.                             Was Stationary=0
  5797.                             Old Play Ratio=0
  5798.                         }
  5799.                         Current State=Shutting Down
  5800.                     }
  5801.                     Stun=CBorgStateStun
  5802.                     {
  5803.                         Last State=Any
  5804.                         Move Mode=Walk
  5805.                         Old AI=Array
  5806.                         {
  5807.                             Item Count=0
  5808.                         }
  5809.                         Stun AI=CStunAI
  5810.                         {
  5811.                             SubAI=
  5812.                             Marked For Deletion=0
  5813.                             Broadcaster=
  5814.                             AI Instigator=
  5815.                             AI Trigger=
  5816.                             Time To Stun=30
  5817.                             Show Effect=1
  5818.                             Current State=Start
  5819.                             Die Sequence=Death
  5820.                             Dead Sequence=Dead
  5821.                             Stand Up Sequence=GetUp
  5822.                             OldFlag=0
  5823.                             Warp Effect=
  5824.                             Current Sequence=
  5825.                             Count Down=0
  5826.                             Attached to=
  5827.                             Ignore Begin=0
  5828.                         }
  5829.                         Start Action=
  5830.                         End Action=
  5831.                         Next State=Recharge
  5832.                         Old Flags=
  5833.                     }
  5834.                     Dead=CBorgStateDead
  5835.                     {
  5836.                         Last State=Any
  5837.                         Move Mode=Walk
  5838.                         Old AI=Array
  5839.                         {
  5840.                             Item Count=0
  5841.                         }
  5842.                     }
  5843.                     Retreat=CBorgStateRetreat
  5844.                     {
  5845.                         Last State=Any
  5846.                         Move Mode=Walk
  5847.                         Old AI=Array
  5848.                         {
  5849.                             Item Count=0
  5850.                         }
  5851.                         Retreat AI=
  5852.                         Start Action=
  5853.                         End Action=
  5854.                     }
  5855.                     Investigate=CBorgStateInvestigate
  5856.                     {
  5857.                         Last State=Any
  5858.                         Move Mode=Run
  5859.                         Old AI=Array
  5860.                         {
  5861.                             Item Count=0
  5862.                         }
  5863.                         Investigate AI=CChaseInvestigateAI
  5864.                         {
  5865.                             SubAI=
  5866.                             Marked For Deletion=0
  5867.                             Broadcaster=
  5868.                             AI Instigator=
  5869.                             AI Trigger=
  5870.                             AFloat=CEntityBehaviorMoveToPos
  5871.                             {
  5872.                                 Old Stationary Flag=0
  5873.                                 Angle To Turn To=0
  5874.                                 Play Ratio=1
  5875.                                 Smooth Turning=0
  5876.                                 Do Path Finding=1
  5877.                                 Finished=1
  5878.                                 Failed Last Path=0
  5879.                                 Move To Rate=0
  5880.                                 CurTargetNormalX=0
  5881.                                 CurTargetNormalY=0
  5882.                                 Path Finding Params=CWayPointPath
  5883.                                 {
  5884.                                     Start Point=0,0
  5885.                                     End Point=0,0
  5886.                                     Length=0
  5887.                                     Max Dist To Travel=0
  5888.                                     Num Failed Paths=0
  5889.                                     Max Failed Paths=0
  5890.                                     Pos To Move Index=0
  5891.                                     Dist So Far=0
  5892.                                     Path=
  5893.                                 }
  5894.                                 Pos Moving From=0.000000,0.000000
  5895.                                 Final Dest=0.000000,0.000000
  5896.                                 Cur Dest Move To=0.000000,0.000000
  5897.                                 Last Neg Dist=0
  5898.                                 NumTimesLostGound=0
  5899.                                 Path Collide Checker=CPathCollideChecker
  5900.                                 {
  5901.                                 }
  5902.                             }
  5903.                             Turn Behavior=CEntityBehaviorTurnToAngle
  5904.                             {
  5905.                                 Old Stationary Flag=0
  5906.                                 Angle To Turn To=0
  5907.                             }
  5908.                             Play Ratio=0
  5909.                             Next Try To Move=0
  5910.                             Time To Investigate=15
  5911.                             Count To Investigate=0
  5912.                             Radius to Investigate Point=27.5
  5913.                             Run To Investigate=1
  5914.                             State=Chasing
  5915.                             Investigate AI=CScanInvestigateAI
  5916.                             {
  5917.                                 SubAI=
  5918.                                 Marked For Deletion=0
  5919.                                 Broadcaster=
  5920.                                 AI Instigator=
  5921.                                 AI Trigger=
  5922.                                 AI=CScanAreaAI
  5923.                                 {
  5924.                                     SubAI=
  5925.                                     Marked For Deletion=0
  5926.                                     Broadcaster=
  5927.                                     AI Instigator=
  5928.                                     AI Trigger=
  5929.                                     Starting Angle=-20
  5930.                                     Ending Angle=20
  5931.                                     Turning Speed=10
  5932.                                     Time Between Turning=0.5
  5933.                                     Start Out Waiting=0
  5934.                                     Start Counterclockwise=0
  5935.                                     Turn Sequence Name=Idle
  5936.                                     End Turn Action=CSendAIDoneMessage
  5937.                                     {
  5938.                                         Target=$Trigger
  5939.                                     }
  5940.                                     Execute Each Turn=1
  5941.                                     Reset Each Begin=1
  5942.                                     Current Time To Wait=0
  5943.                                     Current Start Angle=0
  5944.                                     Current End Angle=0
  5945.                                     Waiting=1
  5946.                                     Turning Flag=0
  5947.                                     Starting Facing Angle=-999
  5948.                                     Complete Turn Time=0
  5949.                                     Current Turn Time=0
  5950.                                 }
  5951.                             }
  5952.                         }
  5953.                         Start Action=
  5954.                         End Action=
  5955.                         Time to track target=0
  5956.                         Num Failed=0
  5957.                     }
  5958.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  5959.                     {
  5960.                         Last State=Any
  5961.                         Move Mode=Run
  5962.                         Old AI=Array
  5963.                         {
  5964.                             Item Count=0
  5965.                         }
  5966.                         Investigate Dead Body AI=CChaseInvestigateAI
  5967.                         {
  5968.                             SubAI=
  5969.                             Marked For Deletion=0
  5970.                             Broadcaster=
  5971.                             AI Instigator=
  5972.                             AI Trigger=
  5973.                             AFloat=CEntityBehaviorMoveToPos
  5974.                             {
  5975.                                 Old Stationary Flag=0
  5976.                                 Angle To Turn To=0
  5977.                                 Play Ratio=1
  5978.                                 Smooth Turning=0
  5979.                                 Do Path Finding=1
  5980.                                 Finished=1
  5981.                                 Failed Last Path=0
  5982.                                 Move To Rate=0
  5983.                                 CurTargetNormalX=0
  5984.                                 CurTargetNormalY=0
  5985.                                 Path Finding Params=CWayPointPath
  5986.                                 {
  5987.                                     Start Point=0,0
  5988.                                     End Point=0,0
  5989.                                     Length=0
  5990.                                     Max Dist To Travel=0
  5991.                                     Num Failed Paths=0
  5992.                                     Max Failed Paths=0
  5993.                                     Pos To Move Index=0
  5994.                                     Dist So Far=0
  5995.                                     Path=
  5996.                                 }
  5997.                                 Pos Moving From=0.000000,0.000000
  5998.                                 Final Dest=0.000000,0.000000
  5999.                                 Cur Dest Move To=0.000000,0.000000
  6000.                                 Last Neg Dist=0
  6001.                                 NumTimesLostGound=0
  6002.                                 Path Collide Checker=CPathCollideChecker
  6003.                                 {
  6004.                                 }
  6005.                             }
  6006.                             Turn Behavior=CEntityBehaviorTurnToAngle
  6007.                             {
  6008.                                 Old Stationary Flag=0
  6009.                                 Angle To Turn To=0
  6010.                             }
  6011.                             Play Ratio=0
  6012.                             Next Try To Move=0
  6013.                             Time To Investigate=10
  6014.                             Count To Investigate=0
  6015.                             Radius to Investigate Point=25
  6016.                             Run To Investigate=1
  6017.                             State=Chasing
  6018.                             Investigate AI=CScanInvestigateAI
  6019.                             {
  6020.                                 SubAI=
  6021.                                 Marked For Deletion=0
  6022.                                 Broadcaster=
  6023.                                 AI Instigator=
  6024.                                 AI Trigger=
  6025.                                 AI=CScanAreaAI
  6026.                                 {
  6027.                                     SubAI=
  6028.                                     Marked For Deletion=0
  6029.                                     Broadcaster=
  6030.                                     AI Instigator=
  6031.                                     AI Trigger=
  6032.                                     Starting Angle=-45
  6033.                                     Ending Angle=45
  6034.                                     Turning Speed=25
  6035.                                     Time Between Turning=1
  6036.                                     Start Out Waiting=0
  6037.                                     Start Counterclockwise=0
  6038.                                     Turn Sequence Name=Idle
  6039.                                     End Turn Action=CMultipleActionsAction
  6040.                                     {
  6041.                                         Action=Array
  6042.                                         {
  6043.                                             Item Count=2
  6044.                                             Action=CSendAIDoneMessage
  6045.                                             {
  6046.                                                 Target=$Trigger
  6047.                                             }
  6048.                                             Action=CDoOnAllWithinRadiusAction
  6049.                                             {
  6050.                                                 Target Entity=$instigator
  6051.                                                 Start Action=
  6052.                                                 Touching Action=CAddEffectAction
  6053.                                                 {
  6054.                                                     Who To Warp=$Instigator
  6055.                                                     Warp Sound=Transporter Beaming Out.ogg
  6056.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  6057.                                                     {
  6058.                                                         Warp In=0
  6059.                                                         Fade In=1
  6060.                                                         Warp Time=1.75
  6061.                                                         Warp Effect=CSimpleWarpEffect
  6062.                                                         {
  6063.                                                             Warp Effect=Transporter Effect
  6064.                                                         }
  6065.                                                         Cur Warp Time=0
  6066.                                                         Delete When Finished=1
  6067.                                                         Who we are connected to=
  6068.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  6069.                                                         {
  6070.                                                             Overlay Effect=Transporter Bodies Federation
  6071.                                                             Current Frame=0
  6072.                                                             Overlay YOffset=0
  6073.                                                         }
  6074.                                                         Num Rotations=4
  6075.                                                     }
  6076.                                                 }
  6077.                                                 Done Action=
  6078.                                                 Who To Ignore=
  6079.                                                 Name Filter=
  6080.                                                 Who To Affect=Dead Bodies
  6081.                                                 Radius=40
  6082.                                                 Y To X Ratio=0.712766
  6083.                                             }
  6084.                                         }
  6085.                                     }
  6086.                                     Execute Each Turn=0
  6087.                                     Reset Each Begin=1
  6088.                                     Current Time To Wait=0
  6089.                                     Current Start Angle=0
  6090.                                     Current End Angle=0
  6091.                                     Waiting=1
  6092.                                     Turning Flag=0
  6093.                                     Starting Facing Angle=-999
  6094.                                     Complete Turn Time=0
  6095.                                     Current Turn Time=0
  6096.                                 }
  6097.                             }
  6098.                         }
  6099.                         Start Action=CTriggerRelayAction
  6100.                         {
  6101.                             Relay Name=Dead Investigate Sounds
  6102.                         }
  6103.                         End Action=
  6104.                     }
  6105.                     GotATarget=CBorgStateGotATarget
  6106.                     {
  6107.                         Last State=Any
  6108.                         Move Mode=Walk
  6109.                         Old AI=Array
  6110.                         {
  6111.                             Item Count=0
  6112.                         }
  6113.                         Acquired a Target=Attack
  6114.                         Had a Target=Investigate
  6115.                         Dead Body=Investigate Dead Body
  6116.                         Default=Patrol
  6117.                     }
  6118.                     LostATarget=CBorgStateLostATarget
  6119.                     {
  6120.                         Last State=Any
  6121.                         Move Mode=Walk
  6122.                         Old AI=Array
  6123.                         {
  6124.                             Item Count=0
  6125.                         }
  6126.                         Had a Target=Investigate
  6127.                         Default=Patrol
  6128.                     }
  6129.                     TargetAcquired=CBorgStateTargetAcquired
  6130.                     {
  6131.                         Last State=Any
  6132.                         Move Mode=Walk
  6133.                         Old AI=Array
  6134.                         {
  6135.                             Item Count=0
  6136.                         }
  6137.                     }
  6138.                     TargetLost=CBorgStateTargetLost
  6139.                     {
  6140.                         Last State=Any
  6141.                         Move Mode=Walk
  6142.                         Old AI=Array
  6143.                         {
  6144.                             Item Count=0
  6145.                         }
  6146.                     }
  6147.                     Paused=CBorgStatePaused
  6148.                     {
  6149.                         Last State=Patrol
  6150.                         Move Mode=Walk
  6151.                         Old AI=Array
  6152.                         {
  6153.                             Item Count=0
  6154.                         }
  6155.                         Idle Behavior=CEntityBehaviorIdle
  6156.                         {
  6157.                             Num Seconds=1
  6158.                             Seconds Have Transitioned=0
  6159.                             Override Fidget Options=
  6160.                             Time Until Next Fidget=0
  6161.                             FPS Play Ratio=1
  6162.                             Fidgeting=0
  6163.                         }
  6164.                         Idle Started=0
  6165.                     }
  6166.                     RunAway=CBorgStateRunAway
  6167.                     {
  6168.                         Last State=Patrol
  6169.                         Move Mode=Walk
  6170.                         Old AI=Array
  6171.                         {
  6172.                             Item Count=0
  6173.                         }
  6174.                         RunAway AI=CRunAwayRetreatAI
  6175.                         {
  6176.                             SubAI=
  6177.                             Marked For Deletion=0
  6178.                             Broadcaster=
  6179.                             AI Instigator=
  6180.                             AI Trigger=
  6181.                             TimeOfLastChangeDirectionDueToCollide=0
  6182.                             Moving=CEntityBehaviorMoveToPos
  6183.                             {
  6184.                                 Old Stationary Flag=0
  6185.                                 Angle To Turn To=0
  6186.                                 Play Ratio=1
  6187.                                 Smooth Turning=0
  6188.                                 Do Path Finding=1
  6189.                                 Finished=1
  6190.                                 Failed Last Path=0
  6191.                                 Move To Rate=0
  6192.                                 CurTargetNormalX=0
  6193.                                 CurTargetNormalY=0
  6194.                                 Path Finding Params=CWayPointPath
  6195.                                 {
  6196.                                     Start Point=0,0
  6197.                                     End Point=0,0
  6198.                                     Length=0
  6199.                                     Max Dist To Travel=0
  6200.                                     Num Failed Paths=0
  6201.                                     Max Failed Paths=0
  6202.                                     Pos To Move Index=0
  6203.                                     Dist So Far=0
  6204.                                     Path=
  6205.                                 }
  6206.                                 Pos Moving From=0.000000,0.000000
  6207.                                 Final Dest=0.000000,0.000000
  6208.                                 Cur Dest Move To=0.000000,0.000000
  6209.                                 Last Neg Dist=0
  6210.                                 NumTimesLostGound=0
  6211.                                 Path Collide Checker=CPathCollideChecker
  6212.                                 {
  6213.                                 }
  6214.                             }
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  8793.             Position Y=230.2
  8794.             Rendering Height=0
  8795.             Rendering Height Float=0
  8796.             Cur Sequence=Idle
  8797.         }
  8798.         Level Part=CEntityBase
  8799.         {
  8800.             Name=
  8801.             Child List=
  8802.             Visible=1
  8803.             Collideable=1
  8804.             Half Height=0
  8805.             Full Height=1
  8806.             Tries To Collide=0
  8807.             Has Hit Points=0
  8808.             Stationary=1
  8809.             Active=1
  8810.             Is Temporarily Excluded=0
  8811.             Is Marked For Deletion=0
  8812.             Occludes Sound=0
  8813.             AI=
  8814.             Activity=Array
  8815.             {
  8816.                 Item Count=0
  8817.             }
  8818.             Category=
  8819.             Current Target=
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  8821.             Broadcaster=
  8822.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  8823.             Position X=485
  8824.             Position Y=156
  8825.             Rendering Height=0
  8826.             Rendering Height Float=0
  8827.             Cur Sequence=strip
  8828.         }
  8829.         Level Part=CEntityBase
  8830.         {
  8831.             Name=the desk
  8832.             Child List=
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  8834.             Collideable=0
  8835.             Half Height=0
  8836.             Full Height=1
  8837.             Tries To Collide=0
  8838.             Has Hit Points=0
  8839.             Stationary=1
  8840.             Active=1
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  8842.             Is Marked For Deletion=0
  8843.             Occludes Sound=0
  8844.             AI=
  8845.             Activity=Array
  8846.             {
  8847.                 Item Count=1
  8848.                 Activity=CProcessListAI
  8849.                 {
  8850.                     SubAI=
  8851.                     Marked For Deletion=0
  8852.                     Broadcaster=
  8853.                     AI Instigator=
  8854.                     AI Trigger=
  8855.                     Hot Spot=
  8856.                     Process=Array
  8857.                     {
  8858.                         Item Count=2
  8859.                         Process=CProcess
  8860.                         {
  8861.                             Process Type=Item use
  8862.                             Process Cursor=Generic Use
  8863.                             Can't Use Cursor=Generic Can't Use
  8864.                             Required Selected Item=Computer Systems
  8865.                             Required Item In Inventory=Computer Systems
  8866.                             Hint Item In Inventory=!None
  8867.                             Default Use Sound=!None.ogg
  8868.                             Allow Multiple Members=0
  8869.                             Execute if Hovering=0
  8870.                             Always Use Target Under Cursor=0
  8871.                             Use On Others If Empty=0
  8872.                             Process Activity=Array
  8873.                             {
  8874.                                 Item Count=1
  8875.                                 Process Activity=CGoToAI
  8876.                                 {
  8877.                                     SubAI=
  8878.                                     Marked For Deletion=0
  8879.                                     Broadcaster=
  8880.                                     AI Instigator=
  8881.                                     AI Trigger=
  8882.                                     Destination=$trigger
  8883.                                     Offset=6.000000,1.000000
  8884.                                     Starting Action=
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  8886.                                     Move Finished=0
  8887.                                     Failed Path=0
  8888.                                     Move Behavior=CEntityBehaviorMoveToPos
  8889.                                     {
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  8891.                                         Angle To Turn To=0
  8892.                                         Play Ratio=1
  8893.                                         Smooth Turning=0
  8894.                                         Do Path Finding=1
  8895.                                         Finished=1
  8896.                                         Failed Last Path=0
  8897.                                         Move To Rate=0
  8898.                                         CurTargetNormalX=0
  8899.                                         CurTargetNormalY=0
  8900.                                         Path Finding Params=CWayPointPath
  8901.                                         {
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  8903.                                             End Point=0,0
  8904.                                             Length=0
  8905.                                             Max Dist To Travel=0
  8906.                                             Num Failed Paths=0
  8907.                                             Max Failed Paths=0
  8908.                                             Pos To Move Index=0
  8909.                                             Dist So Far=0
  8910.                                             Path=
  8911.                                         }
  8912.                                         Pos Moving From=0.000000,0.000000
  8913.                                         Final Dest=0.000000,0.000000
  8914.                                         Cur Dest Move To=0.000000,0.000000
  8915.                                         Last Neg Dist=0
  8916.                                         NumTimesLostGound=0
  8917.                                         Path Collide Checker=CPathCollideChecker
  8918.                                         {
  8919.                                         }
  8920.                                     }
  8921.                                     Done action=CMultipleActionsAction
  8922.                                     {
  8923.                                         Action=Array
  8924.                                         {
  8925.                                             Item Count=4
  8926.                                             Action=CRemoveAIAction
  8927.                                             {
  8928.                                                 Target Name=$trigger
  8929.                                                 AI=CMiniMapPointOfInterestAI
  8930.                                                 Delay Between Removes=0
  8931.                                             }
  8932.                                             Action=CSendAIDoneMessage
  8933.                                             {
  8934.                                                 Target=$instigator
  8935.                                             }
  8936.                                             Action=CTriggerRelayAction
  8937.                                             {
  8938.                                                 Relay Name=Movie 1
  8939.                                             }
  8940.                                             Action=CRemoveAIAction
  8941.                                             {
  8942.                                                 Target Name=$trigger
  8943.                                                 AI=CProcessListAI
  8944.                                                 Delay Between Removes=0
  8945.                                             }
  8946.                                         }
  8947.                                     }
  8948.                                     Make New Home=0
  8949.                                     Play Ratio=0
  8950.                                     Time To Try To Move=0
  8951.                                     Set Facing Angle=1
  8952.                                     Turn Sequence Name=Idle
  8953.                                     Facing Angle=CEntityBehaviorTurnToAngle
  8954.                                     {
  8955.                                         Old Stationary Flag=0
  8956.                                         Angle To Turn To=2.61799
  8957.                                     }
  8958.                                     Need to Call Start=1
  8959.                                 }
  8960.                             }
  8961.                             Debug Process=1
  8962.                         }
  8963.                         Process=CProcess
  8964.                         {
  8965.                             Process Type=Use
  8966.                             Process Cursor=Generic Use
  8967.                             Can't Use Cursor=Generic Can't Use
  8968.                             Required Selected Item=!None
  8969.                             Required Item In Inventory=!None
  8970.                             Hint Item In Inventory=Computer Systems
  8971.                             Default Use Sound=!None.ogg
  8972.                             Allow Multiple Members=0
  8973.                             Execute if Hovering=0
  8974.                             Always Use Target Under Cursor=0
  8975.                             Use On Others If Empty=0
  8976.                             Process Activity=Array
  8977.                             {
  8978.                                 Item Count=1
  8979.                                 Process Activity=CGoToAI
  8980.                                 {
  8981.                                     SubAI=
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  8983.                                     Broadcaster=
  8984.                                     AI Instigator=
  8985.                                     AI Trigger=
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  8987.                                     Offset=5.000000,0.000000
  8988.                                     Starting Action=
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  8990.                                     Move Finished=0
  8991.                                     Failed Path=0
  8992.                                     Move Behavior=CEntityBehaviorMoveToPos
  8993.                                     {
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  8995.                                         Angle To Turn To=0
  8996.                                         Play Ratio=1
  8997.                                         Smooth Turning=0
  8998.                                         Do Path Finding=1
  8999.                                         Finished=1
  9000.                                         Failed Last Path=0
  9001.                                         Move To Rate=0
  9002.                                         CurTargetNormalX=0
  9003.                                         CurTargetNormalY=0
  9004.                                         Path Finding Params=CWayPointPath
  9005.                                         {
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  9007.                                             End Point=0,0
  9008.                                             Length=0
  9009.                                             Max Dist To Travel=0
  9010.                                             Num Failed Paths=0
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  9012.                                             Pos To Move Index=0
  9013.                                             Dist So Far=0
  9014.                                             Path=
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  9016.                                         Pos Moving From=0.000000,0.000000
  9017.                                         Final Dest=0.000000,0.000000
  9018.                                         Cur Dest Move To=0.000000,0.000000
  9019.                                         Last Neg Dist=0
  9020.                                         NumTimesLostGound=0
  9021.                                         Path Collide Checker=CPathCollideChecker
  9022.                                         {
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  9025.                                     Done action=CMultipleActionsAction
  9026.                                     {
  9027.                                         Action=Array
  9028.                                         {
  9029.                                             Item Count=2
  9030.                                             Action=CConditionalAction
  9031.                                             {
  9032.                                                 Try Action=CCheckForClassAction
  9033.                                                 {
  9034.                                                     Who To Check=$Instigator
  9035.                                                     Class=Science
  9036.                                                 }
  9037.                                                 Succeed Action=CPlayItemInfoSoundAction
  9038.                                                 {
  9039.                                                     Who to Play=$Instigator
  9040.                                                     Item=Computer Systems
  9041.                                                 }
  9042.                                                 Fail Action=CPlayClassFailSoundAction
  9043.                                                 {
  9044.                                                     Who to Play=$Instigator
  9045.                                                     Class=Science
  9046.                                                 }
  9047.                                             }
  9048.                                             Action=CSendAIDoneMessage
  9049.                                             {
  9050.                                                 Target=$Instigator
  9051.                                             }
  9052.                                         }
  9053.                                     }
  9054.                                     Make New Home=0
  9055.                                     Play Ratio=0
  9056.                                     Time To Try To Move=0
  9057.                                     Set Facing Angle=1
  9058.                                     Turn Sequence Name=Idle
  9059.                                     Facing Angle=CEntityBehaviorTurnToAngle
  9060.                                     {
  9061.                                         Old Stationary Flag=0
  9062.                                         Angle To Turn To=2.72271
  9063.                                     }
  9064.                                     Need to Call Start=1
  9065.                                 }
  9066.                             }
  9067.                             Debug Process=1
  9068.                         }
  9069.                     }
  9070.                 }
  9071.             }
  9072.             Category=
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  9075.             Broadcaster=
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  9079.             Rendering Height=0
  9080.             Rendering Height Float=0
  9081.             Cur Sequence=Idle Desk
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  9083.         Level Part=CEntityBase
  9084.         {
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  9097.             Occludes Sound=0
  9098.             AI=
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  9103.             Category=
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  9106.             Broadcaster=
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  9108.             Position X=429.75
  9109.             Position Y=339
  9110.             Rendering Height=0
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  9112.             Cur Sequence=Idle
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  9114.         Level Part=CEntityBase
  9115.         {
  9116.             Name=Vent Cam
  9117.             Child List=
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  9120.             Half Height=0
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  9127.             Is Marked For Deletion=0
  9128.             Occludes Sound=0
  9129.             AI=
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  9131.             {
  9132.                 Item Count=1
  9133.                 Activity=CRelayAI
  9134.                 {
  9135.                     SubAI=
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  9137.                     Broadcaster=
  9138.                     AI Instigator=
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  9145.             Category=
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  9148.             Broadcaster=
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  9170.             Occludes Sound=0
  9171.             AI=
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  9176.             Category=
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  9179.             Broadcaster=
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  9207.             Category=
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  9228.             AI=
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  9233.             Category=
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  9236.             Broadcaster=
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  9258.             Occludes Sound=0
  9259.             AI=
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  9264.             Category=
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  9267.             Broadcaster=
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  9289.             Occludes Sound=0
  9290.             AI=
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  9295.             Category=
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  9298.             Broadcaster=
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  9957.             Is Marked For Deletion=0
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  9959.             AI=
  9960.             Activity=Array
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  9964.             Category=
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  9975.         Level Part=CEntityBase
  9976.         {
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  9990.             AI=
  9991.             Activity=Array
  9992.             {
  9993.                 Item Count=1
  9994.                 Activity=CRelayAI
  9995.                 {
  9996.                     SubAI=
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  9998.                     Broadcaster=
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  10001.                     Action=CAddCameraScriptAction
  10002.                     {
  10003.                         Script=CCameraScriptManager
  10004.                         {
  10005.                             Pause Game=0
  10006.                             Pause Actors=1
  10007.                             Camera Script Array=Array
  10008.                             {
  10009.                                 Array Count=6
  10010.                                 Array Item=CCameraScript
  10011.                                 {
  10012.                                     Map Name -- Blank for current=Mission 02/02 Security Deck
  10013.                                     Where To Pan=
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  10015.                                     Time To Wait=0
  10016.                                     Pan To Position=0
  10017.                                     Destination Action=CTriggerRelayAction
  10018.                                     {
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  10021.                                     Start Point=0.000000,0.000000
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  10026.                                     Call Begin=0
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  10028.                                 Array Item=CCameraScript
  10029.                                 {
  10030.                                     Map Name -- Blank for current=Mission 02/02 Security Deck
  10031.                                     Where To Pan=Captain Sweetcheeks
  10032.                                     Time To Pan=4.25
  10033.                                     Time To Wait=0
  10034.                                     Pan To Position=1
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  10043.                                 Array Item=CCameraScript
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  10045.                                     Map Name -- Blank for current=Mission 02/02 Security Deck
  10046.                                     Where To Pan=Captain Sweetcheeks
  10047.                                     Time To Pan=1
  10048.                                     Time To Wait=17
  10049.                                     Pan To Position=1
  10050.                                     Destination Action=CMultipleActionsAction
  10051.                                     {
  10052.                                         Action=Array
  10053.                                         {
  10054.                                             Item Count=6
  10055.                                             Action=CActivateAction
  10056.                                             {
  10057.                                                 Target Name=red alert box
  10058.                                                 Play Activate Sound=0
  10059.                                                 Delay Between Activations=0
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  10061.                                             Action=CSetMissionObjectiveDisplayStatusAction
  10062.                                             {
  10063.                                                 Objective Name=cooling system
  10064.                                                 Display Status=Visible
  10065.                                             }
  10066.                                             Action=CTriggerRelayAction
  10067.                                             {
  10068.                                                 Relay Name=Slovaak 2
  10069.                                             }
  10070.                                             Action=CAddAIAction
  10071.                                             {
  10072.                                                 Target Name=the door to upper level
  10073.                                                 AI=CMiniMapPointOfInterestAI
  10074.                                                 {
  10075.                                                     SubAI=
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  10077.                                                     Broadcaster=
  10078.                                                     AI Instigator=
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  10082.                                                 Delay Between Adds=0
  10083.                                             }
  10084.                                             Action=CRemoveAIAction
  10085.                                             {
  10086.                                                 Target Name=Klingon Scientist 2, Klingon Scientist 1, the desk
  10087.                                                 AI=CMiniMapPointOfInterestAI
  10088.                                                 Delay Between Removes=0
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  10090.                                             Action=COtherMapAction
  10091.                                             {
  10092.                                                 Action=CTriggerRelayAction
  10093.                                                 {
  10094.                                                     Relay Name=cooling terminal relay
  10095.                                                 }
  10096.                                                 Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
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  10098.                                         }
  10099.                                     }
  10100.                                     Start Point=0.000000,0.000000
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  10105.                                     Call Begin=0
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  10107.                                 Array Item=CCameraScript
  10108.                                 {
  10109.                                     Map Name -- Blank for current=Mission 02/02 Leyte Gulf Bay
  10110.                                     Where To Pan=Vent Cam 1
  10111.                                     Time To Pan=0
  10112.                                     Time To Wait=5
  10113.                                     Pan To Position=1
  10114.                                     Destination Action=CTriggerRelayAction
  10115.                                     {
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  10125.                                 Array Item=CCameraScript
  10126.                                 {
  10127.                                     Map Name -- Blank for current=Mission 02/02 Security Deck
  10128.                                     Where To Pan=Vent Cam turbo
  10129.                                     Time To Pan=0
  10130.                                     Time To Wait=3
  10131.                                     Pan To Position=1
  10132.                                     Destination Action=CMultipleActionsAction
  10133.                                     {
  10134.                                         Action=Array
  10135.                                         {
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  10138.                                             {
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  10141.                                                 Delay Between Activations=0
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  10143.                                             Action=CDelayAction
  10144.                                             {
  10145.                                                 Next Action=CDeactivateAction
  10146.                                                 {
  10147.                                                     Target Name=doorma
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  10149.                                                 Delay=0.35
  10150.                                                 Forget Trigger=0
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  10152.                                             Action=CDelayAction
  10153.                                             {
  10154.                                                 Next Action=CActivateAction
  10155.                                                 {
  10156.                                                     Target Name=doorma
  10157.                                                     Play Activate Sound=0
  10158.                                                     Delay Between Activations=0
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  10160.                                                 Delay=0.7
  10161.                                                 Forget Trigger=0
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  10163.                                             Action=CDelayAction
  10164.                                             {
  10165.                                                 Next Action=CDeactivateAction
  10166.                                                 {
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  10169.                                                 Delay=1.05
  10170.                                                 Forget Trigger=0
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  10172.                                             Action=CDelayAction
  10173.                                             {
  10174.                                                 Next Action=CActivateAction
  10175.                                                 {
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  10177.                                                     Play Activate Sound=0
  10178.                                                     Delay Between Activations=0
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  10180.                                                 Delay=1.4
  10181.                                                 Forget Trigger=0
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  10183.                                             Action=CDelayAction
  10184.                                             {
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  10186.                                                 {
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  10189.                                                 Delay=1.75
  10190.                                                 Forget Trigger=0
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  10199.                                     Call Begin=0
  10200.                                 }
  10201.                                 Array Item=CCameraScript
  10202.                                 {
  10203.                                     Map Name -- Blank for current=Mission 02/02 Security Deck
  10204.                                     Where To Pan=Vent Cam
  10205.                                     Time To Pan=7
  10206.                                     Time To Wait=1
  10207.                                     Pan To Position=1
  10208.                                     Destination Action=CMultipleActionsAction
  10209.                                     {
  10210.                                         Action=Array
  10211.                                         {
  10212.                                             Item Count=11
  10213.                                             Action=CActivateAction
  10214.                                             {
  10215.                                                 Target Name=red alert box
  10216.                                                 Play Activate Sound=0
  10217.                                                 Delay Between Activations=0
  10218.                                             }
  10219.                                             Action=CSetMissionObjectiveDisplayStatusAction
  10220.                                             {
  10221.                                                 Objective Name=cooling system
  10222.                                                 Display Status=Visible
  10223.                                             }
  10224.                                             Action=CTriggerRelayAction
  10225.                                             {
  10226.                                                 Relay Name=Slovaak 2
  10227.                                             }
  10228.                                             Action=CAddAIAction
  10229.                                             {
  10230.                                                 Target Name=the door to upper level
  10231.                                                 AI=CMiniMapPointOfInterestAI
  10232.                                                 {
  10233.                                                     SubAI=
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  10235.                                                     Broadcaster=
  10236.                                                     AI Instigator=
  10237.                                                     AI Trigger=
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  10239.                                                 }
  10240.                                                 Delay Between Adds=0
  10241.                                             }
  10242.                                             Action=CRemoveAIAction
  10243.                                             {
  10244.                                                 Target Name=Klingon Scientist 2, Klingon Scientist 1, the desk
  10245.                                                 AI=CMiniMapPointOfInterestAI
  10246.                                                 Delay Between Removes=0
  10247.                                             }
  10248.                                             Action=COtherMapAction
  10249.                                             {
  10250.                                                 Action=CTriggerRelayAction
  10251.                                                 {
  10252.                                                     Relay Name=floor door relay
  10253.                                                 }
  10254.                                                 Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  10255.                                             }
  10256.                                             Action=COtherMapAction
  10257.                                             {
  10258.                                                 Action=CTriggerRelayAction
  10259.                                                 {
  10260.                                                     Relay Name=cooling terminal relay
  10261.                                                 }
  10262.                                                 Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  10263.                                             }
  10264.                                             Action=CPainAction
  10265.                                             {
  10266.                                                 Hit Points=99999
  10267.                                                 Damage Type=Unavoidable
  10268.                                                 Sound=!None.ogg
  10269.                                                 Target=captain sweetcheeks
  10270.                                             }
  10271.                                             Action=CTriggerRelayAction
  10272.                                             {
  10273.                                                 Relay Name=End Movie Events2
  10274.                                             }
  10275.                                             Action=CRemoveAIAction
  10276.                                             {
  10277.                                                 Target Name=captain sweetcheeks
  10278.                                                 AI=CProcessListAI
  10279.                                                 Delay Between Removes=0
  10280.                                             }
  10281.                                             Action=CDelayAction
  10282.                                             {
  10283.                                                 Next Action=CTriggerRelayAction
  10284.                                                 {
  10285.                                                     Relay Name=banter relay
  10286.                                                 }
  10287.                                                 Delay=2
  10288.                                                 Forget Trigger=0
  10289.                                             }
  10290.                                         }
  10291.                                     }
  10292.                                     Start Point=0.000000,0.000000
  10293.                                     Dir Vector=0.000000,0.000000
  10294.                                     Cur Pan Time=0
  10295.                                     Cur Wait Time=0
  10296.                                     Dist=0
  10297.                                     Call Begin=0
  10298.                                 }
  10299.                             }
  10300.                             Trigger=
  10301.                             Instigator=
  10302.                         }
  10303.                     }
  10304.                     Trigger Only Once=1
  10305.                     Was Triggered=0
  10306.                 }
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  11832.                         Start Action=
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  11849.                                 Start Point=0,0
  11850.                                 End Point=0,0
  11851.                                 Length=0
  11852.                                 Max Dist To Travel=0
  11853.                                 Num Failed Paths=0
  11854.                                 Max Failed Paths=0
  11855.                                 Pos To Move Index=0
  11856.                                 Dist So Far=0
  11857.                                 Path=
  11858.                             }
  11859.                             Pos Moving From=0.000000,0.000000
  11860.                             Final Dest=0.000000,0.000000
  11861.                             Cur Dest Move To=0.000000,0.000000
  11862.                             Last Neg Dist=0
  11863.                             NumTimesLostGound=0
  11864.                             Path Collide Checker=CPathCollideChecker
  11865.                             {
  11866.                             }
  11867.                         }
  11868.                         Turn Behavior=CEntityBehaviorTurnToAngle
  11869.                         {
  11870.                             Old Stationary Flag=0
  11871.                             Angle To Turn To=0
  11872.                         }
  11873.                     }
  11874.                     Alert=CBorgStateAlert
  11875.                     {
  11876.                         Last State=Any
  11877.                         Move Mode=Walk
  11878.                         Old AI=Array
  11879.                         {
  11880.                             Item Count=0
  11881.                         }
  11882.                         Alert AI=CTurnToTargetAlertAI
  11883.                         {
  11884.                             SubAI=
  11885.                             Marked For Deletion=0
  11886.                             Broadcaster=
  11887.                             AI Instigator=
  11888.                             AI Trigger=
  11889.                             Turn behavior=CEntityBehaviorTurnToAngle
  11890.                             {
  11891.                                 Old Stationary Flag=0
  11892.                                 Angle To Turn To=0
  11893.                             }
  11894.                             Idle behavior=CEntityBehaviorIdle
  11895.                             {
  11896.                                 Num Seconds=1
  11897.                                 Seconds Have Transitioned=0
  11898.                                 Override Fidget Options=
  11899.                                 Time Until Next Fidget=0
  11900.                                 FPS Play Ratio=1
  11901.                                 Fidgeting=0
  11902.                             }
  11903.                         }
  11904.                         Alert Time=2
  11905.                         Start Action=
  11906.                         End Action=
  11907.                         Next State=Got a Target
  11908.                     }
  11909.                     Attack=CBorgStateAttack
  11910.                     {
  11911.                         Last State=Any
  11912.                         Move Mode=Run
  11913.                         Old AI=Array
  11914.                         {
  11915.                             Item Count=0
  11916.                         }
  11917.                         Attack AI=CStarTrekStandGroundAttackAI
  11918.                         {
  11919.                             SubAI=
  11920.                             Marked For Deletion=0
  11921.                             Broadcaster=
  11922.                             AI Instigator=
  11923.                             AI Trigger=
  11924.                             Behavior=CShootWeaponBehavior
  11925.                             {
  11926.                                 Play Sequence=
  11927.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  11928.                                 {
  11929.                                 }
  11930.                                 Idle Behavior=CEntityBehaviorIdle
  11931.                                 {
  11932.                                     Num Seconds=1
  11933.                                     Seconds Have Transitioned=0
  11934.                                     Override Fidget Options=
  11935.                                     Time Until Next Fidget=0
  11936.                                     FPS Play Ratio=1
  11937.                                     Fidgeting=0
  11938.                                 }
  11939.                                 State=Finished
  11940.                                 Weapon Definition=!None
  11941.                                 Wait Behavior=
  11942.                             }
  11943.                         }
  11944.                         Start Action=
  11945.                         End Action=
  11946.                     }
  11947.                     Pursue=CBorgStatePursue
  11948.                     {
  11949.                         Last State=Any
  11950.                         Move Mode=Run
  11951.                         Old AI=Array
  11952.                         {
  11953.                             Item Count=0
  11954.                         }
  11955.                         Pursue AI=CChasePursueAI
  11956.                         {
  11957.                             SubAI=
  11958.                             Marked For Deletion=0
  11959.                             Broadcaster=
  11960.                             AI Instigator=
  11961.                             AI Trigger=
  11962.                             AFloat=CEntityBehaviorMoveToPos
  11963.                             {
  11964.                                 Old Stationary Flag=0
  11965.                                 Angle To Turn To=0
  11966.                                 Play Ratio=1
  11967.                                 Smooth Turning=0
  11968.                                 Do Path Finding=1
  11969.                                 Finished=1
  11970.                                 Failed Last Path=0
  11971.                                 Move To Rate=0
  11972.                                 CurTargetNormalX=0
  11973.                                 CurTargetNormalY=0
  11974.                                 Path Finding Params=CWayPointPath
  11975.                                 {
  11976.                                     Start Point=0,0
  11977.                                     End Point=0,0
  11978.                                     Length=0
  11979.                                     Max Dist To Travel=0
  11980.                                     Num Failed Paths=0
  11981.                                     Max Failed Paths=0
  11982.                                     Pos To Move Index=0
  11983.                                     Dist So Far=0
  11984.                                     Path=
  11985.                                 }
  11986.                                 Pos Moving From=0.000000,0.000000
  11987.                                 Final Dest=0.000000,0.000000
  11988.                                 Cur Dest Move To=0.000000,0.000000
  11989.                                 Last Neg Dist=0
  11990.                                 NumTimesLostGound=0
  11991.                                 Path Collide Checker=CPathCollideChecker
  11992.                                 {
  11993.                                 }
  11994.                             }
  11995.                             Play Ratio=0
  11996.                             Next Try To Move=0
  11997.                         }
  11998.                         Start Action=
  11999.                         End Action=
  12000.                     }
  12001.                     DoSomething=CBorgStateDoSomething
  12002.                     {
  12003.                         Last State=Any
  12004.                         Move Mode=Walk
  12005.                         Old AI=Array
  12006.                         {
  12007.                             Item Count=0
  12008.                         }
  12009.                         DoSomething AI=
  12010.                         Start Action=
  12011.                         End Action=
  12012.                     }
  12013.                     Inactive=CBorgStateInactive
  12014.                     {
  12015.                         Last State=Any
  12016.                         Move Mode=Walk
  12017.                         Old AI=Array
  12018.                         {
  12019.                             Item Count=0
  12020.                         }
  12021.                         Inactive AI=
  12022.                         Start Action=
  12023.                         End Action=
  12024.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  12025.                         {
  12026.                             Sequence=Idle
  12027.                             Speed To Play=1
  12028.                             Done Sequence=Idle
  12029.                             Done Frame=0
  12030.                             Was Stationary=0
  12031.                             Old Play Ratio=0
  12032.                         }
  12033.                         Current State=Shutting Down
  12034.                     }
  12035.                     Stun=CBorgStateStun
  12036.                     {
  12037.                         Last State=Any
  12038.                         Move Mode=Walk
  12039.                         Old AI=Array
  12040.                         {
  12041.                             Item Count=0
  12042.                         }
  12043.                         Stun AI=CStunAI
  12044.                         {
  12045.                             SubAI=
  12046.                             Marked For Deletion=0
  12047.                             Broadcaster=
  12048.                             AI Instigator=
  12049.                             AI Trigger=
  12050.                             Time To Stun=30
  12051.                             Show Effect=1
  12052.                             Current State=Start
  12053.                             Die Sequence=Death
  12054.                             Dead Sequence=Dead
  12055.                             Stand Up Sequence=GetUp
  12056.                             OldFlag=0
  12057.                             Warp Effect=
  12058.                             Current Sequence=
  12059.                             Count Down=0
  12060.                             Attached to=
  12061.                             Ignore Begin=0
  12062.                         }
  12063.                         Start Action=
  12064.                         End Action=
  12065.                         Next State=Investigate
  12066.                         Old Flags=
  12067.                     }
  12068.                     Dead=CBorgStateDead
  12069.                     {
  12070.                         Last State=Any
  12071.                         Move Mode=Walk
  12072.                         Old AI=Array
  12073.                         {
  12074.                             Item Count=0
  12075.                         }
  12076.                     }
  12077.                     Retreat=CBorgStateRetreat
  12078.                     {
  12079.                         Last State=Any
  12080.                         Move Mode=Run
  12081.                         Old AI=Array
  12082.                         {
  12083.                             Item Count=0
  12084.                         }
  12085.                         Retreat AI=
  12086.                         Start Action=
  12087.                         End Action=
  12088.                     }
  12089.                     Investigate=CBorgStateInvestigate
  12090.                     {
  12091.                         Last State=Any
  12092.                         Move Mode=Run
  12093.                         Old AI=Array
  12094.                         {
  12095.                             Item Count=0
  12096.                         }
  12097.                         Investigate AI=CChaseInvestigateAI
  12098.                         {
  12099.                             SubAI=
  12100.                             Marked For Deletion=0
  12101.                             Broadcaster=
  12102.                             AI Instigator=
  12103.                             AI Trigger=
  12104.                             AFloat=CEntityBehaviorMoveToPos
  12105.                             {
  12106.                                 Old Stationary Flag=0
  12107.                                 Angle To Turn To=0
  12108.                                 Play Ratio=1
  12109.                                 Smooth Turning=0
  12110.                                 Do Path Finding=1
  12111.                                 Finished=1
  12112.                                 Failed Last Path=0
  12113.                                 Move To Rate=0
  12114.                                 CurTargetNormalX=0
  12115.                                 CurTargetNormalY=0
  12116.                                 Path Finding Params=CWayPointPath
  12117.                                 {
  12118.                                     Start Point=0,0
  12119.                                     End Point=0,0
  12120.                                     Length=0
  12121.                                     Max Dist To Travel=0
  12122.                                     Num Failed Paths=0
  12123.                                     Max Failed Paths=0
  12124.                                     Pos To Move Index=0
  12125.                                     Dist So Far=0
  12126.                                     Path=
  12127.                                 }
  12128.                                 Pos Moving From=0.000000,0.000000
  12129.                                 Final Dest=0.000000,0.000000
  12130.                                 Cur Dest Move To=0.000000,0.000000
  12131.                                 Last Neg Dist=0
  12132.                                 NumTimesLostGound=0
  12133.                                 Path Collide Checker=CPathCollideChecker
  12134.                                 {
  12135.                                 }
  12136.                             }
  12137.                             Turn Behavior=CEntityBehaviorTurnToAngle
  12138.                             {
  12139.                                 Old Stationary Flag=0
  12140.                                 Angle To Turn To=0
  12141.                             }
  12142.                             Play Ratio=0
  12143.                             Next Try To Move=0
  12144.                             Time To Investigate=5
  12145.                             Count To Investigate=0
  12146.                             Radius to Investigate Point=27.5
  12147.                             Run To Investigate=1
  12148.                             State=Chasing
  12149.                             Investigate AI=CScanInvestigateAI
  12150.                             {
  12151.                                 SubAI=
  12152.                                 Marked For Deletion=0
  12153.                                 Broadcaster=
  12154.                                 AI Instigator=
  12155.                                 AI Trigger=
  12156.                                 AI=CScanAreaAI
  12157.                                 {
  12158.                                     SubAI=
  12159.                                     Marked For Deletion=0
  12160.                                     Broadcaster=
  12161.                                     AI Instigator=
  12162.                                     AI Trigger=
  12163.                                     Starting Angle=-20
  12164.                                     Ending Angle=20
  12165.                                     Turning Speed=10
  12166.                                     Time Between Turning=0.5
  12167.                                     Start Out Waiting=0
  12168.                                     Start Counterclockwise=0
  12169.                                     Turn Sequence Name=Idle
  12170.                                     End Turn Action=CSendAIDoneMessage
  12171.                                     {
  12172.                                         Target=$Trigger
  12173.                                     }
  12174.                                     Execute Each Turn=1
  12175.                                     Reset Each Begin=1
  12176.                                     Current Time To Wait=0
  12177.                                     Current Start Angle=0
  12178.                                     Current End Angle=0
  12179.                                     Waiting=1
  12180.                                     Turning Flag=0
  12181.                                     Starting Facing Angle=-999
  12182.                                     Complete Turn Time=0
  12183.                                     Current Turn Time=0
  12184.                                 }
  12185.                             }
  12186.                         }
  12187.                         Start Action=
  12188.                         End Action=
  12189.                         Time to track target=0
  12190.                         Num Failed=0
  12191.                     }
  12192.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  12193.                     {
  12194.                         Last State=Any
  12195.                         Move Mode=Run
  12196.                         Old AI=Array
  12197.                         {
  12198.                             Item Count=0
  12199.                         }
  12200.                         Investigate Dead Body AI=CChaseInvestigateAI
  12201.                         {
  12202.                             SubAI=
  12203.                             Marked For Deletion=0
  12204.                             Broadcaster=
  12205.                             AI Instigator=
  12206.                             AI Trigger=
  12207.                             AFloat=CEntityBehaviorMoveToPos
  12208.                             {
  12209.                                 Old Stationary Flag=0
  12210.                                 Angle To Turn To=0
  12211.                                 Play Ratio=1
  12212.                                 Smooth Turning=0
  12213.                                 Do Path Finding=1
  12214.                                 Finished=1
  12215.                                 Failed Last Path=0
  12216.                                 Move To Rate=0
  12217.                                 CurTargetNormalX=0
  12218.                                 CurTargetNormalY=0
  12219.                                 Path Finding Params=CWayPointPath
  12220.                                 {
  12221.                                     Start Point=0,0
  12222.                                     End Point=0,0
  12223.                                     Length=0
  12224.                                     Max Dist To Travel=0
  12225.                                     Num Failed Paths=0
  12226.                                     Max Failed Paths=0
  12227.                                     Pos To Move Index=0
  12228.                                     Dist So Far=0
  12229.                                     Path=
  12230.                                 }
  12231.                                 Pos Moving From=0.000000,0.000000
  12232.                                 Final Dest=0.000000,0.000000
  12233.                                 Cur Dest Move To=0.000000,0.000000
  12234.                                 Last Neg Dist=0
  12235.                                 NumTimesLostGound=0
  12236.                                 Path Collide Checker=CPathCollideChecker
  12237.                                 {
  12238.                                 }
  12239.                             }
  12240.                             Turn Behavior=CEntityBehaviorTurnToAngle
  12241.                             {
  12242.                                 Old Stationary Flag=0
  12243.                                 Angle To Turn To=0
  12244.                             }
  12245.                             Play Ratio=0
  12246.                             Next Try To Move=0
  12247.                             Time To Investigate=10
  12248.                             Count To Investigate=0
  12249.                             Radius to Investigate Point=25
  12250.                             Run To Investigate=1
  12251.                             State=Chasing
  12252.                             Investigate AI=CScanInvestigateAI
  12253.                             {
  12254.                                 SubAI=
  12255.                                 Marked For Deletion=0
  12256.                                 Broadcaster=
  12257.                                 AI Instigator=
  12258.                                 AI Trigger=
  12259.                                 AI=CScanAreaAI
  12260.                                 {
  12261.                                     SubAI=
  12262.                                     Marked For Deletion=0
  12263.                                     Broadcaster=
  12264.                                     AI Instigator=
  12265.                                     AI Trigger=
  12266.                                     Starting Angle=-45
  12267.                                     Ending Angle=45
  12268.                                     Turning Speed=25
  12269.                                     Time Between Turning=1
  12270.                                     Start Out Waiting=0
  12271.                                     Start Counterclockwise=0
  12272.                                     Turn Sequence Name=Idle
  12273.                                     End Turn Action=CMultipleActionsAction
  12274.                                     {
  12275.                                         Action=Array
  12276.                                         {
  12277.                                             Item Count=2
  12278.                                             Action=CDelayAction
  12279.                                             {
  12280.                                                 Next Action=CSendAIDoneMessage
  12281.                                                 {
  12282.                                                     Target=$Trigger
  12283.                                                 }
  12284.                                                 Delay=3.5
  12285.                                                 Forget Trigger=0
  12286.                                             }
  12287.                                             Action=CDoOnAllWithinRadiusAction
  12288.                                             {
  12289.                                                 Target Entity=$Trigger
  12290.                                                 Start Action=
  12291.                                                 Touching Action=CAddEffectAction
  12292.                                                 {
  12293.                                                     Who To Warp=$Instigator
  12294.                                                     Warp Sound=Transporter Beaming Out.ogg
  12295.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  12296.                                                     {
  12297.                                                         Warp In=1
  12298.                                                         Fade In=0
  12299.                                                         Warp Time=1.75
  12300.                                                         Warp Effect=CSimpleWarpEffect
  12301.                                                         {
  12302.                                                             Warp Effect=Transporter Effect
  12303.                                                         }
  12304.                                                         Cur Warp Time=0
  12305.                                                         Delete When Finished=1
  12306.                                                         Who we are connected to=
  12307.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  12308.                                                         {
  12309.                                                             Overlay Effect=Transporter Overlay
  12310.                                                             Current Frame=0
  12311.                                                             Overlay YOffset=0
  12312.                                                         }
  12313.                                                         Num Rotations=1
  12314.                                                     }
  12315.                                                 }
  12316.                                                 Done Action=
  12317.                                                 Who To Ignore=
  12318.                                                 Name Filter=
  12319.                                                 Who To Affect=Dead Bodies
  12320.                                                 Radius=40
  12321.                                                 Y To X Ratio=0.712766
  12322.                                             }
  12323.                                         }
  12324.                                     }
  12325.                                     Execute Each Turn=0
  12326.                                     Reset Each Begin=1
  12327.                                     Current Time To Wait=0
  12328.                                     Current Start Angle=0
  12329.                                     Current End Angle=0
  12330.                                     Waiting=1
  12331.                                     Turning Flag=0
  12332.                                     Starting Facing Angle=-999
  12333.                                     Complete Turn Time=0
  12334.                                     Current Turn Time=0
  12335.                                 }
  12336.                             }
  12337.                         }
  12338.                         Start Action=CTriggerRelayAction
  12339.                         {
  12340.                             Relay Name=Dead Investigate Sounds
  12341.                         }
  12342.                         End Action=
  12343.                     }
  12344.                     GotATarget=CBorgStateGotATarget
  12345.                     {
  12346.                         Last State=Any
  12347.                         Move Mode=Walk
  12348.                         Old AI=Array
  12349.                         {
  12350.                             Item Count=0
  12351.                         }
  12352.                         Acquired a Target=Attack
  12353.                         Had a Target=Investigate
  12354.                         Dead Body=Investigate Dead Body
  12355.                         Default=Patrol
  12356.                     }
  12357.                     LostATarget=CBorgStateLostATarget
  12358.                     {
  12359.                         Last State=Any
  12360.                         Move Mode=Walk
  12361.                         Old AI=Array
  12362.                         {
  12363.                             Item Count=0
  12364.                         }
  12365.                         Had a Target=Investigate
  12366.                         Default=Patrol
  12367.                     }
  12368.                     TargetAcquired=CBorgStateTargetAcquired
  12369.                     {
  12370.                         Last State=Any
  12371.                         Move Mode=Walk
  12372.                         Old AI=Array
  12373.                         {
  12374.                             Item Count=0
  12375.                         }
  12376.                     }
  12377.                     TargetLost=CBorgStateTargetLost
  12378.                     {
  12379.                         Last State=Any
  12380.                         Move Mode=Walk
  12381.                         Old AI=Array
  12382.                         {
  12383.                             Item Count=0
  12384.                         }
  12385.                     }
  12386.                     Paused=CBorgStatePaused
  12387.                     {
  12388.                         Last State=Patrol
  12389.                         Move Mode=Walk
  12390.                         Old AI=Array
  12391.                         {
  12392.                             Item Count=0
  12393.                         }
  12394.                         Idle Behavior=CEntityBehaviorIdle
  12395.                         {
  12396.                             Num Seconds=1
  12397.                             Seconds Have Transitioned=0
  12398.                             Override Fidget Options=
  12399.                             Time Until Next Fidget=0
  12400.                             FPS Play Ratio=1
  12401.                             Fidgeting=0
  12402.                         }
  12403.                         Idle Started=0
  12404.                     }
  12405.                     RunAway=CBorgStateRunAway
  12406.                     {
  12407.                         Last State=Patrol
  12408.                         Move Mode=Walk
  12409.                         Old AI=Array
  12410.                         {
  12411.                             Item Count=0
  12412.                         }
  12413.                         RunAway AI=CRunAwayRetreatAI
  12414.                         {
  12415.                             SubAI=
  12416.                             Marked For Deletion=0
  12417.                             Broadcaster=
  12418.                             AI Instigator=
  12419.                             AI Trigger=
  12420.                             TimeOfLastChangeDirectionDueToCollide=0
  12421.                             Moving=CEntityBehaviorMoveToPos
  12422.                             {
  12423.                                 Old Stationary Flag=0
  12424.                                 Angle To Turn To=0
  12425.                                 Play Ratio=1
  12426.                                 Smooth Turning=0
  12427.                                 Do Path Finding=1
  12428.                                 Finished=1
  12429.                                 Failed Last Path=0
  12430.                                 Move To Rate=0
  12431.                                 CurTargetNormalX=0
  12432.                                 CurTargetNormalY=0
  12433.                                 Path Finding Params=CWayPointPath
  12434.                                 {
  12435.                                     Start Point=0,0
  12436.                                     End Point=0,0
  12437.                                     Length=0
  12438.                                     Max Dist To Travel=0
  12439.                                     Num Failed Paths=0
  12440.                                     Max Failed Paths=0
  12441.                                     Pos To Move Index=0
  12442.                                     Dist So Far=0
  12443.                                     Path=
  12444.                                 }
  12445.                                 Pos Moving From=0.000000,0.000000
  12446.                                 Final Dest=0.000000,0.000000
  12447.                                 Cur Dest Move To=0.000000,0.000000
  12448.                                 Last Neg Dist=0
  12449.                                 NumTimesLostGound=0
  12450.                                 Path Collide Checker=CPathCollideChecker
  12451.                                 {
  12452.                                 }
  12453.                             }
  12454.                             Retry New Point=0
  12455.                             Radius=0
  12456.                         }
  12457.                     }
  12458.                     Target If Hit=0
  12459.                     Investigate Sounds=1
  12460.                     Damage Action=CForceStateChangeAction
  12461.                     {
  12462.                         Target=$Trigger
  12463.                         State=Investigate
  12464.                     }
  12465.                     Stun State=Stun
  12466.                     Run Away If Too Close=1
  12467.                     Targeting=CBorgSetClosestTarget
  12468.                     {
  12469.                         Max Distance=400
  12470.                         Vision Cone=120
  12471.                         Must Be Collideable=1
  12472.                         Must Have HPs=1
  12473.                         Valid Targets=Player
  12474.                     }
  12475.                     Current State=Patrol
  12476.                     Retreat At Percent=0
  12477.                     Had Target=0
  12478.                     Weapon Dist=0
  12479.                     Weapon Dist Sqrd=0
  12480.                     Transitions=CBorgTransitionHolder
  12481.                     {
  12482.                         Transition=Array
  12483.                         {
  12484.                             Array Count=2
  12485.                             Array Item=CBorgTransition
  12486.                             {
  12487.                                 Trigger=Every Time
  12488.                                 From State=Stun
  12489.                                 To State=Any
  12490.                                 Action=CTriggerRelayAction
  12491.                                 {
  12492.                                     Relay Name=Stun Done Voice Relay
  12493.                                 }
  12494.                                 IsDone=0
  12495.                             }
  12496.                             Array Item=CBorgTransition
  12497.                             {
  12498.                                 Trigger=Once Per New Target
  12499.                                 From State=Any
  12500.                                 To State=Attack
  12501.                                 Action=CTriggerRelayAction
  12502.                                 {
  12503.                                     Relay Name=Attack Voice Relay
  12504.                                 }
  12505.                                 IsDone=0
  12506.                             }
  12507.                         }
  12508.                     }
  12509.                     Debug=0
  12510.                     Dead Bodies=Array
  12511.                     {
  12512.                         Item Count=0
  12513.                     }
  12514.                     State To Change To=Any
  12515.                     Need To Change State=0
  12516.                     AI Paused=0
  12517.                     Start Position=0.000000,0.000000
  12518.                     Original Weapon Setting=4294967295
  12519.                     Blind Time=0
  12520.                     Retreat Time=0
  12521.                     Stand Ground Time=0
  12522.                     Check New Target Delay Countdown=0
  12523.                 }
  12524.             }
  12525.             Category=Enemy
  12526.             Current Target=
  12527.             Targeting Point=0.000000,0.000000
  12528.             Broadcaster=
  12529.             Model=Characters/Federation Generic Body
  12530.             Position X=629
  12531.             Position Y=64
  12532.             Rendering Height=0
  12533.             Rendering Height Float=0
  12534.             Cur Sequence=Idle
  12535.             Cur Damage=0
  12536.             Destroyed Action=CMultipleActionsAction
  12537.             {
  12538.                 Action=Array
  12539.                 {
  12540.                     Item Count=2
  12541.                     Action=COtherMapAction
  12542.                     {
  12543.                         Action=CTriggerRelayAction
  12544.                         {
  12545.                             Relay Name=the stun relay
  12546.                         }
  12547.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  12548.                     }
  12549.                     Action=CTriggerRelayAction
  12550.                     {
  12551.                         Relay Name=Death relay
  12552.                     }
  12553.                 }
  12554.             }
  12555.             Default Death Type=Klingon
  12556.             Show Health If Player=1
  12557.             Play Ratio=0
  12558.             Facing Angle=0.907571
  12559.             Start FacingAngle=0.907571
  12560.             Updates Since Relocate=0
  12561.             Current Frame=0
  12562.             Created By=
  12563.             BehaviorStack=CEntityBehaviorStack
  12564.             {
  12565.                 InProcess=0
  12566.                 Blocking Priority=Idle
  12567.                 BehaviorList=Array
  12568.                 {
  12569.                     Item Count=0
  12570.                 }
  12571.             }
  12572.             Has Seperate Upper Body=0
  12573.             Render Effect List=Array
  12574.             {
  12575.                 Item Count=0
  12576.             }
  12577.             Came From Map=
  12578.             Came From Position X=0
  12579.             Came From Position Y=0
  12580.             Friction=0
  12581.             Velocity X=0
  12582.             Velocity Y=0
  12583.             Acceleration X=0
  12584.             Acceleration Y=0
  12585.             Inventory=CInventory
  12586.             {
  12587.                 Inventory List=Array
  12588.                 {
  12589.                     Item Count=1
  12590.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  12591.                     {
  12592.                         Definition Index=Phaser
  12593.                         Current Delay=0
  12594.                         Broadcaster=
  12595.                         Enhance Time=0
  12596.                         Currently Using=0
  12597.                         Is On Overload=0
  12598.                         Overload Time=0
  12599.                         Max Overload Time=0
  12600.                         Weapon Setting=Kill
  12601.                         Current Energy=100
  12602.                     }
  12603.                 }
  12604.                 Discovered Items=Array
  12605.                 {
  12606.                     Item Count=0
  12607.                 }
  12608.                 Disposed Items=Array
  12609.                 {
  12610.                     Item Count=0
  12611.                 }
  12612.                 Cur Focus Index=4294967295
  12613.             }
  12614.             Home Pos X=629
  12615.             Home Pos Y=64
  12616.             Weapons Use Amo=0
  12617.             LastDischargePosX=0
  12618.             LastDischargePosY=0
  12619.             LastDischargeDefIndex=-1
  12620.             LastDischargeSequenceName=
  12621.             Waiting For Discharge=0
  12622.             Still Shooting=0
  12623.             Movement Speed=Walk
  12624.             Overlay Model=Characters/Head Fed Generic 01
  12625.         }
  12626.         Level Part=CEntityBase
  12627.         {
  12628.             Name=
  12629.             Child List=
  12630.             Visible=1
  12631.             Collideable=1
  12632.             Half Height=0
  12633.             Full Height=1
  12634.             Tries To Collide=0
  12635.             Has Hit Points=0
  12636.             Stationary=1
  12637.             Active=1
  12638.             Is Temporarily Excluded=0
  12639.             Is Marked For Deletion=0
  12640.             Occludes Sound=0
  12641.             AI=
  12642.             Activity=Array
  12643.             {
  12644.                 Item Count=0
  12645.             }
  12646.             Category=
  12647.             Current Target=
  12648.             Targeting Point=0.000000,0.000000
  12649.             Broadcaster=
  12650.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 02
  12651.             Position X=616.4
  12652.             Position Y=163.2
  12653.             Rendering Height=0
  12654.             Rendering Height Float=0
  12655.             Cur Sequence=Idle
  12656.         }
  12657.         Level Part=CEntityBase
  12658.         {
  12659.             Name=
  12660.             Child List=
  12661.             Visible=1
  12662.             Collideable=1
  12663.             Half Height=0
  12664.             Full Height=1
  12665.             Tries To Collide=0
  12666.             Has Hit Points=0
  12667.             Stationary=1
  12668.             Active=1
  12669.             Is Temporarily Excluded=0
  12670.             Is Marked For Deletion=0
  12671.             Occludes Sound=0
  12672.             AI=
  12673.             Activity=Array
  12674.             {
  12675.                 Item Count=0
  12676.             }
  12677.             Category=
  12678.             Current Target=
  12679.             Targeting Point=0.000000,0.000000
  12680.             Broadcaster=
  12681.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 01
  12682.             Position X=600.4
  12683.             Position Y=162.2
  12684.             Rendering Height=0
  12685.             Rendering Height Float=0
  12686.             Cur Sequence=Idle
  12687.         }
  12688.         Level Part=CEntityBase
  12689.         {
  12690.             Name=
  12691.             Child List=
  12692.             Visible=1
  12693.             Collideable=1
  12694.             Half Height=0
  12695.             Full Height=1
  12696.             Tries To Collide=0
  12697.             Has Hit Points=0
  12698.             Stationary=1
  12699.             Active=1
  12700.             Is Temporarily Excluded=0
  12701.             Is Marked For Deletion=0
  12702.             Occludes Sound=0
  12703.             AI=
  12704.             Activity=Array
  12705.             {
  12706.                 Item Count=0
  12707.             }
  12708.             Category=
  12709.             Current Target=
  12710.             Targeting Point=0.000000,0.000000
  12711.             Broadcaster=
  12712.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 04
  12713.             Position X=599.4
  12714.             Position Y=176.2
  12715.             Rendering Height=0
  12716.             Rendering Height Float=0
  12717.             Cur Sequence=Idle
  12718.         }
  12719.         Level Part=CEntityBase
  12720.         {
  12721.             Name=
  12722.             Child List=
  12723.             Visible=1
  12724.             Collideable=1
  12725.             Half Height=0
  12726.             Full Height=1
  12727.             Tries To Collide=0
  12728.             Has Hit Points=0
  12729.             Stationary=1
  12730.             Active=1
  12731.             Is Temporarily Excluded=0
  12732.             Is Marked For Deletion=0
  12733.             Occludes Sound=0
  12734.             AI=
  12735.             Activity=Array
  12736.             {
  12737.                 Item Count=0
  12738.             }
  12739.             Category=
  12740.             Current Target=
  12741.             Targeting Point=0.000000,0.000000
  12742.             Broadcaster=
  12743.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  12744.             Position X=611
  12745.             Position Y=105
  12746.             Rendering Height=0
  12747.             Rendering Height Float=0
  12748.             Cur Sequence=strip
  12749.         }
  12750.         Level Part=CFreeRangePoly
  12751.         {
  12752.             Name=path 4a
  12753.             Child List=
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  12755.             Collideable=0
  12756.             Half Height=0
  12757.             Full Height=1
  12758.             Tries To Collide=0
  12759.             Has Hit Points=0
  12760.             Stationary=1
  12761.             Active=1
  12762.             Is Temporarily Excluded=0
  12763.             Is Marked For Deletion=0
  12764.             Occludes Sound=0
  12765.             AI=
  12766.             Activity=Array
  12767.             {
  12768.                 Item Count=0
  12769.             }
  12770.             Category=
  12771.             Current Target=
  12772.             Targeting Point=0.000000,0.000000
  12773.             Broadcaster=
  12774.             Polygon=567, 126, 646, 97, 931, 443, 666, 565, 567, 126
  12775.         }
  12776.         Level Part=CWayPointsPolygon
  12777.         {
  12778.             Name=
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  12781.             Collideable=0
  12782.             Half Height=0
  12783.             Full Height=1
  12784.             Tries To Collide=0
  12785.             Has Hit Points=0
  12786.             Stationary=1
  12787.             Active=0
  12788.             Is Temporarily Excluded=0
  12789.             Is Marked For Deletion=0
  12790.             Occludes Sound=0
  12791.             AI=
  12792.             Activity=Array
  12793.             {
  12794.                 Item Count=0
  12795.             }
  12796.             Category=
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  12799.             Broadcaster=
  12800.             Polygon=525, 233, 531, 244, 593, 224, 589, 213, 525, 233
  12801.             Insertion Priority=Primary
  12802.         }
  12803.         Level Part=CEntityBase
  12804.         {
  12805.             Name=
  12806.             Child List=
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  12808.             Collideable=1
  12809.             Half Height=0
  12810.             Full Height=1
  12811.             Tries To Collide=0
  12812.             Has Hit Points=0
  12813.             Stationary=1
  12814.             Active=1
  12815.             Is Temporarily Excluded=0
  12816.             Is Marked For Deletion=0
  12817.             Occludes Sound=0
  12818.             AI=
  12819.             Activity=Array
  12820.             {
  12821.                 Item Count=0
  12822.             }
  12823.             Category=
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  12825.             Targeting Point=0.000000,0.000000
  12826.             Broadcaster=
  12827.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 04
  12828.             Position X=611.4
  12829.             Position Y=291.2
  12830.             Rendering Height=0
  12831.             Rendering Height Float=0
  12832.             Cur Sequence=Idle
  12833.         }
  12834.         Level Part=CEntityBase
  12835.         {
  12836.             Name=
  12837.             Child List=
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  12839.             Collideable=1
  12840.             Half Height=0
  12841.             Full Height=1
  12842.             Tries To Collide=0
  12843.             Has Hit Points=0
  12844.             Stationary=1
  12845.             Active=1
  12846.             Is Temporarily Excluded=0
  12847.             Is Marked For Deletion=0
  12848.             Occludes Sound=0
  12849.             AI=
  12850.             Activity=Array
  12851.             {
  12852.                 Item Count=0
  12853.             }
  12854.             Category=
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  12856.             Targeting Point=0.000000,0.000000
  12857.             Broadcaster=
  12858.             Model=Environments/Akira Ship/Walls/Wall Column/Column 04
  12859.             Position X=555.4
  12860.             Position Y=325.2
  12861.             Rendering Height=0
  12862.             Rendering Height Float=0
  12863.             Cur Sequence=Idle
  12864.         }
  12865.         Level Part=CEntityAnimated
  12866.         {
  12867.             Name=captains ff glow 2
  12868.             Child List=
  12869.             Visible=1
  12870.             Collideable=1
  12871.             Half Height=0
  12872.             Full Height=1
  12873.             Tries To Collide=0
  12874.             Has Hit Points=0
  12875.             Stationary=0
  12876.             Active=1
  12877.             Is Temporarily Excluded=0
  12878.             Is Marked For Deletion=0
  12879.             Occludes Sound=0
  12880.             AI=
  12881.             Activity=Array
  12882.             {
  12883.                 Item Count=0
  12884.             }
  12885.             Category=
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  12888.             Broadcaster=
  12889.             Model=Environments/Akira Ship/Force Field Walls/Force Field 04 Active
  12890.             Position X=596.4
  12891.             Position Y=357.2
  12892.             Rendering Height=0
  12893.             Rendering Height Float=0
  12894.             Cur Sequence=Idle
  12895.             Cur Damage=0
  12896.             Destroyed Action=
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  12898.             Show Health If Player=1
  12899.             Play Ratio=0
  12900.             Facing Angle=0
  12901.             Start FacingAngle=0
  12902.             Updates Since Relocate=0
  12903.             Current Frame=0
  12904.             Created By=
  12905.             BehaviorStack=CEntityBehaviorStack
  12906.             {
  12907.                 InProcess=0
  12908.                 Blocking Priority=Idle
  12909.                 BehaviorList=Array
  12910.                 {
  12911.                     Item Count=0
  12912.                 }
  12913.             }
  12914.             Has Seperate Upper Body=0
  12915.             Render Effect List=Array
  12916.             {
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  12918.             }
  12919.         }
  12920.         Level Part=CRenderablePolygon
  12921.         {
  12922.             Name=captain's ff
  12923.             Child List=
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  12925.             Collideable=1
  12926.             Half Height=0
  12927.             Full Height=1
  12928.             Tries To Collide=0
  12929.             Has Hit Points=0
  12930.             Stationary=1
  12931.             Active=1
  12932.             Is Temporarily Excluded=0
  12933.             Is Marked For Deletion=0
  12934.             Occludes Sound=0
  12935.             AI=
  12936.             Activity=Array
  12937.             {
  12938.                 Item Count=0
  12939.             }
  12940.             Category=
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  12942.             Targeting Point=0.000000,0.000000
  12943.             Broadcaster=
  12944.             Polygon=575, 299, 571, 304, 571, 313, 573, 324, 576, 336, 581, 351, 618, 397, 625, 392, 624, 380, 622, 369, 619, 360, 611, 346, 601, 330, 593, 319, 586, 310, 575, 299
  12945.             On Ground=0
  12946.             Render Type=Trans Blue
  12947.             YSort=-31
  12948.             Cur Frame=0
  12949.             Animated Texture=Test Sequence
  12950.             Static Texture=14 Black
  12951.             Warp Effect=!None
  12952.         }
  12953.         Level Part=CFreeRangePoly
  12954.         {
  12955.             Name=toxic gas poly
  12956.             Child List=
  12957.             Visible=1
  12958.             Collideable=1
  12959.             Half Height=0
  12960.             Full Height=1
  12961.             Tries To Collide=0
  12962.             Has Hit Points=0
  12963.             Stationary=1
  12964.             Active=0
  12965.             Is Temporarily Excluded=0
  12966.             Is Marked For Deletion=0
  12967.             Occludes Sound=0
  12968.             AI=
  12969.             Activity=Array
  12970.             {
  12971.                 Item Count=1
  12972.                 Activity=CTouchingPolygonTriggerAI
  12973.                 {
  12974.                     SubAI=
  12975.                     Marked For Deletion=0
  12976.                     Broadcaster=
  12977.                     AI Instigator=
  12978.                     AI Trigger=
  12979.                     Trigger Only Once=0
  12980.                     Was Triggered=0
  12981.                     Auto-Flip Switch=1
  12982.                     Trigge Must Have HP=0
  12983.                     Triggered By Anything=0
  12984.                     Triggered By Players=0
  12985.                     Triggered By Enemies=0
  12986.                     Triggered By Projectiles=0
  12987.                     Triggered By Name=captain sweetcheeks
  12988.                     Enter Action=
  12989.                     Exit Action=
  12990.                     Repeat Action=CPainAction
  12991.                     {
  12992.                         Hit Points=50
  12993.                         Damage Type=Unavoidable
  12994.                         Sound=!None.ogg
  12995.                         Target=Captain Sweetcheeks
  12996.                     }
  12997.                     Repeat Every=0
  12998.                     Touching LayerPart=
  12999.                     Next Repeat Time=0
  13000.                 }
  13001.             }
  13002.             Category=
  13003.             Current Target=
  13004.             Targeting Point=0.000000,0.000000
  13005.             Broadcaster=
  13006.             Polygon=569, 335, 678, 288, 745, 370, 626, 414, 569, 335
  13007.         }
  13008.         Level Part=CEntityOverlayWalking
  13009.         {
  13010.             Name=Captain Sweetcheeks
  13011.             Child List=
  13012.             Visible=0
  13013.             Collideable=1
  13014.             Half Height=0
  13015.             Full Height=1
  13016.             Tries To Collide=0
  13017.             Has Hit Points=1
  13018.             Stationary=1
  13019.             Active=1
  13020.             Is Temporarily Excluded=0
  13021.             Is Marked For Deletion=0
  13022.             Occludes Sound=0
  13023.             AI=
  13024.             Activity=Array
  13025.             {
  13026.                 Item Count=1
  13027.                 Activity=CProcessListAI
  13028.                 {
  13029.                     SubAI=
  13030.                     Marked For Deletion=0
  13031.                     Broadcaster=
  13032.                     AI Instigator=
  13033.                     AI Trigger=
  13034.                     Hot Spot=
  13035.                     Process=Array
  13036.                     {
  13037.                         Item Count=2
  13038.                         Process=CProcess
  13039.                         {
  13040.                             Process Type=Medical Scan
  13041.                             Process Cursor=Tricorder Active
  13042.                             Can't Use Cursor=Tricorder Inactive
  13043.                             Required Selected Item=Medical Tricorder
  13044.                             Required Item In Inventory=!None
  13045.                             Hint Item In Inventory=!None
  13046.                             Default Use Sound=!None.ogg
  13047.                             Allow Multiple Members=0
  13048.                             Execute if Hovering=1
  13049.                             Always Use Target Under Cursor=0
  13050.                             Use On Others If Empty=0
  13051.                             Process Activity=Array
  13052.                             {
  13053.                                 Item Count=1
  13054.                                 Process Activity=CActionAI
  13055.                                 {
  13056.                                     SubAI=
  13057.                                     Marked For Deletion=0
  13058.                                     Broadcaster=
  13059.                                     AI Instigator=
  13060.                                     AI Trigger=
  13061.                                     Action=CTricorderDialogAction
  13062.                                     {
  13063.                                         Script=Mission 02/Mission 02
  13064.                                         Line=Jurai identification
  13065.                                     }
  13066.                                     Executed Action=0
  13067.                                 }
  13068.                             }
  13069.                             Debug Process=0
  13070.                         }
  13071.                         Process=CProcess
  13072.                         {
  13073.                             Process Type=Scan
  13074.                             Process Cursor=Tricorder Active
  13075.                             Can't Use Cursor=Tricorder Inactive
  13076.                             Required Selected Item=Tricorder
  13077.                             Required Item In Inventory=!None
  13078.                             Hint Item In Inventory=!None
  13079.                             Default Use Sound=!None.ogg
  13080.                             Allow Multiple Members=0
  13081.                             Execute if Hovering=1
  13082.                             Always Use Target Under Cursor=0
  13083.                             Use On Others If Empty=0
  13084.                             Process Activity=Array
  13085.                             {
  13086.                                 Item Count=1
  13087.                                 Process Activity=CActionAI
  13088.                                 {
  13089.                                     SubAI=
  13090.                                     Marked For Deletion=0
  13091.                                     Broadcaster=
  13092.                                     AI Instigator=
  13093.                                     AI Trigger=
  13094.                                     Action=CTricorderDialogAction
  13095.                                     {
  13096.                                         Script=Mission 02/Mission 02
  13097.                                         Line=Jurai normal scan
  13098.                                     }
  13099.                                     Executed Action=0
  13100.                                 }
  13101.                             }
  13102.                             Debug Process=0
  13103.                         }
  13104.                     }
  13105.                 }
  13106.             }
  13107.             Category=Enemy,Immune to Psyche Displacement
  13108.             Current Target=
  13109.             Targeting Point=0.000000,0.000000
  13110.             Broadcaster=
  13111.             Model=Characters/Federation Generic Body
  13112.             Position X=629.364
  13113.             Position Y=345.464
  13114.             Rendering Height=0
  13115.             Rendering Height Float=0
  13116.             Cur Sequence=Idle
  13117.             Cur Damage=-9999
  13118.             Destroyed Action=CDelayAction
  13119.             {
  13120.                 Next Action=CAddAIAction
  13121.                 {
  13122.                     Target Name=$trigger
  13123.                     AI=CProcessListAI
  13124.                     {
  13125.                         SubAI=
  13126.                         Marked For Deletion=0
  13127.                         Broadcaster=
  13128.                         AI Instigator=
  13129.                         AI Trigger=
  13130.                         Hot Spot=
  13131.                         Process=Array
  13132.                         {
  13133.                             Item Count=2
  13134.                             Process=CProcess
  13135.                             {
  13136.                                 Process Type=Medical Scan
  13137.                                 Process Cursor=Tricorder Active
  13138.                                 Can't Use Cursor=Tricorder Inactive
  13139.                                 Required Selected Item=Medical Tricorder
  13140.                                 Required Item In Inventory=Medical Tricorder
  13141.                                 Hint Item In Inventory=!None
  13142.                                 Default Use Sound=!None.ogg
  13143.                                 Allow Multiple Members=0
  13144.                                 Execute if Hovering=1
  13145.                                 Always Use Target Under Cursor=0
  13146.                                 Use On Others If Empty=0
  13147.                                 Process Activity=Array
  13148.                                 {
  13149.                                     Item Count=1
  13150.                                     Process Activity=CGotoRadiusAI
  13151.                                     {
  13152.                                         SubAI=
  13153.                                         Marked For Deletion=0
  13154.                                         Broadcaster=
  13155.                                         AI Instigator=
  13156.                                         AI Trigger=
  13157.                                         Destination=$trigger
  13158.                                         Offset=0.000000,0.000000
  13159.                                         Starting Action=
  13160.                                         Finished=0
  13161.                                         Move Finished=0
  13162.                                         Failed Path=0
  13163.                                         Move Behavior=CEntityBehaviorMoveToPos
  13164.                                         {
  13165.                                             Old Stationary Flag=0
  13166.                                             Angle To Turn To=0
  13167.                                             Play Ratio=1
  13168.                                             Smooth Turning=0
  13169.                                             Do Path Finding=1
  13170.                                             Finished=1
  13171.                                             Failed Last Path=0
  13172.                                             Move To Rate=0
  13173.                                             CurTargetNormalX=0
  13174.                                             CurTargetNormalY=0
  13175.                                             Path Finding Params=CWayPointPath
  13176.                                             {
  13177.                                                 Start Point=0,0
  13178.                                                 End Point=0,0
  13179.                                                 Length=0
  13180.                                                 Max Dist To Travel=0
  13181.                                                 Num Failed Paths=0
  13182.                                                 Max Failed Paths=0
  13183.                                                 Pos To Move Index=0
  13184.                                                 Dist So Far=0
  13185.                                                 Path=
  13186.                                             }
  13187.                                             Pos Moving From=0.000000,0.000000
  13188.                                             Final Dest=0.000000,0.000000
  13189.                                             Cur Dest Move To=0.000000,0.000000
  13190.                                             Last Neg Dist=0
  13191.                                             NumTimesLostGound=0
  13192.                                             Path Collide Checker=CPathCollideChecker
  13193.                                             {
  13194.                                             }
  13195.                                         }
  13196.                                         Done action=CMultipleActionsAction
  13197.                                         {
  13198.                                             Action=Array
  13199.                                             {
  13200.                                                 Item Count=2
  13201.                                                 Action=CTriggerRelayAction
  13202.                                                 {
  13203.                                                     Relay Name=Jurai med scan
  13204.                                                 }
  13205.                                                 Action=CSendAIDoneMessage
  13206.                                                 {
  13207.                                                     Target=$instigator
  13208.                                                 }
  13209.                                             }
  13210.                                         }
  13211.                                         Make New Home=0
  13212.                                         Play Ratio=0
  13213.                                         Time To Try To Move=0
  13214.                                         Set Facing Angle=0
  13215.                                         Turn Sequence Name=Idle
  13216.                                         Need to Call Start=1
  13217.                                         Radius=180
  13218.                                         Y to X Ratio=0.712766
  13219.                                         Check LOS=0
  13220.                                     }
  13221.                                 }
  13222.                                 Debug Process=1
  13223.                             }
  13224.                             Process=CProcess
  13225.                             {
  13226.                                 Process Type=Scan
  13227.                                 Process Cursor=Tricorder Active
  13228.                                 Can't Use Cursor=Tricorder Inactive
  13229.                                 Required Selected Item=Tricorder
  13230.                                 Required Item In Inventory=Tricorder
  13231.                                 Hint Item In Inventory=!None
  13232.                                 Default Use Sound=!None.ogg
  13233.                                 Allow Multiple Members=0
  13234.                                 Execute if Hovering=1
  13235.                                 Always Use Target Under Cursor=0
  13236.                                 Use On Others If Empty=0
  13237.                                 Process Activity=Array
  13238.                                 {
  13239.                                     Item Count=1
  13240.                                     Process Activity=CGotoRadiusAI
  13241.                                     {
  13242.                                         SubAI=
  13243.                                         Marked For Deletion=0
  13244.                                         Broadcaster=
  13245.                                         AI Instigator=
  13246.                                         AI Trigger=
  13247.                                         Destination=$trigger
  13248.                                         Offset=0.000000,0.000000
  13249.                                         Starting Action=
  13250.                                         Finished=0
  13251.                                         Move Finished=0
  13252.                                         Failed Path=0
  13253.                                         Move Behavior=CEntityBehaviorMoveToPos
  13254.                                         {
  13255.                                             Old Stationary Flag=0
  13256.                                             Angle To Turn To=0
  13257.                                             Play Ratio=1
  13258.                                             Smooth Turning=0
  13259.                                             Do Path Finding=1
  13260.                                             Finished=1
  13261.                                             Failed Last Path=0
  13262.                                             Move To Rate=0
  13263.                                             CurTargetNormalX=0
  13264.                                             CurTargetNormalY=0
  13265.                                             Path Finding Params=CWayPointPath
  13266.                                             {
  13267.                                                 Start Point=0,0
  13268.                                                 End Point=0,0
  13269.                                                 Length=0
  13270.                                                 Max Dist To Travel=0
  13271.                                                 Num Failed Paths=0
  13272.                                                 Max Failed Paths=0
  13273.                                                 Pos To Move Index=0
  13274.                                                 Dist So Far=0
  13275.                                                 Path=
  13276.                                             }
  13277.                                             Pos Moving From=0.000000,0.000000
  13278.                                             Final Dest=0.000000,0.000000
  13279.                                             Cur Dest Move To=0.000000,0.000000
  13280.                                             Last Neg Dist=0
  13281.                                             NumTimesLostGound=0
  13282.                                             Path Collide Checker=CPathCollideChecker
  13283.                                             {
  13284.                                             }
  13285.                                         }
  13286.                                         Done action=CMultipleActionsAction
  13287.                                         {
  13288.                                             Action=Array
  13289.                                             {
  13290.                                                 Item Count=2
  13291.                                                 Action=CTricorderDialogAction
  13292.                                                 {
  13293.                                                     Script=Mission 02/Mission 02
  13294.                                                     Line=02 Jurai dead
  13295.                                                 }
  13296.                                                 Action=CSendAIDoneMessage
  13297.                                                 {
  13298.                                                     Target=$instigator
  13299.                                                 }
  13300.                                             }
  13301.                                         }
  13302.                                         Make New Home=0
  13303.                                         Play Ratio=0
  13304.                                         Time To Try To Move=0
  13305.                                         Set Facing Angle=0
  13306.                                         Turn Sequence Name=Idle
  13307.                                         Need to Call Start=1
  13308.                                         Radius=180
  13309.                                         Y to X Ratio=0.712766
  13310.                                         Check LOS=0
  13311.                                     }
  13312.                                 }
  13313.                                 Debug Process=0
  13314.                             }
  13315.                         }
  13316.                     }
  13317.                     Delay Between Adds=0
  13318.                 }
  13319.                 Delay=3
  13320.                 Forget Trigger=0
  13321.             }
  13322.             Default Death Type=Klingon
  13323.             Show Health If Player=1
  13324.             Play Ratio=0
  13325.             Facing Angle=5.65487
  13326.             Start FacingAngle=5.65487
  13327.             Updates Since Relocate=0
  13328.             Current Frame=0
  13329.             Created By=
  13330.             BehaviorStack=CEntityBehaviorStack
  13331.             {
  13332.                 InProcess=0
  13333.                 Blocking Priority=Idle
  13334.                 BehaviorList=Array
  13335.                 {
  13336.                     Item Count=0
  13337.                 }
  13338.             }
  13339.             Has Seperate Upper Body=0
  13340.             Render Effect List=Array
  13341.             {
  13342.                 Item Count=0
  13343.             }
  13344.             Came From Map=
  13345.             Came From Position X=0
  13346.             Came From Position Y=0
  13347.             Friction=0
  13348.             Velocity X=0
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  13528.                     {
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  13722.                                                 Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
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  13724.                                             Action=CTricorderDialogAction
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  13740.                         Process=CProcess
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  14369.             Model=Environments/Akira Ship/Doors/Leyte Gulf Door/Door 04 Top
  14370.             Position X=594.9
  14371.             Position Y=1334
  14372.             Rendering Height=0
  14373.             Rendering Height Float=0
  14374.             Cur Sequence=Idle
  14375.         }
  14376.         Level Part=CEntityBase
  14377.         {
  14378.             Name=
  14379.             Child List=
  14380.             Visible=1
  14381.             Collideable=1
  14382.             Half Height=0
  14383.             Full Height=1
  14384.             Tries To Collide=0
  14385.             Has Hit Points=0
  14386.             Stationary=1
  14387.             Active=1
  14388.             Is Temporarily Excluded=0
  14389.             Is Marked For Deletion=0
  14390.             Occludes Sound=0
  14391.             AI=
  14392.             Activity=Array
  14393.             {
  14394.                 Item Count=0
  14395.             }
  14396.             Category=
  14397.             Current Target=
  14398.             Targeting Point=0.000000,0.000000
  14399.             Broadcaster=
  14400.             Model=Environments/Akira Ship/Doors/Leyte Gulf Door/Door 04 Left
  14401.             Position X=594.9
  14402.             Position Y=1334
  14403.             Rendering Height=0
  14404.             Rendering Height Float=0
  14405.             Cur Sequence=Idle
  14406.         }
  14407.         Level Part=CEntityAnimated
  14408.         {
  14409.             Name=
  14410.             Child List=
  14411.             Visible=1
  14412.             Collideable=1
  14413.             Half Height=0
  14414.             Full Height=1
  14415.             Tries To Collide=0
  14416.             Has Hit Points=0
  14417.             Stationary=1
  14418.             Active=1
  14419.             Is Temporarily Excluded=0
  14420.             Is Marked For Deletion=0
  14421.             Occludes Sound=0
  14422.             AI=
  14423.             Activity=Array
  14424.             {
  14425.                 Item Count=2
  14426.                 Activity=CDoorAI
  14427.                 {
  14428.                     SubAI=
  14429.                     Marked For Deletion=0
  14430.                     Broadcaster=
  14431.                     AI Instigator=
  14432.                     AI Trigger=
  14433.                     Is Locked=0
  14434.                     Allow Open or Close?=
  14435.                     Before Open=
  14436.                     After Opened=
  14437.                     Before Closed=
  14438.                     After Closed=
  14439.                     After Locked=
  14440.                     After Unlocked=
  14441.                     Auto-Close Timeout=0
  14442.                     State=Closed
  14443.                     Timeout Time Left=0
  14444.                     Frame Andvance=0
  14445.                     Next Pain=0
  14446.                     Triggered By Players=1
  14447.                     Triggered By Enemies=1
  14448.                 }
  14449.                 Activity=CTouchingOvalTriggerAI
  14450.                 {
  14451.                     SubAI=
  14452.                     Marked For Deletion=0
  14453.                     Broadcaster=
  14454.                     AI Instigator=
  14455.                     AI Trigger=
  14456.                     Trigger Only Once=0
  14457.                     Was Triggered=0
  14458.                     Auto-Flip Switch=1
  14459.                     Trigge Must Have HP=0
  14460.                     Triggered By Anything=0
  14461.                     Triggered By Players=1
  14462.                     Triggered By Enemies=1
  14463.                     Triggered By Projectiles=0
  14464.                     Triggered By Name=
  14465.                     Enter Action=COpenDoorAction
  14466.                     {
  14467.                         Door Name=$Trigger
  14468.                         Delay Between Doors=0
  14469.                     }
  14470.                     Exit Action=CCloseDoorAction
  14471.                     {
  14472.                         Door Name=$Trigger
  14473.                         Delay Between Doors=0
  14474.                     }
  14475.                     Repeat Action=
  14476.                     Repeat Every=0
  14477.                     Touching LayerPart=
  14478.                     Next Repeat Time=0
  14479.                     X Radius=30
  14480.                     YX Ratio=0.712766
  14481.                 }
  14482.             }
  14483.             Category=
  14484.             Current Target=
  14485.             Targeting Point=0.000000,0.000000
  14486.             Broadcaster=
  14487.             Model=Environments/Akira Ship/Doors/Leyte Gulf Door/Door 04
  14488.             Position X=598.9
  14489.             Position Y=1340
  14490.             Rendering Height=0
  14491.             Rendering Height Float=0
  14492.             Cur Sequence=closed
  14493.             Cur Damage=0
  14494.             Destroyed Action=
  14495.             Default Death Type=!None
  14496.             Show Health If Player=1
  14497.             Play Ratio=0
  14498.             Facing Angle=0
  14499.             Start FacingAngle=0
  14500.             Updates Since Relocate=0
  14501.             Current Frame=0
  14502.             Created By=
  14503.             BehaviorStack=CEntityBehaviorStack
  14504.             {
  14505.                 InProcess=0
  14506.                 Blocking Priority=Idle
  14507.                 BehaviorList=Array
  14508.                 {
  14509.                     Item Count=0
  14510.                 }
  14511.             }
  14512.             Has Seperate Upper Body=0
  14513.             Render Effect List=Array
  14514.             {
  14515.                 Item Count=0
  14516.             }
  14517.         }
  14518.         Level Part=CEntityBase
  14519.         {
  14520.             Name=
  14521.             Child List=
  14522.             Visible=1
  14523.             Collideable=1
  14524.             Half Height=0
  14525.             Full Height=1
  14526.             Tries To Collide=0
  14527.             Has Hit Points=0
  14528.             Stationary=1
  14529.             Active=1
  14530.             Is Temporarily Excluded=0
  14531.             Is Marked For Deletion=0
  14532.             Occludes Sound=0
  14533.             AI=
  14534.             Activity=Array
  14535.             {
  14536.                 Item Count=0
  14537.             }
  14538.             Category=
  14539.             Current Target=
  14540.             Targeting Point=0.000000,0.000000
  14541.             Broadcaster=
  14542.             Model=Environments/Akira Ship/carpet strip/carpet strip 03
  14543.             Position X=549
  14544.             Position Y=1370
  14545.             Rendering Height=0
  14546.             Rendering Height Float=0
  14547.             Cur Sequence=strip
  14548.         }
  14549.         Level Part=CEntityBase
  14550.         {
  14551.             Name=
  14552.             Child List=
  14553.             Visible=1
  14554.             Collideable=1
  14555.             Half Height=0
  14556.             Full Height=1
  14557.             Tries To Collide=0
  14558.             Has Hit Points=0
  14559.             Stationary=1
  14560.             Active=1
  14561.             Is Temporarily Excluded=0
  14562.             Is Marked For Deletion=0
  14563.             Occludes Sound=0
  14564.             AI=
  14565.             Activity=Array
  14566.             {
  14567.                 Item Count=0
  14568.             }
  14569.             Category=
  14570.             Current Target=
  14571.             Targeting Point=0.000000,0.000000
  14572.             Broadcaster=
  14573.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 03
  14574.             Position X=669
  14575.             Position Y=6
  14576.             Rendering Height=0
  14577.             Rendering Height Float=0
  14578.             Cur Sequence=Idle
  14579.         }
  14580.         Level Part=CEntityOverlayWalking
  14581.         {
  14582.             Name=security
  14583.             Child List=
  14584.             Visible=1
  14585.             Collideable=1
  14586.             Half Height=0
  14587.             Full Height=1
  14588.             Tries To Collide=0
  14589.             Has Hit Points=1
  14590.             Stationary=1
  14591.             Active=1
  14592.             Is Temporarily Excluded=0
  14593.             Is Marked For Deletion=0
  14594.             Occludes Sound=0
  14595.             AI=
  14596.             Activity=Array
  14597.             {
  14598.                 Item Count=1
  14599.                 Activity=CBorgAI
  14600.                 {
  14601.                     SubAI=
  14602.                     Marked For Deletion=0
  14603.                     Broadcaster=
  14604.                     AI Instigator=
  14605.                     AI Trigger=
  14606.                     Any=CBorgStateAny
  14607.                     {
  14608.                         Last State=Any
  14609.                         Move Mode=Walk
  14610.                         Old AI=Array
  14611.                         {
  14612.                             Item Count=0
  14613.                         }
  14614.                     }
  14615.                     Recharge=CBorgStateRecharge
  14616.                     {
  14617.                         Last State=Any
  14618.                         Move Mode=Walk
  14619.                         Old AI=Array
  14620.                         {
  14621.                             Item Count=0
  14622.                         }
  14623.                         Recharge AI=CSeriesAI
  14624.                         {
  14625.                             SubAI=
  14626.                             Marked For Deletion=0
  14627.                             Broadcaster=
  14628.                             AI Instigator=
  14629.                             AI Trigger=
  14630.                             AIs=Array
  14631.                             {
  14632.                                 Item Count=2
  14633.                                 AI=CScanAreaAI
  14634.                                 {
  14635.                                     SubAI=
  14636.                                     Marked For Deletion=0
  14637.                                     Broadcaster=
  14638.                                     AI Instigator=
  14639.                                     AI Trigger=
  14640.                                     Starting Angle=0
  14641.                                     Ending Angle=180
  14642.                                     Turning Speed=200
  14643.                                     Time Between Turning=0
  14644.                                     Start Out Waiting=0
  14645.                                     Start Counterclockwise=0
  14646.                                     Turn Sequence Name=Idle
  14647.                                     End Turn Action=CSendAIDoneMessage
  14648.                                     {
  14649.                                         Target=$Trigger
  14650.                                     }
  14651.                                     Execute Each Turn=0
  14652.                                     Reset Each Begin=1
  14653.                                     Current Time To Wait=0
  14654.                                     Current Start Angle=0
  14655.                                     Current End Angle=0
  14656.                                     Waiting=1
  14657.                                     Turning Flag=0
  14658.                                     Starting Facing Angle=-999
  14659.                                     Complete Turn Time=0
  14660.                                     Current Turn Time=0
  14661.                                 }
  14662.                                 AI=CScanAreaAI
  14663.                                 {
  14664.                                     SubAI=
  14665.                                     Marked For Deletion=0
  14666.                                     Broadcaster=
  14667.                                     AI Instigator=
  14668.                                     AI Trigger=
  14669.                                     Starting Angle=0
  14670.                                     Ending Angle=-180
  14671.                                     Turning Speed=200
  14672.                                     Time Between Turning=0
  14673.                                     Start Out Waiting=0
  14674.                                     Start Counterclockwise=0
  14675.                                     Turn Sequence Name=Idle
  14676.                                     End Turn Action=CSendAIDoneMessage
  14677.                                     {
  14678.                                         Target=$Trigger
  14679.                                     }
  14680.                                     Execute Each Turn=0
  14681.                                     Reset Each Begin=1
  14682.                                     Current Time To Wait=0
  14683.                                     Current Start Angle=0
  14684.                                     Current End Angle=0
  14685.                                     Waiting=1
  14686.                                     Turning Flag=0
  14687.                                     Starting Facing Angle=-999
  14688.                                     Complete Turn Time=0
  14689.                                     Current Turn Time=0
  14690.                                 }
  14691.                             }
  14692.                             Current AI=0
  14693.                             When Done=Repeat Series
  14694.                             Restart Series Next Begin=1
  14695.                         }
  14696.                         Time To Recharge=2.5
  14697.                         Current Recharge Time=0
  14698.                         Start Action=
  14699.                         End Action=
  14700.                     }
  14701.                     EndRecharge=CBorgStateEndRecharge
  14702.                     {
  14703.                         Last State=Any
  14704.                         Move Mode=Walk
  14705.                         Old AI=Array
  14706.                         {
  14707.                             Item Count=0
  14708.                         }
  14709.                         End Recharge AI=CActionAI
  14710.                         {
  14711.                             SubAI=
  14712.                             Marked For Deletion=0
  14713.                             Broadcaster=
  14714.                             AI Instigator=
  14715.                             AI Trigger=
  14716.                             Action=CTriggerRelayAction
  14717.                             {
  14718.                                 Relay Name=stun 3 relay
  14719.                             }
  14720.                             Executed Action=0
  14721.                         }
  14722.                     }
  14723.                     Patrol=CBorgStatePatrol
  14724.                     {
  14725.                         Last State=Any
  14726.                         Move Mode=Walk
  14727.                         Old AI=Array
  14728.                         {
  14729.                             Item Count=0
  14730.                         }
  14731.                         Patrol AI=CSeriesAI
  14732.                         {
  14733.                             SubAI=
  14734.                             Marked For Deletion=0
  14735.                             Broadcaster=
  14736.                             AI Instigator=
  14737.                             AI Trigger=
  14738.                             AIs=Array
  14739.                             {
  14740.                                 Item Count=4
  14741.                                 AI=CPatrolPathAI
  14742.                                 {
  14743.                                     SubAI=
  14744.                                     Marked For Deletion=0
  14745.                                     Broadcaster=
  14746.                                     AI Instigator=
  14747.                                     AI Trigger=
  14748.                                     Path Poly=path 4
  14749.                                     Order=Go To End
  14750.                                     Ignore last point=0
  14751.                                     End of path action=CSendAIDoneMessage
  14752.                                     {
  14753.                                         Target=$Trigger
  14754.                                     }
  14755.                                     TimeBeforCanReviseData=0
  14756.                                     Revise Point=0.000000,0.000000
  14757.                                     Revising Data=0
  14758.                                     Target Point=0
  14759.                                     Moving=CEntityBehaviorMoveToPos
  14760.                                     {
  14761.                                         Old Stationary Flag=0
  14762.                                         Angle To Turn To=0
  14763.                                         Play Ratio=1
  14764.                                         Smooth Turning=0
  14765.                                         Do Path Finding=1
  14766.                                         Finished=1
  14767.                                         Failed Last Path=0
  14768.                                         Move To Rate=0
  14769.                                         CurTargetNormalX=0
  14770.                                         CurTargetNormalY=0
  14771.                                         Path Finding Params=CWayPointPath
  14772.                                         {
  14773.                                             Start Point=0,0
  14774.                                             End Point=0,0
  14775.                                             Length=0
  14776.                                             Max Dist To Travel=0
  14777.                                             Num Failed Paths=0
  14778.                                             Max Failed Paths=0
  14779.                                             Pos To Move Index=0
  14780.                                             Dist So Far=0
  14781.                                             Path=
  14782.                                         }
  14783.                                         Pos Moving From=0.000000,0.000000
  14784.                                         Final Dest=0.000000,0.000000
  14785.                                         Cur Dest Move To=0.000000,0.000000
  14786.                                         Last Neg Dist=0
  14787.                                         NumTimesLostGound=0
  14788.                                         Path Collide Checker=CPathCollideChecker
  14789.                                         {
  14790.                                         }
  14791.                                     }
  14792.                                 }
  14793.                                 AI=CScanAreaAI
  14794.                                 {
  14795.                                     SubAI=
  14796.                                     Marked For Deletion=0
  14797.                                     Broadcaster=
  14798.                                     AI Instigator=
  14799.                                     AI Trigger=
  14800.                                     Starting Angle=-30
  14801.                                     Ending Angle=30
  14802.                                     Turning Speed=15
  14803.                                     Time Between Turning=0
  14804.                                     Start Out Waiting=0
  14805.                                     Start Counterclockwise=0
  14806.                                     Turn Sequence Name=Idle
  14807.                                     End Turn Action=CSendAIDoneMessage
  14808.                                     {
  14809.                                         Target=$Trigger
  14810.                                     }
  14811.                                     Execute Each Turn=0
  14812.                                     Reset Each Begin=1
  14813.                                     Current Time To Wait=0
  14814.                                     Current Start Angle=0
  14815.                                     Current End Angle=0
  14816.                                     Waiting=1
  14817.                                     Turning Flag=0
  14818.                                     Starting Facing Angle=-999
  14819.                                     Complete Turn Time=0
  14820.                                     Current Turn Time=0
  14821.                                 }
  14822.                                 AI=CPatrolPathAI
  14823.                                 {
  14824.                                     SubAI=
  14825.                                     Marked For Deletion=0
  14826.                                     Broadcaster=
  14827.                                     AI Instigator=
  14828.                                     AI Trigger=
  14829.                                     Path Poly=path 4a
  14830.                                     Order=Go To End
  14831.                                     Ignore last point=0
  14832.                                     End of path action=CSendAIDoneMessage
  14833.                                     {
  14834.                                         Target=$Trigger
  14835.                                     }
  14836.                                     TimeBeforCanReviseData=0
  14837.                                     Revise Point=0.000000,0.000000
  14838.                                     Revising Data=0
  14839.                                     Target Point=0
  14840.                                     Moving=CEntityBehaviorMoveToPos
  14841.                                     {
  14842.                                         Old Stationary Flag=0
  14843.                                         Angle To Turn To=0
  14844.                                         Play Ratio=1
  14845.                                         Smooth Turning=0
  14846.                                         Do Path Finding=1
  14847.                                         Finished=1
  14848.                                         Failed Last Path=0
  14849.                                         Move To Rate=0
  14850.                                         CurTargetNormalX=0
  14851.                                         CurTargetNormalY=0
  14852.                                         Path Finding Params=CWayPointPath
  14853.                                         {
  14854.                                             Start Point=0,0
  14855.                                             End Point=0,0
  14856.                                             Length=0
  14857.                                             Max Dist To Travel=0
  14858.                                             Num Failed Paths=0
  14859.                                             Max Failed Paths=0
  14860.                                             Pos To Move Index=0
  14861.                                             Dist So Far=0
  14862.                                             Path=
  14863.                                         }
  14864.                                         Pos Moving From=0.000000,0.000000
  14865.                                         Final Dest=0.000000,0.000000
  14866.                                         Cur Dest Move To=0.000000,0.000000
  14867.                                         Last Neg Dist=0
  14868.                                         NumTimesLostGound=0
  14869.                                         Path Collide Checker=CPathCollideChecker
  14870.                                         {
  14871.                                         }
  14872.                                     }
  14873.                                 }
  14874.                                 AI=CScanAreaAI
  14875.                                 {
  14876.                                     SubAI=
  14877.                                     Marked For Deletion=0
  14878.                                     Broadcaster=
  14879.                                     AI Instigator=
  14880.                                     AI Trigger=
  14881.                                     Starting Angle=-30
  14882.                                     Ending Angle=30
  14883.                                     Turning Speed=15
  14884.                                     Time Between Turning=0
  14885.                                     Start Out Waiting=0
  14886.                                     Start Counterclockwise=0
  14887.                                     Turn Sequence Name=Idle
  14888.                                     End Turn Action=CSendAIDoneMessage
  14889.                                     {
  14890.                                         Target=$Trigger
  14891.                                     }
  14892.                                     Execute Each Turn=0
  14893.                                     Reset Each Begin=1
  14894.                                     Current Time To Wait=0
  14895.                                     Current Start Angle=0
  14896.                                     Current End Angle=0
  14897.                                     Waiting=1
  14898.                                     Turning Flag=0
  14899.                                     Starting Facing Angle=-999
  14900.                                     Complete Turn Time=0
  14901.                                     Current Turn Time=0
  14902.                                 }
  14903.                             }
  14904.                             Current AI=0
  14905.                             When Done=Repeat Series
  14906.                             Restart Series Next Begin=0
  14907.                         }
  14908.                         Time to Patrol=-1
  14909.                         How long have Patrolled=1
  14910.                         Start Action=
  14911.                         End Action=
  14912.                         Current State=0
  14913.                         Move Behavior=CEntityBehaviorMoveToPos
  14914.                         {
  14915.                             Old Stationary Flag=0
  14916.                             Angle To Turn To=0
  14917.                             Play Ratio=1
  14918.                             Smooth Turning=0
  14919.                             Do Path Finding=1
  14920.                             Finished=1
  14921.                             Failed Last Path=0
  14922.                             Move To Rate=0
  14923.                             CurTargetNormalX=0
  14924.                             CurTargetNormalY=0
  14925.                             Path Finding Params=CWayPointPath
  14926.                             {
  14927.                                 Start Point=0,0
  14928.                                 End Point=0,0
  14929.                                 Length=0
  14930.                                 Max Dist To Travel=0
  14931.                                 Num Failed Paths=0
  14932.                                 Max Failed Paths=0
  14933.                                 Pos To Move Index=0
  14934.                                 Dist So Far=0
  14935.                                 Path=
  14936.                             }
  14937.                             Pos Moving From=0.000000,0.000000
  14938.                             Final Dest=0.000000,0.000000
  14939.                             Cur Dest Move To=0.000000,0.000000
  14940.                             Last Neg Dist=0
  14941.                             NumTimesLostGound=0
  14942.                             Path Collide Checker=CPathCollideChecker
  14943.                             {
  14944.                             }
  14945.                         }
  14946.                         Turn Behavior=CEntityBehaviorTurnToAngle
  14947.                         {
  14948.                             Old Stationary Flag=0
  14949.                             Angle To Turn To=0
  14950.                         }
  14951.                     }
  14952.                     Alert=CBorgStateAlert
  14953.                     {
  14954.                         Last State=Any
  14955.                         Move Mode=Run
  14956.                         Old AI=Array
  14957.                         {
  14958.                             Item Count=0
  14959.                         }
  14960.                         Alert AI=CTurnToTargetAlertAI
  14961.                         {
  14962.                             SubAI=
  14963.                             Marked For Deletion=0
  14964.                             Broadcaster=
  14965.                             AI Instigator=
  14966.                             AI Trigger=
  14967.                             Turn behavior=CEntityBehaviorTurnToAngle
  14968.                             {
  14969.                                 Old Stationary Flag=0
  14970.                                 Angle To Turn To=0
  14971.                             }
  14972.                             Idle behavior=CEntityBehaviorIdle
  14973.                             {
  14974.                                 Num Seconds=1
  14975.                                 Seconds Have Transitioned=0
  14976.                                 Override Fidget Options=
  14977.                                 Time Until Next Fidget=0
  14978.                                 FPS Play Ratio=1
  14979.                                 Fidgeting=0
  14980.                             }
  14981.                         }
  14982.                         Alert Time=2
  14983.                         Start Action=
  14984.                         End Action=
  14985.                         Next State=Got a Target
  14986.                     }
  14987.                     Attack=CBorgStateAttack
  14988.                     {
  14989.                         Last State=Any
  14990.                         Move Mode=Run
  14991.                         Old AI=Array
  14992.                         {
  14993.                             Item Count=0
  14994.                         }
  14995.                         Attack AI=CStarTrekStandGroundAttackAI
  14996.                         {
  14997.                             SubAI=
  14998.                             Marked For Deletion=0
  14999.                             Broadcaster=
  15000.                             AI Instigator=
  15001.                             AI Trigger=
  15002.                             Behavior=CShootWeaponBehavior
  15003.                             {
  15004.                                 Play Sequence=
  15005.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  15006.                                 {
  15007.                                 }
  15008.                                 Idle Behavior=CEntityBehaviorIdle
  15009.                                 {
  15010.                                     Num Seconds=1
  15011.                                     Seconds Have Transitioned=0
  15012.                                     Override Fidget Options=
  15013.                                     Time Until Next Fidget=0
  15014.                                     FPS Play Ratio=1
  15015.                                     Fidgeting=0
  15016.                                 }
  15017.                                 State=Finished
  15018.                                 Weapon Definition=!None
  15019.                                 Wait Behavior=
  15020.                             }
  15021.                         }
  15022.                         Start Action=
  15023.                         End Action=
  15024.                     }
  15025.                     Pursue=CBorgStatePursue
  15026.                     {
  15027.                         Last State=Any
  15028.                         Move Mode=Run
  15029.                         Old AI=Array
  15030.                         {
  15031.                             Item Count=0
  15032.                         }
  15033.                         Pursue AI=CChasePursueAI
  15034.                         {
  15035.                             SubAI=
  15036.                             Marked For Deletion=0
  15037.                             Broadcaster=
  15038.                             AI Instigator=
  15039.                             AI Trigger=
  15040.                             AFloat=CEntityBehaviorMoveToPos
  15041.                             {
  15042.                                 Old Stationary Flag=0
  15043.                                 Angle To Turn To=0
  15044.                                 Play Ratio=1
  15045.                                 Smooth Turning=0
  15046.                                 Do Path Finding=1
  15047.                                 Finished=1
  15048.                                 Failed Last Path=0
  15049.                                 Move To Rate=0
  15050.                                 CurTargetNormalX=0
  15051.                                 CurTargetNormalY=0
  15052.                                 Path Finding Params=CWayPointPath
  15053.                                 {
  15054.                                     Start Point=0,0
  15055.                                     End Point=0,0
  15056.                                     Length=0
  15057.                                     Max Dist To Travel=0
  15058.                                     Num Failed Paths=0
  15059.                                     Max Failed Paths=0
  15060.                                     Pos To Move Index=0
  15061.                                     Dist So Far=0
  15062.                                     Path=
  15063.                                 }
  15064.                                 Pos Moving From=0.000000,0.000000
  15065.                                 Final Dest=0.000000,0.000000
  15066.                                 Cur Dest Move To=0.000000,0.000000
  15067.                                 Last Neg Dist=0
  15068.                                 NumTimesLostGound=0
  15069.                                 Path Collide Checker=CPathCollideChecker
  15070.                                 {
  15071.                                 }
  15072.                             }
  15073.                             Play Ratio=0
  15074.                             Next Try To Move=0
  15075.                         }
  15076.                         Start Action=
  15077.                         End Action=
  15078.                     }
  15079.                     DoSomething=CBorgStateDoSomething
  15080.                     {
  15081.                         Last State=Any
  15082.                         Move Mode=Walk
  15083.                         Old AI=Array
  15084.                         {
  15085.                             Item Count=0
  15086.                         }
  15087.                         DoSomething AI=
  15088.                         Start Action=
  15089.                         End Action=
  15090.                     }
  15091.                     Inactive=CBorgStateInactive
  15092.                     {
  15093.                         Last State=Any
  15094.                         Move Mode=Walk
  15095.                         Old AI=Array
  15096.                         {
  15097.                             Item Count=0
  15098.                         }
  15099.                         Inactive AI=
  15100.                         Start Action=
  15101.                         End Action=
  15102.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  15103.                         {
  15104.                             Sequence=Idle
  15105.                             Speed To Play=1
  15106.                             Done Sequence=Idle
  15107.                             Done Frame=0
  15108.                             Was Stationary=0
  15109.                             Old Play Ratio=0
  15110.                         }
  15111.                         Current State=Shutting Down
  15112.                     }
  15113.                     Stun=CBorgStateStun
  15114.                     {
  15115.                         Last State=Any
  15116.                         Move Mode=Run
  15117.                         Old AI=Array
  15118.                         {
  15119.                             Item Count=0
  15120.                         }
  15121.                         Stun AI=CStunAI
  15122.                         {
  15123.                             SubAI=
  15124.                             Marked For Deletion=0
  15125.                             Broadcaster=
  15126.                             AI Instigator=
  15127.                             AI Trigger=
  15128.                             Time To Stun=30
  15129.                             Show Effect=1
  15130.                             Current State=Start
  15131.                             Die Sequence=Death
  15132.                             Dead Sequence=Dead
  15133.                             Stand Up Sequence=GetUp
  15134.                             OldFlag=0
  15135.                             Warp Effect=
  15136.                             Current Sequence=
  15137.                             Count Down=0
  15138.                             Attached to=
  15139.                             Ignore Begin=0
  15140.                         }
  15141.                         Start Action=
  15142.                         End Action=
  15143.                         Next State=Recharge
  15144.                         Old Flags=
  15145.                     }
  15146.                     Dead=CBorgStateDead
  15147.                     {
  15148.                         Last State=Any
  15149.                         Move Mode=Walk
  15150.                         Old AI=Array
  15151.                         {
  15152.                             Item Count=0
  15153.                         }
  15154.                     }
  15155.                     Retreat=CBorgStateRetreat
  15156.                     {
  15157.                         Last State=Any
  15158.                         Move Mode=Walk
  15159.                         Old AI=Array
  15160.                         {
  15161.                             Item Count=0
  15162.                         }
  15163.                         Retreat AI=
  15164.                         Start Action=
  15165.                         End Action=
  15166.                     }
  15167.                     Investigate=CBorgStateInvestigate
  15168.                     {
  15169.                         Last State=Any
  15170.                         Move Mode=Run
  15171.                         Old AI=Array
  15172.                         {
  15173.                             Item Count=0
  15174.                         }
  15175.                         Investigate AI=CChaseInvestigateAI
  15176.                         {
  15177.                             SubAI=
  15178.                             Marked For Deletion=0
  15179.                             Broadcaster=
  15180.                             AI Instigator=
  15181.                             AI Trigger=
  15182.                             AFloat=CEntityBehaviorMoveToPos
  15183.                             {
  15184.                                 Old Stationary Flag=0
  15185.                                 Angle To Turn To=0
  15186.                                 Play Ratio=1
  15187.                                 Smooth Turning=0
  15188.                                 Do Path Finding=1
  15189.                                 Finished=0
  15190.                                 Failed Last Path=0
  15191.                                 Move To Rate=0
  15192.                                 CurTargetNormalX=0
  15193.                                 CurTargetNormalY=0
  15194.                                 Path Finding Params=CWayPointPath
  15195.                                 {
  15196.                                     Start Point=0,0
  15197.                                     End Point=0,0
  15198.                                     Length=0
  15199.                                     Max Dist To Travel=0
  15200.                                     Num Failed Paths=0
  15201.                                     Max Failed Paths=0
  15202.                                     Pos To Move Index=0
  15203.                                     Dist So Far=0
  15204.                                     Path=
  15205.                                 }
  15206.                                 Pos Moving From=0.000000,0.000000
  15207.                                 Final Dest=0.000000,0.000000
  15208.                                 Cur Dest Move To=0.000000,0.000000
  15209.                                 Last Neg Dist=0
  15210.                                 NumTimesLostGound=0
  15211.                                 Path Collide Checker=CPathCollideChecker
  15212.                                 {
  15213.                                 }
  15214.                             }
  15215.                             Turn Behavior=CEntityBehaviorTurnToAngle
  15216.                             {
  15217.                                 Old Stationary Flag=0
  15218.                                 Angle To Turn To=0
  15219.                             }
  15220.                             Play Ratio=0
  15221.                             Next Try To Move=0
  15222.                             Time To Investigate=5
  15223.                             Count To Investigate=0
  15224.                             Radius to Investigate Point=27.5
  15225.                             Run To Investigate=1
  15226.                             State=Chasing
  15227.                             Investigate AI=CScanInvestigateAI
  15228.                             {
  15229.                                 SubAI=
  15230.                                 Marked For Deletion=0
  15231.                                 Broadcaster=
  15232.                                 AI Instigator=
  15233.                                 AI Trigger=
  15234.                                 AI=CScanAreaAI
  15235.                                 {
  15236.                                     SubAI=
  15237.                                     Marked For Deletion=0
  15238.                                     Broadcaster=
  15239.                                     AI Instigator=
  15240.                                     AI Trigger=
  15241.                                     Starting Angle=-20
  15242.                                     Ending Angle=20
  15243.                                     Turning Speed=10
  15244.                                     Time Between Turning=0.5
  15245.                                     Start Out Waiting=0
  15246.                                     Start Counterclockwise=0
  15247.                                     Turn Sequence Name=Idle
  15248.                                     End Turn Action=CSendAIDoneMessage
  15249.                                     {
  15250.                                         Target=$Trigger
  15251.                                     }
  15252.                                     Execute Each Turn=1
  15253.                                     Reset Each Begin=1
  15254.                                     Current Time To Wait=0
  15255.                                     Current Start Angle=0
  15256.                                     Current End Angle=0
  15257.                                     Waiting=1
  15258.                                     Turning Flag=0
  15259.                                     Starting Facing Angle=-999
  15260.                                     Complete Turn Time=0
  15261.                                     Current Turn Time=0
  15262.                                 }
  15263.                             }
  15264.                         }
  15265.                         Start Action=
  15266.                         End Action=
  15267.                         Time to track target=0
  15268.                         Num Failed=0
  15269.                     }
  15270.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  15271.                     {
  15272.                         Last State=Any
  15273.                         Move Mode=Run
  15274.                         Old AI=Array
  15275.                         {
  15276.                             Item Count=0
  15277.                         }
  15278.                         Investigate Dead Body AI=CChaseInvestigateAI
  15279.                         {
  15280.                             SubAI=
  15281.                             Marked For Deletion=0
  15282.                             Broadcaster=
  15283.                             AI Instigator=
  15284.                             AI Trigger=
  15285.                             AFloat=CEntityBehaviorMoveToPos
  15286.                             {
  15287.                                 Old Stationary Flag=0
  15288.                                 Angle To Turn To=0
  15289.                                 Play Ratio=1
  15290.                                 Smooth Turning=0
  15291.                                 Do Path Finding=1
  15292.                                 Finished=1
  15293.                                 Failed Last Path=0
  15294.                                 Move To Rate=0
  15295.                                 CurTargetNormalX=0
  15296.                                 CurTargetNormalY=0
  15297.                                 Path Finding Params=CWayPointPath
  15298.                                 {
  15299.                                     Start Point=0,0
  15300.                                     End Point=0,0
  15301.                                     Length=0
  15302.                                     Max Dist To Travel=0
  15303.                                     Num Failed Paths=0
  15304.                                     Max Failed Paths=0
  15305.                                     Pos To Move Index=0
  15306.                                     Dist So Far=0
  15307.                                     Path=
  15308.                                 }
  15309.                                 Pos Moving From=0.000000,0.000000
  15310.                                 Final Dest=0.000000,0.000000
  15311.                                 Cur Dest Move To=0.000000,0.000000
  15312.                                 Last Neg Dist=0
  15313.                                 NumTimesLostGound=0
  15314.                                 Path Collide Checker=CPathCollideChecker
  15315.                                 {
  15316.                                 }
  15317.                             }
  15318.                             Turn Behavior=CEntityBehaviorTurnToAngle
  15319.                             {
  15320.                                 Old Stationary Flag=0
  15321.                                 Angle To Turn To=0
  15322.                             }
  15323.                             Play Ratio=0
  15324.                             Next Try To Move=0
  15325.                             Time To Investigate=10
  15326.                             Count To Investigate=0
  15327.                             Radius to Investigate Point=25
  15328.                             Run To Investigate=1
  15329.                             State=Chasing
  15330.                             Investigate AI=CScanInvestigateAI
  15331.                             {
  15332.                                 SubAI=
  15333.                                 Marked For Deletion=0
  15334.                                 Broadcaster=
  15335.                                 AI Instigator=
  15336.                                 AI Trigger=
  15337.                                 AI=CScanAreaAI
  15338.                                 {
  15339.                                     SubAI=
  15340.                                     Marked For Deletion=0
  15341.                                     Broadcaster=
  15342.                                     AI Instigator=
  15343.                                     AI Trigger=
  15344.                                     Starting Angle=-45
  15345.                                     Ending Angle=45
  15346.                                     Turning Speed=25
  15347.                                     Time Between Turning=1
  15348.                                     Start Out Waiting=0
  15349.                                     Start Counterclockwise=0
  15350.                                     Turn Sequence Name=Idle
  15351.                                     End Turn Action=CMultipleActionsAction
  15352.                                     {
  15353.                                         Action=Array
  15354.                                         {
  15355.                                             Item Count=2
  15356.                                             Action=CDelayAction
  15357.                                             {
  15358.                                                 Next Action=CSendAIDoneMessage
  15359.                                                 {
  15360.                                                     Target=$Trigger
  15361.                                                 }
  15362.                                                 Delay=3.5
  15363.                                                 Forget Trigger=0
  15364.                                             }
  15365.                                             Action=CDoOnAllWithinRadiusAction
  15366.                                             {
  15367.                                                 Target Entity=$instigator
  15368.                                                 Start Action=
  15369.                                                 Touching Action=CAddEffectAction
  15370.                                                 {
  15371.                                                     Who To Warp=$Instigator
  15372.                                                     Warp Sound=Transporter Beaming Out.ogg
  15373.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  15374.                                                     {
  15375.                                                         Warp In=0
  15376.                                                         Fade In=1
  15377.                                                         Warp Time=1.75
  15378.                                                         Warp Effect=CSimpleWarpEffect
  15379.                                                         {
  15380.                                                             Warp Effect=Transporter Effect
  15381.                                                         }
  15382.                                                         Cur Warp Time=0
  15383.                                                         Delete When Finished=1
  15384.                                                         Who we are connected to=
  15385.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  15386.                                                         {
  15387.                                                             Overlay Effect=Transporter Bodies Federation
  15388.                                                             Current Frame=0
  15389.                                                             Overlay YOffset=0
  15390.                                                         }
  15391.                                                         Num Rotations=4
  15392.                                                     }
  15393.                                                 }
  15394.                                                 Done Action=
  15395.                                                 Who To Ignore=
  15396.                                                 Name Filter=
  15397.                                                 Who To Affect=Dead Bodies
  15398.                                                 Radius=40
  15399.                                                 Y To X Ratio=0.712766
  15400.                                             }
  15401.                                         }
  15402.                                     }
  15403.                                     Execute Each Turn=0
  15404.                                     Reset Each Begin=1
  15405.                                     Current Time To Wait=0
  15406.                                     Current Start Angle=0
  15407.                                     Current End Angle=0
  15408.                                     Waiting=1
  15409.                                     Turning Flag=0
  15410.                                     Starting Facing Angle=-999
  15411.                                     Complete Turn Time=0
  15412.                                     Current Turn Time=0
  15413.                                 }
  15414.                             }
  15415.                         }
  15416.                         Start Action=CTriggerRelayAction
  15417.                         {
  15418.                             Relay Name=Dead Investigate Sounds
  15419.                         }
  15420.                         End Action=
  15421.                     }
  15422.                     GotATarget=CBorgStateGotATarget
  15423.                     {
  15424.                         Last State=Any
  15425.                         Move Mode=Walk
  15426.                         Old AI=Array
  15427.                         {
  15428.                             Item Count=0
  15429.                         }
  15430.                         Acquired a Target=Attack
  15431.                         Had a Target=Investigate
  15432.                         Dead Body=Investigate Dead Body
  15433.                         Default=Patrol
  15434.                     }
  15435.                     LostATarget=CBorgStateLostATarget
  15436.                     {
  15437.                         Last State=Any
  15438.                         Move Mode=Walk
  15439.                         Old AI=Array
  15440.                         {
  15441.                             Item Count=0
  15442.                         }
  15443.                         Had a Target=Investigate
  15444.                         Default=Patrol
  15445.                     }
  15446.                     TargetAcquired=CBorgStateTargetAcquired
  15447.                     {
  15448.                         Last State=Any
  15449.                         Move Mode=Walk
  15450.                         Old AI=Array
  15451.                         {
  15452.                             Item Count=0
  15453.                         }
  15454.                     }
  15455.                     TargetLost=CBorgStateTargetLost
  15456.                     {
  15457.                         Last State=Any
  15458.                         Move Mode=Walk
  15459.                         Old AI=Array
  15460.                         {
  15461.                             Item Count=0
  15462.                         }
  15463.                     }
  15464.                     Paused=CBorgStatePaused
  15465.                     {
  15466.                         Last State=Patrol
  15467.                         Move Mode=Walk
  15468.                         Old AI=Array
  15469.                         {
  15470.                             Item Count=0
  15471.                         }
  15472.                         Idle Behavior=CEntityBehaviorIdle
  15473.                         {
  15474.                             Num Seconds=1
  15475.                             Seconds Have Transitioned=0
  15476.                             Override Fidget Options=
  15477.                             Time Until Next Fidget=0
  15478.                             FPS Play Ratio=1
  15479.                             Fidgeting=0
  15480.                         }
  15481.                         Idle Started=0
  15482.                     }
  15483.                     RunAway=CBorgStateRunAway
  15484.                     {
  15485.                         Last State=Patrol
  15486.                         Move Mode=Walk
  15487.                         Old AI=Array
  15488.                         {
  15489.                             Item Count=0
  15490.                         }
  15491.                         RunAway AI=CRunAwayRetreatAI
  15492.                         {
  15493.                             SubAI=
  15494.                             Marked For Deletion=0
  15495.                             Broadcaster=
  15496.                             AI Instigator=
  15497.                             AI Trigger=
  15498.                             TimeOfLastChangeDirectionDueToCollide=0
  15499.                             Moving=CEntityBehaviorMoveToPos
  15500.                             {
  15501.                                 Old Stationary Flag=0
  15502.                                 Angle To Turn To=0
  15503.                                 Play Ratio=1
  15504.                                 Smooth Turning=0
  15505.                                 Do Path Finding=1
  15506.                                 Finished=1
  15507.                                 Failed Last Path=0
  15508.                                 Move To Rate=0
  15509.                                 CurTargetNormalX=0
  15510.                                 CurTargetNormalY=0
  15511.                                 Path Finding Params=CWayPointPath
  15512.                                 {
  15513.                                     Start Point=0,0
  15514.                                     End Point=0,0
  15515.                                     Length=0
  15516.                                     Max Dist To Travel=0
  15517.                                     Num Failed Paths=0
  15518.                                     Max Failed Paths=0
  15519.                                     Pos To Move Index=0
  15520.                                     Dist So Far=0
  15521.                                     Path=
  15522.                                 }
  15523.                                 Pos Moving From=0.000000,0.000000
  15524.                                 Final Dest=0.000000,0.000000
  15525.                                 Cur Dest Move To=0.000000,0.000000
  15526.                                 Last Neg Dist=0
  15527.                                 NumTimesLostGound=0
  15528.                                 Path Collide Checker=CPathCollideChecker
  15529.                                 {
  15530.                                 }
  15531.                             }
  15532.                             Retry New Point=0
  15533.                             Radius=0
  15534.                         }
  15535.                     }
  15536.                     Target If Hit=1
  15537.                     Investigate Sounds=1
  15538.                     Damage Action=
  15539.                     Stun State=Stun
  15540.                     Run Away If Too Close=1
  15541.                     Targeting=CBorgSetClosestTarget
  15542.                     {
  15543.                         Max Distance=400
  15544.                         Vision Cone=120
  15545.                         Must Be Collideable=1
  15546.                         Must Have HPs=1
  15547.                         Valid Targets=Player
  15548.                     }
  15549.                     Current State=Patrol
  15550.                     Retreat At Percent=0
  15551.                     Had Target=0
  15552.                     Weapon Dist=0
  15553.                     Weapon Dist Sqrd=0
  15554.                     Transitions=CBorgTransitionHolder
  15555.                     {
  15556.                         Transition=Array
  15557.                         {
  15558.                             Array Count=2
  15559.                             Array Item=CBorgTransition
  15560.                             {
  15561.                                 Trigger=Every Time
  15562.                                 From State=Stun
  15563.                                 To State=Any
  15564.                                 Action=CTriggerRelayAction
  15565.                                 {
  15566.                                     Relay Name=Stun Done Voice Relay
  15567.                                 }
  15568.                                 IsDone=0
  15569.                             }
  15570.                             Array Item=CBorgTransition
  15571.                             {
  15572.                                 Trigger=Once Per New Target
  15573.                                 From State=Any
  15574.                                 To State=Attack
  15575.                                 Action=CTriggerRelayAction
  15576.                                 {
  15577.                                     Relay Name=Attack Voice Relay
  15578.                                 }
  15579.                                 IsDone=0
  15580.                             }
  15581.                         }
  15582.                     }
  15583.                     Debug=0
  15584.                     Dead Bodies=Array
  15585.                     {
  15586.                         Item Count=0
  15587.                     }
  15588.                     State To Change To=Any
  15589.                     Need To Change State=0
  15590.                     AI Paused=0
  15591.                     Start Position=0.000000,0.000000
  15592.                     Original Weapon Setting=4294967295
  15593.                     Blind Time=0
  15594.                     Retreat Time=0
  15595.                     Stand Ground Time=0
  15596.                     Check New Target Delay Countdown=0
  15597.                 }
  15598.             }
  15599.             Category=Enemy
  15600.             Current Target=
  15601.             Targeting Point=0.000000,0.000000
  15602.             Broadcaster=
  15603.             Model=Characters/Federation Generic Body
  15604.             Position X=645
  15605.             Position Y=91.4149
  15606.             Rendering Height=0
  15607.             Rendering Height Float=0
  15608.             Cur Sequence=Idle
  15609.             Cur Damage=0
  15610.             Destroyed Action=CMultipleActionsAction
  15611.             {
  15612.                 Action=Array
  15613.                 {
  15614.                     Item Count=2
  15615.                     Action=COtherMapAction
  15616.                     {
  15617.                         Action=CTriggerRelayAction
  15618.                         {
  15619.                             Relay Name=the stun relay
  15620.                         }
  15621.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  15622.                     }
  15623.                     Action=CTriggerRelayAction
  15624.                     {
  15625.                         Relay Name=Death relay
  15626.                     }
  15627.                 }
  15628.             }
  15629.             Default Death Type=Klingon
  15630.             Show Health If Player=1
  15631.             Play Ratio=0
  15632.             Facing Angle=1.06465
  15633.             Start FacingAngle=1.06465
  15634.             Updates Since Relocate=0
  15635.             Current Frame=0
  15636.             Created By=
  15637.             BehaviorStack=CEntityBehaviorStack
  15638.             {
  15639.                 InProcess=0
  15640.                 Blocking Priority=Idle
  15641.                 BehaviorList=Array
  15642.                 {
  15643.                     Item Count=0
  15644.                 }
  15645.             }
  15646.             Has Seperate Upper Body=0
  15647.             Render Effect List=Array
  15648.             {
  15649.                 Item Count=0
  15650.             }
  15651.             Came From Map=
  15652.             Came From Position X=0
  15653.             Came From Position Y=0
  15654.             Friction=0
  15655.             Velocity X=0
  15656.             Velocity Y=0
  15657.             Acceleration X=0
  15658.             Acceleration Y=0
  15659.             Inventory=CInventory
  15660.             {
  15661.                 Inventory List=Array
  15662.                 {
  15663.                     Item Count=1
  15664.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  15665.                     {
  15666.                         Definition Index=Phaser
  15667.                         Current Delay=0
  15668.                         Broadcaster=
  15669.                         Enhance Time=0
  15670.                         Currently Using=0
  15671.                         Is On Overload=0
  15672.                         Overload Time=0
  15673.                         Max Overload Time=0
  15674.                         Weapon Setting=Kill
  15675.                         Current Energy=100
  15676.                     }
  15677.                 }
  15678.                 Discovered Items=Array
  15679.                 {
  15680.                     Item Count=0
  15681.                 }
  15682.                 Disposed Items=Array
  15683.                 {
  15684.                     Item Count=0
  15685.                 }
  15686.                 Cur Focus Index=4294967295
  15687.             }
  15688.             Home Pos X=645
  15689.             Home Pos Y=91.4149
  15690.             Weapons Use Amo=0
  15691.             LastDischargePosX=0
  15692.             LastDischargePosY=0
  15693.             LastDischargeDefIndex=-1
  15694.             LastDischargeSequenceName=
  15695.             Waiting For Discharge=0
  15696.             Still Shooting=0
  15697.             Movement Speed=Walk
  15698.             Overlay Model=Characters/Head Fed Generic 01
  15699.         }
  15700.         Level Part=CWayPointsPolygon
  15701.         {
  15702.             Name=
  15703.             Child List=
  15704.             Visible=1
  15705.             Collideable=0
  15706.             Half Height=0
  15707.             Full Height=1
  15708.             Tries To Collide=0
  15709.             Has Hit Points=0
  15710.             Stationary=1
  15711.             Active=0
  15712.             Is Temporarily Excluded=0
  15713.             Is Marked For Deletion=0
  15714.             Occludes Sound=0
  15715.             AI=
  15716.             Activity=Array
  15717.             {
  15718.                 Item Count=0
  15719.             }
  15720.             Category=
  15721.             Current Target=
  15722.             Targeting Point=0.000000,0.000000
  15723.             Broadcaster=
  15724.             Polygon=658, 50, 929, 398, 862, 427, 606, 83, 658, 50
  15725.             Insertion Priority=Primary
  15726.         }
  15727.         Level Part=CEntityBase
  15728.         {
  15729.             Name=
  15730.             Child List=
  15731.             Visible=1
  15732.             Collideable=1
  15733.             Half Height=0
  15734.             Full Height=1
  15735.             Tries To Collide=0
  15736.             Has Hit Points=0
  15737.             Stationary=1
  15738.             Active=1
  15739.             Is Temporarily Excluded=0
  15740.             Is Marked For Deletion=0
  15741.             Occludes Sound=0
  15742.             AI=
  15743.             Activity=Array
  15744.             {
  15745.                 Item Count=0
  15746.             }
  15747.             Category=
  15748.             Current Target=
  15749.             Targeting Point=0.000000,0.000000
  15750.             Broadcaster=
  15751.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  15752.             Position X=673
  15753.             Position Y=80
  15754.             Rendering Height=0
  15755.             Rendering Height Float=0
  15756.             Cur Sequence=strip
  15757.         }
  15758.         Level Part=CEntityBase
  15759.         {
  15760.             Name=
  15761.             Child List=
  15762.             Visible=1
  15763.             Collideable=1
  15764.             Half Height=0
  15765.             Full Height=1
  15766.             Tries To Collide=0
  15767.             Has Hit Points=0
  15768.             Stationary=1
  15769.             Active=1
  15770.             Is Temporarily Excluded=0
  15771.             Is Marked For Deletion=0
  15772.             Occludes Sound=0
  15773.             AI=
  15774.             Activity=Array
  15775.             {
  15776.                 Item Count=0
  15777.             }
  15778.             Category=
  15779.             Current Target=
  15780.             Targeting Point=0.000000,0.000000
  15781.             Broadcaster=
  15782.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 01
  15783.             Position X=654.4
  15784.             Position Y=198.2
  15785.             Rendering Height=0
  15786.             Rendering Height Float=0
  15787.             Cur Sequence=Idle
  15788.         }
  15789.         Level Part=CEntityBase
  15790.         {
  15791.             Name=
  15792.             Child List=
  15793.             Visible=1
  15794.             Collideable=1
  15795.             Half Height=0
  15796.             Full Height=1
  15797.             Tries To Collide=0
  15798.             Has Hit Points=0
  15799.             Stationary=1
  15800.             Active=1
  15801.             Is Temporarily Excluded=0
  15802.             Is Marked For Deletion=0
  15803.             Occludes Sound=0
  15804.             AI=
  15805.             Activity=Array
  15806.             {
  15807.                 Item Count=0
  15808.             }
  15809.             Category=
  15810.             Current Target=
  15811.             Targeting Point=0.000000,0.000000
  15812.             Broadcaster=
  15813.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 06
  15814.             Position X=648.4
  15815.             Position Y=219.2
  15816.             Rendering Height=0
  15817.             Rendering Height Float=0
  15818.             Cur Sequence=Idle
  15819.         }
  15820.         Level Part=CEntityBase
  15821.         {
  15822.             Name=Klingon Scientist
  15823.             Child List=
  15824.             Visible=0
  15825.             Collideable=1
  15826.             Half Height=0
  15827.             Full Height=1
  15828.             Tries To Collide=0
  15829.             Has Hit Points=0
  15830.             Stationary=1
  15831.             Active=1
  15832.             Is Temporarily Excluded=0
  15833.             Is Marked For Deletion=0
  15834.             Occludes Sound=0
  15835.             AI=
  15836.             Activity=Array
  15837.             {
  15838.                 Item Count=1
  15839.                 Activity=CRelayAI
  15840.                 {
  15841.                     SubAI=
  15842.                     Marked For Deletion=0
  15843.                     Broadcaster=
  15844.                     AI Instigator=
  15845.                     AI Trigger=
  15846.                     Action=CInfoDialogAction
  15847.                     {
  15848.                         Script=Mission 02/Mission 02
  15849.                         Line=klingon science 1
  15850.                         Who is speaking=Klingon1
  15851.                     }
  15852.                     Trigger Only Once=1
  15853.                     Was Triggered=0
  15854.                 }
  15855.             }
  15856.             Category=
  15857.             Current Target=
  15858.             Targeting Point=0.000000,0.000000
  15859.             Broadcaster=
  15860.             Model=Editor/Relay
  15861.             Position X=665
  15862.             Position Y=155
  15863.             Rendering Height=0
  15864.             Rendering Height Float=0
  15865.             Cur Sequence=Idle
  15866.         }
  15867.         Level Part=CEntityBase
  15868.         {
  15869.             Name=
  15870.             Child List=
  15871.             Visible=1
  15872.             Collideable=1
  15873.             Half Height=0
  15874.             Full Height=1
  15875.             Tries To Collide=0
  15876.             Has Hit Points=0
  15877.             Stationary=1
  15878.             Active=1
  15879.             Is Temporarily Excluded=0
  15880.             Is Marked For Deletion=0
  15881.             Occludes Sound=0
  15882.             AI=
  15883.             Activity=Array
  15884.             {
  15885.                 Item Count=0
  15886.             }
  15887.             Category=
  15888.             Current Target=
  15889.             Targeting Point=0.000000,0.000000
  15890.             Broadcaster=
  15891.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 01
  15892.             Position X=704.4
  15893.             Position Y=259.2
  15894.             Rendering Height=0
  15895.             Rendering Height Float=0
  15896.             Cur Sequence=Idle
  15897.         }
  15898.         Level Part=CEntityBase
  15899.         {
  15900.             Name=
  15901.             Child List=
  15902.             Visible=1
  15903.             Collideable=1
  15904.             Half Height=0
  15905.             Full Height=1
  15906.             Tries To Collide=0
  15907.             Has Hit Points=0
  15908.             Stationary=1
  15909.             Active=1
  15910.             Is Temporarily Excluded=0
  15911.             Is Marked For Deletion=0
  15912.             Occludes Sound=0
  15913.             AI=
  15914.             Activity=Array
  15915.             {
  15916.                 Item Count=0
  15917.             }
  15918.             Category=
  15919.             Current Target=
  15920.             Targeting Point=0.000000,0.000000
  15921.             Broadcaster=
  15922.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 04
  15923.             Position X=685.4
  15924.             Position Y=271.2
  15925.             Rendering Height=0
  15926.             Rendering Height Float=0
  15927.             Cur Sequence=Idle
  15928.         }
  15929.         Level Part=CEntityWalking
  15930.         {
  15931.             Name=Klingon Scientist 1
  15932.             Child List=
  15933.             Visible=1
  15934.             Collideable=1
  15935.             Half Height=0
  15936.             Full Height=1
  15937.             Tries To Collide=0
  15938.             Has Hit Points=1
  15939.             Stationary=1
  15940.             Active=1
  15941.             Is Temporarily Excluded=0
  15942.             Is Marked For Deletion=0
  15943.             Occludes Sound=0
  15944.             AI=
  15945.             Activity=Array
  15946.             {
  15947.                 Item Count=2
  15948.                 Activity=CSeriesAI
  15949.                 {
  15950.                     SubAI=
  15951.                     Marked For Deletion=0
  15952.                     Broadcaster=
  15953.                     AI Instigator=
  15954.                     AI Trigger=
  15955.                     AIs=Array
  15956.                     {
  15957.                         Item Count=2
  15958.                         AI=CGoHomeAI
  15959.                         {
  15960.                             SubAI=
  15961.                             Marked For Deletion=0
  15962.                             Broadcaster=
  15963.                             AI Instigator=
  15964.                             AI Trigger=
  15965.                             Turn Behavior=CEntityBehaviorTurnToAngle
  15966.                             {
  15967.                                 Old Stationary Flag=0
  15968.                                 Angle To Turn To=1.8675
  15969.                             }
  15970.                             Move Behavior=CEntityBehaviorMoveToPos
  15971.                             {
  15972.                                 Old Stationary Flag=0
  15973.                                 Angle To Turn To=0
  15974.                                 Play Ratio=1
  15975.                                 Smooth Turning=0
  15976.                                 Do Path Finding=1
  15977.                                 Finished=1
  15978.                                 Failed Last Path=0
  15979.                                 Move To Rate=0
  15980.                                 CurTargetNormalX=0
  15981.                                 CurTargetNormalY=0
  15982.                                 Path Finding Params=CWayPointPath
  15983.                                 {
  15984.                                     Start Point=0,0
  15985.                                     End Point=0,0
  15986.                                     Length=0
  15987.                                     Max Dist To Travel=0
  15988.                                     Num Failed Paths=0
  15989.                                     Max Failed Paths=0
  15990.                                     Pos To Move Index=0
  15991.                                     Dist So Far=0
  15992.                                     Path=
  15993.                                 }
  15994.                                 Pos Moving From=0.000000,0.000000
  15995.                                 Final Dest=0.000000,0.000000
  15996.                                 Cur Dest Move To=0.000000,0.000000
  15997.                                 Last Neg Dist=0
  15998.                                 NumTimesLostGound=0
  15999.                                 Path Collide Checker=CPathCollideChecker
  16000.                                 {
  16001.                                 }
  16002.                             }
  16003.                             State=Going Home
  16004.                         }
  16005.                         AI=CIdleAI
  16006.                         {
  16007.                             SubAI=
  16008.                             Marked For Deletion=0
  16009.                             Broadcaster=
  16010.                             AI Instigator=
  16011.                             AI Trigger=
  16012.                             Idle Behavior=CEntityBehaviorIdle
  16013.                             {
  16014.                                 Num Seconds=1
  16015.                                 Seconds Have Transitioned=0
  16016.                                 Override Fidget Options=
  16017.                                 Time Until Next Fidget=0
  16018.                                 FPS Play Ratio=1
  16019.                                 Fidgeting=0
  16020.                             }
  16021.                         }
  16022.                     }
  16023.                     Current AI=0
  16024.                     When Done=Do Nothing
  16025.                     Restart Series Next Begin=1
  16026.                 }
  16027.                 Activity=CMiniMapPointOfInterestAI
  16028.                 {
  16029.                     SubAI=
  16030.                     Marked For Deletion=0
  16031.                     Broadcaster=
  16032.                     AI Instigator=
  16033.                     AI Trigger=
  16034.                     Layer Index=4294967295
  16035.                 }
  16036.             }
  16037.             Category=Decoy
  16038.             Current Target=
  16039.             Targeting Point=0.000000,0.000000
  16040.             Broadcaster=
  16041.             Model=Characters/Klingon
  16042.             Position X=672.01
  16043.             Position Y=322.284
  16044.             Rendering Height=0
  16045.             Rendering Height Float=0
  16046.             Cur Sequence=Idle
  16047.             Cur Damage=-9999
  16048.             Destroyed Action=CMultipleActionsAction
  16049.             {
  16050.                 Action=Array
  16051.                 {
  16052.                     Item Count=7
  16053.                     Action=CClearCategoryAction
  16054.                     {
  16055.                         Who to Clear=captain sweetcheeks
  16056.                         Category to Clear=Immune to Psyche Displacement
  16057.                     }
  16058.                     Action=CRemoveAIAction
  16059.                     {
  16060.                         Target Name=$trigger
  16061.                         AI=CMiniMapPointOfInterestAI
  16062.                         Delay Between Removes=0
  16063.                     }
  16064.                     Action=CRemoveAIAction
  16065.                     {
  16066.                         Target Name=captain sweetcheeks
  16067.                         AI=CBorgAI
  16068.                         Delay Between Removes=0
  16069.                     }
  16070.                     Action=CAddAIAction
  16071.                     {
  16072.                         Target Name=captain sweetcheeks
  16073.                         AI=CProcessListAI
  16074.                         {
  16075.                             SubAI=
  16076.                             Marked For Deletion=0
  16077.                             Broadcaster=
  16078.                             AI Instigator=
  16079.                             AI Trigger=
  16080.                             Hot Spot=
  16081.                             Process=Array
  16082.                             {
  16083.                                 Item Count=1
  16084.                                 Process=CProcess
  16085.                                 {
  16086.                                     Process Type=Item use
  16087.                                     Process Cursor=Phaser Active
  16088.                                     Can't Use Cursor=Phaser Inactive
  16089.                                     Required Selected Item=Psychic Rack
  16090.                                     Required Item In Inventory=Psychic Rack
  16091.                                     Hint Item In Inventory=!None
  16092.                                     Default Use Sound=!None.ogg
  16093.                                     Allow Multiple Members=0
  16094.                                     Execute if Hovering=0
  16095.                                     Always Use Target Under Cursor=0
  16096.                                     Use On Others If Empty=1
  16097.                                     Process Activity=Array
  16098.                                     {
  16099.                                         Item Count=1
  16100.                                         Process Activity=CGotoRadiusAI
  16101.                                         {
  16102.                                             SubAI=
  16103.                                             Marked For Deletion=0
  16104.                                             Broadcaster=
  16105.                                             AI Instigator=
  16106.                                             AI Trigger=
  16107.                                             Destination=$trigger
  16108.                                             Offset=0.000000,0.000000
  16109.                                             Starting Action=
  16110.                                             Finished=0
  16111.                                             Move Finished=0
  16112.                                             Failed Path=0
  16113.                                             Move Behavior=CEntityBehaviorMoveToPos
  16114.                                             {
  16115.                                                 Old Stationary Flag=0
  16116.                                                 Angle To Turn To=0
  16117.                                                 Play Ratio=1
  16118.                                                 Smooth Turning=0
  16119.                                                 Do Path Finding=1
  16120.                                                 Finished=1
  16121.                                                 Failed Last Path=0
  16122.                                                 Move To Rate=0
  16123.                                                 CurTargetNormalX=0
  16124.                                                 CurTargetNormalY=0
  16125.                                                 Path Finding Params=CWayPointPath
  16126.                                                 {
  16127.                                                     Start Point=0,0
  16128.                                                     End Point=0,0
  16129.                                                     Length=0
  16130.                                                     Max Dist To Travel=0
  16131.                                                     Num Failed Paths=0
  16132.                                                     Max Failed Paths=0
  16133.                                                     Pos To Move Index=0
  16134.                                                     Dist So Far=0
  16135.                                                     Path=
  16136.                                                 }
  16137.                                                 Pos Moving From=0.000000,0.000000
  16138.                                                 Final Dest=0.000000,0.000000
  16139.                                                 Cur Dest Move To=0.000000,0.000000
  16140.                                                 Last Neg Dist=0
  16141.                                                 NumTimesLostGound=0
  16142.                                                 Path Collide Checker=CPathCollideChecker
  16143.                                                 {
  16144.                                                 }
  16145.                                             }
  16146.                                             Done action=CMultipleActionsAction
  16147.                                             {
  16148.                                                 Action=Array
  16149.                                                 {
  16150.                                                     Item Count=4
  16151.                                                     Action=CTriggerRelayAction
  16152.                                                     {
  16153.                                                         Relay Name=Vent Movie
  16154.                                                     }
  16155.                                                     Action=CSendAIDoneMessage
  16156.                                                     {
  16157.                                                         Target=$instigator
  16158.                                                     }
  16159.                                                     Action=CSetMissionObjectiveStatusAction
  16160.                                                     {
  16161.                                                         Objective Name=Mind Meld
  16162.                                                         Status=Complete
  16163.                                                     }
  16164.                                                     Action=CRemoveAIAction
  16165.                                                     {
  16166.                                                         Target Name=$trigger
  16167.                                                         AI=CMiniMapPointOfInterestAI
  16168.                                                         Delay Between Removes=0
  16169.                                                     }
  16170.                                                 }
  16171.                                             }
  16172.                                             Make New Home=0
  16173.                                             Play Ratio=0
  16174.                                             Time To Try To Move=0
  16175.                                             Set Facing Angle=0
  16176.                                             Turn Sequence Name=Idle
  16177.                                             Need to Call Start=1
  16178.                                             Radius=160
  16179.                                             Y to X Ratio=0.712766
  16180.                                             Check LOS=0
  16181.                                         }
  16182.                                     }
  16183.                                     Debug Process=0
  16184.                                 }
  16185.                             }
  16186.                         }
  16187.                         Delay Between Adds=0
  16188.                     }
  16189.                     Action=CAddAIAction
  16190.                     {
  16191.                         Target Name=captain sweetcheeks
  16192.                         AI=CIdleAI
  16193.                         {
  16194.                             SubAI=
  16195.                             Marked For Deletion=0
  16196.                             Broadcaster=
  16197.                             AI Instigator=
  16198.                             AI Trigger=
  16199.                             Idle Behavior=CEntityBehaviorIdle
  16200.                             {
  16201.                                 Num Seconds=1
  16202.                                 Seconds Have Transitioned=0
  16203.                                 Override Fidget Options=
  16204.                                 Time Until Next Fidget=0
  16205.                                 FPS Play Ratio=1
  16206.                                 Fidgeting=0
  16207.                             }
  16208.                         }
  16209.                         Delay Between Adds=0
  16210.                     }
  16211.                     Action=CRemoveAIAction
  16212.                     {
  16213.                         Target Name=Klingon Scientist 2
  16214.                         AI=CProcessListAI
  16215.                         Delay Between Removes=0
  16216.                     }
  16217.                     Action=CAddAIAction
  16218.                     {
  16219.                         Target Name=Klingon Scientist 2
  16220.                         AI=CProcessListAI
  16221.                         {
  16222.                             SubAI=
  16223.                             Marked For Deletion=0
  16224.                             Broadcaster=
  16225.                             AI Instigator=
  16226.                             AI Trigger=
  16227.                             Hot Spot=
  16228.                             Process=Array
  16229.                             {
  16230.                                 Item Count=2
  16231.                                 Process=CProcess
  16232.                                 {
  16233.                                     Process Type=Medical Scan
  16234.                                     Process Cursor=Tricorder Active
  16235.                                     Can't Use Cursor=Tricorder Inactive
  16236.                                     Required Selected Item=Medical Tricorder
  16237.                                     Required Item In Inventory=Medical Tricorder
  16238.                                     Hint Item In Inventory=!None
  16239.                                     Default Use Sound=!None.ogg
  16240.                                     Allow Multiple Members=0
  16241.                                     Execute if Hovering=1
  16242.                                     Always Use Target Under Cursor=0
  16243.                                     Use On Others If Empty=0
  16244.                                     Process Activity=Array
  16245.                                     {
  16246.                                         Item Count=1
  16247.                                         Process Activity=CActionAI
  16248.                                         {
  16249.                                             SubAI=
  16250.                                             Marked For Deletion=0
  16251.                                             Broadcaster=
  16252.                                             AI Instigator=
  16253.                                             AI Trigger=
  16254.                                             Action=CMultipleActionsAction
  16255.                                             {
  16256.                                                 Action=Array
  16257.                                                 {
  16258.                                                     Item Count=6
  16259.                                                     Action=CSendAIDoneMessage
  16260.                                                     {
  16261.                                                         Target=$instigator
  16262.                                                     }
  16263.                                                     Action=CRemoveAIAction
  16264.                                                     {
  16265.                                                         Target Name=$trigger
  16266.                                                         AI=CMiniMapPointOfInterestAI
  16267.                                                         Delay Between Removes=0
  16268.                                                     }
  16269.                                                     Action=CSetMissionObjectiveStatusAction
  16270.                                                     {
  16271.                                                         Objective Name=Klingons
  16272.                                                         Status=Complete
  16273.                                                     }
  16274.                                                     Action=COtherMapAction
  16275.                                                     {
  16276.                                                         Action=CTriggerRelayAction
  16277.                                                         {
  16278.                                                             Relay Name=I checked the Klingons
  16279.                                                         }
  16280.                                                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  16281.                                                     }
  16282.                                                     Action=CTricorderDialogAction
  16283.                                                     {
  16284.                                                         Script=Mission 02/Mission 02
  16285.                                                         Line=02 dead scientistsb
  16286.                                                     }
  16287.                                                     Action=CTriggerRelayAction
  16288.                                                     {
  16289.                                                         Relay Name=Med Tri relay 2
  16290.                                                     }
  16291.                                                 }
  16292.                                             }
  16293.                                             Executed Action=0
  16294.                                         }
  16295.                                     }
  16296.                                     Debug Process=0
  16297.                                 }
  16298.                                 Process=CProcess
  16299.                                 {
  16300.                                     Process Type=Scan
  16301.                                     Process Cursor=Tricorder Active
  16302.                                     Can't Use Cursor=Tricorder Inactive
  16303.                                     Required Selected Item=Tricorder
  16304.                                     Required Item In Inventory=!None
  16305.                                     Hint Item In Inventory=!None
  16306.                                     Default Use Sound=!None.ogg
  16307.                                     Allow Multiple Members=0
  16308.                                     Execute if Hovering=1
  16309.                                     Always Use Target Under Cursor=0
  16310.                                     Use On Others If Empty=0
  16311.                                     Process Activity=Array
  16312.                                     {
  16313.                                         Item Count=1
  16314.                                         Process Activity=CActionAI
  16315.                                         {
  16316.                                             SubAI=
  16317.                                             Marked For Deletion=0
  16318.                                             Broadcaster=
  16319.                                             AI Instigator=
  16320.                                             AI Trigger=
  16321.                                             Action=CTricorderDialogAction
  16322.                                             {
  16323.                                                 Script=Mission 02/Mission 02
  16324.                                                 Line=02 1 dead scientist
  16325.                                             }
  16326.                                             Executed Action=0
  16327.                                         }
  16328.                                     }
  16329.                                     Debug Process=0
  16330.                                 }
  16331.                             }
  16332.                         }
  16333.                         Delay Between Adds=0
  16334.                     }
  16335.                 }
  16336.             }
  16337.             Default Death Type=Klingon
  16338.             Show Health If Player=1
  16339.             Play Ratio=0
  16340.             Facing Angle=2.21657
  16341.             Start FacingAngle=2.21657
  16342.             Updates Since Relocate=0
  16343.             Current Frame=0
  16344.             Created By=
  16345.             BehaviorStack=CEntityBehaviorStack
  16346.             {
  16347.                 InProcess=0
  16348.                 Blocking Priority=Idle
  16349.                 BehaviorList=Array
  16350.                 {
  16351.                     Item Count=0
  16352.                 }
  16353.             }
  16354.             Has Seperate Upper Body=0
  16355.             Render Effect List=Array
  16356.             {
  16357.                 Item Count=0
  16358.             }
  16359.             Came From Map=
  16360.             Came From Position X=0
  16361.             Came From Position Y=0
  16362.             Friction=0
  16363.             Velocity X=0
  16364.             Velocity Y=0
  16365.             Acceleration X=0
  16366.             Acceleration Y=0
  16367.             Inventory=CInventory
  16368.             {
  16369.                 Inventory List=Array
  16370.                 {
  16371.                     Item Count=0
  16372.                 }
  16373.                 Discovered Items=Array
  16374.                 {
  16375.                     Item Count=0
  16376.                 }
  16377.                 Disposed Items=Array
  16378.                 {
  16379.                     Item Count=0
  16380.                 }
  16381.                 Cur Focus Index=4294967295
  16382.             }
  16383.             Home Pos X=672.01
  16384.             Home Pos Y=322.284
  16385.             Weapons Use Amo=0
  16386.             LastDischargePosX=0
  16387.             LastDischargePosY=0
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  16632.         Level Part=CEntityOverlayWalking
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  16653.                     SubAI=
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  16655.                     Broadcaster=
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  16672.                         {
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  16677.                             SubAI=
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  16679.                             Broadcaster=
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  16683.                             {
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  16686.                                 {
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  16689.                                     Broadcaster=
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  16700.                                     {
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  16703.                                     Execute Each Turn=0
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  16714.                                 AI=CScanAreaAI
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  16718.                                     Broadcaster=
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  16744.                             Current AI=0
  16745.                             When Done=Do Nothing
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  16749.                         Current Recharge Time=0
  16750.                         Start Action=
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  16753.                     EndRecharge=CBorgStateEndRecharge
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  16755.                         Last State=Any
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  16765.                             Broadcaster=
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  16775.                     Patrol=CBorgStatePatrol
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  16778.                         Move Mode=Walk
  16779.                         Old AI=Array
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  16783.                         Patrol AI=CSeriesAI
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  16787.                             Broadcaster=
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  16789.                             AI Trigger=
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  16791.                             {
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  16797.                                     Broadcaster=
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  16801.                                     Order=Go To End
  16802.                                     Ignore last point=0
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  16810.                                     Target Point=0
  16811.                                     Moving=CEntityBehaviorMoveToPos
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  16833.                                             Path=
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  16840.                                         Path Collide Checker=CPathCollideChecker
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  16844.                                 }
  16845.                                 AI=CScanAreaAI
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  16847.                                     SubAI=
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  16849.                                     Broadcaster=
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  16856.                                     Start Out Waiting=0
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  16859.                                     End Turn Action=CSendAIDoneMessage
  16860.                                     {
  16861.                                         Target=$Trigger
  16862.                                     }
  16863.                                     Execute Each Turn=0
  16864.                                     Reset Each Begin=1
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  16866.                                     Current Start Angle=0
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  16868.                                     Waiting=1
  16869.                                     Turning Flag=0
  16870.                                     Starting Facing Angle=-999
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  16874.                                 AI=CPatrolPathAI
  16875.                                 {
  16876.                                     SubAI=
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  16878.                                     Broadcaster=
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  16880.                                     AI Trigger=
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  16882.                                     Order=Go To End
  16883.                                     Ignore last point=0
  16884.                                     End of path action=CSendAIDoneMessage
  16885.                                     {
  16886.                                         Target=$Trigger
  16887.                                     }
  16888.                                     TimeBeforCanReviseData=0
  16889.                                     Revise Point=0.000000,0.000000
  16890.                                     Revising Data=0
  16891.                                     Target Point=0
  16892.                                     Moving=CEntityBehaviorMoveToPos
  16893.                                     {
  16894.                                         Old Stationary Flag=0
  16895.                                         Angle To Turn To=0
  16896.                                         Play Ratio=1
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  16898.                                         Do Path Finding=1
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  16900.                                         Failed Last Path=0
  16901.                                         Move To Rate=0
  16902.                                         CurTargetNormalX=0
  16903.                                         CurTargetNormalY=0
  16904.                                         Path Finding Params=CWayPointPath
  16905.                                         {
  16906.                                             Start Point=0,0
  16907.                                             End Point=0,0
  16908.                                             Length=0
  16909.                                             Max Dist To Travel=0
  16910.                                             Num Failed Paths=0
  16911.                                             Max Failed Paths=0
  16912.                                             Pos To Move Index=0
  16913.                                             Dist So Far=0
  16914.                                             Path=
  16915.                                         }
  16916.                                         Pos Moving From=0.000000,0.000000
  16917.                                         Final Dest=0.000000,0.000000
  16918.                                         Cur Dest Move To=0.000000,0.000000
  16919.                                         Last Neg Dist=0
  16920.                                         NumTimesLostGound=0
  16921.                                         Path Collide Checker=CPathCollideChecker
  16922.                                         {
  16923.                                         }
  16924.                                     }
  16925.                                 }
  16926.                                 AI=CScanAreaAI
  16927.                                 {
  16928.                                     SubAI=
  16929.                                     Marked For Deletion=0
  16930.                                     Broadcaster=
  16931.                                     AI Instigator=
  16932.                                     AI Trigger=
  16933.                                     Starting Angle=-30
  16934.                                     Ending Angle=30
  16935.                                     Turning Speed=15
  16936.                                     Time Between Turning=0
  16937.                                     Start Out Waiting=0
  16938.                                     Start Counterclockwise=0
  16939.                                     Turn Sequence Name=Idle
  16940.                                     End Turn Action=CSendAIDoneMessage
  16941.                                     {
  16942.                                         Target=$Trigger
  16943.                                     }
  16944.                                     Execute Each Turn=0
  16945.                                     Reset Each Begin=1
  16946.                                     Current Time To Wait=0
  16947.                                     Current Start Angle=0
  16948.                                     Current End Angle=0
  16949.                                     Waiting=1
  16950.                                     Turning Flag=0
  16951.                                     Starting Facing Angle=-999
  16952.                                     Complete Turn Time=0
  16953.                                     Current Turn Time=0
  16954.                                 }
  16955.                             }
  16956.                             Current AI=0
  16957.                             When Done=Repeat Series
  16958.                             Restart Series Next Begin=0
  16959.                         }
  16960.                         Time to Patrol=-1
  16961.                         How long have Patrolled=1
  16962.                         Start Action=
  16963.                         End Action=
  16964.                         Current State=0
  16965.                         Move Behavior=CEntityBehaviorMoveToPos
  16966.                         {
  16967.                             Old Stationary Flag=0
  16968.                             Angle To Turn To=0
  16969.                             Play Ratio=1
  16970.                             Smooth Turning=0
  16971.                             Do Path Finding=1
  16972.                             Finished=1
  16973.                             Failed Last Path=0
  16974.                             Move To Rate=0
  16975.                             CurTargetNormalX=0
  16976.                             CurTargetNormalY=0
  16977.                             Path Finding Params=CWayPointPath
  16978.                             {
  16979.                                 Start Point=0,0
  16980.                                 End Point=0,0
  16981.                                 Length=0
  16982.                                 Max Dist To Travel=0
  16983.                                 Num Failed Paths=0
  16984.                                 Max Failed Paths=0
  16985.                                 Pos To Move Index=0
  16986.                                 Dist So Far=0
  16987.                                 Path=
  16988.                             }
  16989.                             Pos Moving From=0.000000,0.000000
  16990.                             Final Dest=0.000000,0.000000
  16991.                             Cur Dest Move To=0.000000,0.000000
  16992.                             Last Neg Dist=0
  16993.                             NumTimesLostGound=0
  16994.                             Path Collide Checker=CPathCollideChecker
  16995.                             {
  16996.                             }
  16997.                         }
  16998.                         Turn Behavior=CEntityBehaviorTurnToAngle
  16999.                         {
  17000.                             Old Stationary Flag=0
  17001.                             Angle To Turn To=0
  17002.                         }
  17003.                     }
  17004.                     Alert=CBorgStateAlert
  17005.                     {
  17006.                         Last State=Any
  17007.                         Move Mode=Run
  17008.                         Old AI=Array
  17009.                         {
  17010.                             Item Count=0
  17011.                         }
  17012.                         Alert AI=CTurnToTargetAlertAI
  17013.                         {
  17014.                             SubAI=
  17015.                             Marked For Deletion=0
  17016.                             Broadcaster=
  17017.                             AI Instigator=
  17018.                             AI Trigger=
  17019.                             Turn behavior=CEntityBehaviorTurnToAngle
  17020.                             {
  17021.                                 Old Stationary Flag=0
  17022.                                 Angle To Turn To=0
  17023.                             }
  17024.                             Idle behavior=CEntityBehaviorIdle
  17025.                             {
  17026.                                 Num Seconds=1
  17027.                                 Seconds Have Transitioned=0
  17028.                                 Override Fidget Options=
  17029.                                 Time Until Next Fidget=0
  17030.                                 FPS Play Ratio=1
  17031.                                 Fidgeting=0
  17032.                             }
  17033.                         }
  17034.                         Alert Time=2
  17035.                         Start Action=
  17036.                         End Action=
  17037.                         Next State=Got a Target
  17038.                     }
  17039.                     Attack=CBorgStateAttack
  17040.                     {
  17041.                         Last State=Any
  17042.                         Move Mode=Run
  17043.                         Old AI=Array
  17044.                         {
  17045.                             Item Count=0
  17046.                         }
  17047.                         Attack AI=CStarTrekStandGroundAttackAI
  17048.                         {
  17049.                             SubAI=
  17050.                             Marked For Deletion=0
  17051.                             Broadcaster=
  17052.                             AI Instigator=
  17053.                             AI Trigger=
  17054.                             Behavior=CShootWeaponBehavior
  17055.                             {
  17056.                                 Play Sequence=
  17057.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  17058.                                 {
  17059.                                 }
  17060.                                 Idle Behavior=CEntityBehaviorIdle
  17061.                                 {
  17062.                                     Num Seconds=1
  17063.                                     Seconds Have Transitioned=0
  17064.                                     Override Fidget Options=
  17065.                                     Time Until Next Fidget=0
  17066.                                     FPS Play Ratio=1
  17067.                                     Fidgeting=0
  17068.                                 }
  17069.                                 State=Finished
  17070.                                 Weapon Definition=!None
  17071.                                 Wait Behavior=
  17072.                             }
  17073.                         }
  17074.                         Start Action=
  17075.                         End Action=
  17076.                     }
  17077.                     Pursue=CBorgStatePursue
  17078.                     {
  17079.                         Last State=Any
  17080.                         Move Mode=Run
  17081.                         Old AI=Array
  17082.                         {
  17083.                             Item Count=0
  17084.                         }
  17085.                         Pursue AI=CChasePursueAI
  17086.                         {
  17087.                             SubAI=
  17088.                             Marked For Deletion=0
  17089.                             Broadcaster=
  17090.                             AI Instigator=
  17091.                             AI Trigger=
  17092.                             AFloat=CEntityBehaviorMoveToPos
  17093.                             {
  17094.                                 Old Stationary Flag=0
  17095.                                 Angle To Turn To=0
  17096.                                 Play Ratio=1
  17097.                                 Smooth Turning=0
  17098.                                 Do Path Finding=1
  17099.                                 Finished=1
  17100.                                 Failed Last Path=0
  17101.                                 Move To Rate=0
  17102.                                 CurTargetNormalX=0
  17103.                                 CurTargetNormalY=0
  17104.                                 Path Finding Params=CWayPointPath
  17105.                                 {
  17106.                                     Start Point=0,0
  17107.                                     End Point=0,0
  17108.                                     Length=0
  17109.                                     Max Dist To Travel=0
  17110.                                     Num Failed Paths=0
  17111.                                     Max Failed Paths=0
  17112.                                     Pos To Move Index=0
  17113.                                     Dist So Far=0
  17114.                                     Path=
  17115.                                 }
  17116.                                 Pos Moving From=0.000000,0.000000
  17117.                                 Final Dest=0.000000,0.000000
  17118.                                 Cur Dest Move To=0.000000,0.000000
  17119.                                 Last Neg Dist=0
  17120.                                 NumTimesLostGound=0
  17121.                                 Path Collide Checker=CPathCollideChecker
  17122.                                 {
  17123.                                 }
  17124.                             }
  17125.                             Play Ratio=0
  17126.                             Next Try To Move=0
  17127.                         }
  17128.                         Start Action=
  17129.                         End Action=
  17130.                     }
  17131.                     DoSomething=CBorgStateDoSomething
  17132.                     {
  17133.                         Last State=Any
  17134.                         Move Mode=Walk
  17135.                         Old AI=Array
  17136.                         {
  17137.                             Item Count=0
  17138.                         }
  17139.                         DoSomething AI=
  17140.                         Start Action=
  17141.                         End Action=
  17142.                     }
  17143.                     Inactive=CBorgStateInactive
  17144.                     {
  17145.                         Last State=Any
  17146.                         Move Mode=Walk
  17147.                         Old AI=Array
  17148.                         {
  17149.                             Item Count=0
  17150.                         }
  17151.                         Inactive AI=
  17152.                         Start Action=
  17153.                         End Action=
  17154.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  17155.                         {
  17156.                             Sequence=Idle
  17157.                             Speed To Play=1
  17158.                             Done Sequence=Idle
  17159.                             Done Frame=0
  17160.                             Was Stationary=0
  17161.                             Old Play Ratio=0
  17162.                         }
  17163.                         Current State=Shutting Down
  17164.                     }
  17165.                     Stun=CBorgStateStun
  17166.                     {
  17167.                         Last State=Any
  17168.                         Move Mode=Walk
  17169.                         Old AI=Array
  17170.                         {
  17171.                             Item Count=0
  17172.                         }
  17173.                         Stun AI=CStunAI
  17174.                         {
  17175.                             SubAI=
  17176.                             Marked For Deletion=0
  17177.                             Broadcaster=
  17178.                             AI Instigator=
  17179.                             AI Trigger=
  17180.                             Time To Stun=30
  17181.                             Show Effect=1
  17182.                             Current State=Start
  17183.                             Die Sequence=Death
  17184.                             Dead Sequence=Dead
  17185.                             Stand Up Sequence=GetUp
  17186.                             OldFlag=0
  17187.                             Warp Effect=
  17188.                             Current Sequence=
  17189.                             Count Down=0
  17190.                             Attached to=
  17191.                             Ignore Begin=0
  17192.                         }
  17193.                         Start Action=
  17194.                         End Action=
  17195.                         Next State=Recharge
  17196.                         Old Flags=
  17197.                     }
  17198.                     Dead=CBorgStateDead
  17199.                     {
  17200.                         Last State=Any
  17201.                         Move Mode=Walk
  17202.                         Old AI=Array
  17203.                         {
  17204.                             Item Count=0
  17205.                         }
  17206.                     }
  17207.                     Retreat=CBorgStateRetreat
  17208.                     {
  17209.                         Last State=Any
  17210.                         Move Mode=Walk
  17211.                         Old AI=Array
  17212.                         {
  17213.                             Item Count=0
  17214.                         }
  17215.                         Retreat AI=
  17216.                         Start Action=
  17217.                         End Action=
  17218.                     }
  17219.                     Investigate=CBorgStateInvestigate
  17220.                     {
  17221.                         Last State=Any
  17222.                         Move Mode=Run
  17223.                         Old AI=Array
  17224.                         {
  17225.                             Item Count=0
  17226.                         }
  17227.                         Investigate AI=CChaseInvestigateAI
  17228.                         {
  17229.                             SubAI=
  17230.                             Marked For Deletion=0
  17231.                             Broadcaster=
  17232.                             AI Instigator=
  17233.                             AI Trigger=
  17234.                             AFloat=CEntityBehaviorMoveToPos
  17235.                             {
  17236.                                 Old Stationary Flag=0
  17237.                                 Angle To Turn To=0
  17238.                                 Play Ratio=1
  17239.                                 Smooth Turning=0
  17240.                                 Do Path Finding=1
  17241.                                 Finished=1
  17242.                                 Failed Last Path=0
  17243.                                 Move To Rate=0
  17244.                                 CurTargetNormalX=0
  17245.                                 CurTargetNormalY=0
  17246.                                 Path Finding Params=CWayPointPath
  17247.                                 {
  17248.                                     Start Point=0,0
  17249.                                     End Point=0,0
  17250.                                     Length=0
  17251.                                     Max Dist To Travel=0
  17252.                                     Num Failed Paths=0
  17253.                                     Max Failed Paths=0
  17254.                                     Pos To Move Index=0
  17255.                                     Dist So Far=0
  17256.                                     Path=
  17257.                                 }
  17258.                                 Pos Moving From=0.000000,0.000000
  17259.                                 Final Dest=0.000000,0.000000
  17260.                                 Cur Dest Move To=0.000000,0.000000
  17261.                                 Last Neg Dist=0
  17262.                                 NumTimesLostGound=0
  17263.                                 Path Collide Checker=CPathCollideChecker
  17264.                                 {
  17265.                                 }
  17266.                             }
  17267.                             Turn Behavior=CEntityBehaviorTurnToAngle
  17268.                             {
  17269.                                 Old Stationary Flag=0
  17270.                                 Angle To Turn To=0
  17271.                             }
  17272.                             Play Ratio=0
  17273.                             Next Try To Move=0
  17274.                             Time To Investigate=5
  17275.                             Count To Investigate=0
  17276.                             Radius to Investigate Point=27.5
  17277.                             Run To Investigate=1
  17278.                             State=Chasing
  17279.                             Investigate AI=CScanInvestigateAI
  17280.                             {
  17281.                                 SubAI=
  17282.                                 Marked For Deletion=0
  17283.                                 Broadcaster=
  17284.                                 AI Instigator=
  17285.                                 AI Trigger=
  17286.                                 AI=CScanAreaAI
  17287.                                 {
  17288.                                     SubAI=
  17289.                                     Marked For Deletion=0
  17290.                                     Broadcaster=
  17291.                                     AI Instigator=
  17292.                                     AI Trigger=
  17293.                                     Starting Angle=-20
  17294.                                     Ending Angle=20
  17295.                                     Turning Speed=10
  17296.                                     Time Between Turning=0.5
  17297.                                     Start Out Waiting=0
  17298.                                     Start Counterclockwise=0
  17299.                                     Turn Sequence Name=Idle
  17300.                                     End Turn Action=CSendAIDoneMessage
  17301.                                     {
  17302.                                         Target=$Trigger
  17303.                                     }
  17304.                                     Execute Each Turn=1
  17305.                                     Reset Each Begin=1
  17306.                                     Current Time To Wait=0
  17307.                                     Current Start Angle=0
  17308.                                     Current End Angle=0
  17309.                                     Waiting=1
  17310.                                     Turning Flag=0
  17311.                                     Starting Facing Angle=-999
  17312.                                     Complete Turn Time=0
  17313.                                     Current Turn Time=0
  17314.                                 }
  17315.                             }
  17316.                         }
  17317.                         Start Action=
  17318.                         End Action=
  17319.                         Time to track target=0
  17320.                         Num Failed=0
  17321.                     }
  17322.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  17323.                     {
  17324.                         Last State=Any
  17325.                         Move Mode=Run
  17326.                         Old AI=Array
  17327.                         {
  17328.                             Item Count=0
  17329.                         }
  17330.                         Investigate Dead Body AI=CChaseInvestigateAI
  17331.                         {
  17332.                             SubAI=
  17333.                             Marked For Deletion=0
  17334.                             Broadcaster=
  17335.                             AI Instigator=
  17336.                             AI Trigger=
  17337.                             AFloat=CEntityBehaviorMoveToPos
  17338.                             {
  17339.                                 Old Stationary Flag=0
  17340.                                 Angle To Turn To=0
  17341.                                 Play Ratio=1
  17342.                                 Smooth Turning=0
  17343.                                 Do Path Finding=1
  17344.                                 Finished=1
  17345.                                 Failed Last Path=0
  17346.                                 Move To Rate=0
  17347.                                 CurTargetNormalX=0
  17348.                                 CurTargetNormalY=0
  17349.                                 Path Finding Params=CWayPointPath
  17350.                                 {
  17351.                                     Start Point=0,0
  17352.                                     End Point=0,0
  17353.                                     Length=0
  17354.                                     Max Dist To Travel=0
  17355.                                     Num Failed Paths=0
  17356.                                     Max Failed Paths=0
  17357.                                     Pos To Move Index=0
  17358.                                     Dist So Far=0
  17359.                                     Path=
  17360.                                 }
  17361.                                 Pos Moving From=0.000000,0.000000
  17362.                                 Final Dest=0.000000,0.000000
  17363.                                 Cur Dest Move To=0.000000,0.000000
  17364.                                 Last Neg Dist=0
  17365.                                 NumTimesLostGound=0
  17366.                                 Path Collide Checker=CPathCollideChecker
  17367.                                 {
  17368.                                 }
  17369.                             }
  17370.                             Turn Behavior=CEntityBehaviorTurnToAngle
  17371.                             {
  17372.                                 Old Stationary Flag=0
  17373.                                 Angle To Turn To=0
  17374.                             }
  17375.                             Play Ratio=0
  17376.                             Next Try To Move=0
  17377.                             Time To Investigate=10
  17378.                             Count To Investigate=0
  17379.                             Radius to Investigate Point=25
  17380.                             Run To Investigate=1
  17381.                             State=Chasing
  17382.                             Investigate AI=CScanInvestigateAI
  17383.                             {
  17384.                                 SubAI=
  17385.                                 Marked For Deletion=0
  17386.                                 Broadcaster=
  17387.                                 AI Instigator=
  17388.                                 AI Trigger=
  17389.                                 AI=CScanAreaAI
  17390.                                 {
  17391.                                     SubAI=
  17392.                                     Marked For Deletion=0
  17393.                                     Broadcaster=
  17394.                                     AI Instigator=
  17395.                                     AI Trigger=
  17396.                                     Starting Angle=-45
  17397.                                     Ending Angle=45
  17398.                                     Turning Speed=25
  17399.                                     Time Between Turning=1
  17400.                                     Start Out Waiting=0
  17401.                                     Start Counterclockwise=0
  17402.                                     Turn Sequence Name=Idle
  17403.                                     End Turn Action=CMultipleActionsAction
  17404.                                     {
  17405.                                         Action=Array
  17406.                                         {
  17407.                                             Item Count=2
  17408.                                             Action=CDelayAction
  17409.                                             {
  17410.                                                 Next Action=CSendAIDoneMessage
  17411.                                                 {
  17412.                                                     Target=$Trigger
  17413.                                                 }
  17414.                                                 Delay=3.5
  17415.                                                 Forget Trigger=0
  17416.                                             }
  17417.                                             Action=CDoOnAllWithinRadiusAction
  17418.                                             {
  17419.                                                 Target Entity=$instigator
  17420.                                                 Start Action=
  17421.                                                 Touching Action=CAddEffectAction
  17422.                                                 {
  17423.                                                     Who To Warp=$Instigator
  17424.                                                     Warp Sound=Transporter Beaming Out.ogg
  17425.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  17426.                                                     {
  17427.                                                         Warp In=0
  17428.                                                         Fade In=1
  17429.                                                         Warp Time=1.75
  17430.                                                         Warp Effect=CSimpleWarpEffect
  17431.                                                         {
  17432.                                                             Warp Effect=Transporter Effect
  17433.                                                         }
  17434.                                                         Cur Warp Time=0
  17435.                                                         Delete When Finished=1
  17436.                                                         Who we are connected to=
  17437.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  17438.                                                         {
  17439.                                                             Overlay Effect=Transporter Bodies Federation
  17440.                                                             Current Frame=0
  17441.                                                             Overlay YOffset=0
  17442.                                                         }
  17443.                                                         Num Rotations=4
  17444.                                                     }
  17445.                                                 }
  17446.                                                 Done Action=
  17447.                                                 Who To Ignore=
  17448.                                                 Name Filter=
  17449.                                                 Who To Affect=Dead Bodies
  17450.                                                 Radius=40
  17451.                                                 Y To X Ratio=0.712766
  17452.                                             }
  17453.                                         }
  17454.                                     }
  17455.                                     Execute Each Turn=0
  17456.                                     Reset Each Begin=1
  17457.                                     Current Time To Wait=0
  17458.                                     Current Start Angle=0
  17459.                                     Current End Angle=0
  17460.                                     Waiting=1
  17461.                                     Turning Flag=0
  17462.                                     Starting Facing Angle=-999
  17463.                                     Complete Turn Time=0
  17464.                                     Current Turn Time=0
  17465.                                 }
  17466.                             }
  17467.                         }
  17468.                         Start Action=CTriggerRelayAction
  17469.                         {
  17470.                             Relay Name=Dead Investigate Sounds
  17471.                         }
  17472.                         End Action=
  17473.                     }
  17474.                     GotATarget=CBorgStateGotATarget
  17475.                     {
  17476.                         Last State=Any
  17477.                         Move Mode=Walk
  17478.                         Old AI=Array
  17479.                         {
  17480.                             Item Count=0
  17481.                         }
  17482.                         Acquired a Target=Attack
  17483.                         Had a Target=Investigate
  17484.                         Dead Body=Investigate Dead Body
  17485.                         Default=Patrol
  17486.                     }
  17487.                     LostATarget=CBorgStateLostATarget
  17488.                     {
  17489.                         Last State=Any
  17490.                         Move Mode=Walk
  17491.                         Old AI=Array
  17492.                         {
  17493.                             Item Count=0
  17494.                         }
  17495.                         Had a Target=Investigate
  17496.                         Default=Patrol
  17497.                     }
  17498.                     TargetAcquired=CBorgStateTargetAcquired
  17499.                     {
  17500.                         Last State=Any
  17501.                         Move Mode=Walk
  17502.                         Old AI=Array
  17503.                         {
  17504.                             Item Count=0
  17505.                         }
  17506.                     }
  17507.                     TargetLost=CBorgStateTargetLost
  17508.                     {
  17509.                         Last State=Any
  17510.                         Move Mode=Walk
  17511.                         Old AI=Array
  17512.                         {
  17513.                             Item Count=0
  17514.                         }
  17515.                     }
  17516.                     Paused=CBorgStatePaused
  17517.                     {
  17518.                         Last State=Patrol
  17519.                         Move Mode=Walk
  17520.                         Old AI=Array
  17521.                         {
  17522.                             Item Count=0
  17523.                         }
  17524.                         Idle Behavior=CEntityBehaviorIdle
  17525.                         {
  17526.                             Num Seconds=1
  17527.                             Seconds Have Transitioned=0
  17528.                             Override Fidget Options=
  17529.                             Time Until Next Fidget=0
  17530.                             FPS Play Ratio=1
  17531.                             Fidgeting=0
  17532.                         }
  17533.                         Idle Started=0
  17534.                     }
  17535.                     RunAway=CBorgStateRunAway
  17536.                     {
  17537.                         Last State=Patrol
  17538.                         Move Mode=Walk
  17539.                         Old AI=Array
  17540.                         {
  17541.                             Item Count=0
  17542.                         }
  17543.                         RunAway AI=CRunAwayRetreatAI
  17544.                         {
  17545.                             SubAI=
  17546.                             Marked For Deletion=0
  17547.                             Broadcaster=
  17548.                             AI Instigator=
  17549.                             AI Trigger=
  17550.                             TimeOfLastChangeDirectionDueToCollide=0
  17551.                             Moving=CEntityBehaviorMoveToPos
  17552.                             {
  17553.                                 Old Stationary Flag=0
  17554.                                 Angle To Turn To=0
  17555.                                 Play Ratio=1
  17556.                                 Smooth Turning=0
  17557.                                 Do Path Finding=1
  17558.                                 Finished=1
  17559.                                 Failed Last Path=0
  17560.                                 Move To Rate=0
  17561.                                 CurTargetNormalX=0
  17562.                                 CurTargetNormalY=0
  17563.                                 Path Finding Params=CWayPointPath
  17564.                                 {
  17565.                                     Start Point=0,0
  17566.                                     End Point=0,0
  17567.                                     Length=0
  17568.                                     Max Dist To Travel=0
  17569.                                     Num Failed Paths=0
  17570.                                     Max Failed Paths=0
  17571.                                     Pos To Move Index=0
  17572.                                     Dist So Far=0
  17573.                                     Path=
  17574.                                 }
  17575.                                 Pos Moving From=0.000000,0.000000
  17576.                                 Final Dest=0.000000,0.000000
  17577.                                 Cur Dest Move To=0.000000,0.000000
  17578.                                 Last Neg Dist=0
  17579.                                 NumTimesLostGound=0
  17580.                                 Path Collide Checker=CPathCollideChecker
  17581.                                 {
  17582.                                 }
  17583.                             }
  17584.                             Retry New Point=0
  17585.                             Radius=0
  17586.                         }
  17587.                     }
  17588.                     Target If Hit=1
  17589.                     Investigate Sounds=1
  17590.                     Damage Action=
  17591.                     Stun State=Stun
  17592.                     Run Away If Too Close=1
  17593.                     Targeting=CBorgSetClosestTarget
  17594.                     {
  17595.                         Max Distance=400
  17596.                         Vision Cone=120
  17597.                         Must Be Collideable=1
  17598.                         Must Have HPs=1
  17599.                         Valid Targets=Player
  17600.                     }
  17601.                     Current State=Patrol
  17602.                     Retreat At Percent=0
  17603.                     Had Target=0
  17604.                     Weapon Dist=0
  17605.                     Weapon Dist Sqrd=0
  17606.                     Transitions=CBorgTransitionHolder
  17607.                     {
  17608.                         Transition=Array
  17609.                         {
  17610.                             Array Count=2
  17611.                             Array Item=CBorgTransition
  17612.                             {
  17613.                                 Trigger=Every Time
  17614.                                 From State=Stun
  17615.                                 To State=Any
  17616.                                 Action=CTriggerRelayAction
  17617.                                 {
  17618.                                     Relay Name=Stun Done Voice Relay
  17619.                                 }
  17620.                                 IsDone=0
  17621.                             }
  17622.                             Array Item=CBorgTransition
  17623.                             {
  17624.                                 Trigger=Once Per New Target
  17625.                                 From State=Any
  17626.                                 To State=Attack
  17627.                                 Action=CTriggerRelayAction
  17628.                                 {
  17629.                                     Relay Name=Attack Voice Relay
  17630.                                 }
  17631.                                 IsDone=0
  17632.                             }
  17633.                         }
  17634.                     }
  17635.                     Debug=0
  17636.                     Dead Bodies=Array
  17637.                     {
  17638.                         Item Count=0
  17639.                     }
  17640.                     State To Change To=Any
  17641.                     Need To Change State=0
  17642.                     AI Paused=0
  17643.                     Start Position=0.000000,0.000000
  17644.                     Original Weapon Setting=4294967295
  17645.                     Blind Time=0
  17646.                     Retreat Time=0
  17647.                     Stand Ground Time=0
  17648.                     Check New Target Delay Countdown=0
  17649.                 }
  17650.             }
  17651.             Category=Enemy
  17652.             Current Target=
  17653.             Targeting Point=0.000000,0.000000
  17654.             Broadcaster=
  17655.             Model=Characters/Federation Generic Body
  17656.             Position X=694
  17657.             Position Y=599
  17658.             Rendering Height=0
  17659.             Rendering Height Float=0
  17660.             Cur Sequence=Idle
  17661.             Cur Damage=0
  17662.             Destroyed Action=CMultipleActionsAction
  17663.             {
  17664.                 Action=Array
  17665.                 {
  17666.                     Item Count=2
  17667.                     Action=COtherMapAction
  17668.                     {
  17669.                         Action=CTriggerRelayAction
  17670.                         {
  17671.                             Relay Name=the stun relay
  17672.                         }
  17673.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  17674.                     }
  17675.                     Action=CTriggerRelayAction
  17676.                     {
  17677.                         Relay Name=Death relay
  17678.                     }
  17679.                 }
  17680.             }
  17681.             Default Death Type=Klingon
  17682.             Show Health If Player=1
  17683.             Play Ratio=0
  17684.             Facing Angle=5.46288
  17685.             Start FacingAngle=5.46288
  17686.             Updates Since Relocate=0
  17687.             Current Frame=0
  17688.             Created By=
  17689.             BehaviorStack=CEntityBehaviorStack
  17690.             {
  17691.                 InProcess=0
  17692.                 Blocking Priority=Idle
  17693.                 BehaviorList=Array
  17694.                 {
  17695.                     Item Count=0
  17696.                 }
  17697.             }
  17698.             Has Seperate Upper Body=0
  17699.             Render Effect List=Array
  17700.             {
  17701.                 Item Count=0
  17702.             }
  17703.             Came From Map=
  17704.             Came From Position X=0
  17705.             Came From Position Y=0
  17706.             Friction=0
  17707.             Velocity X=0
  17708.             Velocity Y=0
  17709.             Acceleration X=0
  17710.             Acceleration Y=0
  17711.             Inventory=CInventory
  17712.             {
  17713.                 Inventory List=Array
  17714.                 {
  17715.                     Item Count=1
  17716.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  17717.                     {
  17718.                         Definition Index=Phaser
  17719.                         Current Delay=0
  17720.                         Broadcaster=
  17721.                         Enhance Time=0
  17722.                         Currently Using=0
  17723.                         Is On Overload=0
  17724.                         Overload Time=0
  17725.                         Max Overload Time=0
  17726.                         Weapon Setting=Kill
  17727.                         Current Energy=100
  17728.                     }
  17729.                 }
  17730.                 Discovered Items=Array
  17731.                 {
  17732.                     Item Count=0
  17733.                 }
  17734.                 Disposed Items=Array
  17735.                 {
  17736.                     Item Count=0
  17737.                 }
  17738.                 Cur Focus Index=4294967295
  17739.             }
  17740.             Home Pos X=694
  17741.             Home Pos Y=599
  17742.             Weapons Use Amo=0
  17743.             LastDischargePosX=0
  17744.             LastDischargePosY=0
  17745.             LastDischargeDefIndex=-1
  17746.             LastDischargeSequenceName=
  17747.             Waiting For Discharge=0
  17748.             Still Shooting=0
  17749.             Movement Speed=Walk
  17750.             Overlay Model=Characters/Head Fed Generic 01
  17751.         }
  17752.         Level Part=CEntityBase
  17753.         {
  17754.             Name=
  17755.             Child List=
  17756.             Visible=1
  17757.             Collideable=1
  17758.             Half Height=0
  17759.             Full Height=1
  17760.             Tries To Collide=0
  17761.             Has Hit Points=0
  17762.             Stationary=1
  17763.             Active=1
  17764.             Is Temporarily Excluded=0
  17765.             Is Marked For Deletion=0
  17766.             Occludes Sound=0
  17767.             AI=
  17768.             Activity=Array
  17769.             {
  17770.                 Item Count=0
  17771.             }
  17772.             Category=
  17773.             Current Target=
  17774.             Targeting Point=0.000000,0.000000
  17775.             Broadcaster=
  17776.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 01
  17777.             Position X=627.4
  17778.             Position Y=628.2
  17779.             Rendering Height=0
  17780.             Rendering Height Float=0
  17781.             Cur Sequence=Idle
  17782.         }
  17783.         Level Part=CEntityBase
  17784.         {
  17785.             Name=
  17786.             Child List=
  17787.             Visible=1
  17788.             Collideable=1
  17789.             Half Height=0
  17790.             Full Height=1
  17791.             Tries To Collide=0
  17792.             Has Hit Points=0
  17793.             Stationary=1
  17794.             Active=1
  17795.             Is Temporarily Excluded=0
  17796.             Is Marked For Deletion=0
  17797.             Occludes Sound=0
  17798.             AI=
  17799.             Activity=Array
  17800.             {
  17801.                 Item Count=0
  17802.             }
  17803.             Category=
  17804.             Current Target=
  17805.             Targeting Point=0.000000,0.000000
  17806.             Broadcaster=
  17807.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 02
  17808.             Position X=644.4
  17809.             Position Y=629.2
  17810.             Rendering Height=0
  17811.             Rendering Height Float=0
  17812.             Cur Sequence=Idle
  17813.         }
  17814.         Level Part=CEntityBase
  17815.         {
  17816.             Name=
  17817.             Child List=
  17818.             Visible=1
  17819.             Collideable=1
  17820.             Half Height=0
  17821.             Full Height=1
  17822.             Tries To Collide=0
  17823.             Has Hit Points=0
  17824.             Stationary=1
  17825.             Active=1
  17826.             Is Temporarily Excluded=0
  17827.             Is Marked For Deletion=0
  17828.             Occludes Sound=0
  17829.             AI=
  17830.             Activity=Array
  17831.             {
  17832.                 Item Count=0
  17833.             }
  17834.             Category=
  17835.             Current Target=
  17836.             Targeting Point=0.000000,0.000000
  17837.             Broadcaster=
  17838.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 06
  17839.             Position X=677.4
  17840.             Position Y=668.2
  17841.             Rendering Height=0
  17842.             Rendering Height Float=0
  17843.             Cur Sequence=Idle
  17844.         }
  17845.         Level Part=CEntityBase
  17846.         {
  17847.             Name=
  17848.             Child List=
  17849.             Visible=1
  17850.             Collideable=1
  17851.             Half Height=1
  17852.             Full Height=0
  17853.             Tries To Collide=0
  17854.             Has Hit Points=0
  17855.             Stationary=1
  17856.             Active=1
  17857.             Is Temporarily Excluded=0
  17858.             Is Marked For Deletion=0
  17859.             Occludes Sound=0
  17860.             AI=
  17861.             Activity=Array
  17862.             {
  17863.                 Item Count=0
  17864.             }
  17865.             Category=
  17866.             Current Target=
  17867.             Targeting Point=0.000000,0.000000
  17868.             Broadcaster=
  17869.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  17870.             Position X=628.4
  17871.             Position Y=659.2
  17872.             Rendering Height=0
  17873.             Rendering Height Float=0
  17874.             Cur Sequence=Idle
  17875.         }
  17876.         Level Part=CEntityBase
  17877.         {
  17878.             Name=
  17879.             Child List=
  17880.             Visible=1
  17881.             Collideable=1
  17882.             Half Height=1
  17883.             Full Height=0
  17884.             Tries To Collide=0
  17885.             Has Hit Points=0
  17886.             Stationary=1
  17887.             Active=1
  17888.             Is Temporarily Excluded=0
  17889.             Is Marked For Deletion=0
  17890.             Occludes Sound=0
  17891.             AI=
  17892.             Activity=Array
  17893.             {
  17894.                 Item Count=0
  17895.             }
  17896.             Category=
  17897.             Current Target=
  17898.             Targeting Point=0.000000,0.000000
  17899.             Broadcaster=
  17900.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  17901.             Position X=641.4
  17902.             Position Y=676.2
  17903.             Rendering Height=0
  17904.             Rendering Height Float=0
  17905.             Cur Sequence=Idle
  17906.         }
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  21001.                                         Damage Type=Unavoidable
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  21003.                                         Target=Klingon Scientist 1
  21004.                                     }
  21005.                                     Delay=1
  21006.                                     Forget Trigger=0
  21007.                                 }
  21008.                                 End Action=
  21009.                             }
  21010.                             Pursue=CBorgStatePursue
  21011.                             {
  21012.                                 Last State=Any
  21013.                                 Move Mode=Walk
  21014.                                 Old AI=Array
  21015.                                 {
  21016.                                     Item Count=0
  21017.                                 }
  21018.                                 Pursue AI=CChasePursueAI
  21019.                                 {
  21020.                                     SubAI=
  21021.                                     Marked For Deletion=0
  21022.                                     Broadcaster=
  21023.                                     AI Instigator=
  21024.                                     AI Trigger=
  21025.                                     AFloat=CEntityBehaviorMoveToPos
  21026.                                     {
  21027.                                         Old Stationary Flag=0
  21028.                                         Angle To Turn To=0
  21029.                                         Play Ratio=1
  21030.                                         Smooth Turning=0
  21031.                                         Do Path Finding=1
  21032.                                         Finished=1
  21033.                                         Failed Last Path=0
  21034.                                         Move To Rate=0
  21035.                                         CurTargetNormalX=0
  21036.                                         CurTargetNormalY=0
  21037.                                         Path Finding Params=CWayPointPath
  21038.                                         {
  21039.                                             Start Point=0,0
  21040.                                             End Point=0,0
  21041.                                             Length=0
  21042.                                             Max Dist To Travel=0
  21043.                                             Num Failed Paths=0
  21044.                                             Max Failed Paths=0
  21045.                                             Pos To Move Index=0
  21046.                                             Dist So Far=0
  21047.                                             Path=
  21048.                                         }
  21049.                                         Pos Moving From=0.000000,0.000000
  21050.                                         Final Dest=0.000000,0.000000
  21051.                                         Cur Dest Move To=0.000000,0.000000
  21052.                                         Last Neg Dist=0
  21053.                                         NumTimesLostGound=0
  21054.                                         Path Collide Checker=CPathCollideChecker
  21055.                                         {
  21056.                                         }
  21057.                                     }
  21058.                                     Play Ratio=0
  21059.                                     Next Try To Move=0
  21060.                                 }
  21061.                                 Start Action=
  21062.                                 End Action=
  21063.                             }
  21064.                             DoSomething=CBorgStateDoSomething
  21065.                             {
  21066.                                 Last State=Any
  21067.                                 Move Mode=Walk
  21068.                                 Old AI=Array
  21069.                                 {
  21070.                                     Item Count=0
  21071.                                 }
  21072.                                 DoSomething AI=
  21073.                                 Start Action=
  21074.                                 End Action=
  21075.                             }
  21076.                             Inactive=CBorgStateInactive
  21077.                             {
  21078.                                 Last State=Any
  21079.                                 Move Mode=Walk
  21080.                                 Old AI=Array
  21081.                                 {
  21082.                                     Item Count=0
  21083.                                 }
  21084.                                 Inactive AI=
  21085.                                 Start Action=
  21086.                                 End Action=
  21087.                                 PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  21088.                                 {
  21089.                                     Sequence=Idle
  21090.                                     Speed To Play=1
  21091.                                     Done Sequence=Idle
  21092.                                     Done Frame=0
  21093.                                     Was Stationary=0
  21094.                                     Old Play Ratio=0
  21095.                                 }
  21096.                                 Current State=Shutting Down
  21097.                             }
  21098.                             Stun=CBorgStateStun
  21099.                             {
  21100.                                 Last State=Any
  21101.                                 Move Mode=Walk
  21102.                                 Old AI=Array
  21103.                                 {
  21104.                                     Item Count=0
  21105.                                 }
  21106.                                 Stun AI=CStunAI
  21107.                                 {
  21108.                                     SubAI=
  21109.                                     Marked For Deletion=0
  21110.                                     Broadcaster=
  21111.                                     AI Instigator=
  21112.                                     AI Trigger=
  21113.                                     Time To Stun=30
  21114.                                     Show Effect=1
  21115.                                     Current State=Start
  21116.                                     Die Sequence=Death
  21117.                                     Dead Sequence=Dead
  21118.                                     Stand Up Sequence=GetUp
  21119.                                     OldFlag=0
  21120.                                     Warp Effect=
  21121.                                     Current Sequence=
  21122.                                     Count Down=0
  21123.                                     Attached to=
  21124.                                     Ignore Begin=0
  21125.                                 }
  21126.                                 Start Action=
  21127.                                 End Action=
  21128.                                 Next State=Investigate
  21129.                                 Old Flags=
  21130.                             }
  21131.                             Dead=CBorgStateDead
  21132.                             {
  21133.                                 Last State=Any
  21134.                                 Move Mode=Walk
  21135.                                 Old AI=Array
  21136.                                 {
  21137.                                     Item Count=0
  21138.                                 }
  21139.                             }
  21140.                             Retreat=CBorgStateRetreat
  21141.                             {
  21142.                                 Last State=Any
  21143.                                 Move Mode=Walk
  21144.                                 Old AI=Array
  21145.                                 {
  21146.                                     Item Count=0
  21147.                                 }
  21148.                                 Retreat AI=
  21149.                                 Start Action=
  21150.                                 End Action=
  21151.                             }
  21152.                             Investigate=CBorgStateInvestigate
  21153.                             {
  21154.                                 Last State=Any
  21155.                                 Move Mode=Walk
  21156.                                 Old AI=Array
  21157.                                 {
  21158.                                     Item Count=0
  21159.                                 }
  21160.                                 Investigate AI=CScanAreaAI
  21161.                                 {
  21162.                                     SubAI=
  21163.                                     Marked For Deletion=0
  21164.                                     Broadcaster=
  21165.                                     AI Instigator=
  21166.                                     AI Trigger=
  21167.                                     Starting Angle=-180
  21168.                                     Ending Angle=180
  21169.                                     Turning Speed=360
  21170.                                     Time Between Turning=0
  21171.                                     Start Out Waiting=0
  21172.                                     Start Counterclockwise=0
  21173.                                     Turn Sequence Name=Idle
  21174.                                     End Turn Action=CSendAIDoneMessage
  21175.                                     {
  21176.                                         Target=$instigator
  21177.                                     }
  21178.                                     Execute Each Turn=0
  21179.                                     Reset Each Begin=1
  21180.                                     Current Time To Wait=0
  21181.                                     Current Start Angle=0
  21182.                                     Current End Angle=0
  21183.                                     Waiting=1
  21184.                                     Turning Flag=0
  21185.                                     Starting Facing Angle=-999
  21186.                                     Complete Turn Time=0
  21187.                                     Current Turn Time=0
  21188.                                 }
  21189.                                 Start Action=
  21190.                                 End Action=
  21191.                                 Time to track target=0
  21192.                                 Num Failed=0
  21193.                             }
  21194.                             InvestigateDeadBody=CBorgStateInvestigateDeadBody
  21195.                             {
  21196.                                 Last State=Any
  21197.                                 Move Mode=Walk
  21198.                                 Old AI=Array
  21199.                                 {
  21200.                                     Item Count=0
  21201.                                 }
  21202.                                 Investigate Dead Body AI=
  21203.                                 Start Action=
  21204.                                 End Action=
  21205.                             }
  21206.                             GotATarget=CBorgStateGotATarget
  21207.                             {
  21208.                                 Last State=Any
  21209.                                 Move Mode=Walk
  21210.                                 Old AI=Array
  21211.                                 {
  21212.                                     Item Count=0
  21213.                                 }
  21214.                                 Acquired a Target=Attack
  21215.                                 Had a Target=Patrol
  21216.                                 Dead Body=Patrol
  21217.                                 Default=Patrol
  21218.                             }
  21219.                             LostATarget=CBorgStateLostATarget
  21220.                             {
  21221.                                 Last State=Any
  21222.                                 Move Mode=Walk
  21223.                                 Old AI=Array
  21224.                                 {
  21225.                                     Item Count=0
  21226.                                 }
  21227.                                 Had a Target=Patrol
  21228.                                 Default=Patrol
  21229.                             }
  21230.                             TargetAcquired=CBorgStateTargetAcquired
  21231.                             {
  21232.                                 Last State=Any
  21233.                                 Move Mode=Walk
  21234.                                 Old AI=Array
  21235.                                 {
  21236.                                     Item Count=0
  21237.                                 }
  21238.                             }
  21239.                             TargetLost=CBorgStateTargetLost
  21240.                             {
  21241.                                 Last State=Any
  21242.                                 Move Mode=Walk
  21243.                                 Old AI=Array
  21244.                                 {
  21245.                                     Item Count=0
  21246.                                 }
  21247.                             }
  21248.                             Paused=CBorgStatePaused
  21249.                             {
  21250.                                 Last State=Patrol
  21251.                                 Move Mode=Walk
  21252.                                 Old AI=Array
  21253.                                 {
  21254.                                     Item Count=0
  21255.                                 }
  21256.                                 Idle Behavior=CEntityBehaviorIdle
  21257.                                 {
  21258.                                     Num Seconds=1
  21259.                                     Seconds Have Transitioned=0
  21260.                                     Override Fidget Options=
  21261.                                     Time Until Next Fidget=0
  21262.                                     FPS Play Ratio=1
  21263.                                     Fidgeting=0
  21264.                                 }
  21265.                                 Idle Started=0
  21266.                             }
  21267.                             RunAway=CBorgStateRunAway
  21268.                             {
  21269.                                 Last State=Patrol
  21270.                                 Move Mode=Walk
  21271.                                 Old AI=Array
  21272.                                 {
  21273.                                     Item Count=0
  21274.                                 }
  21275.                                 RunAway AI=CRunAwayRetreatAI
  21276.                                 {
  21277.                                     SubAI=
  21278.                                     Marked For Deletion=0
  21279.                                     Broadcaster=
  21280.                                     AI Instigator=
  21281.                                     AI Trigger=
  21282.                                     TimeOfLastChangeDirectionDueToCollide=0
  21283.                                     Moving=CEntityBehaviorMoveToPos
  21284.                                     {
  21285.                                         Old Stationary Flag=0
  21286.                                         Angle To Turn To=0
  21287.                                         Play Ratio=1
  21288.                                         Smooth Turning=0
  21289.                                         Do Path Finding=1
  21290.                                         Finished=1
  21291.                                         Failed Last Path=0
  21292.                                         Move To Rate=0
  21293.                                         CurTargetNormalX=0
  21294.                                         CurTargetNormalY=0
  21295.                                         Path Finding Params=CWayPointPath
  21296.                                         {
  21297.                                             Start Point=0,0
  21298.                                             End Point=0,0
  21299.                                             Length=0
  21300.                                             Max Dist To Travel=0
  21301.                                             Num Failed Paths=0
  21302.                                             Max Failed Paths=0
  21303.                                             Pos To Move Index=0
  21304.                                             Dist So Far=0
  21305.                                             Path=
  21306.                                         }
  21307.                                         Pos Moving From=0.000000,0.000000
  21308.                                         Final Dest=0.000000,0.000000
  21309.                                         Cur Dest Move To=0.000000,0.000000
  21310.                                         Last Neg Dist=0
  21311.                                         NumTimesLostGound=0
  21312.                                         Path Collide Checker=CPathCollideChecker
  21313.                                         {
  21314.                                         }
  21315.                                     }
  21316.                                     Retry New Point=0
  21317.                                     Radius=0
  21318.                                 }
  21319.                             }
  21320.                             Target If Hit=1
  21321.                             Investigate Sounds=0
  21322.                             Damage Action=
  21323.                             Stun State=Stun
  21324.                             Run Away If Too Close=0
  21325.                             Targeting=CBorgSetClosestTarget
  21326.                             {
  21327.                                 Max Distance=300
  21328.                                 Vision Cone=180
  21329.                                 Must Be Collideable=1
  21330.                                 Must Have HPs=0
  21331.                                 Valid Targets=Decoy
  21332.                             }
  21333.                             Current State=Patrol
  21334.                             Retreat At Percent=20
  21335.                             Had Target=0
  21336.                             Weapon Dist=0
  21337.                             Weapon Dist Sqrd=0
  21338.                             Transitions=CBorgTransitionHolder
  21339.                             {
  21340.                                 Transition=Array
  21341.                                 {
  21342.                                     Array Count=0
  21343.                                 }
  21344.                             }
  21345.                             Debug=0
  21346.                             Dead Bodies=Array
  21347.                             {
  21348.                                 Item Count=0
  21349.                             }
  21350.                             State To Change To=Any
  21351.                             Need To Change State=0
  21352.                             AI Paused=0
  21353.                             Start Position=0.000000,0.000000
  21354.                             Original Weapon Setting=4294967295
  21355.                             Blind Time=0
  21356.                             Retreat Time=0
  21357.                             Stand Ground Time=0
  21358.                             Check New Target Delay Countdown=0
  21359.                         }
  21360.                         Delay Between Adds=0
  21361.                     }
  21362.                     Trigger Only Once=1
  21363.                     Was Triggered=0
  21364.                 }
  21365.             }
  21366.             Category=
  21367.             Current Target=
  21368.             Targeting Point=0.000000,0.000000
  21369.             Broadcaster=
  21370.             Model=Editor/Relay
  21371.             Position X=743
  21372.             Position Y=205
  21373.             Rendering Height=0
  21374.             Rendering Height Float=0
  21375.             Cur Sequence=Idle
  21376.         }
  21377.         Level Part=CEntityBase
  21378.         {
  21379.             Name=
  21380.             Child List=
  21381.             Visible=1
  21382.             Collideable=1
  21383.             Half Height=0
  21384.             Full Height=1
  21385.             Tries To Collide=0
  21386.             Has Hit Points=0
  21387.             Stationary=1
  21388.             Active=1
  21389.             Is Temporarily Excluded=0
  21390.             Is Marked For Deletion=0
  21391.             Occludes Sound=0
  21392.             AI=
  21393.             Activity=Array
  21394.             {
  21395.                 Item Count=0
  21396.             }
  21397.             Category=
  21398.             Current Target=
  21399.             Targeting Point=0.000000,0.000000
  21400.             Broadcaster=
  21401.             Model=Environments/Akira Ship/carpet strip/carpet strip 03
  21402.             Position X=779
  21403.             Position Y=249
  21404.             Rendering Height=0
  21405.             Rendering Height Float=0
  21406.             Cur Sequence=strip
  21407.         }
  21408.         Level Part=CEntityBase
  21409.         {
  21410.             Name=Force fields
  21411.             Child List=
  21412.             Visible=0
  21413.             Collideable=1
  21414.             Half Height=0
  21415.             Full Height=1
  21416.             Tries To Collide=0
  21417.             Has Hit Points=0
  21418.             Stationary=1
  21419.             Active=1
  21420.             Is Temporarily Excluded=0
  21421.             Is Marked For Deletion=0
  21422.             Occludes Sound=0
  21423.             AI=
  21424.             Activity=Array
  21425.             {
  21426.                 Item Count=1
  21427.                 Activity=CRelayAI
  21428.                 {
  21429.                     SubAI=
  21430.                     Marked For Deletion=0
  21431.                     Broadcaster=
  21432.                     AI Instigator=
  21433.                     AI Trigger=
  21434.                     Action=CMultipleActionsAction
  21435.                     {
  21436.                         Action=Array
  21437.                         {
  21438.                             Item Count=5
  21439.                             Action=CDeleteAction
  21440.                             {
  21441.                                 Target Name=captain's ff, captain's ff glow
  21442.                             }
  21443.                             Action=CDeactivateAction
  21444.                             {
  21445.                                 Target Name=captains ff glow 2
  21446.                             }
  21447.                             Action=CPlaySoundAction
  21448.                             {
  21449.                                 Sound=DOORS N SWITCHES/Enterprise Force Field up.ogg
  21450.                                 Position=$Trigger
  21451.                             }
  21452.                             Action=CDelayAction
  21453.                             {
  21454.                                 Next Action=CActivateAction
  21455.                                 {
  21456.                                     Target Name=captain's red ff, captains ff glow 2
  21457.                                     Play Activate Sound=0
  21458.                                     Delay Between Activations=0
  21459.                                 }
  21460.                                 Delay=1.5
  21461.                                 Forget Trigger=0
  21462.                             }
  21463.                             Action=CDelayAction
  21464.                             {
  21465.                                 Next Action=CPlaySoundAction
  21466.                                 {
  21467.                                     Sound=DOORS N SWITCHES/Enterprise Force Field up.ogg
  21468.                                     Position=$Trigger
  21469.                                 }
  21470.                                 Delay=1.5
  21471.                                 Forget Trigger=0
  21472.                             }
  21473.                         }
  21474.                     }
  21475.                     Trigger Only Once=0
  21476.                     Was Triggered=0
  21477.                 }
  21478.             }
  21479.             Category=
  21480.             Current Target=
  21481.             Targeting Point=0.000000,0.000000
  21482.             Broadcaster=
  21483.             Model=Editor/Relay
  21484.             Position X=761
  21485.             Position Y=219
  21486.             Rendering Height=0
  21487.             Rendering Height Float=0
  21488.             Cur Sequence=Idle
  21489.         }
  21490.         Level Part=CEntityBase
  21491.         {
  21492.             Name=End Movie Events
  21493.             Child List=
  21494.             Visible=0
  21495.             Collideable=1
  21496.             Half Height=0
  21497.             Full Height=1
  21498.             Tries To Collide=0
  21499.             Has Hit Points=0
  21500.             Stationary=1
  21501.             Active=1
  21502.             Is Temporarily Excluded=0
  21503.             Is Marked For Deletion=0
  21504.             Occludes Sound=0
  21505.             AI=
  21506.             Activity=Array
  21507.             {
  21508.                 Item Count=1
  21509.                 Activity=CRelayAI
  21510.                 {
  21511.                     SubAI=
  21512.                     Marked For Deletion=0
  21513.                     Broadcaster=
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  23595.             {
  23596.                 Item Count=0
  23597.             }
  23598.             Category=
  23599.             Current Target=
  23600.             Targeting Point=0.000000,0.000000
  23601.             Broadcaster=
  23602.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 04
  23603.             Position X=898.9
  23604.             Position Y=637.9
  23605.             Rendering Height=0
  23606.             Rendering Height Float=0
  23607.             Cur Sequence=Idle
  23608.         }
  23609.         Level Part=CRenderablePolygon
  23610.         {
  23611.             Name=
  23612.             Child List=
  23613.             Visible=1
  23614.             Collideable=0
  23615.             Half Height=0
  23616.             Full Height=1
  23617.             Tries To Collide=0
  23618.             Has Hit Points=0
  23619.             Stationary=1
  23620.             Active=1
  23621.             Is Temporarily Excluded=0
  23622.             Is Marked For Deletion=0
  23623.             Occludes Sound=0
  23624.             AI=
  23625.             Activity=Array
  23626.             {
  23627.                 Item Count=0
  23628.             }
  23629.             Category=
  23630.             Current Target=
  23631.             Targeting Point=0.000000,0.000000
  23632.             Broadcaster=
  23633.             Polygon=836, 623, 832, 634, 818, 621, 836, 623
  23634.             On Ground=0
  23635.             Render Type=Black
  23636.             YSort=267
  23637.             Cur Frame=0
  23638.             Animated Texture=Test Sequence
  23639.             Static Texture=14 Black
  23640.             Warp Effect=!None
  23641.         }
  23642.         Level Part=CEntityBase
  23643.         {
  23644.             Name=
  23645.             Child List=
  23646.             Visible=1
  23647.             Collideable=1
  23648.             Half Height=0
  23649.             Full Height=1
  23650.             Tries To Collide=0
  23651.             Has Hit Points=0
  23652.             Stationary=1
  23653.             Active=1
  23654.             Is Temporarily Excluded=0
  23655.             Is Marked For Deletion=0
  23656.             Occludes Sound=0
  23657.             AI=
  23658.             Activity=Array
  23659.             {
  23660.                 Item Count=0
  23661.             }
  23662.             Category=
  23663.             Current Target=
  23664.             Targeting Point=0.000000,0.000000
  23665.             Broadcaster=
  23666.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 02
  23667.             Position X=850.9
  23668.             Position Y=666.9
  23669.             Rendering Height=0
  23670.             Rendering Height Float=0
  23671.             Cur Sequence=Idle
  23672.         }
  23673.         Level Part=CEntityBase
  23674.         {
  23675.             Name=
  23676.             Child List=
  23677.             Visible=1
  23678.             Collideable=1
  23679.             Half Height=1
  23680.             Full Height=0
  23681.             Tries To Collide=0
  23682.             Has Hit Points=0
  23683.             Stationary=1
  23684.             Active=1
  23685.             Is Temporarily Excluded=0
  23686.             Is Marked For Deletion=0
  23687.             Occludes Sound=0
  23688.             AI=
  23689.             Activity=Array
  23690.             {
  23691.                 Item Count=0
  23692.             }
  23693.             Category=
  23694.             Current Target=
  23695.             Targeting Point=0.000000,0.000000
  23696.             Broadcaster=
  23697.             Model=Environments/Akira Ship/Boxes/Box2/Box 03
  23698.             Position X=832.75
  23699.             Position Y=611.875
  23700.             Rendering Height=0
  23701.             Rendering Height Float=0
  23702.             Cur Sequence=Idle
  23703.         }
  23704.         Level Part=CEntityBase
  23705.         {
  23706.             Name=
  23707.             Child List=
  23708.             Visible=1
  23709.             Collideable=1
  23710.             Half Height=0
  23711.             Full Height=1
  23712.             Tries To Collide=0
  23713.             Has Hit Points=0
  23714.             Stationary=1
  23715.             Active=1
  23716.             Is Temporarily Excluded=0
  23717.             Is Marked For Deletion=0
  23718.             Occludes Sound=0
  23719.             AI=
  23720.             Activity=Array
  23721.             {
  23722.                 Item Count=0
  23723.             }
  23724.             Category=
  23725.             Current Target=
  23726.             Targeting Point=0.000000,0.000000
  23727.             Broadcaster=
  23728.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 05
  23729.             Position X=871.9
  23730.             Position Y=724.9
  23731.             Rendering Height=0
  23732.             Rendering Height Float=0
  23733.             Cur Sequence=Idle
  23734.         }
  23735.         Level Part=CEntityBase
  23736.         {
  23737.             Name=
  23738.             Child List=
  23739.             Visible=1
  23740.             Collideable=1
  23741.             Half Height=0
  23742.             Full Height=1
  23743.             Tries To Collide=0
  23744.             Has Hit Points=0
  23745.             Stationary=1
  23746.             Active=1
  23747.             Is Temporarily Excluded=0
  23748.             Is Marked For Deletion=0
  23749.             Occludes Sound=0
  23750.             AI=
  23751.             Activity=Array
  23752.             {
  23753.                 Item Count=0
  23754.             }
  23755.             Category=
  23756.             Current Target=
  23757.             Targeting Point=0.000000,0.000000
  23758.             Broadcaster=
  23759.             Model=Environments/Akira Ship/carpet strip/carpet strip 03
  23760.             Position X=832
  23761.             Position Y=760
  23762.             Rendering Height=0
  23763.             Rendering Height Float=0
  23764.             Cur Sequence=strip
  23765.         }
  23766.         Level Part=CEntityOverlayWalking
  23767.         {
  23768.             Name=security
  23769.             Child List=
  23770.             Visible=1
  23771.             Collideable=1
  23772.             Half Height=0
  23773.             Full Height=1
  23774.             Tries To Collide=0
  23775.             Has Hit Points=1
  23776.             Stationary=1
  23777.             Active=1
  23778.             Is Temporarily Excluded=0
  23779.             Is Marked For Deletion=0
  23780.             Occludes Sound=0
  23781.             AI=
  23782.             Activity=Array
  23783.             {
  23784.                 Item Count=1
  23785.                 Activity=CBorgAI
  23786.                 {
  23787.                     SubAI=
  23788.                     Marked For Deletion=0
  23789.                     Broadcaster=
  23790.                     AI Instigator=
  23791.                     AI Trigger=
  23792.                     Any=CBorgStateAny
  23793.                     {
  23794.                         Last State=Any
  23795.                         Move Mode=Walk
  23796.                         Old AI=Array
  23797.                         {
  23798.                             Item Count=0
  23799.                         }
  23800.                     }
  23801.                     Recharge=CBorgStateRecharge
  23802.                     {
  23803.                         Last State=Any
  23804.                         Move Mode=Walk
  23805.                         Old AI=Array
  23806.                         {
  23807.                             Item Count=0
  23808.                         }
  23809.                         Recharge AI=CSeriesAI
  23810.                         {
  23811.                             SubAI=
  23812.                             Marked For Deletion=0
  23813.                             Broadcaster=
  23814.                             AI Instigator=
  23815.                             AI Trigger=
  23816.                             AIs=Array
  23817.                             {
  23818.                                 Item Count=2
  23819.                                 AI=CScanAreaAI
  23820.                                 {
  23821.                                     SubAI=
  23822.                                     Marked For Deletion=0
  23823.                                     Broadcaster=
  23824.                                     AI Instigator=
  23825.                                     AI Trigger=
  23826.                                     Starting Angle=0
  23827.                                     Ending Angle=180
  23828.                                     Turning Speed=200
  23829.                                     Time Between Turning=0
  23830.                                     Start Out Waiting=0
  23831.                                     Start Counterclockwise=0
  23832.                                     Turn Sequence Name=Idle
  23833.                                     End Turn Action=CSendAIDoneMessage
  23834.                                     {
  23835.                                         Target=$Trigger
  23836.                                     }
  23837.                                     Execute Each Turn=0
  23838.                                     Reset Each Begin=1
  23839.                                     Current Time To Wait=0
  23840.                                     Current Start Angle=0
  23841.                                     Current End Angle=0
  23842.                                     Waiting=1
  23843.                                     Turning Flag=0
  23844.                                     Starting Facing Angle=-999
  23845.                                     Complete Turn Time=0
  23846.                                     Current Turn Time=0
  23847.                                 }
  23848.                                 AI=CScanAreaAI
  23849.                                 {
  23850.                                     SubAI=
  23851.                                     Marked For Deletion=0
  23852.                                     Broadcaster=
  23853.                                     AI Instigator=
  23854.                                     AI Trigger=
  23855.                                     Starting Angle=0
  23856.                                     Ending Angle=-180
  23857.                                     Turning Speed=200
  23858.                                     Time Between Turning=0
  23859.                                     Start Out Waiting=0
  23860.                                     Start Counterclockwise=0
  23861.                                     Turn Sequence Name=Idle
  23862.                                     End Turn Action=CSendAIDoneMessage
  23863.                                     {
  23864.                                         Target=$Trigger
  23865.                                     }
  23866.                                     Execute Each Turn=0
  23867.                                     Reset Each Begin=1
  23868.                                     Current Time To Wait=0
  23869.                                     Current Start Angle=0
  23870.                                     Current End Angle=0
  23871.                                     Waiting=1
  23872.                                     Turning Flag=0
  23873.                                     Starting Facing Angle=-999
  23874.                                     Complete Turn Time=0
  23875.                                     Current Turn Time=0
  23876.                                 }
  23877.                             }
  23878.                             Current AI=0
  23879.                             When Done=Do Nothing
  23880.                             Restart Series Next Begin=0
  23881.                         }
  23882.                         Time To Recharge=2.5
  23883.                         Current Recharge Time=0
  23884.                         Start Action=
  23885.                         End Action=
  23886.                     }
  23887.                     EndRecharge=CBorgStateEndRecharge
  23888.                     {
  23889.                         Last State=Any
  23890.                         Move Mode=Walk
  23891.                         Old AI=Array
  23892.                         {
  23893.                             Item Count=0
  23894.                         }
  23895.                         End Recharge AI=CActionAI
  23896.                         {
  23897.                             SubAI=
  23898.                             Marked For Deletion=0
  23899.                             Broadcaster=
  23900.                             AI Instigator=
  23901.                             AI Trigger=
  23902.                             Action=CTriggerRelayAction
  23903.                             {
  23904.                                 Relay Name=stun 1 relay
  23905.                             }
  23906.                             Executed Action=0
  23907.                         }
  23908.                     }
  23909.                     Patrol=CBorgStatePatrol
  23910.                     {
  23911.                         Last State=Any
  23912.                         Move Mode=Walk
  23913.                         Old AI=Array
  23914.                         {
  23915.                             Item Count=0
  23916.                         }
  23917.                         Patrol AI=CScanAreaAI
  23918.                         {
  23919.                             SubAI=
  23920.                             Marked For Deletion=0
  23921.                             Broadcaster=
  23922.                             AI Instigator=
  23923.                             AI Trigger=
  23924.                             Starting Angle=-20
  23925.                             Ending Angle=20
  23926.                             Turning Speed=10
  23927.                             Time Between Turning=2
  23928.                             Start Out Waiting=0
  23929.                             Start Counterclockwise=0
  23930.                             Turn Sequence Name=Idle
  23931.                             End Turn Action=CSendAIDoneMessage
  23932.                             {
  23933.                                 Target=$Trigger
  23934.                             }
  23935.                             Execute Each Turn=1
  23936.                             Reset Each Begin=1
  23937.                             Current Time To Wait=0
  23938.                             Current Start Angle=0
  23939.                             Current End Angle=0
  23940.                             Waiting=1
  23941.                             Turning Flag=0
  23942.                             Starting Facing Angle=-999
  23943.                             Complete Turn Time=0
  23944.                             Current Turn Time=0
  23945.                         }
  23946.                         Time to Patrol=-1
  23947.                         How long have Patrolled=1
  23948.                         Start Action=
  23949.                         End Action=
  23950.                         Current State=0
  23951.                         Move Behavior=CEntityBehaviorMoveToPos
  23952.                         {
  23953.                             Old Stationary Flag=0
  23954.                             Angle To Turn To=0
  23955.                             Play Ratio=1
  23956.                             Smooth Turning=0
  23957.                             Do Path Finding=1
  23958.                             Finished=1
  23959.                             Failed Last Path=0
  23960.                             Move To Rate=0
  23961.                             CurTargetNormalX=0
  23962.                             CurTargetNormalY=0
  23963.                             Path Finding Params=CWayPointPath
  23964.                             {
  23965.                                 Start Point=0,0
  23966.                                 End Point=0,0
  23967.                                 Length=0
  23968.                                 Max Dist To Travel=0
  23969.                                 Num Failed Paths=0
  23970.                                 Max Failed Paths=0
  23971.                                 Pos To Move Index=0
  23972.                                 Dist So Far=0
  23973.                                 Path=
  23974.                             }
  23975.                             Pos Moving From=0.000000,0.000000
  23976.                             Final Dest=0.000000,0.000000
  23977.                             Cur Dest Move To=0.000000,0.000000
  23978.                             Last Neg Dist=0
  23979.                             NumTimesLostGound=0
  23980.                             Path Collide Checker=CPathCollideChecker
  23981.                             {
  23982.                             }
  23983.                         }
  23984.                         Turn Behavior=CEntityBehaviorTurnToAngle
  23985.                         {
  23986.                             Old Stationary Flag=0
  23987.                             Angle To Turn To=0
  23988.                         }
  23989.                     }
  23990.                     Alert=CBorgStateAlert
  23991.                     {
  23992.                         Last State=Any
  23993.                         Move Mode=Walk
  23994.                         Old AI=Array
  23995.                         {
  23996.                             Item Count=0
  23997.                         }
  23998.                         Alert AI=CTurnToTargetAlertAI
  23999.                         {
  24000.                             SubAI=
  24001.                             Marked For Deletion=0
  24002.                             Broadcaster=
  24003.                             AI Instigator=
  24004.                             AI Trigger=
  24005.                             Turn behavior=CEntityBehaviorTurnToAngle
  24006.                             {
  24007.                                 Old Stationary Flag=0
  24008.                                 Angle To Turn To=0
  24009.                             }
  24010.                             Idle behavior=CEntityBehaviorIdle
  24011.                             {
  24012.                                 Num Seconds=1
  24013.                                 Seconds Have Transitioned=0
  24014.                                 Override Fidget Options=
  24015.                                 Time Until Next Fidget=0
  24016.                                 FPS Play Ratio=1
  24017.                                 Fidgeting=0
  24018.                             }
  24019.                         }
  24020.                         Alert Time=2
  24021.                         Start Action=CTriggerRelayAction
  24022.                         {
  24023.                             Relay Name=Attack Voice Relay
  24024.                         }
  24025.                         End Action=
  24026.                         Next State=Got a Target
  24027.                     }
  24028.                     Attack=CBorgStateAttack
  24029.                     {
  24030.                         Last State=Any
  24031.                         Move Mode=Walk
  24032.                         Old AI=Array
  24033.                         {
  24034.                             Item Count=0
  24035.                         }
  24036.                         Attack AI=CStarTrekStandGroundAttackAI
  24037.                         {
  24038.                             SubAI=
  24039.                             Marked For Deletion=0
  24040.                             Broadcaster=
  24041.                             AI Instigator=
  24042.                             AI Trigger=
  24043.                             Behavior=CShootWeaponBehavior
  24044.                             {
  24045.                                 Play Sequence=
  24046.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  24047.                                 {
  24048.                                 }
  24049.                                 Idle Behavior=CEntityBehaviorIdle
  24050.                                 {
  24051.                                     Num Seconds=1
  24052.                                     Seconds Have Transitioned=0
  24053.                                     Override Fidget Options=
  24054.                                     Time Until Next Fidget=0
  24055.                                     FPS Play Ratio=1
  24056.                                     Fidgeting=0
  24057.                                 }
  24058.                                 State=Finished
  24059.                                 Weapon Definition=!None
  24060.                                 Wait Behavior=
  24061.                             }
  24062.                         }
  24063.                         Start Action=
  24064.                         End Action=
  24065.                     }
  24066.                     Pursue=CBorgStatePursue
  24067.                     {
  24068.                         Last State=Any
  24069.                         Move Mode=Walk
  24070.                         Old AI=Array
  24071.                         {
  24072.                             Item Count=0
  24073.                         }
  24074.                         Pursue AI=CChasePursueAI
  24075.                         {
  24076.                             SubAI=
  24077.                             Marked For Deletion=0
  24078.                             Broadcaster=
  24079.                             AI Instigator=
  24080.                             AI Trigger=
  24081.                             AFloat=CEntityBehaviorMoveToPos
  24082.                             {
  24083.                                 Old Stationary Flag=0
  24084.                                 Angle To Turn To=0
  24085.                                 Play Ratio=1
  24086.                                 Smooth Turning=0
  24087.                                 Do Path Finding=1
  24088.                                 Finished=1
  24089.                                 Failed Last Path=0
  24090.                                 Move To Rate=0
  24091.                                 CurTargetNormalX=0
  24092.                                 CurTargetNormalY=0
  24093.                                 Path Finding Params=CWayPointPath
  24094.                                 {
  24095.                                     Start Point=0,0
  24096.                                     End Point=0,0
  24097.                                     Length=0
  24098.                                     Max Dist To Travel=0
  24099.                                     Num Failed Paths=0
  24100.                                     Max Failed Paths=0
  24101.                                     Pos To Move Index=0
  24102.                                     Dist So Far=0
  24103.                                     Path=
  24104.                                 }
  24105.                                 Pos Moving From=0.000000,0.000000
  24106.                                 Final Dest=0.000000,0.000000
  24107.                                 Cur Dest Move To=0.000000,0.000000
  24108.                                 Last Neg Dist=0
  24109.                                 NumTimesLostGound=0
  24110.                                 Path Collide Checker=CPathCollideChecker
  24111.                                 {
  24112.                                 }
  24113.                             }
  24114.                             Play Ratio=0
  24115.                             Next Try To Move=0
  24116.                         }
  24117.                         Start Action=
  24118.                         End Action=
  24119.                     }
  24120.                     DoSomething=CBorgStateDoSomething
  24121.                     {
  24122.                         Last State=Any
  24123.                         Move Mode=Walk
  24124.                         Old AI=Array
  24125.                         {
  24126.                             Item Count=0
  24127.                         }
  24128.                         DoSomething AI=
  24129.                         Start Action=
  24130.                         End Action=
  24131.                     }
  24132.                     Inactive=CBorgStateInactive
  24133.                     {
  24134.                         Last State=Any
  24135.                         Move Mode=Walk
  24136.                         Old AI=Array
  24137.                         {
  24138.                             Item Count=0
  24139.                         }
  24140.                         Inactive AI=
  24141.                         Start Action=
  24142.                         End Action=
  24143.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  24144.                         {
  24145.                             Sequence=Idle
  24146.                             Speed To Play=1
  24147.                             Done Sequence=Idle
  24148.                             Done Frame=0
  24149.                             Was Stationary=0
  24150.                             Old Play Ratio=0
  24151.                         }
  24152.                         Current State=Shutting Down
  24153.                     }
  24154.                     Stun=CBorgStateStun
  24155.                     {
  24156.                         Last State=Any
  24157.                         Move Mode=Walk
  24158.                         Old AI=Array
  24159.                         {
  24160.                             Item Count=0
  24161.                         }
  24162.                         Stun AI=CStunAI
  24163.                         {
  24164.                             SubAI=
  24165.                             Marked For Deletion=0
  24166.                             Broadcaster=
  24167.                             AI Instigator=
  24168.                             AI Trigger=
  24169.                             Time To Stun=30
  24170.                             Show Effect=1
  24171.                             Current State=Start
  24172.                             Die Sequence=Death
  24173.                             Dead Sequence=Dead
  24174.                             Stand Up Sequence=GetUp
  24175.                             OldFlag=0
  24176.                             Warp Effect=
  24177.                             Current Sequence=
  24178.                             Count Down=0
  24179.                             Attached to=
  24180.                             Ignore Begin=0
  24181.                         }
  24182.                         Start Action=
  24183.                         End Action=
  24184.                         Next State=Recharge
  24185.                         Old Flags=
  24186.                     }
  24187.                     Dead=CBorgStateDead
  24188.                     {
  24189.                         Last State=Any
  24190.                         Move Mode=Walk
  24191.                         Old AI=Array
  24192.                         {
  24193.                             Item Count=0
  24194.                         }
  24195.                     }
  24196.                     Retreat=CBorgStateRetreat
  24197.                     {
  24198.                         Last State=Any
  24199.                         Move Mode=Walk
  24200.                         Old AI=Array
  24201.                         {
  24202.                             Item Count=0
  24203.                         }
  24204.                         Retreat AI=
  24205.                         Start Action=
  24206.                         End Action=
  24207.                     }
  24208.                     Investigate=CBorgStateInvestigate
  24209.                     {
  24210.                         Last State=Any
  24211.                         Move Mode=Run
  24212.                         Old AI=Array
  24213.                         {
  24214.                             Item Count=0
  24215.                         }
  24216.                         Investigate AI=CChaseInvestigateAI
  24217.                         {
  24218.                             SubAI=
  24219.                             Marked For Deletion=0
  24220.                             Broadcaster=
  24221.                             AI Instigator=
  24222.                             AI Trigger=
  24223.                             AFloat=CEntityBehaviorMoveToPos
  24224.                             {
  24225.                                 Old Stationary Flag=0
  24226.                                 Angle To Turn To=0
  24227.                                 Play Ratio=1
  24228.                                 Smooth Turning=0
  24229.                                 Do Path Finding=1
  24230.                                 Finished=1
  24231.                                 Failed Last Path=0
  24232.                                 Move To Rate=0
  24233.                                 CurTargetNormalX=0
  24234.                                 CurTargetNormalY=0
  24235.                                 Path Finding Params=CWayPointPath
  24236.                                 {
  24237.                                     Start Point=0,0
  24238.                                     End Point=0,0
  24239.                                     Length=0
  24240.                                     Max Dist To Travel=0
  24241.                                     Num Failed Paths=0
  24242.                                     Max Failed Paths=0
  24243.                                     Pos To Move Index=0
  24244.                                     Dist So Far=0
  24245.                                     Path=
  24246.                                 }
  24247.                                 Pos Moving From=0.000000,0.000000
  24248.                                 Final Dest=0.000000,0.000000
  24249.                                 Cur Dest Move To=0.000000,0.000000
  24250.                                 Last Neg Dist=0
  24251.                                 NumTimesLostGound=0
  24252.                                 Path Collide Checker=CPathCollideChecker
  24253.                                 {
  24254.                                 }
  24255.                             }
  24256.                             Turn Behavior=CEntityBehaviorTurnToAngle
  24257.                             {
  24258.                                 Old Stationary Flag=0
  24259.                                 Angle To Turn To=0
  24260.                             }
  24261.                             Play Ratio=0
  24262.                             Next Try To Move=0
  24263.                             Time To Investigate=5
  24264.                             Count To Investigate=0
  24265.                             Radius to Investigate Point=27.5
  24266.                             Run To Investigate=1
  24267.                             State=Chasing
  24268.                             Investigate AI=CScanInvestigateAI
  24269.                             {
  24270.                                 SubAI=
  24271.                                 Marked For Deletion=0
  24272.                                 Broadcaster=
  24273.                                 AI Instigator=
  24274.                                 AI Trigger=
  24275.                                 AI=CScanAreaAI
  24276.                                 {
  24277.                                     SubAI=
  24278.                                     Marked For Deletion=0
  24279.                                     Broadcaster=
  24280.                                     AI Instigator=
  24281.                                     AI Trigger=
  24282.                                     Starting Angle=-20
  24283.                                     Ending Angle=20
  24284.                                     Turning Speed=10
  24285.                                     Time Between Turning=0.5
  24286.                                     Start Out Waiting=0
  24287.                                     Start Counterclockwise=0
  24288.                                     Turn Sequence Name=Idle
  24289.                                     End Turn Action=CSendAIDoneMessage
  24290.                                     {
  24291.                                         Target=$Trigger
  24292.                                     }
  24293.                                     Execute Each Turn=1
  24294.                                     Reset Each Begin=1
  24295.                                     Current Time To Wait=0
  24296.                                     Current Start Angle=0
  24297.                                     Current End Angle=0
  24298.                                     Waiting=1
  24299.                                     Turning Flag=0
  24300.                                     Starting Facing Angle=-999
  24301.                                     Complete Turn Time=0
  24302.                                     Current Turn Time=0
  24303.                                 }
  24304.                             }
  24305.                         }
  24306.                         Start Action=
  24307.                         End Action=
  24308.                         Time to track target=0
  24309.                         Num Failed=0
  24310.                     }
  24311.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  24312.                     {
  24313.                         Last State=Any
  24314.                         Move Mode=Run
  24315.                         Old AI=Array
  24316.                         {
  24317.                             Item Count=0
  24318.                         }
  24319.                         Investigate Dead Body AI=CChaseInvestigateAI
  24320.                         {
  24321.                             SubAI=
  24322.                             Marked For Deletion=0
  24323.                             Broadcaster=
  24324.                             AI Instigator=
  24325.                             AI Trigger=
  24326.                             AFloat=CEntityBehaviorMoveToPos
  24327.                             {
  24328.                                 Old Stationary Flag=0
  24329.                                 Angle To Turn To=0
  24330.                                 Play Ratio=1
  24331.                                 Smooth Turning=0
  24332.                                 Do Path Finding=1
  24333.                                 Finished=1
  24334.                                 Failed Last Path=0
  24335.                                 Move To Rate=0
  24336.                                 CurTargetNormalX=0
  24337.                                 CurTargetNormalY=0
  24338.                                 Path Finding Params=CWayPointPath
  24339.                                 {
  24340.                                     Start Point=0,0
  24341.                                     End Point=0,0
  24342.                                     Length=0
  24343.                                     Max Dist To Travel=0
  24344.                                     Num Failed Paths=0
  24345.                                     Max Failed Paths=0
  24346.                                     Pos To Move Index=0
  24347.                                     Dist So Far=0
  24348.                                     Path=
  24349.                                 }
  24350.                                 Pos Moving From=0.000000,0.000000
  24351.                                 Final Dest=0.000000,0.000000
  24352.                                 Cur Dest Move To=0.000000,0.000000
  24353.                                 Last Neg Dist=0
  24354.                                 NumTimesLostGound=0
  24355.                                 Path Collide Checker=CPathCollideChecker
  24356.                                 {
  24357.                                 }
  24358.                             }
  24359.                             Turn Behavior=CEntityBehaviorTurnToAngle
  24360.                             {
  24361.                                 Old Stationary Flag=0
  24362.                                 Angle To Turn To=0
  24363.                             }
  24364.                             Play Ratio=0
  24365.                             Next Try To Move=0
  24366.                             Time To Investigate=10
  24367.                             Count To Investigate=0
  24368.                             Radius to Investigate Point=25
  24369.                             Run To Investigate=1
  24370.                             State=Chasing
  24371.                             Investigate AI=CScanInvestigateAI
  24372.                             {
  24373.                                 SubAI=
  24374.                                 Marked For Deletion=0
  24375.                                 Broadcaster=
  24376.                                 AI Instigator=
  24377.                                 AI Trigger=
  24378.                                 AI=CScanAreaAI
  24379.                                 {
  24380.                                     SubAI=
  24381.                                     Marked For Deletion=0
  24382.                                     Broadcaster=
  24383.                                     AI Instigator=
  24384.                                     AI Trigger=
  24385.                                     Starting Angle=-45
  24386.                                     Ending Angle=45
  24387.                                     Turning Speed=25
  24388.                                     Time Between Turning=1
  24389.                                     Start Out Waiting=0
  24390.                                     Start Counterclockwise=0
  24391.                                     Turn Sequence Name=Idle
  24392.                                     End Turn Action=CMultipleActionsAction
  24393.                                     {
  24394.                                         Action=Array
  24395.                                         {
  24396.                                             Item Count=2
  24397.                                             Action=CDelayAction
  24398.                                             {
  24399.                                                 Next Action=CSendAIDoneMessage
  24400.                                                 {
  24401.                                                     Target=$Trigger
  24402.                                                 }
  24403.                                                 Delay=3.5
  24404.                                                 Forget Trigger=0
  24405.                                             }
  24406.                                             Action=CDoOnAllWithinRadiusAction
  24407.                                             {
  24408.                                                 Target Entity=$instigator
  24409.                                                 Start Action=
  24410.                                                 Touching Action=CAddEffectAction
  24411.                                                 {
  24412.                                                     Who To Warp=$Instigator
  24413.                                                     Warp Sound=Transporter Beaming Out.ogg
  24414.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  24415.                                                     {
  24416.                                                         Warp In=0
  24417.                                                         Fade In=1
  24418.                                                         Warp Time=1.75
  24419.                                                         Warp Effect=CSimpleWarpEffect
  24420.                                                         {
  24421.                                                             Warp Effect=Transporter Effect
  24422.                                                         }
  24423.                                                         Cur Warp Time=0
  24424.                                                         Delete When Finished=1
  24425.                                                         Who we are connected to=
  24426.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  24427.                                                         {
  24428.                                                             Overlay Effect=Transporter Bodies Federation
  24429.                                                             Current Frame=0
  24430.                                                             Overlay YOffset=0
  24431.                                                         }
  24432.                                                         Num Rotations=4
  24433.                                                     }
  24434.                                                 }
  24435.                                                 Done Action=
  24436.                                                 Who To Ignore=
  24437.                                                 Name Filter=
  24438.                                                 Who To Affect=Dead Bodies
  24439.                                                 Radius=40
  24440.                                                 Y To X Ratio=0.712766
  24441.                                             }
  24442.                                         }
  24443.                                     }
  24444.                                     Execute Each Turn=0
  24445.                                     Reset Each Begin=1
  24446.                                     Current Time To Wait=0
  24447.                                     Current Start Angle=0
  24448.                                     Current End Angle=0
  24449.                                     Waiting=1
  24450.                                     Turning Flag=0
  24451.                                     Starting Facing Angle=-999
  24452.                                     Complete Turn Time=0
  24453.                                     Current Turn Time=0
  24454.                                 }
  24455.                             }
  24456.                         }
  24457.                         Start Action=CTriggerRelayAction
  24458.                         {
  24459.                             Relay Name=Dead Investigate Sounds
  24460.                         }
  24461.                         End Action=
  24462.                     }
  24463.                     GotATarget=CBorgStateGotATarget
  24464.                     {
  24465.                         Last State=Any
  24466.                         Move Mode=Walk
  24467.                         Old AI=Array
  24468.                         {
  24469.                             Item Count=0
  24470.                         }
  24471.                         Acquired a Target=Attack
  24472.                         Had a Target=Investigate
  24473.                         Dead Body=Investigate Dead Body
  24474.                         Default=Patrol
  24475.                     }
  24476.                     LostATarget=CBorgStateLostATarget
  24477.                     {
  24478.                         Last State=Any
  24479.                         Move Mode=Walk
  24480.                         Old AI=Array
  24481.                         {
  24482.                             Item Count=0
  24483.                         }
  24484.                         Had a Target=Investigate
  24485.                         Default=Patrol
  24486.                     }
  24487.                     TargetAcquired=CBorgStateTargetAcquired
  24488.                     {
  24489.                         Last State=Any
  24490.                         Move Mode=Walk
  24491.                         Old AI=Array
  24492.                         {
  24493.                             Item Count=0
  24494.                         }
  24495.                     }
  24496.                     TargetLost=CBorgStateTargetLost
  24497.                     {
  24498.                         Last State=Any
  24499.                         Move Mode=Walk
  24500.                         Old AI=Array
  24501.                         {
  24502.                             Item Count=0
  24503.                         }
  24504.                     }
  24505.                     Paused=CBorgStatePaused
  24506.                     {
  24507.                         Last State=Patrol
  24508.                         Move Mode=Walk
  24509.                         Old AI=Array
  24510.                         {
  24511.                             Item Count=0
  24512.                         }
  24513.                         Idle Behavior=CEntityBehaviorIdle
  24514.                         {
  24515.                             Num Seconds=1
  24516.                             Seconds Have Transitioned=0
  24517.                             Override Fidget Options=
  24518.                             Time Until Next Fidget=0
  24519.                             FPS Play Ratio=1
  24520.                             Fidgeting=0
  24521.                         }
  24522.                         Idle Started=0
  24523.                     }
  24524.                     RunAway=CBorgStateRunAway
  24525.                     {
  24526.                         Last State=Patrol
  24527.                         Move Mode=Walk
  24528.                         Old AI=Array
  24529.                         {
  24530.                             Item Count=0
  24531.                         }
  24532.                         RunAway AI=CRunAwayRetreatAI
  24533.                         {
  24534.                             SubAI=
  24535.                             Marked For Deletion=0
  24536.                             Broadcaster=
  24537.                             AI Instigator=
  24538.                             AI Trigger=
  24539.                             TimeOfLastChangeDirectionDueToCollide=0
  24540.                             Moving=CEntityBehaviorMoveToPos
  24541.                             {
  24542.                                 Old Stationary Flag=0
  24543.                                 Angle To Turn To=0
  24544.                                 Play Ratio=1
  24545.                                 Smooth Turning=0
  24546.                                 Do Path Finding=1
  24547.                                 Finished=1
  24548.                                 Failed Last Path=0
  24549.                                 Move To Rate=0
  24550.                                 CurTargetNormalX=0
  24551.                                 CurTargetNormalY=0
  24552.                                 Path Finding Params=CWayPointPath
  24553.                                 {
  24554.                                     Start Point=0,0
  24555.                                     End Point=0,0
  24556.                                     Length=0
  24557.                                     Max Dist To Travel=0
  24558.                                     Num Failed Paths=0
  24559.                                     Max Failed Paths=0
  24560.                                     Pos To Move Index=0
  24561.                                     Dist So Far=0
  24562.                                     Path=
  24563.                                 }
  24564.                                 Pos Moving From=0.000000,0.000000
  24565.                                 Final Dest=0.000000,0.000000
  24566.                                 Cur Dest Move To=0.000000,0.000000
  24567.                                 Last Neg Dist=0
  24568.                                 NumTimesLostGound=0
  24569.                                 Path Collide Checker=CPathCollideChecker
  24570.                                 {
  24571.                                 }
  24572.                             }
  24573.                             Retry New Point=0
  24574.                             Radius=0
  24575.                         }
  24576.                     }
  24577.                     Target If Hit=1
  24578.                     Investigate Sounds=1
  24579.                     Damage Action=
  24580.                     Stun State=Stun
  24581.                     Run Away If Too Close=1
  24582.                     Targeting=CBorgSetClosestTarget
  24583.                     {
  24584.                         Max Distance=400
  24585.                         Vision Cone=120
  24586.                         Must Be Collideable=1
  24587.                         Must Have HPs=1
  24588.                         Valid Targets=Player
  24589.                     }
  24590.                     Current State=Patrol
  24591.                     Retreat At Percent=0
  24592.                     Had Target=0
  24593.                     Weapon Dist=0
  24594.                     Weapon Dist Sqrd=0
  24595.                     Transitions=CBorgTransitionHolder
  24596.                     {
  24597.                         Transition=Array
  24598.                         {
  24599.                             Array Count=1
  24600.                             Array Item=CBorgTransition
  24601.                             {
  24602.                                 Trigger=Every Time
  24603.                                 From State=Stun
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  27684.             Broadcaster=
  27685.             Model=Environments/Akira Ship/Boxes/Box2/Box 03
  27686.             Position X=1012.71
  27687.             Position Y=179.571
  27688.             Rendering Height=0
  27689.             Rendering Height Float=0
  27690.             Cur Sequence=Idle
  27691.         }
  27692.         Level Part=CEntityBase
  27693.         {
  27694.             Name=
  27695.             Child List=
  27696.             Visible=1
  27697.             Collideable=1
  27698.             Half Height=1
  27699.             Full Height=0
  27700.             Tries To Collide=0
  27701.             Has Hit Points=0
  27702.             Stationary=1
  27703.             Active=1
  27704.             Is Temporarily Excluded=0
  27705.             Is Marked For Deletion=0
  27706.             Occludes Sound=0
  27707.             AI=
  27708.             Activity=Array
  27709.             {
  27710.                 Item Count=0
  27711.             }
  27712.             Category=
  27713.             Current Target=
  27714.             Targeting Point=0.000000,0.000000
  27715.             Broadcaster=
  27716.             Model=Environments/Akira Ship/Boxes/Box1/Box 01
  27717.             Position X=1041.5
  27718.             Position Y=307.375
  27719.             Rendering Height=0
  27720.             Rendering Height Float=0
  27721.             Cur Sequence=Idle
  27722.         }
  27723.         Level Part=CEntityOverlayWalking
  27724.         {
  27725.             Name=backup security 2
  27726.             Child List=
  27727.             Visible=1
  27728.             Collideable=1
  27729.             Half Height=0
  27730.             Full Height=1
  27731.             Tries To Collide=0
  27732.             Has Hit Points=1
  27733.             Stationary=1
  27734.             Active=0
  27735.             Is Temporarily Excluded=0
  27736.             Is Marked For Deletion=0
  27737.             Occludes Sound=0
  27738.             AI=
  27739.             Activity=Array
  27740.             {
  27741.                 Item Count=1
  27742.                 Activity=CBorgAI
  27743.                 {
  27744.                     SubAI=
  27745.                     Marked For Deletion=0
  27746.                     Broadcaster=
  27747.                     AI Instigator=
  27748.                     AI Trigger=
  27749.                     Any=CBorgStateAny
  27750.                     {
  27751.                         Last State=Any
  27752.                         Move Mode=Walk
  27753.                         Old AI=Array
  27754.                         {
  27755.                             Item Count=0
  27756.                         }
  27757.                     }
  27758.                     Recharge=CBorgStateRecharge
  27759.                     {
  27760.                         Last State=Any
  27761.                         Move Mode=Walk
  27762.                         Old AI=Array
  27763.                         {
  27764.                             Item Count=0
  27765.                         }
  27766.                         Recharge AI=
  27767.                         Time To Recharge=-1
  27768.                         Current Recharge Time=0
  27769.                         Start Action=
  27770.                         End Action=
  27771.                     }
  27772.                     EndRecharge=CBorgStateEndRecharge
  27773.                     {
  27774.                         Last State=Any
  27775.                         Move Mode=Walk
  27776.                         Old AI=Array
  27777.                         {
  27778.                             Item Count=0
  27779.                         }
  27780.                         End Recharge AI=
  27781.                     }
  27782.                     Patrol=CBorgStatePatrol
  27783.                     {
  27784.                         Last State=Any
  27785.                         Move Mode=Walk
  27786.                         Old AI=Array
  27787.                         {
  27788.                             Item Count=0
  27789.                         }
  27790.                         Patrol AI=CScanAreaAI
  27791.                         {
  27792.                             SubAI=
  27793.                             Marked For Deletion=0
  27794.                             Broadcaster=
  27795.                             AI Instigator=
  27796.                             AI Trigger=
  27797.                             Starting Angle=-30
  27798.                             Ending Angle=30
  27799.                             Turning Speed=10
  27800.                             Time Between Turning=1
  27801.                             Start Out Waiting=0
  27802.                             Start Counterclockwise=0
  27803.                             Turn Sequence Name=Idle
  27804.                             End Turn Action=CMultipleActionsAction
  27805.                             {
  27806.                                 Action=Array
  27807.                                 {
  27808.                                     Item Count=1
  27809.                                     Action=CSendAIDoneMessage
  27810.                                     {
  27811.                                         Target=security
  27812.                                     }
  27813.                                 }
  27814.                             }
  27815.                             Execute Each Turn=0
  27816.                             Reset Each Begin=1
  27817.                             Current Time To Wait=0
  27818.                             Current Start Angle=0
  27819.                             Current End Angle=0
  27820.                             Waiting=1
  27821.                             Turning Flag=0
  27822.                             Starting Facing Angle=-999
  27823.                             Complete Turn Time=0
  27824.                             Current Turn Time=0
  27825.                         }
  27826.                         Time to Patrol=15
  27827.                         How long have Patrolled=1
  27828.                         Start Action=
  27829.                         End Action=
  27830.                         Current State=0
  27831.                         Move Behavior=CEntityBehaviorMoveToPos
  27832.                         {
  27833.                             Old Stationary Flag=0
  27834.                             Angle To Turn To=0
  27835.                             Play Ratio=1
  27836.                             Smooth Turning=0
  27837.                             Do Path Finding=1
  27838.                             Finished=1
  27839.                             Failed Last Path=0
  27840.                             Move To Rate=0
  27841.                             CurTargetNormalX=0
  27842.                             CurTargetNormalY=0
  27843.                             Path Finding Params=CWayPointPath
  27844.                             {
  27845.                                 Start Point=0,0
  27846.                                 End Point=0,0
  27847.                                 Length=0
  27848.                                 Max Dist To Travel=0
  27849.                                 Num Failed Paths=0
  27850.                                 Max Failed Paths=0
  27851.                                 Pos To Move Index=0
  27852.                                 Dist So Far=0
  27853.                                 Path=
  27854.                             }
  27855.                             Pos Moving From=0.000000,0.000000
  27856.                             Final Dest=0.000000,0.000000
  27857.                             Cur Dest Move To=0.000000,0.000000
  27858.                             Last Neg Dist=0
  27859.                             NumTimesLostGound=0
  27860.                             Path Collide Checker=CPathCollideChecker
  27861.                             {
  27862.                             }
  27863.                         }
  27864.                         Turn Behavior=CEntityBehaviorTurnToAngle
  27865.                         {
  27866.                             Old Stationary Flag=0
  27867.                             Angle To Turn To=0
  27868.                         }
  27869.                     }
  27870.                     Alert=CBorgStateAlert
  27871.                     {
  27872.                         Last State=Any
  27873.                         Move Mode=Run
  27874.                         Old AI=Array
  27875.                         {
  27876.                             Item Count=0
  27877.                         }
  27878.                         Alert AI=CTurnToTargetAlertAI
  27879.                         {
  27880.                             SubAI=
  27881.                             Marked For Deletion=0
  27882.                             Broadcaster=
  27883.                             AI Instigator=
  27884.                             AI Trigger=
  27885.                             Turn behavior=CEntityBehaviorTurnToAngle
  27886.                             {
  27887.                                 Old Stationary Flag=0
  27888.                                 Angle To Turn To=0
  27889.                             }
  27890.                             Idle behavior=CEntityBehaviorIdle
  27891.                             {
  27892.                                 Num Seconds=1
  27893.                                 Seconds Have Transitioned=0
  27894.                                 Override Fidget Options=
  27895.                                 Time Until Next Fidget=0
  27896.                                 FPS Play Ratio=1
  27897.                                 Fidgeting=0
  27898.                             }
  27899.                         }
  27900.                         Alert Time=2
  27901.                         Start Action=
  27902.                         End Action=
  27903.                         Next State=Got a Target
  27904.                     }
  27905.                     Attack=CBorgStateAttack
  27906.                     {
  27907.                         Last State=Any
  27908.                         Move Mode=Run
  27909.                         Old AI=Array
  27910.                         {
  27911.                             Item Count=0
  27912.                         }
  27913.                         Attack AI=CStarTrekStandGroundAttackAI
  27914.                         {
  27915.                             SubAI=
  27916.                             Marked For Deletion=0
  27917.                             Broadcaster=
  27918.                             AI Instigator=
  27919.                             AI Trigger=
  27920.                             Behavior=CShootWeaponBehavior
  27921.                             {
  27922.                                 Play Sequence=
  27923.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  27924.                                 {
  27925.                                 }
  27926.                                 Idle Behavior=CEntityBehaviorIdle
  27927.                                 {
  27928.                                     Num Seconds=1
  27929.                                     Seconds Have Transitioned=0
  27930.                                     Override Fidget Options=
  27931.                                     Time Until Next Fidget=0
  27932.                                     FPS Play Ratio=1
  27933.                                     Fidgeting=0
  27934.                                 }
  27935.                                 State=Finished
  27936.                                 Weapon Definition=!None
  27937.                                 Wait Behavior=
  27938.                             }
  27939.                         }
  27940.                         Start Action=
  27941.                         End Action=
  27942.                     }
  27943.                     Pursue=CBorgStatePursue
  27944.                     {
  27945.                         Last State=Any
  27946.                         Move Mode=Run
  27947.                         Old AI=Array
  27948.                         {
  27949.                             Item Count=0
  27950.                         }
  27951.                         Pursue AI=CChasePursueAI
  27952.                         {
  27953.                             SubAI=
  27954.                             Marked For Deletion=0
  27955.                             Broadcaster=
  27956.                             AI Instigator=
  27957.                             AI Trigger=
  27958.                             AFloat=CEntityBehaviorMoveToPos
  27959.                             {
  27960.                                 Old Stationary Flag=0
  27961.                                 Angle To Turn To=0
  27962.                                 Play Ratio=1
  27963.                                 Smooth Turning=0
  27964.                                 Do Path Finding=1
  27965.                                 Finished=1
  27966.                                 Failed Last Path=0
  27967.                                 Move To Rate=0
  27968.                                 CurTargetNormalX=0
  27969.                                 CurTargetNormalY=0
  27970.                                 Path Finding Params=CWayPointPath
  27971.                                 {
  27972.                                     Start Point=0,0
  27973.                                     End Point=0,0
  27974.                                     Length=0
  27975.                                     Max Dist To Travel=0
  27976.                                     Num Failed Paths=0
  27977.                                     Max Failed Paths=0
  27978.                                     Pos To Move Index=0
  27979.                                     Dist So Far=0
  27980.                                     Path=
  27981.                                 }
  27982.                                 Pos Moving From=0.000000,0.000000
  27983.                                 Final Dest=0.000000,0.000000
  27984.                                 Cur Dest Move To=0.000000,0.000000
  27985.                                 Last Neg Dist=0
  27986.                                 NumTimesLostGound=0
  27987.                                 Path Collide Checker=CPathCollideChecker
  27988.                                 {
  27989.                                 }
  27990.                             }
  27991.                             Play Ratio=0
  27992.                             Next Try To Move=0
  27993.                         }
  27994.                         Start Action=
  27995.                         End Action=
  27996.                     }
  27997.                     DoSomething=CBorgStateDoSomething
  27998.                     {
  27999.                         Last State=Any
  28000.                         Move Mode=Walk
  28001.                         Old AI=Array
  28002.                         {
  28003.                             Item Count=0
  28004.                         }
  28005.                         DoSomething AI=
  28006.                         Start Action=
  28007.                         End Action=
  28008.                     }
  28009.                     Inactive=CBorgStateInactive
  28010.                     {
  28011.                         Last State=Any
  28012.                         Move Mode=Walk
  28013.                         Old AI=Array
  28014.                         {
  28015.                             Item Count=0
  28016.                         }
  28017.                         Inactive AI=
  28018.                         Start Action=
  28019.                         End Action=
  28020.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  28021.                         {
  28022.                             Sequence=Idle
  28023.                             Speed To Play=1
  28024.                             Done Sequence=Idle
  28025.                             Done Frame=0
  28026.                             Was Stationary=0
  28027.                             Old Play Ratio=0
  28028.                         }
  28029.                         Current State=Shutting Down
  28030.                     }
  28031.                     Stun=CBorgStateStun
  28032.                     {
  28033.                         Last State=Any
  28034.                         Move Mode=Walk
  28035.                         Old AI=Array
  28036.                         {
  28037.                             Item Count=0
  28038.                         }
  28039.                         Stun AI=CStunAI
  28040.                         {
  28041.                             SubAI=
  28042.                             Marked For Deletion=0
  28043.                             Broadcaster=
  28044.                             AI Instigator=
  28045.                             AI Trigger=
  28046.                             Time To Stun=30
  28047.                             Show Effect=1
  28048.                             Current State=Start
  28049.                             Die Sequence=Death
  28050.                             Dead Sequence=Dead
  28051.                             Stand Up Sequence=GetUp
  28052.                             OldFlag=0
  28053.                             Warp Effect=
  28054.                             Current Sequence=
  28055.                             Count Down=0
  28056.                             Attached to=
  28057.                             Ignore Begin=0
  28058.                         }
  28059.                         Start Action=
  28060.                         End Action=
  28061.                         Next State=Investigate
  28062.                         Old Flags=
  28063.                     }
  28064.                     Dead=CBorgStateDead
  28065.                     {
  28066.                         Last State=Any
  28067.                         Move Mode=Walk
  28068.                         Old AI=Array
  28069.                         {
  28070.                             Item Count=0
  28071.                         }
  28072.                     }
  28073.                     Retreat=CBorgStateRetreat
  28074.                     {
  28075.                         Last State=Any
  28076.                         Move Mode=Walk
  28077.                         Old AI=Array
  28078.                         {
  28079.                             Item Count=0
  28080.                         }
  28081.                         Retreat AI=
  28082.                         Start Action=
  28083.                         End Action=
  28084.                     }
  28085.                     Investigate=CBorgStateInvestigate
  28086.                     {
  28087.                         Last State=Any
  28088.                         Move Mode=Run
  28089.                         Old AI=Array
  28090.                         {
  28091.                             Item Count=0
  28092.                         }
  28093.                         Investigate AI=CChaseInvestigateAI
  28094.                         {
  28095.                             SubAI=
  28096.                             Marked For Deletion=0
  28097.                             Broadcaster=
  28098.                             AI Instigator=
  28099.                             AI Trigger=
  28100.                             AFloat=CEntityBehaviorMoveToPos
  28101.                             {
  28102.                                 Old Stationary Flag=0
  28103.                                 Angle To Turn To=0
  28104.                                 Play Ratio=1
  28105.                                 Smooth Turning=0
  28106.                                 Do Path Finding=1
  28107.                                 Finished=1
  28108.                                 Failed Last Path=0
  28109.                                 Move To Rate=0
  28110.                                 CurTargetNormalX=0
  28111.                                 CurTargetNormalY=0
  28112.                                 Path Finding Params=CWayPointPath
  28113.                                 {
  28114.                                     Start Point=0,0
  28115.                                     End Point=0,0
  28116.                                     Length=0
  28117.                                     Max Dist To Travel=0
  28118.                                     Num Failed Paths=0
  28119.                                     Max Failed Paths=0
  28120.                                     Pos To Move Index=0
  28121.                                     Dist So Far=0
  28122.                                     Path=
  28123.                                 }
  28124.                                 Pos Moving From=0.000000,0.000000
  28125.                                 Final Dest=0.000000,0.000000
  28126.                                 Cur Dest Move To=0.000000,0.000000
  28127.                                 Last Neg Dist=0
  28128.                                 NumTimesLostGound=0
  28129.                                 Path Collide Checker=CPathCollideChecker
  28130.                                 {
  28131.                                 }
  28132.                             }
  28133.                             Turn Behavior=CEntityBehaviorTurnToAngle
  28134.                             {
  28135.                                 Old Stationary Flag=0
  28136.                                 Angle To Turn To=0
  28137.                             }
  28138.                             Play Ratio=0
  28139.                             Next Try To Move=0
  28140.                             Time To Investigate=5
  28141.                             Count To Investigate=0
  28142.                             Radius to Investigate Point=27.5
  28143.                             Run To Investigate=1
  28144.                             State=Chasing
  28145.                             Investigate AI=CScanInvestigateAI
  28146.                             {
  28147.                                 SubAI=
  28148.                                 Marked For Deletion=0
  28149.                                 Broadcaster=
  28150.                                 AI Instigator=
  28151.                                 AI Trigger=
  28152.                                 AI=CScanAreaAI
  28153.                                 {
  28154.                                     SubAI=
  28155.                                     Marked For Deletion=0
  28156.                                     Broadcaster=
  28157.                                     AI Instigator=
  28158.                                     AI Trigger=
  28159.                                     Starting Angle=-20
  28160.                                     Ending Angle=20
  28161.                                     Turning Speed=10
  28162.                                     Time Between Turning=0.5
  28163.                                     Start Out Waiting=0
  28164.                                     Start Counterclockwise=0
  28165.                                     Turn Sequence Name=Idle
  28166.                                     End Turn Action=CSendAIDoneMessage
  28167.                                     {
  28168.                                         Target=$Trigger
  28169.                                     }
  28170.                                     Execute Each Turn=1
  28171.                                     Reset Each Begin=1
  28172.                                     Current Time To Wait=0
  28173.                                     Current Start Angle=0
  28174.                                     Current End Angle=0
  28175.                                     Waiting=1
  28176.                                     Turning Flag=0
  28177.                                     Starting Facing Angle=-999
  28178.                                     Complete Turn Time=0
  28179.                                     Current Turn Time=0
  28180.                                 }
  28181.                             }
  28182.                         }
  28183.                         Start Action=
  28184.                         End Action=
  28185.                         Time to track target=0
  28186.                         Num Failed=0
  28187.                     }
  28188.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  28189.                     {
  28190.                         Last State=Any
  28191.                         Move Mode=Run
  28192.                         Old AI=Array
  28193.                         {
  28194.                             Item Count=0
  28195.                         }
  28196.                         Investigate Dead Body AI=CChaseInvestigateAI
  28197.                         {
  28198.                             SubAI=
  28199.                             Marked For Deletion=0
  28200.                             Broadcaster=
  28201.                             AI Instigator=
  28202.                             AI Trigger=
  28203.                             AFloat=CEntityBehaviorMoveToPos
  28204.                             {
  28205.                                 Old Stationary Flag=0
  28206.                                 Angle To Turn To=0
  28207.                                 Play Ratio=1
  28208.                                 Smooth Turning=0
  28209.                                 Do Path Finding=1
  28210.                                 Finished=1
  28211.                                 Failed Last Path=0
  28212.                                 Move To Rate=0
  28213.                                 CurTargetNormalX=0
  28214.                                 CurTargetNormalY=0
  28215.                                 Path Finding Params=CWayPointPath
  28216.                                 {
  28217.                                     Start Point=0,0
  28218.                                     End Point=0,0
  28219.                                     Length=0
  28220.                                     Max Dist To Travel=0
  28221.                                     Num Failed Paths=0
  28222.                                     Max Failed Paths=0
  28223.                                     Pos To Move Index=0
  28224.                                     Dist So Far=0
  28225.                                     Path=
  28226.                                 }
  28227.                                 Pos Moving From=0.000000,0.000000
  28228.                                 Final Dest=0.000000,0.000000
  28229.                                 Cur Dest Move To=0.000000,0.000000
  28230.                                 Last Neg Dist=0
  28231.                                 NumTimesLostGound=0
  28232.                                 Path Collide Checker=CPathCollideChecker
  28233.                                 {
  28234.                                 }
  28235.                             }
  28236.                             Turn Behavior=CEntityBehaviorTurnToAngle
  28237.                             {
  28238.                                 Old Stationary Flag=0
  28239.                                 Angle To Turn To=0
  28240.                             }
  28241.                             Play Ratio=0
  28242.                             Next Try To Move=0
  28243.                             Time To Investigate=10
  28244.                             Count To Investigate=0
  28245.                             Radius to Investigate Point=25
  28246.                             Run To Investigate=1
  28247.                             State=Chasing
  28248.                             Investigate AI=CScanInvestigateAI
  28249.                             {
  28250.                                 SubAI=
  28251.                                 Marked For Deletion=0
  28252.                                 Broadcaster=
  28253.                                 AI Instigator=
  28254.                                 AI Trigger=
  28255.                                 AI=CScanAreaAI
  28256.                                 {
  28257.                                     SubAI=
  28258.                                     Marked For Deletion=0
  28259.                                     Broadcaster=
  28260.                                     AI Instigator=
  28261.                                     AI Trigger=
  28262.                                     Starting Angle=-45
  28263.                                     Ending Angle=45
  28264.                                     Turning Speed=25
  28265.                                     Time Between Turning=1
  28266.                                     Start Out Waiting=0
  28267.                                     Start Counterclockwise=0
  28268.                                     Turn Sequence Name=Idle
  28269.                                     End Turn Action=CMultipleActionsAction
  28270.                                     {
  28271.                                         Action=Array
  28272.                                         {
  28273.                                             Item Count=2
  28274.                                             Action=CDelayAction
  28275.                                             {
  28276.                                                 Next Action=CSendAIDoneMessage
  28277.                                                 {
  28278.                                                     Target=$Trigger
  28279.                                                 }
  28280.                                                 Delay=3.5
  28281.                                                 Forget Trigger=0
  28282.                                             }
  28283.                                             Action=CDoOnAllWithinRadiusAction
  28284.                                             {
  28285.                                                 Target Entity=$instigator
  28286.                                                 Start Action=
  28287.                                                 Touching Action=CAddEffectAction
  28288.                                                 {
  28289.                                                     Who To Warp=$Instigator
  28290.                                                     Warp Sound=Transporter Beaming Out.ogg
  28291.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  28292.                                                     {
  28293.                                                         Warp In=0
  28294.                                                         Fade In=1
  28295.                                                         Warp Time=1.75
  28296.                                                         Warp Effect=CSimpleWarpEffect
  28297.                                                         {
  28298.                                                             Warp Effect=Transporter Effect
  28299.                                                         }
  28300.                                                         Cur Warp Time=0
  28301.                                                         Delete When Finished=1
  28302.                                                         Who we are connected to=
  28303.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  28304.                                                         {
  28305.                                                             Overlay Effect=Transporter Bodies Federation
  28306.                                                             Current Frame=0
  28307.                                                             Overlay YOffset=0
  28308.                                                         }
  28309.                                                         Num Rotations=4
  28310.                                                     }
  28311.                                                 }
  28312.                                                 Done Action=
  28313.                                                 Who To Ignore=
  28314.                                                 Name Filter=
  28315.                                                 Who To Affect=Dead Bodies
  28316.                                                 Radius=40
  28317.                                                 Y To X Ratio=0.712766
  28318.                                             }
  28319.                                         }
  28320.                                     }
  28321.                                     Execute Each Turn=0
  28322.                                     Reset Each Begin=1
  28323.                                     Current Time To Wait=0
  28324.                                     Current Start Angle=0
  28325.                                     Current End Angle=0
  28326.                                     Waiting=1
  28327.                                     Turning Flag=0
  28328.                                     Starting Facing Angle=-999
  28329.                                     Complete Turn Time=0
  28330.                                     Current Turn Time=0
  28331.                                 }
  28332.                             }
  28333.                         }
  28334.                         Start Action=CTriggerRelayAction
  28335.                         {
  28336.                             Relay Name=Dead Investigate Sounds
  28337.                         }
  28338.                         End Action=
  28339.                     }
  28340.                     GotATarget=CBorgStateGotATarget
  28341.                     {
  28342.                         Last State=Any
  28343.                         Move Mode=Walk
  28344.                         Old AI=Array
  28345.                         {
  28346.                             Item Count=0
  28347.                         }
  28348.                         Acquired a Target=Attack
  28349.                         Had a Target=Investigate
  28350.                         Dead Body=Investigate Dead Body
  28351.                         Default=Patrol
  28352.                     }
  28353.                     LostATarget=CBorgStateLostATarget
  28354.                     {
  28355.                         Last State=Any
  28356.                         Move Mode=Walk
  28357.                         Old AI=Array
  28358.                         {
  28359.                             Item Count=0
  28360.                         }
  28361.                         Had a Target=Investigate
  28362.                         Default=Patrol
  28363.                     }
  28364.                     TargetAcquired=CBorgStateTargetAcquired
  28365.                     {
  28366.                         Last State=Any
  28367.                         Move Mode=Walk
  28368.                         Old AI=Array
  28369.                         {
  28370.                             Item Count=0
  28371.                         }
  28372.                     }
  28373.                     TargetLost=CBorgStateTargetLost
  28374.                     {
  28375.                         Last State=Any
  28376.                         Move Mode=Walk
  28377.                         Old AI=Array
  28378.                         {
  28379.                             Item Count=0
  28380.                         }
  28381.                     }
  28382.                     Paused=CBorgStatePaused
  28383.                     {
  28384.                         Last State=Patrol
  28385.                         Move Mode=Walk
  28386.                         Old AI=Array
  28387.                         {
  28388.                             Item Count=0
  28389.                         }
  28390.                         Idle Behavior=CEntityBehaviorIdle
  28391.                         {
  28392.                             Num Seconds=1
  28393.                             Seconds Have Transitioned=0
  28394.                             Override Fidget Options=
  28395.                             Time Until Next Fidget=0
  28396.                             FPS Play Ratio=1
  28397.                             Fidgeting=0
  28398.                         }
  28399.                         Idle Started=0
  28400.                     }
  28401.                     RunAway=CBorgStateRunAway
  28402.                     {
  28403.                         Last State=Patrol
  28404.                         Move Mode=Walk
  28405.                         Old AI=Array
  28406.                         {
  28407.                             Item Count=0
  28408.                         }
  28409.                         RunAway AI=CRunAwayRetreatAI
  28410.                         {
  28411.                             SubAI=
  28412.                             Marked For Deletion=0
  28413.                             Broadcaster=
  28414.                             AI Instigator=
  28415.                             AI Trigger=
  28416.                             TimeOfLastChangeDirectionDueToCollide=0
  28417.                             Moving=CEntityBehaviorMoveToPos
  28418.                             {
  28419.                                 Old Stationary Flag=0
  28420.                                 Angle To Turn To=0
  28421.                                 Play Ratio=1
  28422.                                 Smooth Turning=0
  28423.                                 Do Path Finding=1
  28424.                                 Finished=1
  28425.                                 Failed Last Path=0
  28426.                                 Move To Rate=0
  28427.                                 CurTargetNormalX=0
  28428.                                 CurTargetNormalY=0
  28429.                                 Path Finding Params=CWayPointPath
  28430.                                 {
  28431.                                     Start Point=0,0
  28432.                                     End Point=0,0
  28433.                                     Length=0
  28434.                                     Max Dist To Travel=0
  28435.                                     Num Failed Paths=0
  28436.                                     Max Failed Paths=0
  28437.                                     Pos To Move Index=0
  28438.                                     Dist So Far=0
  28439.                                     Path=
  28440.                                 }
  28441.                                 Pos Moving From=0.000000,0.000000
  28442.                                 Final Dest=0.000000,0.000000
  28443.                                 Cur Dest Move To=0.000000,0.000000
  28444.                                 Last Neg Dist=0
  28445.                                 NumTimesLostGound=0
  28446.                                 Path Collide Checker=CPathCollideChecker
  28447.                                 {
  28448.                                 }
  28449.                             }
  28450.                             Retry New Point=0
  28451.                             Radius=0
  28452.                         }
  28453.                     }
  28454.                     Target If Hit=1
  28455.                     Investigate Sounds=1
  28456.                     Damage Action=
  28457.                     Stun State=Stun
  28458.                     Run Away If Too Close=1
  28459.                     Targeting=CBorgSetClosestTarget
  28460.                     {
  28461.                         Max Distance=400
  28462.                         Vision Cone=120
  28463.                         Must Be Collideable=1
  28464.                         Must Have HPs=1
  28465.                         Valid Targets=Player
  28466.                     }
  28467.                     Current State=Patrol
  28468.                     Retreat At Percent=0
  28469.                     Had Target=0
  28470.                     Weapon Dist=0
  28471.                     Weapon Dist Sqrd=0
  28472.                     Transitions=CBorgTransitionHolder
  28473.                     {
  28474.                         Transition=Array
  28475.                         {
  28476.                             Array Count=2
  28477.                             Array Item=CBorgTransition
  28478.                             {
  28479.                                 Trigger=Every Time
  28480.                                 From State=Stun
  28481.                                 To State=Any
  28482.                                 Action=CTriggerRelayAction
  28483.                                 {
  28484.                                     Relay Name=Stun Done Voice Relay
  28485.                                 }
  28486.                                 IsDone=0
  28487.                             }
  28488.                             Array Item=CBorgTransition
  28489.                             {
  28490.                                 Trigger=Once Per New Target
  28491.                                 From State=Any
  28492.                                 To State=Attack
  28493.                                 Action=CTriggerRelayAction
  28494.                                 {
  28495.                                     Relay Name=Attack Voice Relay
  28496.                                 }
  28497.                                 IsDone=0
  28498.                             }
  28499.                         }
  28500.                     }
  28501.                     Debug=0
  28502.                     Dead Bodies=Array
  28503.                     {
  28504.                         Item Count=0
  28505.                     }
  28506.                     State To Change To=Any
  28507.                     Need To Change State=0
  28508.                     AI Paused=0
  28509.                     Start Position=0.000000,0.000000
  28510.                     Original Weapon Setting=4294967295
  28511.                     Blind Time=0
  28512.                     Retreat Time=0
  28513.                     Stand Ground Time=0
  28514.                     Check New Target Delay Countdown=0
  28515.                 }
  28516.             }
  28517.             Category=Enemy
  28518.             Current Target=
  28519.             Targeting Point=0.000000,0.000000
  28520.             Broadcaster=
  28521.             Model=Characters/Federation Generic Body
  28522.             Position X=1079
  28523.             Position Y=386
  28524.             Rendering Height=0
  28525.             Rendering Height Float=0
  28526.             Cur Sequence=Idle
  28527.             Cur Damage=0
  28528.             Destroyed Action=CMultipleActionsAction
  28529.             {
  28530.                 Action=Array
  28531.                 {
  28532.                     Item Count=2
  28533.                     Action=COtherMapAction
  28534.                     {
  28535.                         Action=CTriggerRelayAction
  28536.                         {
  28537.                             Relay Name=the stun relay
  28538.                         }
  28539.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  28540.                     }
  28541.                     Action=CTriggerRelayAction
  28542.                     {
  28543.                         Relay Name=Death relay
  28544.                     }
  28545.                 }
  28546.             }
  28547.             Default Death Type=Klingon
  28548.             Show Health If Player=1
  28549.             Play Ratio=0
  28550.             Facing Angle=0.261799
  28551.             Start FacingAngle=0.261799
  28552.             Updates Since Relocate=0
  28553.             Current Frame=0
  28554.             Created By=
  28555.             BehaviorStack=CEntityBehaviorStack
  28556.             {
  28557.                 InProcess=0
  28558.                 Blocking Priority=Idle
  28559.                 BehaviorList=Array
  28560.                 {
  28561.                     Item Count=0
  28562.                 }
  28563.             }
  28564.             Has Seperate Upper Body=0
  28565.             Render Effect List=Array
  28566.             {
  28567.                 Item Count=0
  28568.             }
  28569.             Came From Map=
  28570.             Came From Position X=0
  28571.             Came From Position Y=0
  28572.             Friction=0
  28573.             Velocity X=0
  28574.             Velocity Y=0
  28575.             Acceleration X=0
  28576.             Acceleration Y=0
  28577.             Inventory=CInventory
  28578.             {
  28579.                 Inventory List=Array
  28580.                 {
  28581.                     Item Count=1
  28582.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  28583.                     {
  28584.                         Definition Index=Phaser
  28585.                         Current Delay=0
  28586.                         Broadcaster=
  28587.                         Enhance Time=0
  28588.                         Currently Using=0
  28589.                         Is On Overload=0
  28590.                         Overload Time=0
  28591.                         Max Overload Time=0
  28592.                         Weapon Setting=Kill
  28593.                         Current Energy=100
  28594.                     }
  28595.                 }
  28596.                 Discovered Items=Array
  28597.                 {
  28598.                     Item Count=0
  28599.                 }
  28600.                 Disposed Items=Array
  28601.                 {
  28602.                     Item Count=0
  28603.                 }
  28604.                 Cur Focus Index=4294967295
  28605.             }
  28606.             Home Pos X=1079
  28607.             Home Pos Y=386
  28608.             Weapons Use Amo=0
  28609.             LastDischargePosX=0
  28610.             LastDischargePosY=0
  28611.             LastDischargeDefIndex=-1
  28612.             LastDischargeSequenceName=
  28613.             Waiting For Discharge=0
  28614.             Still Shooting=0
  28615.             Movement Speed=Walk
  28616.             Overlay Model=Characters/Head Fed Generic 01
  28617.         }
  28618.         Level Part=CEntityBase
  28619.         {
  28620.             Name=
  28621.             Child List=
  28622.             Visible=1
  28623.             Collideable=1
  28624.             Half Height=0
  28625.             Full Height=1
  28626.             Tries To Collide=0
  28627.             Has Hit Points=0
  28628.             Stationary=1
  28629.             Active=1
  28630.             Is Temporarily Excluded=0
  28631.             Is Marked For Deletion=0
  28632.             Occludes Sound=0
  28633.             AI=
  28634.             Activity=Array
  28635.             {
  28636.                 Item Count=0
  28637.             }
  28638.             Category=
  28639.             Current Target=
  28640.             Targeting Point=0.000000,0.000000
  28641.             Broadcaster=
  28642.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 01
  28643.             Position X=1032.9
  28644.             Position Y=446.9
  28645.             Rendering Height=0
  28646.             Rendering Height Float=0
  28647.             Cur Sequence=Idle
  28648.         }
  28649.         Level Part=CEntityBase
  28650.         {
  28651.             Name=
  28652.             Child List=
  28653.             Visible=1
  28654.             Collideable=1
  28655.             Half Height=0
  28656.             Full Height=1
  28657.             Tries To Collide=0
  28658.             Has Hit Points=0
  28659.             Stationary=1
  28660.             Active=1
  28661.             Is Temporarily Excluded=0
  28662.             Is Marked For Deletion=0
  28663.             Occludes Sound=0
  28664.             AI=
  28665.             Activity=Array
  28666.             {
  28667.                 Item Count=0
  28668.             }
  28669.             Category=
  28670.             Current Target=
  28671.             Targeting Point=0.000000,0.000000
  28672.             Broadcaster=
  28673.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 07
  28674.             Position X=1093.9
  28675.             Position Y=452.9
  28676.             Rendering Height=0
  28677.             Rendering Height Float=0
  28678.             Cur Sequence=Idle
  28679.         }
  28680.         Level Part=CEntityBase
  28681.         {
  28682.             Name=
  28683.             Child List=
  28684.             Visible=1
  28685.             Collideable=1
  28686.             Half Height=0
  28687.             Full Height=1
  28688.             Tries To Collide=0
  28689.             Has Hit Points=0
  28690.             Stationary=1
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  29209.             {
  29210.                 Item Count=0
  29211.             }
  29212.             Category=
  29213.             Current Target=
  29214.             Targeting Point=0.000000,0.000000
  29215.             Broadcaster=
  29216.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  29217.             Position X=1005
  29218.             Position Y=809
  29219.             Rendering Height=0
  29220.             Rendering Height Float=0
  29221.             Cur Sequence=strip
  29222.         }
  29223.         Level Part=CEntityBase
  29224.         {
  29225.             Name=banterific
  29226.             Child List=
  29227.             Visible=0
  29228.             Collideable=1
  29229.             Half Height=0
  29230.             Full Height=1
  29231.             Tries To Collide=0
  29232.             Has Hit Points=0
  29233.             Stationary=1
  29234.             Active=1
  29235.             Is Temporarily Excluded=0
  29236.             Is Marked For Deletion=0
  29237.             Occludes Sound=0
  29238.             AI=
  29239.             Activity=Array
  29240.             {
  29241.                 Item Count=1
  29242.                 Activity=CRelayAI
  29243.                 {
  29244.                     SubAI=
  29245.                     Marked For Deletion=0
  29246.                     Broadcaster=
  29247.                     AI Instigator=
  29248.                     AI Trigger=
  29249.                     Action=CAddBanterAction
  29250.                     {
  29251.                         Screen Play=CScreenPlay
  29252.                         {
  29253.                             Pause Game When Run=1
  29254.                             Finished Action=CDeleteAction
  29255.                             {
  29256.                                 Target Name=banterific
  29257.                             }
  29258.                             Required Actor=Array
  29259.                             {
  29260.                                 Item Count=2
  29261.                                 Required Actor=CRequiredActor
  29262.                                 {
  29263.                                     Actor=Array
  29264.                                     {
  29265.                                         Item Count=3
  29266.                                         Actor=Boa Rand
  29267.                                         Actor=Mikhail Kolanis
  29268.                                         Actor=Sirta D'Qua
  29269.                                     }
  29270.                                 }
  29271.                                 Required Actor=CRequiredActor
  29272.                                 {
  29273.                                     Actor=Array
  29274.                                     {
  29275.                                         Item Count=1
  29276.                                         Actor=Chad Verax
  29277.                                     }
  29278.                                 }
  29279.                             }
  29280.                             Actor Lines=Array
  29281.                             {
  29282.                                 Item Count=2
  29283.                                 Actor Line=CActorLine
  29284.                                 {
  29285.                                     Line=Array
  29286.                                     {
  29287.                                         Array Count=3
  29288.                                         Array Item=CActorLineHolder
  29289.                                         {
  29290.                                             Actor=Boa Rand
  29291.                                             Must Be On Team=1
  29292.                                             Script=Banter Dialog
  29293.                                             Line=Medical Banter6 Sheila
  29294.                                         }
  29295.                                         Array Item=CActorLineHolder
  29296.                                         {
  29297.                                             Actor=Mikhail Kolanis
  29298.                                             Must Be On Team=1
  29299.                                             Script=Banter Dialog
  29300.                                             Line=Medical Banter6 Kolanis
  29301.                                         }
  29302.                                         Array Item=CActorLineHolder
  29303.                                         {
  29304.                                             Actor=Sirta D'Qua
  29305.                                             Must Be On Team=1
  29306.                                             Script=Banter Dialog
  29307.                                             Line=Medical Banter6 Sirta
  29308.                                         }
  29309.                                     }
  29310.                                 }
  29311.                                 Actor Line=CActorLine
  29312.                                 {
  29313.                                     Line=Array
  29314.                                     {
  29315.                                         Array Count=1
  29316.                                         Array Item=CActorLineHolder
  29317.                                         {
  29318.                                             Actor=Chad Verax
  29319.                                             Must Be On Team=1
  29320.                                             Script=Banter Dialog
  29321.                                             Line=Ivan Banter 1
  29322.                                         }
  29323.                                     }
  29324.                                 }
  29325.                             }
  29326.                             Paused=0
  29327.                             Current Screen Play Line=4294967295
  29328.                             Current Screen Play Line Time=0
  29329.                         }
  29330.                     }
  29331.                     Trigger Only Once=1
  29332.                     Was Triggered=0
  29333.                 }
  29334.             }
  29335.             Category=
  29336.             Current Target=
  29337.             Targeting Point=0.000000,0.000000
  29338.             Broadcaster=
  29339.             Model=Editor/Relay
  29340.             Position X=1022
  29341.             Position Y=801
  29342.             Rendering Height=0
  29343.             Rendering Height Float=0
  29344.             Cur Sequence=Idle
  29345.         }
  29346.         Level Part=CEntityBase
  29347.         {
  29348.             Name=
  29349.             Child List=
  29350.             Visible=1
  29351.             Collideable=1
  29352.             Half Height=0
  29353.             Full Height=1
  29354.             Tries To Collide=0
  29355.             Has Hit Points=0
  29356.             Stationary=1
  29357.             Active=1
  29358.             Is Temporarily Excluded=0
  29359.             Is Marked For Deletion=0
  29360.             Occludes Sound=0
  29361.             AI=
  29362.             Activity=Array
  29363.             {
  29364.                 Item Count=1
  29365.                 Activity=CProcessListAI
  29366.                 {
  29367.                     SubAI=
  29368.                     Marked For Deletion=0
  29369.                     Broadcaster=
  29370.                     AI Instigator=
  29371.                     AI Trigger=
  29372.                     Hot Spot=
  29373.                     Process=Array
  29374.                     {
  29375.                         Item Count=1
  29376.                         Process=CProcess
  29377.                         {
  29378.                             Process Type=Use
  29379.                             Process Cursor=Generic Use
  29380.                             Can't Use Cursor=Generic Can't Use
  29381.                             Required Selected Item=!None
  29382.                             Required Item In Inventory=!None
  29383.                             Hint Item In Inventory=!None
  29384.                             Default Use Sound=!None.ogg
  29385.                             Allow Multiple Members=0
  29386.                             Execute if Hovering=0
  29387.                             Always Use Target Under Cursor=0
  29388.                             Use On Others If Empty=0
  29389.                             Process Activity=Array
  29390.                             {
  29391.                                 Item Count=1
  29392.                                 Process Activity=CActionAI
  29393.                                 {
  29394.                                     SubAI=
  29395.                                     Marked For Deletion=0
  29396.                                     Broadcaster=
  29397.                                     AI Instigator=
  29398.                                     AI Trigger=
  29399.                                     Action=CConditionalAction
  29400.                                     {
  29401.                                         Try Action=CCheckCurSequenceAction
  29402.                                         {
  29403.                                             Target Name=the door to upper level
  29404.                                             Animation=closed
  29405.                                         }
  29406.                                         Succeed Action=CMultipleActionsAction
  29407.                                         {
  29408.                                             Action=Array
  29409.                                             {
  29410.                                                 Item Count=2
  29411.                                                 Action=CStarTrekRelocateTeamAction
  29412.                                                 {
  29413.                                                     New Map Name=Mission 02/02 Leyte Gulf Bay.zax
  29414.                                                     New Location=to deck middle
  29415.                                                     Who To Switch=$Instigator
  29416.                                                     Touching Poly=deck to bay upper
  29417.                                                     Make this map active=1
  29418.                                                     Only on this map=0
  29419.                                                     Only Relocated Selected Members=1
  29420.                                                 }
  29421.                                                 Action=CTriggerRelayAction
  29422.                                                 {
  29423.                                                     Relay Name=banterific
  29424.                                                 }
  29425.                                             }
  29426.                                         }
  29427.                                         Fail Action=CDelayAction
  29428.                                         {
  29429.                                             Next Action=CConditionalAction
  29430.                                             {
  29431.                                                 Try Action=CCheckCurSequenceAction
  29432.                                                 {
  29433.                                                     Target Name=the door to upper level
  29434.                                                     Animation=closed
  29435.                                                 }
  29436.                                                 Succeed Action=CMultipleActionsAction
  29437.                                                 {
  29438.                                                     Action=Array
  29439.                                                     {
  29440.                                                         Item Count=2
  29441.                                                         Action=CStarTrekRelocateTeamAction
  29442.                                                         {
  29443.                                                             New Map Name=Mission 02/02 Leyte Gulf Bay.zax
  29444.                                                             New Location=to deck middle
  29445.                                                             Who To Switch=$Instigator
  29446.                                                             Touching Poly=deck to bay upper
  29447.                                                             Make this map active=1
  29448.                                                             Only on this map=0
  29449.                                                             Only Relocated Selected Members=1
  29450.                                                         }
  29451.                                                         Action=CTriggerRelayAction
  29452.                                                         {
  29453.                                                             Relay Name=banterific
  29454.                                                         }
  29455.                                                     }
  29456.                                                 }
  29457.                                                 Fail Action=
  29458.                                             }
  29459.                                             Delay=0.5
  29460.                                             Forget Trigger=0
  29461.                                         }
  29462.                                     }
  29463.                                     Executed Action=0
  29464.                                 }
  29465.                             }
  29466.                             Debug Process=0
  29467.                         }
  29468.                     }
  29469.                 }
  29470.             }
  29471.             Category=
  29472.             Current Target=
  29473.             Targeting Point=0.000000,0.000000
  29474.             Broadcaster=
  29475.             Model=Environments/Trek Ship/Door Panel/Door Panel 03
  29476.             Position X=990.031
  29477.             Position Y=909.003
  29478.             Rendering Height=0
  29479.             Rendering Height Float=0
  29480.             Cur Sequence=Idle
  29481.         }
  29482.         Level Part=CEntityBase
  29483.         {
  29484.             Name=
  29485.             Child List=
  29486.             Visible=1
  29487.             Collideable=1
  29488.             Half Height=0
  29489.             Full Height=1
  29490.             Tries To Collide=0
  29491.             Has Hit Points=0
  29492.             Stationary=1
  29493.             Active=1
  29494.             Is Temporarily Excluded=0
  29495.             Is Marked For Deletion=0
  29496.             Occludes Sound=0
  29497.             AI=
  29498.             Activity=Array
  29499.             {
  29500.                 Item Count=0
  29501.             }
  29502.             Category=
  29503.             Current Target=
  29504.             Targeting Point=0.000000,0.000000
  29505.             Broadcaster=
  29506.             Model=Environments/Trek Ship/Doors/Door 01 Lft
  29507.             Position X=1015.56
  29508.             Position Y=968.333
  29509.             Rendering Height=0
  29510.             Rendering Height Float=0
  29511.             Cur Sequence=Idle Lft
  29512.         }
  29513.         Level Part=CEntityBase
  29514.         {
  29515.             Name=
  29516.             Child List=
  29517.             Visible=1
  29518.             Collideable=1
  29519.             Half Height=0
  29520.             Full Height=1
  29521.             Tries To Collide=0
  29522.             Has Hit Points=0
  29523.             Stationary=1
  29524.             Active=1
  29525.             Is Temporarily Excluded=0
  29526.             Is Marked For Deletion=0
  29527.             Occludes Sound=0
  29528.             AI=
  29529.             Activity=Array
  29530.             {
  29531.                 Item Count=0
  29532.             }
  29533.             Category=
  29534.             Current Target=
  29535.             Targeting Point=0.000000,0.000000
  29536.             Broadcaster=
  29537.             Model=Environments/Akira Ship/Walls/Wall Corner 06/Wall Corner6 04
  29538.             Position X=1062.75
  29539.             Position Y=963.5
  29540.             Rendering Height=0
  29541.             Rendering Height Float=0
  29542.             Cur Sequence=Idle
  29543.         }
  29544.         Level Part=CRenderablePolygon
  29545.         {
  29546.             Name=
  29547.             Child List=
  29548.             Visible=1
  29549.             Collideable=0
  29550.             Half Height=0
  29551.             Full Height=1
  29552.             Tries To Collide=0
  29553.             Has Hit Points=0
  29554.             Stationary=1
  29555.             Active=1
  29556.             Is Temporarily Excluded=0
  29557.             Is Marked For Deletion=0
  29558.             Occludes Sound=0
  29559.             AI=
  29560.             Activity=Array
  29561.             {
  29562.                 Item Count=0
  29563.             }
  29564.             Category=
  29565.             Current Target=
  29566.             Targeting Point=0.000000,0.000000
  29567.             Broadcaster=
  29568.             Polygon=970, 945, 992, 945, 993, 951, 981, 957, 970, 945
  29569.             On Ground=0
  29570.             Render Type=Black
  29571.             YSort=267
  29572.             Cur Frame=0
  29573.             Animated Texture=Test Sequence
  29574.             Static Texture=14 Black
  29575.             Warp Effect=!None
  29576.         }
  29577.         Level Part=CEntityWalking
  29578.         {
  29579.             Name=to upper bay 4
  29580.             Child List=
  29581.             Visible=0
  29582.             Collideable=0
  29583.             Half Height=0
  29584.             Full Height=1
  29585.             Tries To Collide=0
  29586.             Has Hit Points=1
  29587.             Stationary=1
  29588.             Active=1
  29589.             Is Temporarily Excluded=0
  29590.             Is Marked For Deletion=0
  29591.             Occludes Sound=0
  29592.             AI=
  29593.             Activity=Array
  29594.             {
  29595.                 Item Count=0
  29596.             }
  29597.             Category=
  29598.             Current Target=
  29599.             Targeting Point=0.000000,0.000000
  29600.             Broadcaster=
  29601.             Model=Characters/Betazed Captive
  29602.             Position X=995.54
  29603.             Position Y=959.75
  29604.             Rendering Height=0
  29605.             Rendering Height Float=0
  29606.             Cur Sequence=idle
  29607.             Cur Damage=0
  29608.             Destroyed Action=
  29609.             Default Death Type=!None
  29610.             Show Health If Player=1
  29611.             Play Ratio=0
  29612.             Facing Angle=1.23918
  29613.             Start FacingAngle=1.23918
  29614.             Updates Since Relocate=0
  29615.             Current Frame=0
  29616.             Created By=
  29617.             BehaviorStack=CEntityBehaviorStack
  29618.             {
  29619.                 InProcess=0
  29620.                 Blocking Priority=Idle
  29621.                 BehaviorList=Array
  29622.                 {
  29623.                     Item Count=0
  29624.                 }
  29625.             }
  29626.             Has Seperate Upper Body=0
  29627.             Render Effect List=Array
  29628.             {
  29629.                 Item Count=0
  29630.             }
  29631.             Came From Map=
  29632.             Came From Position X=0
  29633.             Came From Position Y=0
  29634.             Friction=0
  29635.             Velocity X=0
  29636.             Velocity Y=0
  29637.             Acceleration X=0
  29638.             Acceleration Y=0
  29639.             Inventory=CInventory
  29640.             {
  29641.                 Inventory List=Array
  29642.                 {
  29643.                     Item Count=0
  29644.                 }
  29645.                 Discovered Items=Array
  29646.                 {
  29647.                     Item Count=0
  29648.                 }
  29649.                 Disposed Items=Array
  29650.                 {
  29651.                     Item Count=0
  29652.                 }
  29653.                 Cur Focus Index=4294967295
  29654.             }
  29655.             Home Pos X=995.54
  29656.             Home Pos Y=959.75
  29657.             Weapons Use Amo=0
  29658.             LastDischargePosX=0
  29659.             LastDischargePosY=0
  29660.             LastDischargeDefIndex=-1
  29661.             LastDischargeSequenceName=
  29662.             Waiting For Discharge=0
  29663.             Still Shooting=0
  29664.             Movement Speed=Walk
  29665.         }
  29666.         Level Part=CEntityWalking
  29667.         {
  29668.             Name=to upper bay 3
  29669.             Child List=
  29670.             Visible=0
  29671.             Collideable=0
  29672.             Half Height=0
  29673.             Full Height=1
  29674.             Tries To Collide=0
  29675.             Has Hit Points=1
  29676.             Stationary=1
  29677.             Active=1
  29678.             Is Temporarily Excluded=0
  29679.             Is Marked For Deletion=0
  29680.             Occludes Sound=0
  29681.             AI=
  29682.             Activity=Array
  29683.             {
  29684.                 Item Count=0
  29685.             }
  29686.             Category=
  29687.             Current Target=
  29688.             Targeting Point=0.000000,0.000000
  29689.             Broadcaster=
  29690.             Model=Characters/Betazed Captive
  29691.             Position X=1006.5
  29692.             Position Y=940
  29693.             Rendering Height=0
  29694.             Rendering Height Float=0
  29695.             Cur Sequence=idle
  29696.             Cur Damage=0
  29697.             Destroyed Action=
  29698.             Default Death Type=!None
  29699.             Show Health If Player=1
  29700.             Play Ratio=0
  29701.             Facing Angle=1.0472
  29702.             Start FacingAngle=1.0472
  29703.             Updates Since Relocate=0
  29704.             Current Frame=0
  29705.             Created By=
  29706.             BehaviorStack=CEntityBehaviorStack
  29707.             {
  29708.                 InProcess=0
  29709.                 Blocking Priority=Idle
  29710.                 BehaviorList=Array
  29711.                 {
  29712.                     Item Count=0
  29713.                 }
  29714.             }
  29715.             Has Seperate Upper Body=0
  29716.             Render Effect List=Array
  29717.             {
  29718.                 Item Count=0
  29719.             }
  29720.             Came From Map=
  29721.             Came From Position X=0
  29722.             Came From Position Y=0
  29723.             Friction=0
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  31684.                     SubAI=
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  37972.                                         Target=$Trigger
  37973.                                     }
  37974.                                     Execute Each Turn=0
  37975.                                     Reset Each Begin=1
  37976.                                     Current Time To Wait=0
  37977.                                     Current Start Angle=0
  37978.                                     Current End Angle=0
  37979.                                     Waiting=1
  37980.                                     Turning Flag=0
  37981.                                     Starting Facing Angle=-999
  37982.                                     Complete Turn Time=0
  37983.                                     Current Turn Time=0
  37984.                                 }
  37985.                                 AI=CScanAreaAI
  37986.                                 {
  37987.                                     SubAI=
  37988.                                     Marked For Deletion=0
  37989.                                     Broadcaster=
  37990.                                     AI Instigator=
  37991.                                     AI Trigger=
  37992.                                     Starting Angle=0
  37993.                                     Ending Angle=-180
  37994.                                     Turning Speed=200
  37995.                                     Time Between Turning=0
  37996.                                     Start Out Waiting=0
  37997.                                     Start Counterclockwise=0
  37998.                                     Turn Sequence Name=Idle
  37999.                                     End Turn Action=CSendAIDoneMessage
  38000.                                     {
  38001.                                         Target=$Trigger
  38002.                                     }
  38003.                                     Execute Each Turn=0
  38004.                                     Reset Each Begin=1
  38005.                                     Current Time To Wait=0
  38006.                                     Current Start Angle=0
  38007.                                     Current End Angle=0
  38008.                                     Waiting=1
  38009.                                     Turning Flag=0
  38010.                                     Starting Facing Angle=-999
  38011.                                     Complete Turn Time=0
  38012.                                     Current Turn Time=0
  38013.                                 }
  38014.                             }
  38015.                             Current AI=0
  38016.                             When Done=Do Nothing
  38017.                             Restart Series Next Begin=0
  38018.                         }
  38019.                         Time To Recharge=2.5
  38020.                         Current Recharge Time=0
  38021.                         Start Action=
  38022.                         End Action=
  38023.                     }
  38024.                     EndRecharge=CBorgStateEndRecharge
  38025.                     {
  38026.                         Last State=Any
  38027.                         Move Mode=Walk
  38028.                         Old AI=Array
  38029.                         {
  38030.                             Item Count=0
  38031.                         }
  38032.                         End Recharge AI=CActionAI
  38033.                         {
  38034.                             SubAI=
  38035.                             Marked For Deletion=0
  38036.                             Broadcaster=
  38037.                             AI Instigator=
  38038.                             AI Trigger=
  38039.                             Action=CMultipleActionsAction
  38040.                             {
  38041.                                 Action=Array
  38042.                                 {
  38043.                                     Item Count=3
  38044.                                     Action=CPlaySoundAction
  38045.                                     {
  38046.                                         Sound=Devices/Communicator Beep 1.ogg
  38047.                                         Position=$Trigger
  38048.                                     }
  38049.                                     Action=CDelayAction
  38050.                                     {
  38051.                                         Next Action=CPlaySoundAction
  38052.                                         {
  38053.                                             Sound=ENEMIES/Federation/speech/Security.ogg
  38054.                                             Position=$Trigger
  38055.                                         }
  38056.                                         Delay=0.5
  38057.                                         Forget Trigger=0
  38058.                                     }
  38059.                                     Action=CDelayAction
  38060.                                     {
  38061.                                         Next Action=CMultipleActionsAction
  38062.                                         {
  38063.                                             Action=Array
  38064.                                             {
  38065.                                                 Item Count=2
  38066.                                                 Action=CAddEffectAction
  38067.                                                 {
  38068.                                                     Who To Warp=backup security 2
  38069.                                                     Warp Sound=Transporter Beaming In.ogg
  38070.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  38071.                                                     {
  38072.                                                         Warp In=1
  38073.                                                         Fade In=1
  38074.                                                         Warp Time=1.75
  38075.                                                         Warp Effect=CSimpleWarpEffect
  38076.                                                         {
  38077.                                                             Warp Effect=Transporter Effect
  38078.                                                         }
  38079.                                                         Cur Warp Time=0
  38080.                                                         Delete When Finished=0
  38081.                                                         Who we are connected to=
  38082.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  38083.                                                         {
  38084.                                                             Overlay Effect=Transporter Overlay
  38085.                                                             Current Frame=0
  38086.                                                             Overlay YOffset=0
  38087.                                                         }
  38088.                                                         Num Rotations=1
  38089.                                                     }
  38090.                                                 }
  38091.                                                 Action=CActivateAction
  38092.                                                 {
  38093.                                                     Target Name=backup security 2
  38094.                                                     Play Activate Sound=0
  38095.                                                     Delay Between Activations=0
  38096.                                                 }
  38097.                                             }
  38098.                                         }
  38099.                                         Delay=3
  38100.                                         Forget Trigger=0
  38101.                                     }
  38102.                                 }
  38103.                             }
  38104.                             Executed Action=0
  38105.                         }
  38106.                     }
  38107.                     Patrol=CBorgStatePatrol
  38108.                     {
  38109.                         Last State=Any
  38110.                         Move Mode=Walk
  38111.                         Old AI=Array
  38112.                         {
  38113.                             Item Count=0
  38114.                         }
  38115.                         Patrol AI=CScanAreaAI
  38116.                         {
  38117.                             SubAI=
  38118.                             Marked For Deletion=0
  38119.                             Broadcaster=
  38120.                             AI Instigator=
  38121.                             AI Trigger=
  38122.                             Starting Angle=-20
  38123.                             Ending Angle=20
  38124.                             Turning Speed=10
  38125.                             Time Between Turning=2
  38126.                             Start Out Waiting=0
  38127.                             Start Counterclockwise=0
  38128.                             Turn Sequence Name=Idle
  38129.                             End Turn Action=CSendAIDoneMessage
  38130.                             {
  38131.                                 Target=$Trigger
  38132.                             }
  38133.                             Execute Each Turn=1
  38134.                             Reset Each Begin=1
  38135.                             Current Time To Wait=0
  38136.                             Current Start Angle=0
  38137.                             Current End Angle=0
  38138.                             Waiting=1
  38139.                             Turning Flag=0
  38140.                             Starting Facing Angle=-999
  38141.                             Complete Turn Time=0
  38142.                             Current Turn Time=0
  38143.                         }
  38144.                         Time to Patrol=-1
  38145.                         How long have Patrolled=1
  38146.                         Start Action=
  38147.                         End Action=
  38148.                         Current State=0
  38149.                         Move Behavior=CEntityBehaviorMoveToPos
  38150.                         {
  38151.                             Old Stationary Flag=0
  38152.                             Angle To Turn To=0
  38153.                             Play Ratio=1
  38154.                             Smooth Turning=0
  38155.                             Do Path Finding=1
  38156.                             Finished=1
  38157.                             Failed Last Path=0
  38158.                             Move To Rate=0
  38159.                             CurTargetNormalX=0
  38160.                             CurTargetNormalY=0
  38161.                             Path Finding Params=CWayPointPath
  38162.                             {
  38163.                                 Start Point=0,0
  38164.                                 End Point=0,0
  38165.                                 Length=0
  38166.                                 Max Dist To Travel=0
  38167.                                 Num Failed Paths=0
  38168.                                 Max Failed Paths=0
  38169.                                 Pos To Move Index=0
  38170.                                 Dist So Far=0
  38171.                                 Path=
  38172.                             }
  38173.                             Pos Moving From=0.000000,0.000000
  38174.                             Final Dest=0.000000,0.000000
  38175.                             Cur Dest Move To=0.000000,0.000000
  38176.                             Last Neg Dist=0
  38177.                             NumTimesLostGound=0
  38178.                             Path Collide Checker=CPathCollideChecker
  38179.                             {
  38180.                             }
  38181.                         }
  38182.                         Turn Behavior=CEntityBehaviorTurnToAngle
  38183.                         {
  38184.                             Old Stationary Flag=0
  38185.                             Angle To Turn To=0
  38186.                         }
  38187.                     }
  38188.                     Alert=CBorgStateAlert
  38189.                     {
  38190.                         Last State=Any
  38191.                         Move Mode=Run
  38192.                         Old AI=Array
  38193.                         {
  38194.                             Item Count=0
  38195.                         }
  38196.                         Alert AI=CTurnToTargetAlertAI
  38197.                         {
  38198.                             SubAI=
  38199.                             Marked For Deletion=0
  38200.                             Broadcaster=
  38201.                             AI Instigator=
  38202.                             AI Trigger=
  38203.                             Turn behavior=CEntityBehaviorTurnToAngle
  38204.                             {
  38205.                                 Old Stationary Flag=0
  38206.                                 Angle To Turn To=0
  38207.                             }
  38208.                             Idle behavior=CEntityBehaviorIdle
  38209.                             {
  38210.                                 Num Seconds=1
  38211.                                 Seconds Have Transitioned=0
  38212.                                 Override Fidget Options=
  38213.                                 Time Until Next Fidget=0
  38214.                                 FPS Play Ratio=1
  38215.                                 Fidgeting=0
  38216.                             }
  38217.                         }
  38218.                         Alert Time=2
  38219.                         Start Action=
  38220.                         End Action=
  38221.                         Next State=Got a Target
  38222.                     }
  38223.                     Attack=CBorgStateAttack
  38224.                     {
  38225.                         Last State=Any
  38226.                         Move Mode=Run
  38227.                         Old AI=Array
  38228.                         {
  38229.                             Item Count=0
  38230.                         }
  38231.                         Attack AI=CStarTrekStandGroundAttackAI
  38232.                         {
  38233.                             SubAI=
  38234.                             Marked For Deletion=0
  38235.                             Broadcaster=
  38236.                             AI Instigator=
  38237.                             AI Trigger=
  38238.                             Behavior=CShootWeaponBehavior
  38239.                             {
  38240.                                 Play Sequence=
  38241.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  38242.                                 {
  38243.                                 }
  38244.                                 Idle Behavior=CEntityBehaviorIdle
  38245.                                 {
  38246.                                     Num Seconds=1
  38247.                                     Seconds Have Transitioned=0
  38248.                                     Override Fidget Options=
  38249.                                     Time Until Next Fidget=0
  38250.                                     FPS Play Ratio=1
  38251.                                     Fidgeting=0
  38252.                                 }
  38253.                                 State=Finished
  38254.                                 Weapon Definition=!None
  38255.                                 Wait Behavior=
  38256.                             }
  38257.                         }
  38258.                         Start Action=
  38259.                         End Action=
  38260.                     }
  38261.                     Pursue=CBorgStatePursue
  38262.                     {
  38263.                         Last State=Any
  38264.                         Move Mode=Run
  38265.                         Old AI=Array
  38266.                         {
  38267.                             Item Count=0
  38268.                         }
  38269.                         Pursue AI=CChasePursueAI
  38270.                         {
  38271.                             SubAI=
  38272.                             Marked For Deletion=0
  38273.                             Broadcaster=
  38274.                             AI Instigator=
  38275.                             AI Trigger=
  38276.                             AFloat=CEntityBehaviorMoveToPos
  38277.                             {
  38278.                                 Old Stationary Flag=0
  38279.                                 Angle To Turn To=0
  38280.                                 Play Ratio=1
  38281.                                 Smooth Turning=0
  38282.                                 Do Path Finding=1
  38283.                                 Finished=1
  38284.                                 Failed Last Path=0
  38285.                                 Move To Rate=0
  38286.                                 CurTargetNormalX=0
  38287.                                 CurTargetNormalY=0
  38288.                                 Path Finding Params=CWayPointPath
  38289.                                 {
  38290.                                     Start Point=0,0
  38291.                                     End Point=0,0
  38292.                                     Length=0
  38293.                                     Max Dist To Travel=0
  38294.                                     Num Failed Paths=0
  38295.                                     Max Failed Paths=0
  38296.                                     Pos To Move Index=0
  38297.                                     Dist So Far=0
  38298.                                     Path=
  38299.                                 }
  38300.                                 Pos Moving From=0.000000,0.000000
  38301.                                 Final Dest=0.000000,0.000000
  38302.                                 Cur Dest Move To=0.000000,0.000000
  38303.                                 Last Neg Dist=0
  38304.                                 NumTimesLostGound=0
  38305.                                 Path Collide Checker=CPathCollideChecker
  38306.                                 {
  38307.                                 }
  38308.                             }
  38309.                             Play Ratio=0
  38310.                             Next Try To Move=0
  38311.                         }
  38312.                         Start Action=
  38313.                         End Action=
  38314.                     }
  38315.                     DoSomething=CBorgStateDoSomething
  38316.                     {
  38317.                         Last State=Any
  38318.                         Move Mode=Walk
  38319.                         Old AI=Array
  38320.                         {
  38321.                             Item Count=0
  38322.                         }
  38323.                         DoSomething AI=
  38324.                         Start Action=
  38325.                         End Action=
  38326.                     }
  38327.                     Inactive=CBorgStateInactive
  38328.                     {
  38329.                         Last State=Any
  38330.                         Move Mode=Walk
  38331.                         Old AI=Array
  38332.                         {
  38333.                             Item Count=0
  38334.                         }
  38335.                         Inactive AI=
  38336.                         Start Action=
  38337.                         End Action=
  38338.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  38339.                         {
  38340.                             Sequence=Idle
  38341.                             Speed To Play=1
  38342.                             Done Sequence=Idle
  38343.                             Done Frame=0
  38344.                             Was Stationary=0
  38345.                             Old Play Ratio=0
  38346.                         }
  38347.                         Current State=Shutting Down
  38348.                     }
  38349.                     Stun=CBorgStateStun
  38350.                     {
  38351.                         Last State=Any
  38352.                         Move Mode=Walk
  38353.                         Old AI=Array
  38354.                         {
  38355.                             Item Count=0
  38356.                         }
  38357.                         Stun AI=CStunAI
  38358.                         {
  38359.                             SubAI=
  38360.                             Marked For Deletion=0
  38361.                             Broadcaster=
  38362.                             AI Instigator=
  38363.                             AI Trigger=
  38364.                             Time To Stun=30
  38365.                             Show Effect=1
  38366.                             Current State=Start
  38367.                             Die Sequence=Death
  38368.                             Dead Sequence=Dead
  38369.                             Stand Up Sequence=GetUp
  38370.                             OldFlag=0
  38371.                             Warp Effect=
  38372.                             Current Sequence=
  38373.                             Count Down=0
  38374.                             Attached to=
  38375.                             Ignore Begin=0
  38376.                         }
  38377.                         Start Action=
  38378.                         End Action=
  38379.                         Next State=Recharge
  38380.                         Old Flags=
  38381.                     }
  38382.                     Dead=CBorgStateDead
  38383.                     {
  38384.                         Last State=Any
  38385.                         Move Mode=Walk
  38386.                         Old AI=Array
  38387.                         {
  38388.                             Item Count=0
  38389.                         }
  38390.                     }
  38391.                     Retreat=CBorgStateRetreat
  38392.                     {
  38393.                         Last State=Any
  38394.                         Move Mode=Walk
  38395.                         Old AI=Array
  38396.                         {
  38397.                             Item Count=0
  38398.                         }
  38399.                         Retreat AI=
  38400.                         Start Action=
  38401.                         End Action=
  38402.                     }
  38403.                     Investigate=CBorgStateInvestigate
  38404.                     {
  38405.                         Last State=Any
  38406.                         Move Mode=Run
  38407.                         Old AI=Array
  38408.                         {
  38409.                             Item Count=0
  38410.                         }
  38411.                         Investigate AI=CChaseInvestigateAI
  38412.                         {
  38413.                             SubAI=
  38414.                             Marked For Deletion=0
  38415.                             Broadcaster=
  38416.                             AI Instigator=
  38417.                             AI Trigger=
  38418.                             AFloat=CEntityBehaviorMoveToPos
  38419.                             {
  38420.                                 Old Stationary Flag=0
  38421.                                 Angle To Turn To=0
  38422.                                 Play Ratio=1
  38423.                                 Smooth Turning=0
  38424.                                 Do Path Finding=1
  38425.                                 Finished=1
  38426.                                 Failed Last Path=0
  38427.                                 Move To Rate=0
  38428.                                 CurTargetNormalX=0
  38429.                                 CurTargetNormalY=0
  38430.                                 Path Finding Params=CWayPointPath
  38431.                                 {
  38432.                                     Start Point=0,0
  38433.                                     End Point=0,0
  38434.                                     Length=0
  38435.                                     Max Dist To Travel=0
  38436.                                     Num Failed Paths=0
  38437.                                     Max Failed Paths=0
  38438.                                     Pos To Move Index=0
  38439.                                     Dist So Far=0
  38440.                                     Path=
  38441.                                 }
  38442.                                 Pos Moving From=0.000000,0.000000
  38443.                                 Final Dest=0.000000,0.000000
  38444.                                 Cur Dest Move To=0.000000,0.000000
  38445.                                 Last Neg Dist=0
  38446.                                 NumTimesLostGound=0
  38447.                                 Path Collide Checker=CPathCollideChecker
  38448.                                 {
  38449.                                 }
  38450.                             }
  38451.                             Turn Behavior=CEntityBehaviorTurnToAngle
  38452.                             {
  38453.                                 Old Stationary Flag=0
  38454.                                 Angle To Turn To=0
  38455.                             }
  38456.                             Play Ratio=0
  38457.                             Next Try To Move=0
  38458.                             Time To Investigate=5
  38459.                             Count To Investigate=0
  38460.                             Radius to Investigate Point=27.5
  38461.                             Run To Investigate=1
  38462.                             State=Chasing
  38463.                             Investigate AI=CScanInvestigateAI
  38464.                             {
  38465.                                 SubAI=
  38466.                                 Marked For Deletion=0
  38467.                                 Broadcaster=
  38468.                                 AI Instigator=
  38469.                                 AI Trigger=
  38470.                                 AI=CScanAreaAI
  38471.                                 {
  38472.                                     SubAI=
  38473.                                     Marked For Deletion=0
  38474.                                     Broadcaster=
  38475.                                     AI Instigator=
  38476.                                     AI Trigger=
  38477.                                     Starting Angle=-20
  38478.                                     Ending Angle=20
  38479.                                     Turning Speed=10
  38480.                                     Time Between Turning=0.5
  38481.                                     Start Out Waiting=0
  38482.                                     Start Counterclockwise=0
  38483.                                     Turn Sequence Name=Idle
  38484.                                     End Turn Action=CSendAIDoneMessage
  38485.                                     {
  38486.                                         Target=$Trigger
  38487.                                     }
  38488.                                     Execute Each Turn=1
  38489.                                     Reset Each Begin=1
  38490.                                     Current Time To Wait=0
  38491.                                     Current Start Angle=0
  38492.                                     Current End Angle=0
  38493.                                     Waiting=1
  38494.                                     Turning Flag=0
  38495.                                     Starting Facing Angle=-999
  38496.                                     Complete Turn Time=0
  38497.                                     Current Turn Time=0
  38498.                                 }
  38499.                             }
  38500.                         }
  38501.                         Start Action=
  38502.                         End Action=
  38503.                         Time to track target=0
  38504.                         Num Failed=0
  38505.                     }
  38506.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  38507.                     {
  38508.                         Last State=Any
  38509.                         Move Mode=Run
  38510.                         Old AI=Array
  38511.                         {
  38512.                             Item Count=0
  38513.                         }
  38514.                         Investigate Dead Body AI=CChaseInvestigateAI
  38515.                         {
  38516.                             SubAI=
  38517.                             Marked For Deletion=0
  38518.                             Broadcaster=
  38519.                             AI Instigator=
  38520.                             AI Trigger=
  38521.                             AFloat=CEntityBehaviorMoveToPos
  38522.                             {
  38523.                                 Old Stationary Flag=0
  38524.                                 Angle To Turn To=0
  38525.                                 Play Ratio=1
  38526.                                 Smooth Turning=0
  38527.                                 Do Path Finding=1
  38528.                                 Finished=1
  38529.                                 Failed Last Path=0
  38530.                                 Move To Rate=0
  38531.                                 CurTargetNormalX=0
  38532.                                 CurTargetNormalY=0
  38533.                                 Path Finding Params=CWayPointPath
  38534.                                 {
  38535.                                     Start Point=0,0
  38536.                                     End Point=0,0
  38537.                                     Length=0
  38538.                                     Max Dist To Travel=0
  38539.                                     Num Failed Paths=0
  38540.                                     Max Failed Paths=0
  38541.                                     Pos To Move Index=0
  38542.                                     Dist So Far=0
  38543.                                     Path=
  38544.                                 }
  38545.                                 Pos Moving From=0.000000,0.000000
  38546.                                 Final Dest=0.000000,0.000000
  38547.                                 Cur Dest Move To=0.000000,0.000000
  38548.                                 Last Neg Dist=0
  38549.                                 NumTimesLostGound=0
  38550.                                 Path Collide Checker=CPathCollideChecker
  38551.                                 {
  38552.                                 }
  38553.                             }
  38554.                             Turn Behavior=CEntityBehaviorTurnToAngle
  38555.                             {
  38556.                                 Old Stationary Flag=0
  38557.                                 Angle To Turn To=0
  38558.                             }
  38559.                             Play Ratio=0
  38560.                             Next Try To Move=0
  38561.                             Time To Investigate=10
  38562.                             Count To Investigate=0
  38563.                             Radius to Investigate Point=25
  38564.                             Run To Investigate=1
  38565.                             State=Chasing
  38566.                             Investigate AI=CScanInvestigateAI
  38567.                             {
  38568.                                 SubAI=
  38569.                                 Marked For Deletion=0
  38570.                                 Broadcaster=
  38571.                                 AI Instigator=
  38572.                                 AI Trigger=
  38573.                                 AI=CScanAreaAI
  38574.                                 {
  38575.                                     SubAI=
  38576.                                     Marked For Deletion=0
  38577.                                     Broadcaster=
  38578.                                     AI Instigator=
  38579.                                     AI Trigger=
  38580.                                     Starting Angle=-45
  38581.                                     Ending Angle=45
  38582.                                     Turning Speed=25
  38583.                                     Time Between Turning=1
  38584.                                     Start Out Waiting=0
  38585.                                     Start Counterclockwise=0
  38586.                                     Turn Sequence Name=Idle
  38587.                                     End Turn Action=CMultipleActionsAction
  38588.                                     {
  38589.                                         Action=Array
  38590.                                         {
  38591.                                             Item Count=2
  38592.                                             Action=CDelayAction
  38593.                                             {
  38594.                                                 Next Action=CSendAIDoneMessage
  38595.                                                 {
  38596.                                                     Target=$Trigger
  38597.                                                 }
  38598.                                                 Delay=3.5
  38599.                                                 Forget Trigger=0
  38600.                                             }
  38601.                                             Action=CDoOnAllWithinRadiusAction
  38602.                                             {
  38603.                                                 Target Entity=$instigator
  38604.                                                 Start Action=
  38605.                                                 Touching Action=CAddEffectAction
  38606.                                                 {
  38607.                                                     Who To Warp=$Instigator
  38608.                                                     Warp Sound=Transporter Beaming Out.ogg
  38609.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  38610.                                                     {
  38611.                                                         Warp In=0
  38612.                                                         Fade In=1
  38613.                                                         Warp Time=1.75
  38614.                                                         Warp Effect=CSimpleWarpEffect
  38615.                                                         {
  38616.                                                             Warp Effect=Transporter Effect
  38617.                                                         }
  38618.                                                         Cur Warp Time=0
  38619.                                                         Delete When Finished=1
  38620.                                                         Who we are connected to=
  38621.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  38622.                                                         {
  38623.                                                             Overlay Effect=Transporter Bodies Federation
  38624.                                                             Current Frame=0
  38625.                                                             Overlay YOffset=0
  38626.                                                         }
  38627.                                                         Num Rotations=4
  38628.                                                     }
  38629.                                                 }
  38630.                                                 Done Action=
  38631.                                                 Who To Ignore=
  38632.                                                 Name Filter=
  38633.                                                 Who To Affect=Dead Bodies
  38634.                                                 Radius=40
  38635.                                                 Y To X Ratio=0.712766
  38636.                                             }
  38637.                                         }
  38638.                                     }
  38639.                                     Execute Each Turn=0
  38640.                                     Reset Each Begin=1
  38641.                                     Current Time To Wait=0
  38642.                                     Current Start Angle=0
  38643.                                     Current End Angle=0
  38644.                                     Waiting=1
  38645.                                     Turning Flag=0
  38646.                                     Starting Facing Angle=-999
  38647.                                     Complete Turn Time=0
  38648.                                     Current Turn Time=0
  38649.                                 }
  38650.                             }
  38651.                         }
  38652.                         Start Action=CTriggerRelayAction
  38653.                         {
  38654.                             Relay Name=Dead Investigate Sounds
  38655.                         }
  38656.                         End Action=
  38657.                     }
  38658.                     GotATarget=CBorgStateGotATarget
  38659.                     {
  38660.                         Last State=Any
  38661.                         Move Mode=Walk
  38662.                         Old AI=Array
  38663.                         {
  38664.                             Item Count=0
  38665.                         }
  38666.                         Acquired a Target=Attack
  38667.                         Had a Target=Investigate
  38668.                         Dead Body=Investigate Dead Body
  38669.                         Default=Patrol
  38670.                     }
  38671.                     LostATarget=CBorgStateLostATarget
  38672.                     {
  38673.                         Last State=Any
  38674.                         Move Mode=Walk
  38675.                         Old AI=Array
  38676.                         {
  38677.                             Item Count=0
  38678.                         }
  38679.                         Had a Target=Investigate
  38680.                         Default=Patrol
  38681.                     }
  38682.                     TargetAcquired=CBorgStateTargetAcquired
  38683.                     {
  38684.                         Last State=Any
  38685.                         Move Mode=Walk
  38686.                         Old AI=Array
  38687.                         {
  38688.                             Item Count=0
  38689.                         }
  38690.                     }
  38691.                     TargetLost=CBorgStateTargetLost
  38692.                     {
  38693.                         Last State=Any
  38694.                         Move Mode=Walk
  38695.                         Old AI=Array
  38696.                         {
  38697.                             Item Count=0
  38698.                         }
  38699.                     }
  38700.                     Paused=CBorgStatePaused
  38701.                     {
  38702.                         Last State=Patrol
  38703.                         Move Mode=Walk
  38704.                         Old AI=Array
  38705.                         {
  38706.                             Item Count=0
  38707.                         }
  38708.                         Idle Behavior=CEntityBehaviorIdle
  38709.                         {
  38710.                             Num Seconds=1
  38711.                             Seconds Have Transitioned=0
  38712.                             Override Fidget Options=
  38713.                             Time Until Next Fidget=0
  38714.                             FPS Play Ratio=1
  38715.                             Fidgeting=0
  38716.                         }
  38717.                         Idle Started=0
  38718.                     }
  38719.                     RunAway=CBorgStateRunAway
  38720.                     {
  38721.                         Last State=Patrol
  38722.                         Move Mode=Walk
  38723.                         Old AI=Array
  38724.                         {
  38725.                             Item Count=0
  38726.                         }
  38727.                         RunAway AI=CRunAwayRetreatAI
  38728.                         {
  38729.                             SubAI=
  38730.                             Marked For Deletion=0
  38731.                             Broadcaster=
  38732.                             AI Instigator=
  38733.                             AI Trigger=
  38734.                             TimeOfLastChangeDirectionDueToCollide=0
  38735.                             Moving=CEntityBehaviorMoveToPos
  38736.                             {
  38737.                                 Old Stationary Flag=0
  38738.                                 Angle To Turn To=0
  38739.                                 Play Ratio=1
  38740.                                 Smooth Turning=0
  38741.                                 Do Path Finding=1
  38742.                                 Finished=1
  38743.                                 Failed Last Path=0
  38744.                                 Move To Rate=0
  38745.                                 CurTargetNormalX=0
  38746.                                 CurTargetNormalY=0
  38747.                                 Path Finding Params=CWayPointPath
  38748.                                 {
  38749.                                     Start Point=0,0
  38750.                                     End Point=0,0
  38751.                                     Length=0
  38752.                                     Max Dist To Travel=0
  38753.                                     Num Failed Paths=0
  38754.                                     Max Failed Paths=0
  38755.                                     Pos To Move Index=0
  38756.                                     Dist So Far=0
  38757.                                     Path=
  38758.                                 }
  38759.                                 Pos Moving From=0.000000,0.000000
  38760.                                 Final Dest=0.000000,0.000000
  38761.                                 Cur Dest Move To=0.000000,0.000000
  38762.                                 Last Neg Dist=0
  38763.                                 NumTimesLostGound=0
  38764.                                 Path Collide Checker=CPathCollideChecker
  38765.                                 {
  38766.                                 }
  38767.                             }
  38768.                             Retry New Point=0
  38769.                             Radius=0
  38770.                         }
  38771.                     }
  38772.                     Target If Hit=1
  38773.                     Investigate Sounds=1
  38774.                     Damage Action=
  38775.                     Stun State=Stun
  38776.                     Run Away If Too Close=1
  38777.                     Targeting=CBorgSetClosestTarget
  38778.                     {
  38779.                         Max Distance=400
  38780.                         Vision Cone=120
  38781.                         Must Be Collideable=1
  38782.                         Must Have HPs=1
  38783.                         Valid Targets=Player
  38784.                     }
  38785.                     Current State=Patrol
  38786.                     Retreat At Percent=0
  38787.                     Had Target=0
  38788.                     Weapon Dist=0
  38789.                     Weapon Dist Sqrd=0
  38790.                     Transitions=CBorgTransitionHolder
  38791.                     {
  38792.                         Transition=Array
  38793.                         {
  38794.                             Array Count=2
  38795.                             Array Item=CBorgTransition
  38796.                             {
  38797.                                 Trigger=Every Time
  38798.                                 From State=Stun
  38799.                                 To State=Any
  38800.                                 Action=CTriggerRelayAction
  38801.                                 {
  38802.                                     Relay Name=Stun Done Voice Relay
  38803.                                 }
  38804.                                 IsDone=0
  38805.                             }
  38806.                             Array Item=CBorgTransition
  38807.                             {
  38808.                                 Trigger=Once Per New Target
  38809.                                 From State=Any
  38810.                                 To State=Attack
  38811.                                 Action=CTriggerRelayAction
  38812.                                 {
  38813.                                     Relay Name=Attack Voice Relay
  38814.                                 }
  38815.                                 IsDone=0
  38816.                             }
  38817.                         }
  38818.                     }
  38819.                     Debug=0
  38820.                     Dead Bodies=Array
  38821.                     {
  38822.                         Item Count=0
  38823.                     }
  38824.                     State To Change To=Any
  38825.                     Need To Change State=0
  38826.                     AI Paused=0
  38827.                     Start Position=0.000000,0.000000
  38828.                     Original Weapon Setting=4294967295
  38829.                     Blind Time=0
  38830.                     Retreat Time=0
  38831.                     Stand Ground Time=0
  38832.                     Check New Target Delay Countdown=0
  38833.                 }
  38834.             }
  38835.             Category=Enemy
  38836.             Current Target=
  38837.             Targeting Point=0.000000,0.000000
  38838.             Broadcaster=
  38839.             Model=Characters/Federation Generic Body
  38840.             Position X=1502
  38841.             Position Y=532
  38842.             Rendering Height=0
  38843.             Rendering Height Float=0
  38844.             Cur Sequence=Idle
  38845.             Cur Damage=0
  38846.             Destroyed Action=CMultipleActionsAction
  38847.             {
  38848.                 Action=Array
  38849.                 {
  38850.                     Item Count=2
  38851.                     Action=COtherMapAction
  38852.                     {
  38853.                         Action=CTriggerRelayAction
  38854.                         {
  38855.                             Relay Name=the stun relay
  38856.                         }
  38857.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  38858.                     }
  38859.                     Action=CTriggerRelayAction
  38860.                     {
  38861.                         Relay Name=Death relay
  38862.                     }
  38863.                 }
  38864.             }
  38865.             Default Death Type=Klingon
  38866.             Show Health If Player=1
  38867.             Play Ratio=0
  38868.             Facing Angle=2.49582
  38869.             Start FacingAngle=2.49582
  38870.             Updates Since Relocate=0
  38871.             Current Frame=0
  38872.             Created By=
  38873.             BehaviorStack=CEntityBehaviorStack
  38874.             {
  38875.                 InProcess=0
  38876.                 Blocking Priority=Idle
  38877.                 BehaviorList=Array
  38878.                 {
  38879.                     Item Count=0
  38880.                 }
  38881.             }
  38882.             Has Seperate Upper Body=0
  38883.             Render Effect List=Array
  38884.             {
  38885.                 Item Count=0
  38886.             }
  38887.             Came From Map=
  38888.             Came From Position X=0
  38889.             Came From Position Y=0
  38890.             Friction=0
  38891.             Velocity X=0
  38892.             Velocity Y=0
  38893.             Acceleration X=0
  38894.             Acceleration Y=0
  38895.             Inventory=CInventory
  38896.             {
  38897.                 Inventory List=Array
  38898.                 {
  38899.                     Item Count=1
  38900.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  38901.                     {
  38902.                         Definition Index=Phaser
  38903.                         Current Delay=0
  38904.                         Broadcaster=
  38905.                         Enhance Time=0
  38906.                         Currently Using=0
  38907.                         Is On Overload=0
  38908.                         Overload Time=0
  38909.                         Max Overload Time=0
  38910.                         Weapon Setting=Kill
  38911.                         Current Energy=100
  38912.                     }
  38913.                 }
  38914.                 Discovered Items=Array
  38915.                 {
  38916.                     Item Count=0
  38917.                 }
  38918.                 Disposed Items=Array
  38919.                 {
  38920.                     Item Count=0
  38921.                 }
  38922.                 Cur Focus Index=4294967295
  38923.             }
  38924.             Home Pos X=1502
  38925.             Home Pos Y=532
  38926.             Weapons Use Amo=0
  38927.             LastDischargePosX=0
  38928.             LastDischargePosY=0
  38929.             LastDischargeDefIndex=-1
  38930.             LastDischargeSequenceName=
  38931.             Waiting For Discharge=0
  38932.             Still Shooting=0
  38933.             Movement Speed=Walk
  38934.             Overlay Model=Characters/Head Fed Generic 01
  38935.         }
  38936.         Level Part=CEntityBase
  38937.         {
  38938.             Name=
  38939.             Child List=
  38940.             Visible=1
  38941.             Collideable=1
  38942.             Half Height=0
  38943.             Full Height=1
  38944.             Tries To Collide=0
  38945.             Has Hit Points=0
  38946.             Stationary=1
  38947.             Active=1
  38948.             Is Temporarily Excluded=0
  38949.             Is Marked For Deletion=0
  38950.             Occludes Sound=0
  38951.             AI=
  38952.             Activity=Array
  38953.             {
  38954.                 Item Count=0
  38955.             }
  38956.             Category=
  38957.             Current Target=
  38958.             Targeting Point=0.000000,0.000000
  38959.             Broadcaster=
  38960.             Model=Environments/Akira Ship/carpet strip/carpet strip 03
  38961.             Position X=1454
  38962.             Position Y=571
  38963.             Rendering Height=0
  38964.             Rendering Height Float=0
  38965.             Cur Sequence=strip
  38966.         }
  38967.         Level Part=CEntityBase
  38968.         {
  38969.             Name=
  38970.             Child List=
  38971.             Visible=1
  38972.             Collideable=1
  38973.             Half Height=0
  38974.             Full Height=1
  38975.             Tries To Collide=0
  38976.             Has Hit Points=0
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  39495.             Broadcaster=
  39496.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  39497.             Position X=1482
  39498.             Position Y=1345
  39499.             Rendering Height=0
  39500.             Rendering Height Float=0
  39501.             Cur Sequence=strip
  39502.         }
  39503.         Level Part=CEntityBase
  39504.         {
  39505.             Name=
  39506.             Child List=
  39507.             Visible=1
  39508.             Collideable=1
  39509.             Half Height=0
  39510.             Full Height=1
  39511.             Tries To Collide=0
  39512.             Has Hit Points=0
  39513.             Stationary=1
  39514.             Active=1
  39515.             Is Temporarily Excluded=0
  39516.             Is Marked For Deletion=0
  39517.             Occludes Sound=0
  39518.             AI=
  39519.             Activity=Array
  39520.             {
  39521.                 Item Count=0
  39522.             }
  39523.             Category=
  39524.             Current Target=
  39525.             Targeting Point=0.000000,0.000000
  39526.             Broadcaster=
  39527.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 01
  39528.             Position X=1574
  39529.             Position Y=-27
  39530.             Rendering Height=0
  39531.             Rendering Height Float=0
  39532.             Cur Sequence=Idle
  39533.         }
  39534.         Level Part=CEntityBase
  39535.         {
  39536.             Name=
  39537.             Child List=
  39538.             Visible=1
  39539.             Collideable=1
  39540.             Half Height=0
  39541.             Full Height=1
  39542.             Tries To Collide=0
  39543.             Has Hit Points=0
  39544.             Stationary=1
  39545.             Active=1
  39546.             Is Temporarily Excluded=0
  39547.             Is Marked For Deletion=0
  39548.             Occludes Sound=0
  39549.             AI=
  39550.             Activity=Array
  39551.             {
  39552.                 Item Count=0
  39553.             }
  39554.             Category=
  39555.             Current Target=
  39556.             Targeting Point=0.000000,0.000000
  39557.             Broadcaster=
  39558.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 04
  39559.             Position X=1560.35
  39560.             Position Y=106.2
  39561.             Rendering Height=0
  39562.             Rendering Height Float=0
  39563.             Cur Sequence=Idle
  39564.         }
  39565.         Level Part=CEntityBase
  39566.         {
  39567.             Name=
  39568.             Child List=
  39569.             Visible=1
  39570.             Collideable=1
  39571.             Half Height=0
  39572.             Full Height=1
  39573.             Tries To Collide=0
  39574.             Has Hit Points=0
  39575.             Stationary=1
  39576.             Active=1
  39577.             Is Temporarily Excluded=0
  39578.             Is Marked For Deletion=0
  39579.             Occludes Sound=0
  39580.             AI=
  39581.             Activity=Array
  39582.             {
  39583.                 Item Count=0
  39584.             }
  39585.             Category=
  39586.             Current Target=
  39587.             Targeting Point=0.000000,0.000000
  39588.             Broadcaster=
  39589.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 06
  39590.             Position X=1590.5
  39591.             Position Y=22
  39592.             Rendering Height=0
  39593.             Rendering Height Float=0
  39594.             Cur Sequence=Idle
  39595.         }
  39596.         Level Part=CEntityBase
  39597.         {
  39598.             Name=
  39599.             Child List=
  39600.             Visible=1
  39601.             Collideable=1
  39602.             Half Height=0
  39603.             Full Height=1
  39604.             Tries To Collide=0
  39605.             Has Hit Points=0
  39606.             Stationary=1
  39607.             Active=1
  39608.             Is Temporarily Excluded=0
  39609.             Is Marked For Deletion=0
  39610.             Occludes Sound=0
  39611.             AI=
  39612.             Activity=Array
  39613.             {
  39614.                 Item Count=0
  39615.             }
  39616.             Category=
  39617.             Current Target=
  39618.             Targeting Point=0.000000,0.000000
  39619.             Broadcaster=
  39620.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 06
  39621.             Position X=1540.5
  39622.             Position Y=-38
  39623.             Rendering Height=0
  39624.             Rendering Height Float=0
  39625.             Cur Sequence=Idle
  39626.         }
  39627.         Level Part=CEntityBase
  39628.         {
  39629.             Name=
  39630.             Child List=
  39631.             Visible=1
  39632.             Collideable=1
  39633.             Half Height=0
  39634.             Full Height=1
  39635.             Tries To Collide=0
  39636.             Has Hit Points=0
  39637.             Stationary=1
  39638.             Active=1
  39639.             Is Temporarily Excluded=0
  39640.             Is Marked For Deletion=0
  39641.             Occludes Sound=0
  39642.             AI=
  39643.             Activity=Array
  39644.             {
  39645.                 Item Count=0
  39646.             }
  39647.             Category=
  39648.             Current Target=
  39649.             Targeting Point=0.000000,0.000000
  39650.             Broadcaster=
  39651.             Model=Environments/StarFleet Command/Office/Shield Control Desk/Desk 02
  39652.             Position X=1561.5
  39653.             Position Y=126.5
  39654.             Rendering Height=0
  39655.             Rendering Height Float=0
  39656.             Cur Sequence=Idle
  39657.         }
  39658.         Level Part=CEntityOverlayWalking
  39659.         {
  39660.             Name=security
  39661.             Child List=
  39662.             Visible=1
  39663.             Collideable=1
  39664.             Half Height=0
  39665.             Full Height=1
  39666.             Tries To Collide=0
  39667.             Has Hit Points=1
  39668.             Stationary=1
  39669.             Active=1
  39670.             Is Temporarily Excluded=0
  39671.             Is Marked For Deletion=0
  39672.             Occludes Sound=0
  39673.             AI=
  39674.             Activity=Array
  39675.             {
  39676.                 Item Count=1
  39677.                 Activity=CBorgAI
  39678.                 {
  39679.                     SubAI=
  39680.                     Marked For Deletion=0
  39681.                     Broadcaster=
  39682.                     AI Instigator=
  39683.                     AI Trigger=
  39684.                     Any=CBorgStateAny
  39685.                     {
  39686.                         Last State=Any
  39687.                         Move Mode=Walk
  39688.                         Old AI=Array
  39689.                         {
  39690.                             Item Count=0
  39691.                         }
  39692.                     }
  39693.                     Recharge=CBorgStateRecharge
  39694.                     {
  39695.                         Last State=Any
  39696.                         Move Mode=Walk
  39697.                         Old AI=Array
  39698.                         {
  39699.                             Item Count=0
  39700.                         }
  39701.                         Recharge AI=CSeriesAI
  39702.                         {
  39703.                             SubAI=
  39704.                             Marked For Deletion=0
  39705.                             Broadcaster=
  39706.                             AI Instigator=
  39707.                             AI Trigger=
  39708.                             AIs=Array
  39709.                             {
  39710.                                 Item Count=2
  39711.                                 AI=CScanAreaAI
  39712.                                 {
  39713.                                     SubAI=
  39714.                                     Marked For Deletion=0
  39715.                                     Broadcaster=
  39716.                                     AI Instigator=
  39717.                                     AI Trigger=
  39718.                                     Starting Angle=0
  39719.                                     Ending Angle=180
  39720.                                     Turning Speed=200
  39721.                                     Time Between Turning=0
  39722.                                     Start Out Waiting=0
  39723.                                     Start Counterclockwise=0
  39724.                                     Turn Sequence Name=Idle
  39725.                                     End Turn Action=CSendAIDoneMessage
  39726.                                     {
  39727.                                         Target=$Trigger
  39728.                                     }
  39729.                                     Execute Each Turn=0
  39730.                                     Reset Each Begin=1
  39731.                                     Current Time To Wait=0
  39732.                                     Current Start Angle=0
  39733.                                     Current End Angle=0
  39734.                                     Waiting=1
  39735.                                     Turning Flag=0
  39736.                                     Starting Facing Angle=-999
  39737.                                     Complete Turn Time=0
  39738.                                     Current Turn Time=0
  39739.                                 }
  39740.                                 AI=CScanAreaAI
  39741.                                 {
  39742.                                     SubAI=
  39743.                                     Marked For Deletion=0
  39744.                                     Broadcaster=
  39745.                                     AI Instigator=
  39746.                                     AI Trigger=
  39747.                                     Starting Angle=0
  39748.                                     Ending Angle=-180
  39749.                                     Turning Speed=200
  39750.                                     Time Between Turning=0
  39751.                                     Start Out Waiting=0
  39752.                                     Start Counterclockwise=0
  39753.                                     Turn Sequence Name=Idle
  39754.                                     End Turn Action=CSendAIDoneMessage
  39755.                                     {
  39756.                                         Target=$Trigger
  39757.                                     }
  39758.                                     Execute Each Turn=0
  39759.                                     Reset Each Begin=1
  39760.                                     Current Time To Wait=0
  39761.                                     Current Start Angle=0
  39762.                                     Current End Angle=0
  39763.                                     Waiting=1
  39764.                                     Turning Flag=0
  39765.                                     Starting Facing Angle=-999
  39766.                                     Complete Turn Time=0
  39767.                                     Current Turn Time=0
  39768.                                 }
  39769.                             }
  39770.                             Current AI=0
  39771.                             When Done=Do Nothing
  39772.                             Restart Series Next Begin=0
  39773.                         }
  39774.                         Time To Recharge=2.5
  39775.                         Current Recharge Time=0
  39776.                         Start Action=
  39777.                         End Action=
  39778.                     }
  39779.                     EndRecharge=CBorgStateEndRecharge
  39780.                     {
  39781.                         Last State=Any
  39782.                         Move Mode=Walk
  39783.                         Old AI=Array
  39784.                         {
  39785.                             Item Count=0
  39786.                         }
  39787.                         End Recharge AI=CActionAI
  39788.                         {
  39789.                             SubAI=
  39790.                             Marked For Deletion=0
  39791.                             Broadcaster=
  39792.                             AI Instigator=
  39793.                             AI Trigger=
  39794.                             Action=CTriggerRelayAction
  39795.                             {
  39796.                                 Relay Name=stun 4 relay
  39797.                             }
  39798.                             Executed Action=0
  39799.                         }
  39800.                     }
  39801.                     Patrol=CBorgStatePatrol
  39802.                     {
  39803.                         Last State=Any
  39804.                         Move Mode=Walk
  39805.                         Old AI=Array
  39806.                         {
  39807.                             Item Count=0
  39808.                         }
  39809.                         Patrol AI=CSeriesAI
  39810.                         {
  39811.                             SubAI=
  39812.                             Marked For Deletion=0
  39813.                             Broadcaster=
  39814.                             AI Instigator=
  39815.                             AI Trigger=
  39816.                             AIs=Array
  39817.                             {
  39818.                                 Item Count=4
  39819.                                 AI=CScanAreaAI
  39820.                                 {
  39821.                                     SubAI=
  39822.                                     Marked For Deletion=0
  39823.                                     Broadcaster=
  39824.                                     AI Instigator=
  39825.                                     AI Trigger=
  39826.                                     Starting Angle=0
  39827.                                     Ending Angle=-1
  39828.                                     Turning Speed=1
  39829.                                     Time Between Turning=1
  39830.                                     Start Out Waiting=0
  39831.                                     Start Counterclockwise=0
  39832.                                     Turn Sequence Name=Idle
  39833.                                     End Turn Action=CMultipleActionsAction
  39834.                                     {
  39835.                                         Action=Array
  39836.                                         {
  39837.                                             Item Count=2
  39838.                                             Action=CSendAIDoneMessage
  39839.                                             {
  39840.                                                 Target=$Trigger
  39841.                                             }
  39842.                                             Action=CPlaySoundAction
  39843.                                             {
  39844.                                                 Sound=Computer Beeps/Eng. Beep 1.ogg
  39845.                                                 Position=$Trigger
  39846.                                             }
  39847.                                         }
  39848.                                     }
  39849.                                     Execute Each Turn=0
  39850.                                     Reset Each Begin=1
  39851.                                     Current Time To Wait=0
  39852.                                     Current Start Angle=0
  39853.                                     Current End Angle=0
  39854.                                     Waiting=1
  39855.                                     Turning Flag=0
  39856.                                     Starting Facing Angle=-999
  39857.                                     Complete Turn Time=0
  39858.                                     Current Turn Time=0
  39859.                                 }
  39860.                                 AI=CPatrolPathAI
  39861.                                 {
  39862.                                     SubAI=
  39863.                                     Marked For Deletion=0
  39864.                                     Broadcaster=
  39865.                                     AI Instigator=
  39866.                                     AI Trigger=
  39867.                                     Path Poly=path 2
  39868.                                     Order=Go To End
  39869.                                     Ignore last point=0
  39870.                                     End of path action=CSendAIDoneMessage
  39871.                                     {
  39872.                                         Target=$Trigger
  39873.                                     }
  39874.                                     TimeBeforCanReviseData=0
  39875.                                     Revise Point=0.000000,0.000000
  39876.                                     Revising Data=0
  39877.                                     Target Point=0
  39878.                                     Moving=CEntityBehaviorMoveToPos
  39879.                                     {
  39880.                                         Old Stationary Flag=0
  39881.                                         Angle To Turn To=0
  39882.                                         Play Ratio=1
  39883.                                         Smooth Turning=0
  39884.                                         Do Path Finding=1
  39885.                                         Finished=1
  39886.                                         Failed Last Path=0
  39887.                                         Move To Rate=0
  39888.                                         CurTargetNormalX=0
  39889.                                         CurTargetNormalY=0
  39890.                                         Path Finding Params=CWayPointPath
  39891.                                         {
  39892.                                             Start Point=0,0
  39893.                                             End Point=0,0
  39894.                                             Length=0
  39895.                                             Max Dist To Travel=0
  39896.                                             Num Failed Paths=0
  39897.                                             Max Failed Paths=0
  39898.                                             Pos To Move Index=0
  39899.                                             Dist So Far=0
  39900.                                             Path=
  39901.                                         }
  39902.                                         Pos Moving From=0.000000,0.000000
  39903.                                         Final Dest=0.000000,0.000000
  39904.                                         Cur Dest Move To=0.000000,0.000000
  39905.                                         Last Neg Dist=0
  39906.                                         NumTimesLostGound=0
  39907.                                         Path Collide Checker=CPathCollideChecker
  39908.                                         {
  39909.                                         }
  39910.                                     }
  39911.                                 }
  39912.                                 AI=CScanAreaAI
  39913.                                 {
  39914.                                     SubAI=
  39915.                                     Marked For Deletion=0
  39916.                                     Broadcaster=
  39917.                                     AI Instigator=
  39918.                                     AI Trigger=
  39919.                                     Starting Angle=0
  39920.                                     Ending Angle=-1
  39921.                                     Turning Speed=1
  39922.                                     Time Between Turning=1
  39923.                                     Start Out Waiting=0
  39924.                                     Start Counterclockwise=0
  39925.                                     Turn Sequence Name=Idle
  39926.                                     End Turn Action=CMultipleActionsAction
  39927.                                     {
  39928.                                         Action=Array
  39929.                                         {
  39930.                                             Item Count=2
  39931.                                             Action=CSendAIDoneMessage
  39932.                                             {
  39933.                                                 Target=$Trigger
  39934.                                             }
  39935.                                             Action=CPlaySoundAction
  39936.                                             {
  39937.                                                 Sound=Computer Beeps/Eng. Beep 3x 4.ogg
  39938.                                                 Position=$Trigger
  39939.                                             }
  39940.                                         }
  39941.                                     }
  39942.                                     Execute Each Turn=0
  39943.                                     Reset Each Begin=1
  39944.                                     Current Time To Wait=0
  39945.                                     Current Start Angle=0
  39946.                                     Current End Angle=0
  39947.                                     Waiting=1
  39948.                                     Turning Flag=0
  39949.                                     Starting Facing Angle=-999
  39950.                                     Complete Turn Time=0
  39951.                                     Current Turn Time=0
  39952.                                 }
  39953.                                 AI=CPatrolPathAI
  39954.                                 {
  39955.                                     SubAI=
  39956.                                     Marked For Deletion=0
  39957.                                     Broadcaster=
  39958.                                     AI Instigator=
  39959.                                     AI Trigger=
  39960.                                     Path Poly=path 2a
  39961.                                     Order=Go To End
  39962.                                     Ignore last point=0
  39963.                                     End of path action=CSendAIDoneMessage
  39964.                                     {
  39965.                                         Target=$Trigger
  39966.                                     }
  39967.                                     TimeBeforCanReviseData=0
  39968.                                     Revise Point=0.000000,0.000000
  39969.                                     Revising Data=0
  39970.                                     Target Point=0
  39971.                                     Moving=CEntityBehaviorMoveToPos
  39972.                                     {
  39973.                                         Old Stationary Flag=0
  39974.                                         Angle To Turn To=0
  39975.                                         Play Ratio=1
  39976.                                         Smooth Turning=0
  39977.                                         Do Path Finding=1
  39978.                                         Finished=1
  39979.                                         Failed Last Path=0
  39980.                                         Move To Rate=0
  39981.                                         CurTargetNormalX=0
  39982.                                         CurTargetNormalY=0
  39983.                                         Path Finding Params=CWayPointPath
  39984.                                         {
  39985.                                             Start Point=0,0
  39986.                                             End Point=0,0
  39987.                                             Length=0
  39988.                                             Max Dist To Travel=0
  39989.                                             Num Failed Paths=0
  39990.                                             Max Failed Paths=0
  39991.                                             Pos To Move Index=0
  39992.                                             Dist So Far=0
  39993.                                             Path=
  39994.                                         }
  39995.                                         Pos Moving From=0.000000,0.000000
  39996.                                         Final Dest=0.000000,0.000000
  39997.                                         Cur Dest Move To=0.000000,0.000000
  39998.                                         Last Neg Dist=0
  39999.                                         NumTimesLostGound=0
  40000.                                         Path Collide Checker=CPathCollideChecker
  40001.                                         {
  40002.                                         }
  40003.                                     }
  40004.                                 }
  40005.                             }
  40006.                             Current AI=0
  40007.                             When Done=Repeat Series
  40008.                             Restart Series Next Begin=0
  40009.                         }
  40010.                         Time to Patrol=-1
  40011.                         How long have Patrolled=1
  40012.                         Start Action=
  40013.                         End Action=
  40014.                         Current State=0
  40015.                         Move Behavior=CEntityBehaviorMoveToPos
  40016.                         {
  40017.                             Old Stationary Flag=0
  40018.                             Angle To Turn To=0
  40019.                             Play Ratio=1
  40020.                             Smooth Turning=0
  40021.                             Do Path Finding=1
  40022.                             Finished=1
  40023.                             Failed Last Path=0
  40024.                             Move To Rate=0
  40025.                             CurTargetNormalX=0
  40026.                             CurTargetNormalY=0
  40027.                             Path Finding Params=CWayPointPath
  40028.                             {
  40029.                                 Start Point=0,0
  40030.                                 End Point=0,0
  40031.                                 Length=0
  40032.                                 Max Dist To Travel=0
  40033.                                 Num Failed Paths=0
  40034.                                 Max Failed Paths=0
  40035.                                 Pos To Move Index=0
  40036.                                 Dist So Far=0
  40037.                                 Path=
  40038.                             }
  40039.                             Pos Moving From=0.000000,0.000000
  40040.                             Final Dest=0.000000,0.000000
  40041.                             Cur Dest Move To=0.000000,0.000000
  40042.                             Last Neg Dist=0
  40043.                             NumTimesLostGound=0
  40044.                             Path Collide Checker=CPathCollideChecker
  40045.                             {
  40046.                             }
  40047.                         }
  40048.                         Turn Behavior=CEntityBehaviorTurnToAngle
  40049.                         {
  40050.                             Old Stationary Flag=0
  40051.                             Angle To Turn To=0
  40052.                         }
  40053.                     }
  40054.                     Alert=CBorgStateAlert
  40055.                     {
  40056.                         Last State=Any
  40057.                         Move Mode=Run
  40058.                         Old AI=Array
  40059.                         {
  40060.                             Item Count=0
  40061.                         }
  40062.                         Alert AI=CTurnToTargetAlertAI
  40063.                         {
  40064.                             SubAI=
  40065.                             Marked For Deletion=0
  40066.                             Broadcaster=
  40067.                             AI Instigator=
  40068.                             AI Trigger=
  40069.                             Turn behavior=CEntityBehaviorTurnToAngle
  40070.                             {
  40071.                                 Old Stationary Flag=0
  40072.                                 Angle To Turn To=0
  40073.                             }
  40074.                             Idle behavior=CEntityBehaviorIdle
  40075.                             {
  40076.                                 Num Seconds=1
  40077.                                 Seconds Have Transitioned=0
  40078.                                 Override Fidget Options=
  40079.                                 Time Until Next Fidget=0
  40080.                                 FPS Play Ratio=1
  40081.                                 Fidgeting=0
  40082.                             }
  40083.                         }
  40084.                         Alert Time=2
  40085.                         Start Action=
  40086.                         End Action=
  40087.                         Next State=Got a Target
  40088.                     }
  40089.                     Attack=CBorgStateAttack
  40090.                     {
  40091.                         Last State=Any
  40092.                         Move Mode=Run
  40093.                         Old AI=Array
  40094.                         {
  40095.                             Item Count=0
  40096.                         }
  40097.                         Attack AI=CStarTrekStandGroundAttackAI
  40098.                         {
  40099.                             SubAI=
  40100.                             Marked For Deletion=0
  40101.                             Broadcaster=
  40102.                             AI Instigator=
  40103.                             AI Trigger=
  40104.                             Behavior=CShootWeaponBehavior
  40105.                             {
  40106.                                 Play Sequence=
  40107.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  40108.                                 {
  40109.                                 }
  40110.                                 Idle Behavior=CEntityBehaviorIdle
  40111.                                 {
  40112.                                     Num Seconds=1
  40113.                                     Seconds Have Transitioned=0
  40114.                                     Override Fidget Options=
  40115.                                     Time Until Next Fidget=0
  40116.                                     FPS Play Ratio=1
  40117.                                     Fidgeting=0
  40118.                                 }
  40119.                                 State=Finished
  40120.                                 Weapon Definition=!None
  40121.                                 Wait Behavior=
  40122.                             }
  40123.                         }
  40124.                         Start Action=
  40125.                         End Action=
  40126.                     }
  40127.                     Pursue=CBorgStatePursue
  40128.                     {
  40129.                         Last State=Any
  40130.                         Move Mode=Run
  40131.                         Old AI=Array
  40132.                         {
  40133.                             Item Count=0
  40134.                         }
  40135.                         Pursue AI=CChasePursueAI
  40136.                         {
  40137.                             SubAI=
  40138.                             Marked For Deletion=0
  40139.                             Broadcaster=
  40140.                             AI Instigator=
  40141.                             AI Trigger=
  40142.                             AFloat=CEntityBehaviorMoveToPos
  40143.                             {
  40144.                                 Old Stationary Flag=0
  40145.                                 Angle To Turn To=0
  40146.                                 Play Ratio=1
  40147.                                 Smooth Turning=0
  40148.                                 Do Path Finding=1
  40149.                                 Finished=1
  40150.                                 Failed Last Path=0
  40151.                                 Move To Rate=0
  40152.                                 CurTargetNormalX=0
  40153.                                 CurTargetNormalY=0
  40154.                                 Path Finding Params=CWayPointPath
  40155.                                 {
  40156.                                     Start Point=0,0
  40157.                                     End Point=0,0
  40158.                                     Length=0
  40159.                                     Max Dist To Travel=0
  40160.                                     Num Failed Paths=0
  40161.                                     Max Failed Paths=0
  40162.                                     Pos To Move Index=0
  40163.                                     Dist So Far=0
  40164.                                     Path=
  40165.                                 }
  40166.                                 Pos Moving From=0.000000,0.000000
  40167.                                 Final Dest=0.000000,0.000000
  40168.                                 Cur Dest Move To=0.000000,0.000000
  40169.                                 Last Neg Dist=0
  40170.                                 NumTimesLostGound=0
  40171.                                 Path Collide Checker=CPathCollideChecker
  40172.                                 {
  40173.                                 }
  40174.                             }
  40175.                             Play Ratio=0
  40176.                             Next Try To Move=0
  40177.                         }
  40178.                         Start Action=
  40179.                         End Action=
  40180.                     }
  40181.                     DoSomething=CBorgStateDoSomething
  40182.                     {
  40183.                         Last State=Any
  40184.                         Move Mode=Walk
  40185.                         Old AI=Array
  40186.                         {
  40187.                             Item Count=0
  40188.                         }
  40189.                         DoSomething AI=
  40190.                         Start Action=
  40191.                         End Action=
  40192.                     }
  40193.                     Inactive=CBorgStateInactive
  40194.                     {
  40195.                         Last State=Any
  40196.                         Move Mode=Walk
  40197.                         Old AI=Array
  40198.                         {
  40199.                             Item Count=0
  40200.                         }
  40201.                         Inactive AI=
  40202.                         Start Action=
  40203.                         End Action=
  40204.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  40205.                         {
  40206.                             Sequence=Idle
  40207.                             Speed To Play=1
  40208.                             Done Sequence=Idle
  40209.                             Done Frame=0
  40210.                             Was Stationary=0
  40211.                             Old Play Ratio=0
  40212.                         }
  40213.                         Current State=Shutting Down
  40214.                     }
  40215.                     Stun=CBorgStateStun
  40216.                     {
  40217.                         Last State=Any
  40218.                         Move Mode=Walk
  40219.                         Old AI=Array
  40220.                         {
  40221.                             Item Count=0
  40222.                         }
  40223.                         Stun AI=CStunAI
  40224.                         {
  40225.                             SubAI=
  40226.                             Marked For Deletion=0
  40227.                             Broadcaster=
  40228.                             AI Instigator=
  40229.                             AI Trigger=
  40230.                             Time To Stun=30
  40231.                             Show Effect=1
  40232.                             Current State=Start
  40233.                             Die Sequence=Death
  40234.                             Dead Sequence=Dead
  40235.                             Stand Up Sequence=GetUp
  40236.                             OldFlag=0
  40237.                             Warp Effect=
  40238.                             Current Sequence=
  40239.                             Count Down=0
  40240.                             Attached to=
  40241.                             Ignore Begin=0
  40242.                         }
  40243.                         Start Action=
  40244.                         End Action=
  40245.                         Next State=Recharge
  40246.                         Old Flags=
  40247.                     }
  40248.                     Dead=CBorgStateDead
  40249.                     {
  40250.                         Last State=Any
  40251.                         Move Mode=Walk
  40252.                         Old AI=Array
  40253.                         {
  40254.                             Item Count=0
  40255.                         }
  40256.                     }
  40257.                     Retreat=CBorgStateRetreat
  40258.                     {
  40259.                         Last State=Any
  40260.                         Move Mode=Walk
  40261.                         Old AI=Array
  40262.                         {
  40263.                             Item Count=0
  40264.                         }
  40265.                         Retreat AI=
  40266.                         Start Action=
  40267.                         End Action=
  40268.                     }
  40269.                     Investigate=CBorgStateInvestigate
  40270.                     {
  40271.                         Last State=Any
  40272.                         Move Mode=Run
  40273.                         Old AI=Array
  40274.                         {
  40275.                             Item Count=0
  40276.                         }
  40277.                         Investigate AI=CChaseInvestigateAI
  40278.                         {
  40279.                             SubAI=
  40280.                             Marked For Deletion=0
  40281.                             Broadcaster=
  40282.                             AI Instigator=
  40283.                             AI Trigger=
  40284.                             AFloat=CEntityBehaviorMoveToPos
  40285.                             {
  40286.                                 Old Stationary Flag=0
  40287.                                 Angle To Turn To=0
  40288.                                 Play Ratio=1
  40289.                                 Smooth Turning=0
  40290.                                 Do Path Finding=1
  40291.                                 Finished=1
  40292.                                 Failed Last Path=0
  40293.                                 Move To Rate=0
  40294.                                 CurTargetNormalX=0
  40295.                                 CurTargetNormalY=0
  40296.                                 Path Finding Params=CWayPointPath
  40297.                                 {
  40298.                                     Start Point=0,0
  40299.                                     End Point=0,0
  40300.                                     Length=0
  40301.                                     Max Dist To Travel=0
  40302.                                     Num Failed Paths=0
  40303.                                     Max Failed Paths=0
  40304.                                     Pos To Move Index=0
  40305.                                     Dist So Far=0
  40306.                                     Path=
  40307.                                 }
  40308.                                 Pos Moving From=0.000000,0.000000
  40309.                                 Final Dest=0.000000,0.000000
  40310.                                 Cur Dest Move To=0.000000,0.000000
  40311.                                 Last Neg Dist=0
  40312.                                 NumTimesLostGound=0
  40313.                                 Path Collide Checker=CPathCollideChecker
  40314.                                 {
  40315.                                 }
  40316.                             }
  40317.                             Turn Behavior=CEntityBehaviorTurnToAngle
  40318.                             {
  40319.                                 Old Stationary Flag=0
  40320.                                 Angle To Turn To=0
  40321.                             }
  40322.                             Play Ratio=0
  40323.                             Next Try To Move=0
  40324.                             Time To Investigate=5
  40325.                             Count To Investigate=0
  40326.                             Radius to Investigate Point=27.5
  40327.                             Run To Investigate=1
  40328.                             State=Chasing
  40329.                             Investigate AI=CScanInvestigateAI
  40330.                             {
  40331.                                 SubAI=
  40332.                                 Marked For Deletion=0
  40333.                                 Broadcaster=
  40334.                                 AI Instigator=
  40335.                                 AI Trigger=
  40336.                                 AI=CScanAreaAI
  40337.                                 {
  40338.                                     SubAI=
  40339.                                     Marked For Deletion=0
  40340.                                     Broadcaster=
  40341.                                     AI Instigator=
  40342.                                     AI Trigger=
  40343.                                     Starting Angle=-20
  40344.                                     Ending Angle=20
  40345.                                     Turning Speed=10
  40346.                                     Time Between Turning=0.5
  40347.                                     Start Out Waiting=0
  40348.                                     Start Counterclockwise=0
  40349.                                     Turn Sequence Name=Idle
  40350.                                     End Turn Action=CSendAIDoneMessage
  40351.                                     {
  40352.                                         Target=$Trigger
  40353.                                     }
  40354.                                     Execute Each Turn=1
  40355.                                     Reset Each Begin=1
  40356.                                     Current Time To Wait=0
  40357.                                     Current Start Angle=0
  40358.                                     Current End Angle=0
  40359.                                     Waiting=1
  40360.                                     Turning Flag=0
  40361.                                     Starting Facing Angle=-999
  40362.                                     Complete Turn Time=0
  40363.                                     Current Turn Time=0
  40364.                                 }
  40365.                             }
  40366.                         }
  40367.                         Start Action=
  40368.                         End Action=
  40369.                         Time to track target=0
  40370.                         Num Failed=0
  40371.                     }
  40372.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  40373.                     {
  40374.                         Last State=Any
  40375.                         Move Mode=Run
  40376.                         Old AI=Array
  40377.                         {
  40378.                             Item Count=0
  40379.                         }
  40380.                         Investigate Dead Body AI=CChaseInvestigateAI
  40381.                         {
  40382.                             SubAI=
  40383.                             Marked For Deletion=0
  40384.                             Broadcaster=
  40385.                             AI Instigator=
  40386.                             AI Trigger=
  40387.                             AFloat=CEntityBehaviorMoveToPos
  40388.                             {
  40389.                                 Old Stationary Flag=0
  40390.                                 Angle To Turn To=0
  40391.                                 Play Ratio=1
  40392.                                 Smooth Turning=0
  40393.                                 Do Path Finding=1
  40394.                                 Finished=1
  40395.                                 Failed Last Path=0
  40396.                                 Move To Rate=0
  40397.                                 CurTargetNormalX=0
  40398.                                 CurTargetNormalY=0
  40399.                                 Path Finding Params=CWayPointPath
  40400.                                 {
  40401.                                     Start Point=0,0
  40402.                                     End Point=0,0
  40403.                                     Length=0
  40404.                                     Max Dist To Travel=0
  40405.                                     Num Failed Paths=0
  40406.                                     Max Failed Paths=0
  40407.                                     Pos To Move Index=0
  40408.                                     Dist So Far=0
  40409.                                     Path=
  40410.                                 }
  40411.                                 Pos Moving From=0.000000,0.000000
  40412.                                 Final Dest=0.000000,0.000000
  40413.                                 Cur Dest Move To=0.000000,0.000000
  40414.                                 Last Neg Dist=0
  40415.                                 NumTimesLostGound=0
  40416.                                 Path Collide Checker=CPathCollideChecker
  40417.                                 {
  40418.                                 }
  40419.                             }
  40420.                             Turn Behavior=CEntityBehaviorTurnToAngle
  40421.                             {
  40422.                                 Old Stationary Flag=0
  40423.                                 Angle To Turn To=0
  40424.                             }
  40425.                             Play Ratio=0
  40426.                             Next Try To Move=0
  40427.                             Time To Investigate=10
  40428.                             Count To Investigate=0
  40429.                             Radius to Investigate Point=25
  40430.                             Run To Investigate=1
  40431.                             State=Chasing
  40432.                             Investigate AI=CScanInvestigateAI
  40433.                             {
  40434.                                 SubAI=
  40435.                                 Marked For Deletion=0
  40436.                                 Broadcaster=
  40437.                                 AI Instigator=
  40438.                                 AI Trigger=
  40439.                                 AI=CScanAreaAI
  40440.                                 {
  40441.                                     SubAI=
  40442.                                     Marked For Deletion=0
  40443.                                     Broadcaster=
  40444.                                     AI Instigator=
  40445.                                     AI Trigger=
  40446.                                     Starting Angle=-45
  40447.                                     Ending Angle=45
  40448.                                     Turning Speed=25
  40449.                                     Time Between Turning=1
  40450.                                     Start Out Waiting=0
  40451.                                     Start Counterclockwise=0
  40452.                                     Turn Sequence Name=Idle
  40453.                                     End Turn Action=CMultipleActionsAction
  40454.                                     {
  40455.                                         Action=Array
  40456.                                         {
  40457.                                             Item Count=2
  40458.                                             Action=CDelayAction
  40459.                                             {
  40460.                                                 Next Action=CSendAIDoneMessage
  40461.                                                 {
  40462.                                                     Target=$Trigger
  40463.                                                 }
  40464.                                                 Delay=3.5
  40465.                                                 Forget Trigger=0
  40466.                                             }
  40467.                                             Action=CDoOnAllWithinRadiusAction
  40468.                                             {
  40469.                                                 Target Entity=$instigator
  40470.                                                 Start Action=
  40471.                                                 Touching Action=CAddEffectAction
  40472.                                                 {
  40473.                                                     Who To Warp=$Instigator
  40474.                                                     Warp Sound=Transporter Beaming Out.ogg
  40475.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  40476.                                                     {
  40477.                                                         Warp In=0
  40478.                                                         Fade In=1
  40479.                                                         Warp Time=1.75
  40480.                                                         Warp Effect=CSimpleWarpEffect
  40481.                                                         {
  40482.                                                             Warp Effect=Transporter Effect
  40483.                                                         }
  40484.                                                         Cur Warp Time=0
  40485.                                                         Delete When Finished=1
  40486.                                                         Who we are connected to=
  40487.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  40488.                                                         {
  40489.                                                             Overlay Effect=Transporter Bodies Federation
  40490.                                                             Current Frame=0
  40491.                                                             Overlay YOffset=0
  40492.                                                         }
  40493.                                                         Num Rotations=4
  40494.                                                     }
  40495.                                                 }
  40496.                                                 Done Action=
  40497.                                                 Who To Ignore=
  40498.                                                 Name Filter=
  40499.                                                 Who To Affect=Dead Bodies
  40500.                                                 Radius=40
  40501.                                                 Y To X Ratio=0.712766
  40502.                                             }
  40503.                                         }
  40504.                                     }
  40505.                                     Execute Each Turn=0
  40506.                                     Reset Each Begin=1
  40507.                                     Current Time To Wait=0
  40508.                                     Current Start Angle=0
  40509.                                     Current End Angle=0
  40510.                                     Waiting=1
  40511.                                     Turning Flag=0
  40512.                                     Starting Facing Angle=-999
  40513.                                     Complete Turn Time=0
  40514.                                     Current Turn Time=0
  40515.                                 }
  40516.                             }
  40517.                         }
  40518.                         Start Action=CTriggerRelayAction
  40519.                         {
  40520.                             Relay Name=Dead Investigate Sounds
  40521.                         }
  40522.                         End Action=
  40523.                     }
  40524.                     GotATarget=CBorgStateGotATarget
  40525.                     {
  40526.                         Last State=Any
  40527.                         Move Mode=Walk
  40528.                         Old AI=Array
  40529.                         {
  40530.                             Item Count=0
  40531.                         }
  40532.                         Acquired a Target=Attack
  40533.                         Had a Target=Investigate
  40534.                         Dead Body=Investigate Dead Body
  40535.                         Default=Patrol
  40536.                     }
  40537.                     LostATarget=CBorgStateLostATarget
  40538.                     {
  40539.                         Last State=Any
  40540.                         Move Mode=Walk
  40541.                         Old AI=Array
  40542.                         {
  40543.                             Item Count=0
  40544.                         }
  40545.                         Had a Target=Investigate
  40546.                         Default=Patrol
  40547.                     }
  40548.                     TargetAcquired=CBorgStateTargetAcquired
  40549.                     {
  40550.                         Last State=Any
  40551.                         Move Mode=Walk
  40552.                         Old AI=Array
  40553.                         {
  40554.                             Item Count=0
  40555.                         }
  40556.                     }
  40557.                     TargetLost=CBorgStateTargetLost
  40558.                     {
  40559.                         Last State=Any
  40560.                         Move Mode=Walk
  40561.                         Old AI=Array
  40562.                         {
  40563.                             Item Count=0
  40564.                         }
  40565.                     }
  40566.                     Paused=CBorgStatePaused
  40567.                     {
  40568.                         Last State=Patrol
  40569.                         Move Mode=Walk
  40570.                         Old AI=Array
  40571.                         {
  40572.                             Item Count=0
  40573.                         }
  40574.                         Idle Behavior=CEntityBehaviorIdle
  40575.                         {
  40576.                             Num Seconds=1
  40577.                             Seconds Have Transitioned=0
  40578.                             Override Fidget Options=
  40579.                             Time Until Next Fidget=0
  40580.                             FPS Play Ratio=1
  40581.                             Fidgeting=0
  40582.                         }
  40583.                         Idle Started=0
  40584.                     }
  40585.                     RunAway=CBorgStateRunAway
  40586.                     {
  40587.                         Last State=Patrol
  40588.                         Move Mode=Walk
  40589.                         Old AI=Array
  40590.                         {
  40591.                             Item Count=0
  40592.                         }
  40593.                         RunAway AI=CRunAwayRetreatAI
  40594.                         {
  40595.                             SubAI=
  40596.                             Marked For Deletion=0
  40597.                             Broadcaster=
  40598.                             AI Instigator=
  40599.                             AI Trigger=
  40600.                             TimeOfLastChangeDirectionDueToCollide=0
  40601.                             Moving=CEntityBehaviorMoveToPos
  40602.                             {
  40603.                                 Old Stationary Flag=0
  40604.                                 Angle To Turn To=0
  40605.                                 Play Ratio=1
  40606.                                 Smooth Turning=0
  40607.                                 Do Path Finding=1
  40608.                                 Finished=1
  40609.                                 Failed Last Path=0
  40610.                                 Move To Rate=0
  40611.                                 CurTargetNormalX=0
  40612.                                 CurTargetNormalY=0
  40613.                                 Path Finding Params=CWayPointPath
  40614.                                 {
  40615.                                     Start Point=0,0
  40616.                                     End Point=0,0
  40617.                                     Length=0
  40618.                                     Max Dist To Travel=0
  40619.                                     Num Failed Paths=0
  40620.                                     Max Failed Paths=0
  40621.                                     Pos To Move Index=0
  40622.                                     Dist So Far=0
  40623.                                     Path=
  40624.                                 }
  40625.                                 Pos Moving From=0.000000,0.000000
  40626.                                 Final Dest=0.000000,0.000000
  40627.                                 Cur Dest Move To=0.000000,0.000000
  40628.                                 Last Neg Dist=0
  40629.                                 NumTimesLostGound=0
  40630.                                 Path Collide Checker=CPathCollideChecker
  40631.                                 {
  40632.                                 }
  40633.                             }
  40634.                             Retry New Point=0
  40635.                             Radius=0
  40636.                         }
  40637.                     }
  40638.                     Target If Hit=1
  40639.                     Investigate Sounds=1
  40640.                     Damage Action=
  40641.                     Stun State=Stun
  40642.                     Run Away If Too Close=1
  40643.                     Targeting=CBorgSetClosestTarget
  40644.                     {
  40645.                         Max Distance=400
  40646.                         Vision Cone=120
  40647.                         Must Be Collideable=1
  40648.                         Must Have HPs=1
  40649.                         Valid Targets=Player
  40650.                     }
  40651.                     Current State=Patrol
  40652.                     Retreat At Percent=0
  40653.                     Had Target=0
  40654.                     Weapon Dist=0
  40655.                     Weapon Dist Sqrd=0
  40656.                     Transitions=CBorgTransitionHolder
  40657.                     {
  40658.                         Transition=Array
  40659.                         {
  40660.                             Array Count=2
  40661.                             Array Item=CBorgTransition
  40662.                             {
  40663.                                 Trigger=Every Time
  40664.                                 From State=Stun
  40665.                                 To State=Any
  40666.                                 Action=CTriggerRelayAction
  40667.                                 {
  40668.                                     Relay Name=Stun Done Voice Relay
  40669.                                 }
  40670.                                 IsDone=0
  40671.                             }
  40672.                             Array Item=CBorgTransition
  40673.                             {
  40674.                                 Trigger=Once Per New Target
  40675.                                 From State=Any
  40676.                                 To State=Attack
  40677.                                 Action=CTriggerRelayAction
  40678.                                 {
  40679.                                     Relay Name=Attack Voice Relay
  40680.                                 }
  40681.                                 IsDone=0
  40682.                             }
  40683.                         }
  40684.                     }
  40685.                     Debug=0
  40686.                     Dead Bodies=Array
  40687.                     {
  40688.                         Item Count=0
  40689.                     }
  40690.                     State To Change To=Any
  40691.                     Need To Change State=0
  40692.                     AI Paused=0
  40693.                     Start Position=0.000000,0.000000
  40694.                     Original Weapon Setting=4294967295
  40695.                     Blind Time=0
  40696.                     Retreat Time=0
  40697.                     Stand Ground Time=0
  40698.                     Check New Target Delay Countdown=0
  40699.                 }
  40700.             }
  40701.             Category=Enemy
  40702.             Current Target=
  40703.             Targeting Point=0.000000,0.000000
  40704.             Broadcaster=
  40705.             Model=Characters/Federation Generic Body
  40706.             Position X=1584
  40707.             Position Y=150.585
  40708.             Rendering Height=0
  40709.             Rendering Height Float=0
  40710.             Cur Sequence=Idle
  40711.             Cur Damage=0
  40712.             Destroyed Action=CMultipleActionsAction
  40713.             {
  40714.                 Action=Array
  40715.                 {
  40716.                     Item Count=2
  40717.                     Action=COtherMapAction
  40718.                     {
  40719.                         Action=CTriggerRelayAction
  40720.                         {
  40721.                             Relay Name=the stun relay
  40722.                         }
  40723.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  40724.                     }
  40725.                     Action=CTriggerRelayAction
  40726.                     {
  40727.                         Relay Name=Death relay
  40728.                     }
  40729.                 }
  40730.             }
  40731.             Default Death Type=Klingon
  40732.             Show Health If Player=1
  40733.             Play Ratio=0
  40734.             Facing Angle=4.13643
  40735.             Start FacingAngle=4.13643
  40736.             Updates Since Relocate=0
  40737.             Current Frame=0
  40738.             Created By=
  40739.             BehaviorStack=CEntityBehaviorStack
  40740.             {
  40741.                 InProcess=0
  40742.                 Blocking Priority=Idle
  40743.                 BehaviorList=Array
  40744.                 {
  40745.                     Item Count=0
  40746.                 }
  40747.             }
  40748.             Has Seperate Upper Body=0
  40749.             Render Effect List=Array
  40750.             {
  40751.                 Item Count=0
  40752.             }
  40753.             Came From Map=
  40754.             Came From Position X=0
  40755.             Came From Position Y=0
  40756.             Friction=0
  40757.             Velocity X=0
  40758.             Velocity Y=0
  40759.             Acceleration X=0
  40760.             Acceleration Y=0
  40761.             Inventory=CInventory
  40762.             {
  40763.                 Inventory List=Array
  40764.                 {
  40765.                     Item Count=1
  40766.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  40767.                     {
  40768.                         Definition Index=Phaser
  40769.                         Current Delay=0
  40770.                         Broadcaster=
  40771.                         Enhance Time=0
  40772.                         Currently Using=0
  40773.                         Is On Overload=0
  40774.                         Overload Time=0
  40775.                         Max Overload Time=0
  40776.                         Weapon Setting=Kill
  40777.                         Current Energy=100
  40778.                     }
  40779.                 }
  40780.                 Discovered Items=Array
  40781.                 {
  40782.                     Item Count=0
  40783.                 }
  40784.                 Disposed Items=Array
  40785.                 {
  40786.                     Item Count=0
  40787.                 }
  40788.                 Cur Focus Index=4294967295
  40789.             }
  40790.             Home Pos X=1584
  40791.             Home Pos Y=150.585
  40792.             Weapons Use Amo=0
  40793.             LastDischargePosX=0
  40794.             LastDischargePosY=0
  40795.             LastDischargeDefIndex=-1
  40796.             LastDischargeSequenceName=
  40797.             Waiting For Discharge=0
  40798.             Still Shooting=0
  40799.             Movement Speed=Walk
  40800.             Overlay Model=Characters/Head Fed Generic 01
  40801.         }
  40802.         Level Part=CEntityBase
  40803.         {
  40804.             Name=
  40805.             Child List=
  40806.             Visible=1
  40807.             Collideable=1
  40808.             Half Height=1
  40809.             Full Height=0
  40810.             Tries To Collide=0
  40811.             Has Hit Points=0
  40812.             Stationary=1
  40813.             Active=1
  40814.             Is Temporarily Excluded=0
  40815.             Is Marked For Deletion=0
  40816.             Occludes Sound=0
  40817.             AI=
  40818.             Activity=Array
  40819.             {
  40820.                 Item Count=0
  40821.             }
  40822.             Category=
  40823.             Current Target=
  40824.             Targeting Point=0.000000,0.000000
  40825.             Broadcaster=
  40826.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40827.             Position X=1525
  40828.             Position Y=277
  40829.             Rendering Height=0
  40830.             Rendering Height Float=0
  40831.             Cur Sequence=Idle
  40832.         }
  40833.         Level Part=CEntityBase
  40834.         {
  40835.             Name=
  40836.             Child List=
  40837.             Visible=1
  40838.             Collideable=1
  40839.             Half Height=1
  40840.             Full Height=0
  40841.             Tries To Collide=0
  40842.             Has Hit Points=0
  40843.             Stationary=1
  40844.             Active=1
  40845.             Is Temporarily Excluded=0
  40846.             Is Marked For Deletion=0
  40847.             Occludes Sound=0
  40848.             AI=
  40849.             Activity=Array
  40850.             {
  40851.                 Item Count=0
  40852.             }
  40853.             Category=
  40854.             Current Target=
  40855.             Targeting Point=0.000000,0.000000
  40856.             Broadcaster=
  40857.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40858.             Position X=1507
  40859.             Position Y=255
  40860.             Rendering Height=0
  40861.             Rendering Height Float=0
  40862.             Cur Sequence=Idle
  40863.         }
  40864.         Level Part=CEntityBase
  40865.         {
  40866.             Name=
  40867.             Child List=
  40868.             Visible=1
  40869.             Collideable=1
  40870.             Half Height=1
  40871.             Full Height=0
  40872.             Tries To Collide=0
  40873.             Has Hit Points=0
  40874.             Stationary=1
  40875.             Active=1
  40876.             Is Temporarily Excluded=0
  40877.             Is Marked For Deletion=0
  40878.             Occludes Sound=0
  40879.             AI=
  40880.             Activity=Array
  40881.             {
  40882.                 Item Count=0
  40883.             }
  40884.             Category=
  40885.             Current Target=
  40886.             Targeting Point=0.000000,0.000000
  40887.             Broadcaster=
  40888.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40889.             Position X=1532
  40890.             Position Y=242
  40891.             Rendering Height=0
  40892.             Rendering Height Float=0
  40893.             Cur Sequence=Idle
  40894.         }
  40895.         Level Part=CEntityBase
  40896.         {
  40897.             Name=
  40898.             Child List=
  40899.             Visible=1
  40900.             Collideable=1
  40901.             Half Height=1
  40902.             Full Height=0
  40903.             Tries To Collide=0
  40904.             Has Hit Points=0
  40905.             Stationary=1
  40906.             Active=1
  40907.             Is Temporarily Excluded=0
  40908.             Is Marked For Deletion=0
  40909.             Occludes Sound=0
  40910.             AI=
  40911.             Activity=Array
  40912.             {
  40913.                 Item Count=0
  40914.             }
  40915.             Category=
  40916.             Current Target=
  40917.             Targeting Point=0.000000,0.000000
  40918.             Broadcaster=
  40919.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40920.             Position X=1561
  40921.             Position Y=229
  40922.             Rendering Height=0
  40923.             Rendering Height Float=0
  40924.             Cur Sequence=Idle
  40925.         }
  40926.         Level Part=CEntityBase
  40927.         {
  40928.             Name=
  40929.             Child List=
  40930.             Visible=1
  40931.             Collideable=1
  40932.             Half Height=1
  40933.             Full Height=0
  40934.             Tries To Collide=0
  40935.             Has Hit Points=0
  40936.             Stationary=1
  40937.             Active=1
  40938.             Is Temporarily Excluded=0
  40939.             Is Marked For Deletion=0
  40940.             Occludes Sound=0
  40941.             AI=
  40942.             Activity=Array
  40943.             {
  40944.                 Item Count=0
  40945.             }
  40946.             Category=
  40947.             Current Target=
  40948.             Targeting Point=0.000000,0.000000
  40949.             Broadcaster=
  40950.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40951.             Position X=1550
  40952.             Position Y=264
  40953.             Rendering Height=0
  40954.             Rendering Height Float=0
  40955.             Cur Sequence=Idle
  40956.         }
  40957.         Level Part=CEntityBase
  40958.         {
  40959.             Name=
  40960.             Child List=
  40961.             Visible=1
  40962.             Collideable=1
  40963.             Half Height=1
  40964.             Full Height=0
  40965.             Tries To Collide=0
  40966.             Has Hit Points=0
  40967.             Stationary=1
  40968.             Active=1
  40969.             Is Temporarily Excluded=0
  40970.             Is Marked For Deletion=0
  40971.             Occludes Sound=0
  40972.             AI=
  40973.             Activity=Array
  40974.             {
  40975.                 Item Count=0
  40976.             }
  40977.             Category=
  40978.             Current Target=
  40979.             Targeting Point=0.000000,0.000000
  40980.             Broadcaster=
  40981.             Model=Environments/Akira Ship/Boxes/Box3/Box 01
  40982.             Position X=1543
  40983.             Position Y=299
  40984.             Rendering Height=0
  40985.             Rendering Height Float=0
  40986.             Cur Sequence=Idle
  40987.         }
  40988.         Level Part=CWayPointsPolygon
  40989.         {
  40990.             Name=
  40991.             Child List=
  40992.             Visible=1
  40993.             Collideable=0
  40994.             Half Height=0
  40995.             Full Height=1
  40996.             Tries To Collide=0
  40997.             Has Hit Points=0
  40998.             Stationary=1
  40999.             Active=0
  41000.             Is Temporarily Excluded=0
  41001.             Is Marked For Deletion=0
  41002.             Occludes Sound=0
  41003.             AI=
  41004.             Activity=Array
  41005.             {
  41006.                 Item Count=0
  41007.             }
  41008.             Category=
  41009.             Current Target=
  41010.             Targeting Point=0.000000,0.000000
  41011.             Broadcaster=
  41012.             Polygon=1892, 350, 1485, 517, 1512, 560, 1916, 388, 1892, 350
  41013.             Insertion Priority=Primary
  41014.         }
  41015.         Level Part=CEntityOverlayWalking
  41016.         {
  41017.             Name=backup security 1not in game
  41018.             Child List=
  41019.             Visible=1
  41020.             Collideable=1
  41021.             Half Height=0
  41022.             Full Height=1
  41023.             Tries To Collide=0
  41024.             Has Hit Points=1
  41025.             Stationary=1
  41026.             Active=0
  41027.             Is Temporarily Excluded=0
  41028.             Is Marked For Deletion=0
  41029.             Occludes Sound=0
  41030.             AI=
  41031.             Activity=Array
  41032.             {
  41033.                 Item Count=1
  41034.                 Activity=CBorgAI
  41035.                 {
  41036.                     SubAI=
  41037.                     Marked For Deletion=0
  41038.                     Broadcaster=
  41039.                     AI Instigator=
  41040.                     AI Trigger=
  41041.                     Any=CBorgStateAny
  41042.                     {
  41043.                         Last State=Any
  41044.                         Move Mode=Walk
  41045.                         Old AI=Array
  41046.                         {
  41047.                             Item Count=0
  41048.                         }
  41049.                     }
  41050.                     Recharge=CBorgStateRecharge
  41051.                     {
  41052.                         Last State=Any
  41053.                         Move Mode=Walk
  41054.                         Old AI=Array
  41055.                         {
  41056.                             Item Count=0
  41057.                         }
  41058.                         Recharge AI=CActionAI
  41059.                         {
  41060.                             SubAI=
  41061.                             Marked For Deletion=0
  41062.                             Broadcaster=
  41063.                             AI Instigator=
  41064.                             AI Trigger=
  41065.                             Action=CDelayAction
  41066.                             {
  41067.                                 Next Action=CMultipleActionsAction
  41068.                                 {
  41069.                                     Action=Array
  41070.                                     {
  41071.                                         Item Count=2
  41072.                                         Action=CAddEffectAction
  41073.                                         {
  41074.                                             Who To Warp=backup security 1
  41075.                                             Warp Sound=Transporter Beaming In.ogg
  41076.                                             Warp Behavior=CStarTrekTransporterEffectBehavior
  41077.                                             {
  41078.                                                 Warp In=1
  41079.                                                 Fade In=1
  41080.                                                 Warp Time=1.75
  41081.                                                 Warp Effect=CSimpleWarpEffect
  41082.                                                 {
  41083.                                                     Warp Effect=Transporter Effect
  41084.                                                 }
  41085.                                                 Cur Warp Time=0
  41086.                                                 Delete When Finished=0
  41087.                                                 Who we are connected to=
  41088.                                                 Warp Overlay Effect=CSimpleOverlayEffect
  41089.                                                 {
  41090.                                                     Overlay Effect=Transporter Overlay
  41091.                                                     Current Frame=0
  41092.                                                     Overlay YOffset=0
  41093.                                                 }
  41094.                                                 Num Rotations=1
  41095.                                             }
  41096.                                         }
  41097.                                         Action=CDelayAction
  41098.                                         {
  41099.                                             Next Action=CDeactivateAction
  41100.                                             {
  41101.                                                 Target Name=backup security 1
  41102.                                             }
  41103.                                             Delay=1.6
  41104.                                             Forget Trigger=0
  41105.                                         }
  41106.                                     }
  41107.                                 }
  41108.                                 Delay=1
  41109.                                 Forget Trigger=0
  41110.                             }
  41111.                             Executed Action=0
  41112.                         }
  41113.                         Time To Recharge=-1
  41114.                         Current Recharge Time=0
  41115.                         Start Action=CMultipleActionsAction
  41116.                         {
  41117.                             Action=Array
  41118.                             {
  41119.                                 Item Count=2
  41120.                                 Action=CPlaySoundAction
  41121.                                 {
  41122.                                     Sound=Devices/Communicator Beep 1.ogg
  41123.                                     Position=$Trigger
  41124.                                 }
  41125.                                 Action=CDelayAction
  41126.                                 {
  41127.                                     Next Action=CPlaySoundAction
  41128.                                     {
  41129.                                         Sound=ENEMIES/Federation/speech/Lockdown Secure.ogg
  41130.                                         Position=$Trigger
  41131.                                     }
  41132.                                     Delay=0.5
  41133.                                     Forget Trigger=0
  41134.                                 }
  41135.                             }
  41136.                         }
  41137.                         End Action=
  41138.                     }
  41139.                     EndRecharge=CBorgStateEndRecharge
  41140.                     {
  41141.                         Last State=Any
  41142.                         Move Mode=Walk
  41143.                         Old AI=Array
  41144.                         {
  41145.                             Item Count=0
  41146.                         }
  41147.                         End Recharge AI=
  41148.                     }
  41149.                     Patrol=CBorgStatePatrol
  41150.                     {
  41151.                         Last State=Any
  41152.                         Move Mode=Walk
  41153.                         Old AI=Array
  41154.                         {
  41155.                             Item Count=0
  41156.                         }
  41157.                         Patrol AI=CScanAreaAI
  41158.                         {
  41159.                             SubAI=
  41160.                             Marked For Deletion=0
  41161.                             Broadcaster=
  41162.                             AI Instigator=
  41163.                             AI Trigger=
  41164.                             Starting Angle=-30
  41165.                             Ending Angle=30
  41166.                             Turning Speed=10
  41167.                             Time Between Turning=1
  41168.                             Start Out Waiting=0
  41169.                             Start Counterclockwise=0
  41170.                             Turn Sequence Name=Idle
  41171.                             End Turn Action=CMultipleActionsAction
  41172.                             {
  41173.                                 Action=Array
  41174.                                 {
  41175.                                     Item Count=1
  41176.                                     Action=CSendAIDoneMessage
  41177.                                     {
  41178.                                         Target=security
  41179.                                     }
  41180.                                 }
  41181.                             }
  41182.                             Execute Each Turn=0
  41183.                             Reset Each Begin=1
  41184.                             Current Time To Wait=0
  41185.                             Current Start Angle=0
  41186.                             Current End Angle=0
  41187.                             Waiting=1
  41188.                             Turning Flag=0
  41189.                             Starting Facing Angle=-999
  41190.                             Complete Turn Time=0
  41191.                             Current Turn Time=0
  41192.                         }
  41193.                         Time to Patrol=15
  41194.                         How long have Patrolled=1
  41195.                         Start Action=
  41196.                         End Action=
  41197.                         Current State=0
  41198.                         Move Behavior=CEntityBehaviorMoveToPos
  41199.                         {
  41200.                             Old Stationary Flag=0
  41201.                             Angle To Turn To=0
  41202.                             Play Ratio=1
  41203.                             Smooth Turning=0
  41204.                             Do Path Finding=1
  41205.                             Finished=1
  41206.                             Failed Last Path=0
  41207.                             Move To Rate=0
  41208.                             CurTargetNormalX=0
  41209.                             CurTargetNormalY=0
  41210.                             Path Finding Params=CWayPointPath
  41211.                             {
  41212.                                 Start Point=0,0
  41213.                                 End Point=0,0
  41214.                                 Length=0
  41215.                                 Max Dist To Travel=0
  41216.                                 Num Failed Paths=0
  41217.                                 Max Failed Paths=0
  41218.                                 Pos To Move Index=0
  41219.                                 Dist So Far=0
  41220.                                 Path=
  41221.                             }
  41222.                             Pos Moving From=0.000000,0.000000
  41223.                             Final Dest=0.000000,0.000000
  41224.                             Cur Dest Move To=0.000000,0.000000
  41225.                             Last Neg Dist=0
  41226.                             NumTimesLostGound=0
  41227.                             Path Collide Checker=CPathCollideChecker
  41228.                             {
  41229.                             }
  41230.                         }
  41231.                         Turn Behavior=CEntityBehaviorTurnToAngle
  41232.                         {
  41233.                             Old Stationary Flag=0
  41234.                             Angle To Turn To=0
  41235.                         }
  41236.                     }
  41237.                     Alert=CBorgStateAlert
  41238.                     {
  41239.                         Last State=Any
  41240.                         Move Mode=Walk
  41241.                         Old AI=Array
  41242.                         {
  41243.                             Item Count=0
  41244.                         }
  41245.                         Alert AI=CTurnToTargetAlertAI
  41246.                         {
  41247.                             SubAI=
  41248.                             Marked For Deletion=0
  41249.                             Broadcaster=
  41250.                             AI Instigator=
  41251.                             AI Trigger=
  41252.                             Turn behavior=CEntityBehaviorTurnToAngle
  41253.                             {
  41254.                                 Old Stationary Flag=0
  41255.                                 Angle To Turn To=0
  41256.                             }
  41257.                             Idle behavior=CEntityBehaviorIdle
  41258.                             {
  41259.                                 Num Seconds=1
  41260.                                 Seconds Have Transitioned=0
  41261.                                 Override Fidget Options=
  41262.                                 Time Until Next Fidget=0
  41263.                                 FPS Play Ratio=1
  41264.                                 Fidgeting=0
  41265.                             }
  41266.                         }
  41267.                         Alert Time=2
  41268.                         Start Action=CTriggerRelayAction
  41269.                         {
  41270.                             Relay Name=Attack Voice Relay
  41271.                         }
  41272.                         End Action=
  41273.                         Next State=Got a Target
  41274.                     }
  41275.                     Attack=CBorgStateAttack
  41276.                     {
  41277.                         Last State=Any
  41278.                         Move Mode=Walk
  41279.                         Old AI=Array
  41280.                         {
  41281.                             Item Count=0
  41282.                         }
  41283.                         Attack AI=CStarTrekStandGroundAttackAI
  41284.                         {
  41285.                             SubAI=
  41286.                             Marked For Deletion=0
  41287.                             Broadcaster=
  41288.                             AI Instigator=
  41289.                             AI Trigger=
  41290.                             Behavior=CShootWeaponBehavior
  41291.                             {
  41292.                                 Play Sequence=
  41293.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  41294.                                 {
  41295.                                 }
  41296.                                 Idle Behavior=CEntityBehaviorIdle
  41297.                                 {
  41298.                                     Num Seconds=1
  41299.                                     Seconds Have Transitioned=0
  41300.                                     Override Fidget Options=
  41301.                                     Time Until Next Fidget=0
  41302.                                     FPS Play Ratio=1
  41303.                                     Fidgeting=0
  41304.                                 }
  41305.                                 State=Finished
  41306.                                 Weapon Definition=!None
  41307.                                 Wait Behavior=
  41308.                             }
  41309.                         }
  41310.                         Start Action=
  41311.                         End Action=
  41312.                     }
  41313.                     Pursue=CBorgStatePursue
  41314.                     {
  41315.                         Last State=Any
  41316.                         Move Mode=Walk
  41317.                         Old AI=Array
  41318.                         {
  41319.                             Item Count=0
  41320.                         }
  41321.                         Pursue AI=CChasePursueAI
  41322.                         {
  41323.                             SubAI=
  41324.                             Marked For Deletion=0
  41325.                             Broadcaster=
  41326.                             AI Instigator=
  41327.                             AI Trigger=
  41328.                             AFloat=CEntityBehaviorMoveToPos
  41329.                             {
  41330.                                 Old Stationary Flag=0
  41331.                                 Angle To Turn To=0
  41332.                                 Play Ratio=1
  41333.                                 Smooth Turning=0
  41334.                                 Do Path Finding=1
  41335.                                 Finished=1
  41336.                                 Failed Last Path=0
  41337.                                 Move To Rate=0
  41338.                                 CurTargetNormalX=0
  41339.                                 CurTargetNormalY=0
  41340.                                 Path Finding Params=CWayPointPath
  41341.                                 {
  41342.                                     Start Point=0,0
  41343.                                     End Point=0,0
  41344.                                     Length=0
  41345.                                     Max Dist To Travel=0
  41346.                                     Num Failed Paths=0
  41347.                                     Max Failed Paths=0
  41348.                                     Pos To Move Index=0
  41349.                                     Dist So Far=0
  41350.                                     Path=
  41351.                                 }
  41352.                                 Pos Moving From=0.000000,0.000000
  41353.                                 Final Dest=0.000000,0.000000
  41354.                                 Cur Dest Move To=0.000000,0.000000
  41355.                                 Last Neg Dist=0
  41356.                                 NumTimesLostGound=0
  41357.                                 Path Collide Checker=CPathCollideChecker
  41358.                                 {
  41359.                                 }
  41360.                             }
  41361.                             Play Ratio=0
  41362.                             Next Try To Move=0
  41363.                         }
  41364.                         Start Action=
  41365.                         End Action=
  41366.                     }
  41367.                     DoSomething=CBorgStateDoSomething
  41368.                     {
  41369.                         Last State=Any
  41370.                         Move Mode=Walk
  41371.                         Old AI=Array
  41372.                         {
  41373.                             Item Count=0
  41374.                         }
  41375.                         DoSomething AI=
  41376.                         Start Action=
  41377.                         End Action=
  41378.                     }
  41379.                     Inactive=CBorgStateInactive
  41380.                     {
  41381.                         Last State=Any
  41382.                         Move Mode=Walk
  41383.                         Old AI=Array
  41384.                         {
  41385.                             Item Count=0
  41386.                         }
  41387.                         Inactive AI=
  41388.                         Start Action=
  41389.                         End Action=
  41390.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  41391.                         {
  41392.                             Sequence=Idle
  41393.                             Speed To Play=1
  41394.                             Done Sequence=Idle
  41395.                             Done Frame=0
  41396.                             Was Stationary=0
  41397.                             Old Play Ratio=0
  41398.                         }
  41399.                         Current State=Shutting Down
  41400.                     }
  41401.                     Stun=CBorgStateStun
  41402.                     {
  41403.                         Last State=Any
  41404.                         Move Mode=Walk
  41405.                         Old AI=Array
  41406.                         {
  41407.                             Item Count=0
  41408.                         }
  41409.                         Stun AI=CStunAI
  41410.                         {
  41411.                             SubAI=
  41412.                             Marked For Deletion=0
  41413.                             Broadcaster=
  41414.                             AI Instigator=
  41415.                             AI Trigger=
  41416.                             Time To Stun=30
  41417.                             Show Effect=1
  41418.                             Current State=Start
  41419.                             Die Sequence=Death
  41420.                             Dead Sequence=Dead
  41421.                             Stand Up Sequence=GetUp
  41422.                             OldFlag=0
  41423.                             Warp Effect=
  41424.                             Current Sequence=
  41425.                             Count Down=0
  41426.                             Attached to=
  41427.                             Ignore Begin=0
  41428.                         }
  41429.                         Start Action=
  41430.                         End Action=
  41431.                         Next State=Investigate
  41432.                         Old Flags=
  41433.                     }
  41434.                     Dead=CBorgStateDead
  41435.                     {
  41436.                         Last State=Any
  41437.                         Move Mode=Walk
  41438.                         Old AI=Array
  41439.                         {
  41440.                             Item Count=0
  41441.                         }
  41442.                     }
  41443.                     Retreat=CBorgStateRetreat
  41444.                     {
  41445.                         Last State=Any
  41446.                         Move Mode=Walk
  41447.                         Old AI=Array
  41448.                         {
  41449.                             Item Count=0
  41450.                         }
  41451.                         Retreat AI=
  41452.                         Start Action=
  41453.                         End Action=
  41454.                     }
  41455.                     Investigate=CBorgStateInvestigate
  41456.                     {
  41457.                         Last State=Any
  41458.                         Move Mode=Run
  41459.                         Old AI=Array
  41460.                         {
  41461.                             Item Count=0
  41462.                         }
  41463.                         Investigate AI=CChaseInvestigateAI
  41464.                         {
  41465.                             SubAI=
  41466.                             Marked For Deletion=0
  41467.                             Broadcaster=
  41468.                             AI Instigator=
  41469.                             AI Trigger=
  41470.                             AFloat=CEntityBehaviorMoveToPos
  41471.                             {
  41472.                                 Old Stationary Flag=0
  41473.                                 Angle To Turn To=0
  41474.                                 Play Ratio=1
  41475.                                 Smooth Turning=0
  41476.                                 Do Path Finding=1
  41477.                                 Finished=1
  41478.                                 Failed Last Path=0
  41479.                                 Move To Rate=0
  41480.                                 CurTargetNormalX=0
  41481.                                 CurTargetNormalY=0
  41482.                                 Path Finding Params=CWayPointPath
  41483.                                 {
  41484.                                     Start Point=0,0
  41485.                                     End Point=0,0
  41486.                                     Length=0
  41487.                                     Max Dist To Travel=0
  41488.                                     Num Failed Paths=0
  41489.                                     Max Failed Paths=0
  41490.                                     Pos To Move Index=0
  41491.                                     Dist So Far=0
  41492.                                     Path=
  41493.                                 }
  41494.                                 Pos Moving From=0.000000,0.000000
  41495.                                 Final Dest=0.000000,0.000000
  41496.                                 Cur Dest Move To=0.000000,0.000000
  41497.                                 Last Neg Dist=0
  41498.                                 NumTimesLostGound=0
  41499.                                 Path Collide Checker=CPathCollideChecker
  41500.                                 {
  41501.                                 }
  41502.                             }
  41503.                             Turn Behavior=CEntityBehaviorTurnToAngle
  41504.                             {
  41505.                                 Old Stationary Flag=0
  41506.                                 Angle To Turn To=0
  41507.                             }
  41508.                             Play Ratio=0
  41509.                             Next Try To Move=0
  41510.                             Time To Investigate=5
  41511.                             Count To Investigate=0
  41512.                             Radius to Investigate Point=27.5
  41513.                             Run To Investigate=1
  41514.                             State=Chasing
  41515.                             Investigate AI=CScanInvestigateAI
  41516.                             {
  41517.                                 SubAI=
  41518.                                 Marked For Deletion=0
  41519.                                 Broadcaster=
  41520.                                 AI Instigator=
  41521.                                 AI Trigger=
  41522.                                 AI=CScanAreaAI
  41523.                                 {
  41524.                                     SubAI=
  41525.                                     Marked For Deletion=0
  41526.                                     Broadcaster=
  41527.                                     AI Instigator=
  41528.                                     AI Trigger=
  41529.                                     Starting Angle=-20
  41530.                                     Ending Angle=20
  41531.                                     Turning Speed=10
  41532.                                     Time Between Turning=0.5
  41533.                                     Start Out Waiting=0
  41534.                                     Start Counterclockwise=0
  41535.                                     Turn Sequence Name=Idle
  41536.                                     End Turn Action=CSendAIDoneMessage
  41537.                                     {
  41538.                                         Target=$Trigger
  41539.                                     }
  41540.                                     Execute Each Turn=1
  41541.                                     Reset Each Begin=1
  41542.                                     Current Time To Wait=0
  41543.                                     Current Start Angle=0
  41544.                                     Current End Angle=0
  41545.                                     Waiting=1
  41546.                                     Turning Flag=0
  41547.                                     Starting Facing Angle=-999
  41548.                                     Complete Turn Time=0
  41549.                                     Current Turn Time=0
  41550.                                 }
  41551.                             }
  41552.                         }
  41553.                         Start Action=
  41554.                         End Action=
  41555.                         Time to track target=0
  41556.                         Num Failed=0
  41557.                     }
  41558.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  41559.                     {
  41560.                         Last State=Any
  41561.                         Move Mode=Run
  41562.                         Old AI=Array
  41563.                         {
  41564.                             Item Count=0
  41565.                         }
  41566.                         Investigate Dead Body AI=CChaseInvestigateAI
  41567.                         {
  41568.                             SubAI=
  41569.                             Marked For Deletion=0
  41570.                             Broadcaster=
  41571.                             AI Instigator=
  41572.                             AI Trigger=
  41573.                             AFloat=CEntityBehaviorMoveToPos
  41574.                             {
  41575.                                 Old Stationary Flag=0
  41576.                                 Angle To Turn To=0
  41577.                                 Play Ratio=1
  41578.                                 Smooth Turning=0
  41579.                                 Do Path Finding=1
  41580.                                 Finished=1
  41581.                                 Failed Last Path=0
  41582.                                 Move To Rate=0
  41583.                                 CurTargetNormalX=0
  41584.                                 CurTargetNormalY=0
  41585.                                 Path Finding Params=CWayPointPath
  41586.                                 {
  41587.                                     Start Point=0,0
  41588.                                     End Point=0,0
  41589.                                     Length=0
  41590.                                     Max Dist To Travel=0
  41591.                                     Num Failed Paths=0
  41592.                                     Max Failed Paths=0
  41593.                                     Pos To Move Index=0
  41594.                                     Dist So Far=0
  41595.                                     Path=
  41596.                                 }
  41597.                                 Pos Moving From=0.000000,0.000000
  41598.                                 Final Dest=0.000000,0.000000
  41599.                                 Cur Dest Move To=0.000000,0.000000
  41600.                                 Last Neg Dist=0
  41601.                                 NumTimesLostGound=0
  41602.                                 Path Collide Checker=CPathCollideChecker
  41603.                                 {
  41604.                                 }
  41605.                             }
  41606.                             Turn Behavior=CEntityBehaviorTurnToAngle
  41607.                             {
  41608.                                 Old Stationary Flag=0
  41609.                                 Angle To Turn To=0
  41610.                             }
  41611.                             Play Ratio=0
  41612.                             Next Try To Move=0
  41613.                             Time To Investigate=10
  41614.                             Count To Investigate=0
  41615.                             Radius to Investigate Point=25
  41616.                             Run To Investigate=1
  41617.                             State=Chasing
  41618.                             Investigate AI=CScanInvestigateAI
  41619.                             {
  41620.                                 SubAI=
  41621.                                 Marked For Deletion=0
  41622.                                 Broadcaster=
  41623.                                 AI Instigator=
  41624.                                 AI Trigger=
  41625.                                 AI=CScanAreaAI
  41626.                                 {
  41627.                                     SubAI=
  41628.                                     Marked For Deletion=0
  41629.                                     Broadcaster=
  41630.                                     AI Instigator=
  41631.                                     AI Trigger=
  41632.                                     Starting Angle=-45
  41633.                                     Ending Angle=45
  41634.                                     Turning Speed=25
  41635.                                     Time Between Turning=1
  41636.                                     Start Out Waiting=0
  41637.                                     Start Counterclockwise=0
  41638.                                     Turn Sequence Name=Idle
  41639.                                     End Turn Action=CMultipleActionsAction
  41640.                                     {
  41641.                                         Action=Array
  41642.                                         {
  41643.                                             Item Count=2
  41644.                                             Action=CDelayAction
  41645.                                             {
  41646.                                                 Next Action=CSendAIDoneMessage
  41647.                                                 {
  41648.                                                     Target=$Trigger
  41649.                                                 }
  41650.                                                 Delay=3.5
  41651.                                                 Forget Trigger=0
  41652.                                             }
  41653.                                             Action=CDoOnAllWithinRadiusAction
  41654.                                             {
  41655.                                                 Target Entity=$instigator
  41656.                                                 Start Action=
  41657.                                                 Touching Action=CAddEffectAction
  41658.                                                 {
  41659.                                                     Who To Warp=$Instigator
  41660.                                                     Warp Sound=Transporter Beaming Out.ogg
  41661.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  41662.                                                     {
  41663.                                                         Warp In=0
  41664.                                                         Fade In=1
  41665.                                                         Warp Time=1.75
  41666.                                                         Warp Effect=CSimpleWarpEffect
  41667.                                                         {
  41668.                                                             Warp Effect=Transporter Effect
  41669.                                                         }
  41670.                                                         Cur Warp Time=0
  41671.                                                         Delete When Finished=1
  41672.                                                         Who we are connected to=
  41673.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  41674.                                                         {
  41675.                                                             Overlay Effect=Transporter Bodies Federation
  41676.                                                             Current Frame=0
  41677.                                                             Overlay YOffset=0
  41678.                                                         }
  41679.                                                         Num Rotations=4
  41680.                                                     }
  41681.                                                 }
  41682.                                                 Done Action=
  41683.                                                 Who To Ignore=
  41684.                                                 Name Filter=
  41685.                                                 Who To Affect=Dead Bodies
  41686.                                                 Radius=40
  41687.                                                 Y To X Ratio=0.712766
  41688.                                             }
  41689.                                         }
  41690.                                     }
  41691.                                     Execute Each Turn=0
  41692.                                     Reset Each Begin=1
  41693.                                     Current Time To Wait=0
  41694.                                     Current Start Angle=0
  41695.                                     Current End Angle=0
  41696.                                     Waiting=1
  41697.                                     Turning Flag=0
  41698.                                     Starting Facing Angle=-999
  41699.                                     Complete Turn Time=0
  41700.                                     Current Turn Time=0
  41701.                                 }
  41702.                             }
  41703.                         }
  41704.                         Start Action=CTriggerRelayAction
  41705.                         {
  41706.                             Relay Name=Dead Investigate Sounds
  41707.                         }
  41708.                         End Action=
  41709.                     }
  41710.                     GotATarget=CBorgStateGotATarget
  41711.                     {
  41712.                         Last State=Any
  41713.                         Move Mode=Walk
  41714.                         Old AI=Array
  41715.                         {
  41716.                             Item Count=0
  41717.                         }
  41718.                         Acquired a Target=Attack
  41719.                         Had a Target=Investigate
  41720.                         Dead Body=Investigate Dead Body
  41721.                         Default=Patrol
  41722.                     }
  41723.                     LostATarget=CBorgStateLostATarget
  41724.                     {
  41725.                         Last State=Any
  41726.                         Move Mode=Walk
  41727.                         Old AI=Array
  41728.                         {
  41729.                             Item Count=0
  41730.                         }
  41731.                         Had a Target=Investigate
  41732.                         Default=Patrol
  41733.                     }
  41734.                     TargetAcquired=CBorgStateTargetAcquired
  41735.                     {
  41736.                         Last State=Any
  41737.                         Move Mode=Walk
  41738.                         Old AI=Array
  41739.                         {
  41740.                             Item Count=0
  41741.                         }
  41742.                     }
  41743.                     TargetLost=CBorgStateTargetLost
  41744.                     {
  41745.                         Last State=Any
  41746.                         Move Mode=Walk
  41747.                         Old AI=Array
  41748.                         {
  41749.                             Item Count=0
  41750.                         }
  41751.                     }
  41752.                     Paused=CBorgStatePaused
  41753.                     {
  41754.                         Last State=Patrol
  41755.                         Move Mode=Walk
  41756.                         Old AI=Array
  41757.                         {
  41758.                             Item Count=0
  41759.                         }
  41760.                         Idle Behavior=CEntityBehaviorIdle
  41761.                         {
  41762.                             Num Seconds=1
  41763.                             Seconds Have Transitioned=0
  41764.                             Override Fidget Options=
  41765.                             Time Until Next Fidget=0
  41766.                             FPS Play Ratio=1
  41767.                             Fidgeting=0
  41768.                         }
  41769.                         Idle Started=0
  41770.                     }
  41771.                     RunAway=CBorgStateRunAway
  41772.                     {
  41773.                         Last State=Patrol
  41774.                         Move Mode=Walk
  41775.                         Old AI=Array
  41776.                         {
  41777.                             Item Count=0
  41778.                         }
  41779.                         RunAway AI=CRunAwayRetreatAI
  41780.                         {
  41781.                             SubAI=
  41782.                             Marked For Deletion=0
  41783.                             Broadcaster=
  41784.                             AI Instigator=
  41785.                             AI Trigger=
  41786.                             TimeOfLastChangeDirectionDueToCollide=0
  41787.                             Moving=CEntityBehaviorMoveToPos
  41788.                             {
  41789.                                 Old Stationary Flag=0
  41790.                                 Angle To Turn To=0
  41791.                                 Play Ratio=1
  41792.                                 Smooth Turning=0
  41793.                                 Do Path Finding=1
  41794.                                 Finished=1
  41795.                                 Failed Last Path=0
  41796.                                 Move To Rate=0
  41797.                                 CurTargetNormalX=0
  41798.                                 CurTargetNormalY=0
  41799.                                 Path Finding Params=CWayPointPath
  41800.                                 {
  41801.                                     Start Point=0,0
  41802.                                     End Point=0,0
  41803.                                     Length=0
  41804.                                     Max Dist To Travel=0
  41805.                                     Num Failed Paths=0
  41806.                                     Max Failed Paths=0
  41807.                                     Pos To Move Index=0
  41808.                                     Dist So Far=0
  41809.                                     Path=
  41810.                                 }
  41811.                                 Pos Moving From=0.000000,0.000000
  41812.                                 Final Dest=0.000000,0.000000
  41813.                                 Cur Dest Move To=0.000000,0.000000
  41814.                                 Last Neg Dist=0
  41815.                                 NumTimesLostGound=0
  41816.                                 Path Collide Checker=CPathCollideChecker
  41817.                                 {
  41818.                                 }
  41819.                             }
  41820.                             Retry New Point=0
  41821.                             Radius=0
  41822.                         }
  41823.                     }
  41824.                     Target If Hit=1
  41825.                     Investigate Sounds=1
  41826.                     Damage Action=
  41827.                     Stun State=Stun
  41828.                     Run Away If Too Close=1
  41829.                     Targeting=CBorgSetClosestTarget
  41830.                     {
  41831.                         Max Distance=400
  41832.                         Vision Cone=120
  41833.                         Must Be Collideable=1
  41834.                         Must Have HPs=1
  41835.                         Valid Targets=Player
  41836.                     }
  41837.                     Current State=Patrol
  41838.                     Retreat At Percent=0
  41839.                     Had Target=0
  41840.                     Weapon Dist=0
  41841.                     Weapon Dist Sqrd=0
  41842.                     Transitions=CBorgTransitionHolder
  41843.                     {
  41844.                         Transition=Array
  41845.                         {
  41846.                             Array Count=1
  41847.                             Array Item=CBorgTransition
  41848.                             {
  41849.                                 Trigger=First Time
  41850.                                 From State=Stun
  41851.                                 To State=Patrol
  41852.                                 Action=CTriggerRelayAction
  41853.                                 {
  41854.                                     Relay Name=Stun Done Voice Relay
  41855.                                 }
  41856.                                 IsDone=0
  41857.                             }
  41858.                         }
  41859.                     }
  41860.                     Debug=0
  41861.                     Dead Bodies=Array
  41862.                     {
  41863.                         Item Count=0
  41864.                     }
  41865.                     State To Change To=Any
  41866.                     Need To Change State=0
  41867.                     AI Paused=0
  41868.                     Start Position=0.000000,0.000000
  41869.                     Original Weapon Setting=4294967295
  41870.                     Blind Time=0
  41871.                     Retreat Time=0
  41872.                     Stand Ground Time=0
  41873.                     Check New Target Delay Countdown=0
  41874.                 }
  41875.             }
  41876.             Category=Enemy
  41877.             Current Target=
  41878.             Targeting Point=0.000000,0.000000
  41879.             Broadcaster=
  41880.             Model=Characters/Federation Generic Body
  41881.             Position X=1586
  41882.             Position Y=493
  41883.             Rendering Height=0
  41884.             Rendering Height Float=0
  41885.             Cur Sequence=Idle
  41886.             Cur Damage=0
  41887.             Destroyed Action=CMultipleActionsAction
  41888.             {
  41889.                 Action=Array
  41890.                 {
  41891.                     Item Count=2
  41892.                     Action=COtherMapAction
  41893.                     {
  41894.                         Action=CTriggerRelayAction
  41895.                         {
  41896.                             Relay Name=the stun relay
  41897.                         }
  41898.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  41899.                     }
  41900.                     Action=CTriggerRelayAction
  41901.                     {
  41902.                         Relay Name=Death relay
  41903.                     }
  41904.                 }
  41905.             }
  41906.             Default Death Type=Klingon
  41907.             Show Health If Player=1
  41908.             Play Ratio=0
  41909.             Facing Angle=5.70723
  41910.             Start FacingAngle=5.70723
  41911.             Updates Since Relocate=0
  41912.             Current Frame=0
  41913.             Created By=
  41914.             BehaviorStack=CEntityBehaviorStack
  41915.             {
  41916.                 InProcess=0
  41917.                 Blocking Priority=Idle
  41918.                 BehaviorList=Array
  41919.                 {
  41920.                     Item Count=0
  41921.                 }
  41922.             }
  41923.             Has Seperate Upper Body=0
  41924.             Render Effect List=Array
  41925.             {
  41926.                 Item Count=0
  41927.             }
  41928.             Came From Map=
  41929.             Came From Position X=0
  41930.             Came From Position Y=0
  41931.             Friction=0
  41932.             Velocity X=0
  41933.             Velocity Y=0
  41934.             Acceleration X=0
  41935.             Acceleration Y=0
  41936.             Inventory=CInventory
  41937.             {
  41938.                 Inventory List=Array
  41939.                 {
  41940.                     Item Count=1
  41941.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  41942.                     {
  41943.                         Definition Index=Phaser
  41944.                         Current Delay=0
  41945.                         Broadcaster=
  41946.                         Enhance Time=0
  41947.                         Currently Using=0
  41948.                         Is On Overload=0
  41949.                         Overload Time=0
  41950.                         Max Overload Time=0
  41951.                         Weapon Setting=Kill
  41952.                         Current Energy=100
  41953.                     }
  41954.                 }
  41955.                 Discovered Items=Array
  41956.                 {
  41957.                     Item Count=0
  41958.                 }
  41959.                 Disposed Items=Array
  41960.                 {
  41961.                     Item Count=0
  41962.                 }
  41963.                 Cur Focus Index=4294967295
  41964.             }
  41965.             Home Pos X=1586
  41966.             Home Pos Y=493
  41967.             Weapons Use Amo=0
  41968.             LastDischargePosX=0
  41969.             LastDischargePosY=0
  41970.             LastDischargeDefIndex=-1
  41971.             LastDischargeSequenceName=
  41972.             Waiting For Discharge=0
  41973.             Still Shooting=0
  41974.             Movement Speed=Walk
  41975.             Overlay Model=Characters/Head Fed Generic 01
  41976.         }
  41977.         Level Part=CEntityBase
  41978.         {
  41979.             Name=
  41980.             Child List=
  41981.             Visible=1
  41982.             Collideable=1
  41983.             Half Height=0
  41984.             Full Height=1
  41985.             Tries To Collide=0
  41986.             Has Hit Points=0
  41987.             Stationary=1
  41988.             Active=1
  41989.             Is Temporarily Excluded=0
  41990.             Is Marked For Deletion=0
  41991.             Occludes Sound=0
  41992.             AI=
  41993.             Activity=Array
  41994.             {
  41995.                 Item Count=0
  41996.             }
  41997.             Category=
  41998.             Current Target=
  41999.             Targeting Point=0.000000,0.000000
  42000.             Broadcaster=
  42001.             Model=Environments/Akira Ship/Walls/Wall 09/Wall9 02
  42002.             Position X=1609
  42003.             Position Y=543
  42004.             Rendering Height=0
  42005.             Rendering Height Float=0
  42006.             Cur Sequence=Idle
  42007.         }
  42008.         Level Part=CEntityBase
  42009.         {
  42010.             Name=
  42011.             Child List=
  42012.             Visible=1
  42013.             Collideable=1
  42014.             Half Height=0
  42015.             Full Height=1
  42016.             Tries To Collide=0
  42017.             Has Hit Points=0
  42018.             Stationary=1
  42019.             Active=1
  42020.             Is Temporarily Excluded=0
  42021.             Is Marked For Deletion=0
  42022.             Occludes Sound=0
  42023.             AI=
  42024.             Activity=Array
  42025.             {
  42026.                 Item Count=0
  42027.             }
  42028.             Category=
  42029.             Current Target=
  42030.             Targeting Point=0.000000,0.000000
  42031.             Broadcaster=
  42032.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 02
  42033.             Position X=1569
  42034.             Position Y=568
  42035.             Rendering Height=0
  42036.             Rendering Height Float=0
  42037.             Cur Sequence=Idle
  42038.         }
  42039.         Level Part=CEntityBase
  42040.         {
  42041.             Name=
  42042.             Child List=
  42043.             Visible=1
  42044.             Collideable=1
  42045.             Half Height=0
  42046.             Full Height=1
  42047.             Tries To Collide=0
  42048.             Has Hit Points=0
  42049.             Stationary=1
  42050.             Active=1
  42051.             Is Temporarily Excluded=0
  42052.             Is Marked For Deletion=0
  42053.             Occludes Sound=0
  42054.             AI=
  42055.             Activity=Array
  42056.             {
  42057.                 Item Count=0
  42058.             }
  42059.             Category=
  42060.             Current Target=
  42061.             Targeting Point=0.000000,0.000000
  42062.             Broadcaster=
  42063.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 04
  42064.             Position X=1609
  42065.             Position Y=543
  42066.             Rendering Height=0
  42067.             Rendering Height Float=0
  42068.             Cur Sequence=Idle
  42069.         }
  42070.         Level Part=CEntityBase
  42071.         {
  42072.             Name=
  42073.             Child List=
  42074.             Visible=1
  42075.             Collideable=1
  42076.             Half Height=0
  42077.             Full Height=1
  42078.             Tries To Collide=0
  42079.             Has Hit Points=0
  42080.             Stationary=1
  42081.             Active=1
  42082.             Is Temporarily Excluded=0
  42083.             Is Marked For Deletion=0
  42084.             Occludes Sound=0
  42085.             AI=
  42086.             Activity=Array
  42087.             {
  42088.                 Item Count=0
  42089.             }
  42090.             Category=
  42091.             Current Target=
  42092.             Targeting Point=0.000000,0.000000
  42093.             Broadcaster=
  42094.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  42095.             Position X=1548
  42096.             Position Y=519
  42097.             Rendering Height=0
  42098.             Rendering Height Float=0
  42099.             Cur Sequence=strip
  42100.         }
  42101.         Level Part=CEntityBase
  42102.         {
  42103.             Name=
  42104.             Child List=
  42105.             Visible=1
  42106.             Collideable=1
  42107.             Half Height=0
  42108.             Full Height=1
  42109.             Tries To Collide=0
  42110.             Has Hit Points=0
  42111.             Stationary=1
  42112.             Active=1
  42113.             Is Temporarily Excluded=0
  42114.             Is Marked For Deletion=0
  42115.             Occludes Sound=0
  42116.             AI=
  42117.             Activity=Array
  42118.             {
  42119.                 Item Count=0
  42120.             }
  42121.             Category=
  42122.             Current Target=
  42123.             Targeting Point=0.000000,0.000000
  42124.             Broadcaster=
  42125.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 07
  42126.             Position X=1553.4
  42127.             Position Y=574.9
  42128.             Rendering Height=0
  42129.             Rendering Height Float=0
  42130.             Cur Sequence=Idle
  42131.         }
  42132.         Level Part=CEntityBase
  42133.         {
  42134.             Name=
  42135.             Child List=
  42136.             Visible=1
  42137.             Collideable=1
  42138.             Half Height=0
  42139.             Full Height=1
  42140.             Tries To Collide=0
  42141.             Has Hit Points=0
  42142.             Stationary=1
  42143.             Active=1
  42144.             Is Temporarily Excluded=0
  42145.             Is Marked For Deletion=0
  42146.             Occludes Sound=0
  42147.             AI=
  42148.             Activity=Array
  42149.             {
  42150.                 Item Count=0
  42151.             }
  42152.             Category=
  42153.             Current Target=
  42154.             Targeting Point=0.000000,0.000000
  42155.             Broadcaster=
  42156.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 05
  42157.             Position X=1575.4
  42158.             Position Y=607.9
  42159.             Rendering Height=0
  42160.             Rendering Height Float=0
  42161.             Cur Sequence=Idle
  42162.         }
  42163.         Level Part=CEntityBase
  42164.         {
  42165.             Name=
  42166.             Child List=
  42167.             Visible=1
  42168.             Collideable=1
  42169.             Half Height=0
  42170.             Full Height=1
  42171.             Tries To Collide=0
  42172.             Has Hit Points=0
  42173.             Stationary=1
  42174.             Active=1
  42175.             Is Temporarily Excluded=0
  42176.             Is Marked For Deletion=0
  42177.             Occludes Sound=0
  42178.             AI=
  42179.             Activity=Array
  42180.             {
  42181.                 Item Count=0
  42182.             }
  42183.             Category=
  42184.             Current Target=
  42185.             Targeting Point=0.000000,0.000000
  42186.             Broadcaster=
  42187.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 08
  42188.             Position X=1553.4
  42189.             Position Y=563.9
  42190.             Rendering Height=0
  42191.             Rendering Height Float=0
  42192.             Cur Sequence=Idle
  42193.         }
  42194.         Level Part=CWayPointsPolygon
  42195.         {
  42196.             Name=
  42197.             Child List=
  42198.             Visible=1
  42199.             Collideable=0
  42200.             Half Height=0
  42201.             Full Height=1
  42202.             Tries To Collide=0
  42203.             Has Hit Points=0
  42204.             Stationary=1
  42205.             Active=0
  42206.             Is Temporarily Excluded=0
  42207.             Is Marked For Deletion=0
  42208.             Occludes Sound=0
  42209.             AI=
  42210.             Activity=Array
  42211.             {
  42212.                 Item Count=0
  42213.             }
  42214.             Category=
  42215.             Current Target=
  42216.             Targeting Point=0.000000,0.000000
  42217.             Broadcaster=
  42218.             Polygon=1527, 551, 1490, 566, 1499, 576, 1535, 562, 1527, 551
  42219.             Insertion Priority=Primary
  42220.         }
  42221.         Level Part=CEntityBase
  42222.         {
  42223.             Name=
  42224.             Child List=
  42225.             Visible=1
  42226.             Collideable=1
  42227.             Half Height=0
  42228.             Full Height=1
  42229.             Tries To Collide=0
  42230.             Has Hit Points=0
  42231.             Stationary=1
  42232.             Active=1
  42233.             Is Temporarily Excluded=0
  42234.             Is Marked For Deletion=0
  42235.             Occludes Sound=0
  42236.             AI=
  42237.             Activity=Array
  42238.             {
  42239.                 Item Count=0
  42240.             }
  42241.             Category=
  42242.             Current Target=
  42243.             Targeting Point=0.000000,0.000000
  42244.             Broadcaster=
  42245.             Model=Environments/Akira Ship/carpet strip/carpet strip 03
  42246.             Position X=1527
  42247.             Position Y=660
  42248.             Rendering Height=0
  42249.             Rendering Height Float=0
  42250.             Cur Sequence=strip
  42251.         }
  42252.         Level Part=CEntityOverlayWalking
  42253.         {
  42254.             Name=backup security 2not in game
  42255.             Child List=
  42256.             Visible=1
  42257.             Collideable=1
  42258.             Half Height=0
  42259.             Full Height=1
  42260.             Tries To Collide=0
  42261.             Has Hit Points=1
  42262.             Stationary=1
  42263.             Active=0
  42264.             Is Temporarily Excluded=0
  42265.             Is Marked For Deletion=0
  42266.             Occludes Sound=0
  42267.             AI=
  42268.             Activity=Array
  42269.             {
  42270.                 Item Count=1
  42271.                 Activity=CBorgAI
  42272.                 {
  42273.                     SubAI=
  42274.                     Marked For Deletion=0
  42275.                     Broadcaster=
  42276.                     AI Instigator=
  42277.                     AI Trigger=
  42278.                     Any=CBorgStateAny
  42279.                     {
  42280.                         Last State=Any
  42281.                         Move Mode=Walk
  42282.                         Old AI=Array
  42283.                         {
  42284.                             Item Count=0
  42285.                         }
  42286.                     }
  42287.                     Recharge=CBorgStateRecharge
  42288.                     {
  42289.                         Last State=Any
  42290.                         Move Mode=Walk
  42291.                         Old AI=Array
  42292.                         {
  42293.                             Item Count=0
  42294.                         }
  42295.                         Recharge AI=CActionAI
  42296.                         {
  42297.                             SubAI=
  42298.                             Marked For Deletion=0
  42299.                             Broadcaster=
  42300.                             AI Instigator=
  42301.                             AI Trigger=
  42302.                             Action=CDelayAction
  42303.                             {
  42304.                                 Next Action=CMultipleActionsAction
  42305.                                 {
  42306.                                     Action=Array
  42307.                                     {
  42308.                                         Item Count=2
  42309.                                         Action=CAddEffectAction
  42310.                                         {
  42311.                                             Who To Warp=backup security 1
  42312.                                             Warp Sound=Transporter Beaming In.ogg
  42313.                                             Warp Behavior=CStarTrekTransporterEffectBehavior
  42314.                                             {
  42315.                                                 Warp In=1
  42316.                                                 Fade In=1
  42317.                                                 Warp Time=1.75
  42318.                                                 Warp Effect=CSimpleWarpEffect
  42319.                                                 {
  42320.                                                     Warp Effect=Transporter Effect
  42321.                                                 }
  42322.                                                 Cur Warp Time=0
  42323.                                                 Delete When Finished=0
  42324.                                                 Who we are connected to=
  42325.                                                 Warp Overlay Effect=CSimpleOverlayEffect
  42326.                                                 {
  42327.                                                     Overlay Effect=Transporter Overlay
  42328.                                                     Current Frame=0
  42329.                                                     Overlay YOffset=0
  42330.                                                 }
  42331.                                                 Num Rotations=1
  42332.                                             }
  42333.                                         }
  42334.                                         Action=CDelayAction
  42335.                                         {
  42336.                                             Next Action=CDeactivateAction
  42337.                                             {
  42338.                                                 Target Name=backup security 1
  42339.                                             }
  42340.                                             Delay=1.6
  42341.                                             Forget Trigger=0
  42342.                                         }
  42343.                                     }
  42344.                                 }
  42345.                                 Delay=1
  42346.                                 Forget Trigger=0
  42347.                             }
  42348.                             Executed Action=0
  42349.                         }
  42350.                         Time To Recharge=-1
  42351.                         Current Recharge Time=0
  42352.                         Start Action=CMultipleActionsAction
  42353.                         {
  42354.                             Action=Array
  42355.                             {
  42356.                                 Item Count=2
  42357.                                 Action=CPlaySoundAction
  42358.                                 {
  42359.                                     Sound=Devices/Communicator Beep 1.ogg
  42360.                                     Position=$Trigger
  42361.                                 }
  42362.                                 Action=CDelayAction
  42363.                                 {
  42364.                                     Next Action=CPlaySoundAction
  42365.                                     {
  42366.                                         Sound=ENEMIES/Federation/speech/All Clear.ogg
  42367.                                         Position=$Trigger
  42368.                                     }
  42369.                                     Delay=0.5
  42370.                                     Forget Trigger=0
  42371.                                 }
  42372.                             }
  42373.                         }
  42374.                         End Action=
  42375.                     }
  42376.                     EndRecharge=CBorgStateEndRecharge
  42377.                     {
  42378.                         Last State=Any
  42379.                         Move Mode=Walk
  42380.                         Old AI=Array
  42381.                         {
  42382.                             Item Count=0
  42383.                         }
  42384.                         End Recharge AI=
  42385.                     }
  42386.                     Patrol=CBorgStatePatrol
  42387.                     {
  42388.                         Last State=Any
  42389.                         Move Mode=Walk
  42390.                         Old AI=Array
  42391.                         {
  42392.                             Item Count=0
  42393.                         }
  42394.                         Patrol AI=CScanAreaAI
  42395.                         {
  42396.                             SubAI=
  42397.                             Marked For Deletion=0
  42398.                             Broadcaster=
  42399.                             AI Instigator=
  42400.                             AI Trigger=
  42401.                             Starting Angle=-30
  42402.                             Ending Angle=30
  42403.                             Turning Speed=10
  42404.                             Time Between Turning=1
  42405.                             Start Out Waiting=0
  42406.                             Start Counterclockwise=0
  42407.                             Turn Sequence Name=Idle
  42408.                             End Turn Action=CMultipleActionsAction
  42409.                             {
  42410.                                 Action=Array
  42411.                                 {
  42412.                                     Item Count=1
  42413.                                     Action=CSendAIDoneMessage
  42414.                                     {
  42415.                                         Target=security
  42416.                                     }
  42417.                                 }
  42418.                             }
  42419.                             Execute Each Turn=0
  42420.                             Reset Each Begin=1
  42421.                             Current Time To Wait=0
  42422.                             Current Start Angle=0
  42423.                             Current End Angle=0
  42424.                             Waiting=1
  42425.                             Turning Flag=0
  42426.                             Starting Facing Angle=-999
  42427.                             Complete Turn Time=0
  42428.                             Current Turn Time=0
  42429.                         }
  42430.                         Time to Patrol=15
  42431.                         How long have Patrolled=1
  42432.                         Start Action=
  42433.                         End Action=
  42434.                         Current State=0
  42435.                         Move Behavior=CEntityBehaviorMoveToPos
  42436.                         {
  42437.                             Old Stationary Flag=0
  42438.                             Angle To Turn To=0
  42439.                             Play Ratio=1
  42440.                             Smooth Turning=0
  42441.                             Do Path Finding=1
  42442.                             Finished=1
  42443.                             Failed Last Path=0
  42444.                             Move To Rate=0
  42445.                             CurTargetNormalX=0
  42446.                             CurTargetNormalY=0
  42447.                             Path Finding Params=CWayPointPath
  42448.                             {
  42449.                                 Start Point=0,0
  42450.                                 End Point=0,0
  42451.                                 Length=0
  42452.                                 Max Dist To Travel=0
  42453.                                 Num Failed Paths=0
  42454.                                 Max Failed Paths=0
  42455.                                 Pos To Move Index=0
  42456.                                 Dist So Far=0
  42457.                                 Path=
  42458.                             }
  42459.                             Pos Moving From=0.000000,0.000000
  42460.                             Final Dest=0.000000,0.000000
  42461.                             Cur Dest Move To=0.000000,0.000000
  42462.                             Last Neg Dist=0
  42463.                             NumTimesLostGound=0
  42464.                             Path Collide Checker=CPathCollideChecker
  42465.                             {
  42466.                             }
  42467.                         }
  42468.                         Turn Behavior=CEntityBehaviorTurnToAngle
  42469.                         {
  42470.                             Old Stationary Flag=0
  42471.                             Angle To Turn To=0
  42472.                         }
  42473.                     }
  42474.                     Alert=CBorgStateAlert
  42475.                     {
  42476.                         Last State=Any
  42477.                         Move Mode=Run
  42478.                         Old AI=Array
  42479.                         {
  42480.                             Item Count=0
  42481.                         }
  42482.                         Alert AI=CTurnToTargetAlertAI
  42483.                         {
  42484.                             SubAI=
  42485.                             Marked For Deletion=0
  42486.                             Broadcaster=
  42487.                             AI Instigator=
  42488.                             AI Trigger=
  42489.                             Turn behavior=CEntityBehaviorTurnToAngle
  42490.                             {
  42491.                                 Old Stationary Flag=0
  42492.                                 Angle To Turn To=0
  42493.                             }
  42494.                             Idle behavior=CEntityBehaviorIdle
  42495.                             {
  42496.                                 Num Seconds=1
  42497.                                 Seconds Have Transitioned=0
  42498.                                 Override Fidget Options=
  42499.                                 Time Until Next Fidget=0
  42500.                                 FPS Play Ratio=1
  42501.                                 Fidgeting=0
  42502.                             }
  42503.                         }
  42504.                         Alert Time=2
  42505.                         Start Action=
  42506.                         End Action=
  42507.                         Next State=Got a Target
  42508.                     }
  42509.                     Attack=CBorgStateAttack
  42510.                     {
  42511.                         Last State=Any
  42512.                         Move Mode=Run
  42513.                         Old AI=Array
  42514.                         {
  42515.                             Item Count=0
  42516.                         }
  42517.                         Attack AI=CStarTrekStandGroundAttackAI
  42518.                         {
  42519.                             SubAI=
  42520.                             Marked For Deletion=0
  42521.                             Broadcaster=
  42522.                             AI Instigator=
  42523.                             AI Trigger=
  42524.                             Behavior=CShootWeaponBehavior
  42525.                             {
  42526.                                 Play Sequence=
  42527.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  42528.                                 {
  42529.                                 }
  42530.                                 Idle Behavior=CEntityBehaviorIdle
  42531.                                 {
  42532.                                     Num Seconds=1
  42533.                                     Seconds Have Transitioned=0
  42534.                                     Override Fidget Options=
  42535.                                     Time Until Next Fidget=0
  42536.                                     FPS Play Ratio=1
  42537.                                     Fidgeting=0
  42538.                                 }
  42539.                                 State=Finished
  42540.                                 Weapon Definition=!None
  42541.                                 Wait Behavior=
  42542.                             }
  42543.                         }
  42544.                         Start Action=
  42545.                         End Action=
  42546.                     }
  42547.                     Pursue=CBorgStatePursue
  42548.                     {
  42549.                         Last State=Any
  42550.                         Move Mode=Run
  42551.                         Old AI=Array
  42552.                         {
  42553.                             Item Count=0
  42554.                         }
  42555.                         Pursue AI=CChasePursueAI
  42556.                         {
  42557.                             SubAI=
  42558.                             Marked For Deletion=0
  42559.                             Broadcaster=
  42560.                             AI Instigator=
  42561.                             AI Trigger=
  42562.                             AFloat=CEntityBehaviorMoveToPos
  42563.                             {
  42564.                                 Old Stationary Flag=0
  42565.                                 Angle To Turn To=0
  42566.                                 Play Ratio=1
  42567.                                 Smooth Turning=0
  42568.                                 Do Path Finding=1
  42569.                                 Finished=1
  42570.                                 Failed Last Path=0
  42571.                                 Move To Rate=0
  42572.                                 CurTargetNormalX=0
  42573.                                 CurTargetNormalY=0
  42574.                                 Path Finding Params=CWayPointPath
  42575.                                 {
  42576.                                     Start Point=0,0
  42577.                                     End Point=0,0
  42578.                                     Length=0
  42579.                                     Max Dist To Travel=0
  42580.                                     Num Failed Paths=0
  42581.                                     Max Failed Paths=0
  42582.                                     Pos To Move Index=0
  42583.                                     Dist So Far=0
  42584.                                     Path=
  42585.                                 }
  42586.                                 Pos Moving From=0.000000,0.000000
  42587.                                 Final Dest=0.000000,0.000000
  42588.                                 Cur Dest Move To=0.000000,0.000000
  42589.                                 Last Neg Dist=0
  42590.                                 NumTimesLostGound=0
  42591.                                 Path Collide Checker=CPathCollideChecker
  42592.                                 {
  42593.                                 }
  42594.                             }
  42595.                             Play Ratio=0
  42596.                             Next Try To Move=0
  42597.                         }
  42598.                         Start Action=
  42599.                         End Action=
  42600.                     }
  42601.                     DoSomething=CBorgStateDoSomething
  42602.                     {
  42603.                         Last State=Any
  42604.                         Move Mode=Walk
  42605.                         Old AI=Array
  42606.                         {
  42607.                             Item Count=0
  42608.                         }
  42609.                         DoSomething AI=
  42610.                         Start Action=
  42611.                         End Action=
  42612.                     }
  42613.                     Inactive=CBorgStateInactive
  42614.                     {
  42615.                         Last State=Any
  42616.                         Move Mode=Walk
  42617.                         Old AI=Array
  42618.                         {
  42619.                             Item Count=0
  42620.                         }
  42621.                         Inactive AI=
  42622.                         Start Action=
  42623.                         End Action=
  42624.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  42625.                         {
  42626.                             Sequence=Idle
  42627.                             Speed To Play=1
  42628.                             Done Sequence=Idle
  42629.                             Done Frame=0
  42630.                             Was Stationary=0
  42631.                             Old Play Ratio=0
  42632.                         }
  42633.                         Current State=Shutting Down
  42634.                     }
  42635.                     Stun=CBorgStateStun
  42636.                     {
  42637.                         Last State=Any
  42638.                         Move Mode=Walk
  42639.                         Old AI=Array
  42640.                         {
  42641.                             Item Count=0
  42642.                         }
  42643.                         Stun AI=CStunAI
  42644.                         {
  42645.                             SubAI=
  42646.                             Marked For Deletion=0
  42647.                             Broadcaster=
  42648.                             AI Instigator=
  42649.                             AI Trigger=
  42650.                             Time To Stun=30
  42651.                             Show Effect=1
  42652.                             Current State=Start
  42653.                             Die Sequence=Death
  42654.                             Dead Sequence=Dead
  42655.                             Stand Up Sequence=GetUp
  42656.                             OldFlag=0
  42657.                             Warp Effect=
  42658.                             Current Sequence=
  42659.                             Count Down=0
  42660.                             Attached to=
  42661.                             Ignore Begin=0
  42662.                         }
  42663.                         Start Action=
  42664.                         End Action=
  42665.                         Next State=Investigate
  42666.                         Old Flags=
  42667.                     }
  42668.                     Dead=CBorgStateDead
  42669.                     {
  42670.                         Last State=Any
  42671.                         Move Mode=Walk
  42672.                         Old AI=Array
  42673.                         {
  42674.                             Item Count=0
  42675.                         }
  42676.                     }
  42677.                     Retreat=CBorgStateRetreat
  42678.                     {
  42679.                         Last State=Any
  42680.                         Move Mode=Walk
  42681.                         Old AI=Array
  42682.                         {
  42683.                             Item Count=0
  42684.                         }
  42685.                         Retreat AI=
  42686.                         Start Action=
  42687.                         End Action=
  42688.                     }
  42689.                     Investigate=CBorgStateInvestigate
  42690.                     {
  42691.                         Last State=Any
  42692.                         Move Mode=Run
  42693.                         Old AI=Array
  42694.                         {
  42695.                             Item Count=0
  42696.                         }
  42697.                         Investigate AI=CChaseInvestigateAI
  42698.                         {
  42699.                             SubAI=
  42700.                             Marked For Deletion=0
  42701.                             Broadcaster=
  42702.                             AI Instigator=
  42703.                             AI Trigger=
  42704.                             AFloat=CEntityBehaviorMoveToPos
  42705.                             {
  42706.                                 Old Stationary Flag=0
  42707.                                 Angle To Turn To=0
  42708.                                 Play Ratio=1
  42709.                                 Smooth Turning=0
  42710.                                 Do Path Finding=1
  42711.                                 Finished=1
  42712.                                 Failed Last Path=0
  42713.                                 Move To Rate=0
  42714.                                 CurTargetNormalX=0
  42715.                                 CurTargetNormalY=0
  42716.                                 Path Finding Params=CWayPointPath
  42717.                                 {
  42718.                                     Start Point=0,0
  42719.                                     End Point=0,0
  42720.                                     Length=0
  42721.                                     Max Dist To Travel=0
  42722.                                     Num Failed Paths=0
  42723.                                     Max Failed Paths=0
  42724.                                     Pos To Move Index=0
  42725.                                     Dist So Far=0
  42726.                                     Path=
  42727.                                 }
  42728.                                 Pos Moving From=0.000000,0.000000
  42729.                                 Final Dest=0.000000,0.000000
  42730.                                 Cur Dest Move To=0.000000,0.000000
  42731.                                 Last Neg Dist=0
  42732.                                 NumTimesLostGound=0
  42733.                                 Path Collide Checker=CPathCollideChecker
  42734.                                 {
  42735.                                 }
  42736.                             }
  42737.                             Turn Behavior=CEntityBehaviorTurnToAngle
  42738.                             {
  42739.                                 Old Stationary Flag=0
  42740.                                 Angle To Turn To=0
  42741.                             }
  42742.                             Play Ratio=0
  42743.                             Next Try To Move=0
  42744.                             Time To Investigate=5
  42745.                             Count To Investigate=0
  42746.                             Radius to Investigate Point=27.5
  42747.                             Run To Investigate=1
  42748.                             State=Chasing
  42749.                             Investigate AI=CScanInvestigateAI
  42750.                             {
  42751.                                 SubAI=
  42752.                                 Marked For Deletion=0
  42753.                                 Broadcaster=
  42754.                                 AI Instigator=
  42755.                                 AI Trigger=
  42756.                                 AI=CScanAreaAI
  42757.                                 {
  42758.                                     SubAI=
  42759.                                     Marked For Deletion=0
  42760.                                     Broadcaster=
  42761.                                     AI Instigator=
  42762.                                     AI Trigger=
  42763.                                     Starting Angle=-20
  42764.                                     Ending Angle=20
  42765.                                     Turning Speed=10
  42766.                                     Time Between Turning=0.5
  42767.                                     Start Out Waiting=0
  42768.                                     Start Counterclockwise=0
  42769.                                     Turn Sequence Name=Idle
  42770.                                     End Turn Action=CSendAIDoneMessage
  42771.                                     {
  42772.                                         Target=$Trigger
  42773.                                     }
  42774.                                     Execute Each Turn=1
  42775.                                     Reset Each Begin=1
  42776.                                     Current Time To Wait=0
  42777.                                     Current Start Angle=0
  42778.                                     Current End Angle=0
  42779.                                     Waiting=1
  42780.                                     Turning Flag=0
  42781.                                     Starting Facing Angle=-999
  42782.                                     Complete Turn Time=0
  42783.                                     Current Turn Time=0
  42784.                                 }
  42785.                             }
  42786.                         }
  42787.                         Start Action=
  42788.                         End Action=
  42789.                         Time to track target=0
  42790.                         Num Failed=0
  42791.                     }
  42792.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  42793.                     {
  42794.                         Last State=Any
  42795.                         Move Mode=Run
  42796.                         Old AI=Array
  42797.                         {
  42798.                             Item Count=0
  42799.                         }
  42800.                         Investigate Dead Body AI=CChaseInvestigateAI
  42801.                         {
  42802.                             SubAI=
  42803.                             Marked For Deletion=0
  42804.                             Broadcaster=
  42805.                             AI Instigator=
  42806.                             AI Trigger=
  42807.                             AFloat=CEntityBehaviorMoveToPos
  42808.                             {
  42809.                                 Old Stationary Flag=0
  42810.                                 Angle To Turn To=0
  42811.                                 Play Ratio=1
  42812.                                 Smooth Turning=0
  42813.                                 Do Path Finding=1
  42814.                                 Finished=1
  42815.                                 Failed Last Path=0
  42816.                                 Move To Rate=0
  42817.                                 CurTargetNormalX=0
  42818.                                 CurTargetNormalY=0
  42819.                                 Path Finding Params=CWayPointPath
  42820.                                 {
  42821.                                     Start Point=0,0
  42822.                                     End Point=0,0
  42823.                                     Length=0
  42824.                                     Max Dist To Travel=0
  42825.                                     Num Failed Paths=0
  42826.                                     Max Failed Paths=0
  42827.                                     Pos To Move Index=0
  42828.                                     Dist So Far=0
  42829.                                     Path=
  42830.                                 }
  42831.                                 Pos Moving From=0.000000,0.000000
  42832.                                 Final Dest=0.000000,0.000000
  42833.                                 Cur Dest Move To=0.000000,0.000000
  42834.                                 Last Neg Dist=0
  42835.                                 NumTimesLostGound=0
  42836.                                 Path Collide Checker=CPathCollideChecker
  42837.                                 {
  42838.                                 }
  42839.                             }
  42840.                             Turn Behavior=CEntityBehaviorTurnToAngle
  42841.                             {
  42842.                                 Old Stationary Flag=0
  42843.                                 Angle To Turn To=0
  42844.                             }
  42845.                             Play Ratio=0
  42846.                             Next Try To Move=0
  42847.                             Time To Investigate=10
  42848.                             Count To Investigate=0
  42849.                             Radius to Investigate Point=25
  42850.                             Run To Investigate=1
  42851.                             State=Chasing
  42852.                             Investigate AI=CScanInvestigateAI
  42853.                             {
  42854.                                 SubAI=
  42855.                                 Marked For Deletion=0
  42856.                                 Broadcaster=
  42857.                                 AI Instigator=
  42858.                                 AI Trigger=
  42859.                                 AI=CScanAreaAI
  42860.                                 {
  42861.                                     SubAI=
  42862.                                     Marked For Deletion=0
  42863.                                     Broadcaster=
  42864.                                     AI Instigator=
  42865.                                     AI Trigger=
  42866.                                     Starting Angle=-45
  42867.                                     Ending Angle=45
  42868.                                     Turning Speed=25
  42869.                                     Time Between Turning=1
  42870.                                     Start Out Waiting=0
  42871.                                     Start Counterclockwise=0
  42872.                                     Turn Sequence Name=Idle
  42873.                                     End Turn Action=CMultipleActionsAction
  42874.                                     {
  42875.                                         Action=Array
  42876.                                         {
  42877.                                             Item Count=2
  42878.                                             Action=CDelayAction
  42879.                                             {
  42880.                                                 Next Action=CSendAIDoneMessage
  42881.                                                 {
  42882.                                                     Target=$Trigger
  42883.                                                 }
  42884.                                                 Delay=3.5
  42885.                                                 Forget Trigger=0
  42886.                                             }
  42887.                                             Action=CDoOnAllWithinRadiusAction
  42888.                                             {
  42889.                                                 Target Entity=$instigator
  42890.                                                 Start Action=
  42891.                                                 Touching Action=CAddEffectAction
  42892.                                                 {
  42893.                                                     Who To Warp=$Instigator
  42894.                                                     Warp Sound=Transporter Beaming Out.ogg
  42895.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  42896.                                                     {
  42897.                                                         Warp In=0
  42898.                                                         Fade In=1
  42899.                                                         Warp Time=1.75
  42900.                                                         Warp Effect=CSimpleWarpEffect
  42901.                                                         {
  42902.                                                             Warp Effect=Transporter Effect
  42903.                                                         }
  42904.                                                         Cur Warp Time=0
  42905.                                                         Delete When Finished=1
  42906.                                                         Who we are connected to=
  42907.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  42908.                                                         {
  42909.                                                             Overlay Effect=Transporter Bodies Federation
  42910.                                                             Current Frame=0
  42911.                                                             Overlay YOffset=0
  42912.                                                         }
  42913.                                                         Num Rotations=4
  42914.                                                     }
  42915.                                                 }
  42916.                                                 Done Action=
  42917.                                                 Who To Ignore=
  42918.                                                 Name Filter=
  42919.                                                 Who To Affect=Dead Bodies
  42920.                                                 Radius=40
  42921.                                                 Y To X Ratio=0.712766
  42922.                                             }
  42923.                                         }
  42924.                                     }
  42925.                                     Execute Each Turn=0
  42926.                                     Reset Each Begin=1
  42927.                                     Current Time To Wait=0
  42928.                                     Current Start Angle=0
  42929.                                     Current End Angle=0
  42930.                                     Waiting=1
  42931.                                     Turning Flag=0
  42932.                                     Starting Facing Angle=-999
  42933.                                     Complete Turn Time=0
  42934.                                     Current Turn Time=0
  42935.                                 }
  42936.                             }
  42937.                         }
  42938.                         Start Action=CTriggerRelayAction
  42939.                         {
  42940.                             Relay Name=Dead Investigate Sounds
  42941.                         }
  42942.                         End Action=
  42943.                     }
  42944.                     GotATarget=CBorgStateGotATarget
  42945.                     {
  42946.                         Last State=Any
  42947.                         Move Mode=Walk
  42948.                         Old AI=Array
  42949.                         {
  42950.                             Item Count=0
  42951.                         }
  42952.                         Acquired a Target=Attack
  42953.                         Had a Target=Investigate
  42954.                         Dead Body=Investigate Dead Body
  42955.                         Default=Patrol
  42956.                     }
  42957.                     LostATarget=CBorgStateLostATarget
  42958.                     {
  42959.                         Last State=Any
  42960.                         Move Mode=Walk
  42961.                         Old AI=Array
  42962.                         {
  42963.                             Item Count=0
  42964.                         }
  42965.                         Had a Target=Investigate
  42966.                         Default=Patrol
  42967.                     }
  42968.                     TargetAcquired=CBorgStateTargetAcquired
  42969.                     {
  42970.                         Last State=Any
  42971.                         Move Mode=Walk
  42972.                         Old AI=Array
  42973.                         {
  42974.                             Item Count=0
  42975.                         }
  42976.                     }
  42977.                     TargetLost=CBorgStateTargetLost
  42978.                     {
  42979.                         Last State=Any
  42980.                         Move Mode=Walk
  42981.                         Old AI=Array
  42982.                         {
  42983.                             Item Count=0
  42984.                         }
  42985.                     }
  42986.                     Paused=CBorgStatePaused
  42987.                     {
  42988.                         Last State=Patrol
  42989.                         Move Mode=Walk
  42990.                         Old AI=Array
  42991.                         {
  42992.                             Item Count=0
  42993.                         }
  42994.                         Idle Behavior=CEntityBehaviorIdle
  42995.                         {
  42996.                             Num Seconds=1
  42997.                             Seconds Have Transitioned=0
  42998.                             Override Fidget Options=
  42999.                             Time Until Next Fidget=0
  43000.                             FPS Play Ratio=1
  43001.                             Fidgeting=0
  43002.                         }
  43003.                         Idle Started=0
  43004.                     }
  43005.                     RunAway=CBorgStateRunAway
  43006.                     {
  43007.                         Last State=Patrol
  43008.                         Move Mode=Walk
  43009.                         Old AI=Array
  43010.                         {
  43011.                             Item Count=0
  43012.                         }
  43013.                         RunAway AI=CRunAwayRetreatAI
  43014.                         {
  43015.                             SubAI=
  43016.                             Marked For Deletion=0
  43017.                             Broadcaster=
  43018.                             AI Instigator=
  43019.                             AI Trigger=
  43020.                             TimeOfLastChangeDirectionDueToCollide=0
  43021.                             Moving=CEntityBehaviorMoveToPos
  43022.                             {
  43023.                                 Old Stationary Flag=0
  43024.                                 Angle To Turn To=0
  43025.                                 Play Ratio=1
  43026.                                 Smooth Turning=0
  43027.                                 Do Path Finding=1
  43028.                                 Finished=1
  43029.                                 Failed Last Path=0
  43030.                                 Move To Rate=0
  43031.                                 CurTargetNormalX=0
  43032.                                 CurTargetNormalY=0
  43033.                                 Path Finding Params=CWayPointPath
  43034.                                 {
  43035.                                     Start Point=0,0
  43036.                                     End Point=0,0
  43037.                                     Length=0
  43038.                                     Max Dist To Travel=0
  43039.                                     Num Failed Paths=0
  43040.                                     Max Failed Paths=0
  43041.                                     Pos To Move Index=0
  43042.                                     Dist So Far=0
  43043.                                     Path=
  43044.                                 }
  43045.                                 Pos Moving From=0.000000,0.000000
  43046.                                 Final Dest=0.000000,0.000000
  43047.                                 Cur Dest Move To=0.000000,0.000000
  43048.                                 Last Neg Dist=0
  43049.                                 NumTimesLostGound=0
  43050.                                 Path Collide Checker=CPathCollideChecker
  43051.                                 {
  43052.                                 }
  43053.                             }
  43054.                             Retry New Point=0
  43055.                             Radius=0
  43056.                         }
  43057.                     }
  43058.                     Target If Hit=1
  43059.                     Investigate Sounds=1
  43060.                     Damage Action=
  43061.                     Stun State=Stun
  43062.                     Run Away If Too Close=1
  43063.                     Targeting=CBorgSetClosestTarget
  43064.                     {
  43065.                         Max Distance=400
  43066.                         Vision Cone=120
  43067.                         Must Be Collideable=1
  43068.                         Must Have HPs=1
  43069.                         Valid Targets=Player
  43070.                     }
  43071.                     Current State=Patrol
  43072.                     Retreat At Percent=0
  43073.                     Had Target=0
  43074.                     Weapon Dist=0
  43075.                     Weapon Dist Sqrd=0
  43076.                     Transitions=CBorgTransitionHolder
  43077.                     {
  43078.                         Transition=Array
  43079.                         {
  43080.                             Array Count=2
  43081.                             Array Item=CBorgTransition
  43082.                             {
  43083.                                 Trigger=Every Time
  43084.                                 From State=Stun
  43085.                                 To State=Any
  43086.                                 Action=CTriggerRelayAction
  43087.                                 {
  43088.                                     Relay Name=Stun Done Voice Relay
  43089.                                 }
  43090.                                 IsDone=0
  43091.                             }
  43092.                             Array Item=CBorgTransition
  43093.                             {
  43094.                                 Trigger=Once Per New Target
  43095.                                 From State=Any
  43096.                                 To State=Attack
  43097.                                 Action=CTriggerRelayAction
  43098.                                 {
  43099.                                     Relay Name=Attack Voice Relay
  43100.                                 }
  43101.                                 IsDone=0
  43102.                             }
  43103.                         }
  43104.                     }
  43105.                     Debug=0
  43106.                     Dead Bodies=Array
  43107.                     {
  43108.                         Item Count=0
  43109.                     }
  43110.                     State To Change To=Any
  43111.                     Need To Change State=0
  43112.                     AI Paused=0
  43113.                     Start Position=0.000000,0.000000
  43114.                     Original Weapon Setting=4294967295
  43115.                     Blind Time=0
  43116.                     Retreat Time=0
  43117.                     Stand Ground Time=0
  43118.                     Check New Target Delay Countdown=0
  43119.                 }
  43120.             }
  43121.             Category=Enemy
  43122.             Current Target=
  43123.             Targeting Point=0.000000,0.000000
  43124.             Broadcaster=
  43125.             Model=Characters/Federation Generic Body
  43126.             Position X=1542
  43127.             Position Y=674
  43128.             Rendering Height=0
  43129.             Rendering Height Float=0
  43130.             Cur Sequence=Idle
  43131.             Cur Damage=0
  43132.             Destroyed Action=CMultipleActionsAction
  43133.             {
  43134.                 Action=Array
  43135.                 {
  43136.                     Item Count=2
  43137.                     Action=COtherMapAction
  43138.                     {
  43139.                         Action=CTriggerRelayAction
  43140.                         {
  43141.                             Relay Name=the stun relay
  43142.                         }
  43143.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  43144.                     }
  43145.                     Action=CTriggerRelayAction
  43146.                     {
  43147.                         Relay Name=Death relay
  43148.                     }
  43149.                 }
  43150.             }
  43151.             Default Death Type=Klingon
  43152.             Show Health If Player=1
  43153.             Play Ratio=0
  43154.             Facing Angle=4.24115
  43155.             Start FacingAngle=4.24115
  43156.             Updates Since Relocate=0
  43157.             Current Frame=0
  43158.             Created By=
  43159.             BehaviorStack=CEntityBehaviorStack
  43160.             {
  43161.                 InProcess=0
  43162.                 Blocking Priority=Idle
  43163.                 BehaviorList=Array
  43164.                 {
  43165.                     Item Count=0
  43166.                 }
  43167.             }
  43168.             Has Seperate Upper Body=0
  43169.             Render Effect List=Array
  43170.             {
  43171.                 Item Count=0
  43172.             }
  43173.             Came From Map=
  43174.             Came From Position X=0
  43175.             Came From Position Y=0
  43176.             Friction=0
  43177.             Velocity X=0
  43178.             Velocity Y=0
  43179.             Acceleration X=0
  43180.             Acceleration Y=0
  43181.             Inventory=CInventory
  43182.             {
  43183.                 Inventory List=Array
  43184.                 {
  43185.                     Item Count=1
  43186.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  43187.                     {
  43188.                         Definition Index=Phaser
  43189.                         Current Delay=0
  43190.                         Broadcaster=
  43191.                         Enhance Time=0
  43192.                         Currently Using=0
  43193.                         Is On Overload=0
  43194.                         Overload Time=0
  43195.                         Max Overload Time=0
  43196.                         Weapon Setting=Kill
  43197.                         Current Energy=100
  43198.                     }
  43199.                 }
  43200.                 Discovered Items=Array
  43201.                 {
  43202.                     Item Count=0
  43203.                 }
  43204.                 Disposed Items=Array
  43205.                 {
  43206.                     Item Count=0
  43207.                 }
  43208.                 Cur Focus Index=4294967295
  43209.             }
  43210.             Home Pos X=1542
  43211.             Home Pos Y=674
  43212.             Weapons Use Amo=0
  43213.             LastDischargePosX=0
  43214.             LastDischargePosY=0
  43215.             LastDischargeDefIndex=-1
  43216.             LastDischargeSequenceName=
  43217.             Waiting For Discharge=0
  43218.             Still Shooting=0
  43219.             Movement Speed=Walk
  43220.             Overlay Model=Characters/Head Fed Generic 01
  43221.         }
  43222.         Level Part=CEntityBase
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  43227.             Collideable=1
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  43229.             Full Height=1
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  43231.             Has Hit Points=0
  43232.             Stationary=1
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  43234.             Is Temporarily Excluded=0
  43235.             Is Marked For Deletion=0
  43236.             Occludes Sound=0
  43237.             AI=
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  43242.             Category=
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  43245.             Broadcaster=
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  43247.             Position X=1561.5
  43248.             Position Y=791
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  43251.             Cur Sequence=Idle
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  43262.             Has Hit Points=0
  43263.             Stationary=1
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  43266.             Is Marked For Deletion=0
  43267.             Occludes Sound=0
  43268.             AI=
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  43273.             Category=
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  43297.             Is Marked For Deletion=0
  43298.             Occludes Sound=0
  43299.             AI=
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  43304.             Category=
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  43307.             Broadcaster=
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  43309.             Position X=1566.5
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  43323.             Tries To Collide=0
  43324.             Has Hit Points=0
  43325.             Stationary=1
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  43327.             Is Temporarily Excluded=0
  43328.             Is Marked For Deletion=0
  43329.             Occludes Sound=0
  43330.             AI=
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  43335.             Category=
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  43338.             Broadcaster=
  43339.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  43340.             Position X=1558
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  43346.         Level Part=CEntityBase
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  43354.             Tries To Collide=0
  43355.             Has Hit Points=0
  43356.             Stationary=1
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  43360.             Occludes Sound=0
  43361.             AI=
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  43366.             Category=
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  43369.             Broadcaster=
  43370.             Model=Environments/Akira Ship/Living Quarters/Bed/Bed 02
  43371.             Position X=1555.5
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  43387.             Stationary=1
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  43390.             Is Marked For Deletion=0
  43391.             Occludes Sound=0
  43392.             AI=
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  43397.             Category=
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  43400.             Broadcaster=
  43401.             Model=Environments/Akira Ship/Living Quarters/Bed/Bed 08
  43402.             Position X=1563.17
  43403.             Position Y=1092.17
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  43406.             Cur Sequence=Idle
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  43416.             Tries To Collide=0
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  43418.             Stationary=1
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  43421.             Is Marked For Deletion=0
  43422.             Occludes Sound=0
  43423.             AI=
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  43428.             Category=
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  43431.             Broadcaster=
  43432.             Model=Environments/Akira Ship/Living Quarters/end table/end table 02
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  43434.             Position Y=1087.25
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  43448.             Has Hit Points=0
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  43452.             Is Marked For Deletion=0
  43453.             Occludes Sound=0
  43454.             AI=
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  43459.             Category=
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  43462.             Broadcaster=
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  43465.             Position Y=1228.7
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  43484.             Occludes Sound=0
  43485.             AI=
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  43490.             Category=
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  43493.             Broadcaster=
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  45617.                             Restart Series Next Begin=0
  45618.                         }
  45619.                         Time To Recharge=2.5
  45620.                         Current Recharge Time=0
  45621.                         Start Action=
  45622.                         End Action=
  45623.                     }
  45624.                     EndRecharge=CBorgStateEndRecharge
  45625.                     {
  45626.                         Last State=Any
  45627.                         Move Mode=Walk
  45628.                         Old AI=Array
  45629.                         {
  45630.                             Item Count=0
  45631.                         }
  45632.                         End Recharge AI=
  45633.                     }
  45634.                     Patrol=CBorgStatePatrol
  45635.                     {
  45636.                         Last State=Any
  45637.                         Move Mode=Walk
  45638.                         Old AI=Array
  45639.                         {
  45640.                             Item Count=0
  45641.                         }
  45642.                         Patrol AI=CScanAreaAI
  45643.                         {
  45644.                             SubAI=
  45645.                             Marked For Deletion=0
  45646.                             Broadcaster=
  45647.                             AI Instigator=
  45648.                             AI Trigger=
  45649.                             Starting Angle=-30
  45650.                             Ending Angle=30
  45651.                             Turning Speed=10
  45652.                             Time Between Turning=1
  45653.                             Start Out Waiting=0
  45654.                             Start Counterclockwise=0
  45655.                             Turn Sequence Name=Idle
  45656.                             End Turn Action=
  45657.                             Execute Each Turn=0
  45658.                             Reset Each Begin=1
  45659.                             Current Time To Wait=0
  45660.                             Current Start Angle=0
  45661.                             Current End Angle=0
  45662.                             Waiting=1
  45663.                             Turning Flag=0
  45664.                             Starting Facing Angle=-999
  45665.                             Complete Turn Time=0
  45666.                             Current Turn Time=0
  45667.                         }
  45668.                         Time to Patrol=15
  45669.                         How long have Patrolled=1
  45670.                         Start Action=
  45671.                         End Action=
  45672.                         Current State=0
  45673.                         Move Behavior=CEntityBehaviorMoveToPos
  45674.                         {
  45675.                             Old Stationary Flag=0
  45676.                             Angle To Turn To=0
  45677.                             Play Ratio=1
  45678.                             Smooth Turning=0
  45679.                             Do Path Finding=1
  45680.                             Finished=1
  45681.                             Failed Last Path=0
  45682.                             Move To Rate=0
  45683.                             CurTargetNormalX=0
  45684.                             CurTargetNormalY=0
  45685.                             Path Finding Params=CWayPointPath
  45686.                             {
  45687.                                 Start Point=0,0
  45688.                                 End Point=0,0
  45689.                                 Length=0
  45690.                                 Max Dist To Travel=0
  45691.                                 Num Failed Paths=0
  45692.                                 Max Failed Paths=0
  45693.                                 Pos To Move Index=0
  45694.                                 Dist So Far=0
  45695.                                 Path=
  45696.                             }
  45697.                             Pos Moving From=0.000000,0.000000
  45698.                             Final Dest=0.000000,0.000000
  45699.                             Cur Dest Move To=0.000000,0.000000
  45700.                             Last Neg Dist=0
  45701.                             NumTimesLostGound=0
  45702.                             Path Collide Checker=CPathCollideChecker
  45703.                             {
  45704.                             }
  45705.                         }
  45706.                         Turn Behavior=CEntityBehaviorTurnToAngle
  45707.                         {
  45708.                             Old Stationary Flag=0
  45709.                             Angle To Turn To=0
  45710.                         }
  45711.                     }
  45712.                     Alert=CBorgStateAlert
  45713.                     {
  45714.                         Last State=Any
  45715.                         Move Mode=Walk
  45716.                         Old AI=Array
  45717.                         {
  45718.                             Item Count=0
  45719.                         }
  45720.                         Alert AI=CTurnToTargetAlertAI
  45721.                         {
  45722.                             SubAI=
  45723.                             Marked For Deletion=0
  45724.                             Broadcaster=
  45725.                             AI Instigator=
  45726.                             AI Trigger=
  45727.                             Turn behavior=CEntityBehaviorTurnToAngle
  45728.                             {
  45729.                                 Old Stationary Flag=0
  45730.                                 Angle To Turn To=0
  45731.                             }
  45732.                             Idle behavior=CEntityBehaviorIdle
  45733.                             {
  45734.                                 Num Seconds=1
  45735.                                 Seconds Have Transitioned=0
  45736.                                 Override Fidget Options=
  45737.                                 Time Until Next Fidget=0
  45738.                                 FPS Play Ratio=1
  45739.                                 Fidgeting=0
  45740.                             }
  45741.                         }
  45742.                         Alert Time=2
  45743.                         Start Action=CTriggerRelayAction
  45744.                         {
  45745.                             Relay Name=Attack Voice Relay
  45746.                         }
  45747.                         End Action=
  45748.                         Next State=Got a Target
  45749.                     }
  45750.                     Attack=CBorgStateAttack
  45751.                     {
  45752.                         Last State=Any
  45753.                         Move Mode=Walk
  45754.                         Old AI=Array
  45755.                         {
  45756.                             Item Count=0
  45757.                         }
  45758.                         Attack AI=CStarTrekStandGroundAttackAI
  45759.                         {
  45760.                             SubAI=
  45761.                             Marked For Deletion=0
  45762.                             Broadcaster=
  45763.                             AI Instigator=
  45764.                             AI Trigger=
  45765.                             Behavior=CShootWeaponBehavior
  45766.                             {
  45767.                                 Play Sequence=
  45768.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  45769.                                 {
  45770.                                 }
  45771.                                 Idle Behavior=CEntityBehaviorIdle
  45772.                                 {
  45773.                                     Num Seconds=1
  45774.                                     Seconds Have Transitioned=0
  45775.                                     Override Fidget Options=
  45776.                                     Time Until Next Fidget=0
  45777.                                     FPS Play Ratio=1
  45778.                                     Fidgeting=0
  45779.                                 }
  45780.                                 State=Finished
  45781.                                 Weapon Definition=!None
  45782.                                 Wait Behavior=
  45783.                             }
  45784.                         }
  45785.                         Start Action=
  45786.                         End Action=
  45787.                     }
  45788.                     Pursue=CBorgStatePursue
  45789.                     {
  45790.                         Last State=Any
  45791.                         Move Mode=Walk
  45792.                         Old AI=Array
  45793.                         {
  45794.                             Item Count=0
  45795.                         }
  45796.                         Pursue AI=CChasePursueAI
  45797.                         {
  45798.                             SubAI=
  45799.                             Marked For Deletion=0
  45800.                             Broadcaster=
  45801.                             AI Instigator=
  45802.                             AI Trigger=
  45803.                             AFloat=CEntityBehaviorMoveToPos
  45804.                             {
  45805.                                 Old Stationary Flag=0
  45806.                                 Angle To Turn To=0
  45807.                                 Play Ratio=1
  45808.                                 Smooth Turning=0
  45809.                                 Do Path Finding=1
  45810.                                 Finished=1
  45811.                                 Failed Last Path=0
  45812.                                 Move To Rate=0
  45813.                                 CurTargetNormalX=0
  45814.                                 CurTargetNormalY=0
  45815.                                 Path Finding Params=CWayPointPath
  45816.                                 {
  45817.                                     Start Point=0,0
  45818.                                     End Point=0,0
  45819.                                     Length=0
  45820.                                     Max Dist To Travel=0
  45821.                                     Num Failed Paths=0
  45822.                                     Max Failed Paths=0
  45823.                                     Pos To Move Index=0
  45824.                                     Dist So Far=0
  45825.                                     Path=
  45826.                                 }
  45827.                                 Pos Moving From=0.000000,0.000000
  45828.                                 Final Dest=0.000000,0.000000
  45829.                                 Cur Dest Move To=0.000000,0.000000
  45830.                                 Last Neg Dist=0
  45831.                                 NumTimesLostGound=0
  45832.                                 Path Collide Checker=CPathCollideChecker
  45833.                                 {
  45834.                                 }
  45835.                             }
  45836.                             Play Ratio=0
  45837.                             Next Try To Move=0
  45838.                         }
  45839.                         Start Action=
  45840.                         End Action=
  45841.                     }
  45842.                     DoSomething=CBorgStateDoSomething
  45843.                     {
  45844.                         Last State=Any
  45845.                         Move Mode=Walk
  45846.                         Old AI=Array
  45847.                         {
  45848.                             Item Count=0
  45849.                         }
  45850.                         DoSomething AI=
  45851.                         Start Action=
  45852.                         End Action=
  45853.                     }
  45854.                     Inactive=CBorgStateInactive
  45855.                     {
  45856.                         Last State=Any
  45857.                         Move Mode=Walk
  45858.                         Old AI=Array
  45859.                         {
  45860.                             Item Count=0
  45861.                         }
  45862.                         Inactive AI=
  45863.                         Start Action=
  45864.                         End Action=
  45865.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  45866.                         {
  45867.                             Sequence=Idle
  45868.                             Speed To Play=1
  45869.                             Done Sequence=Idle
  45870.                             Done Frame=0
  45871.                             Was Stationary=0
  45872.                             Old Play Ratio=0
  45873.                         }
  45874.                         Current State=Shutting Down
  45875.                     }
  45876.                     Stun=CBorgStateStun
  45877.                     {
  45878.                         Last State=Any
  45879.                         Move Mode=Walk
  45880.                         Old AI=Array
  45881.                         {
  45882.                             Item Count=0
  45883.                         }
  45884.                         Stun AI=CStunAI
  45885.                         {
  45886.                             SubAI=
  45887.                             Marked For Deletion=0
  45888.                             Broadcaster=
  45889.                             AI Instigator=
  45890.                             AI Trigger=
  45891.                             Time To Stun=30
  45892.                             Show Effect=1
  45893.                             Current State=Start
  45894.                             Die Sequence=Death
  45895.                             Dead Sequence=Dead
  45896.                             Stand Up Sequence=GetUp
  45897.                             OldFlag=0
  45898.                             Warp Effect=
  45899.                             Current Sequence=
  45900.                             Count Down=0
  45901.                             Attached to=
  45902.                             Ignore Begin=0
  45903.                         }
  45904.                         Start Action=
  45905.                         End Action=
  45906.                         Next State=Recharge
  45907.                         Old Flags=
  45908.                     }
  45909.                     Dead=CBorgStateDead
  45910.                     {
  45911.                         Last State=Any
  45912.                         Move Mode=Walk
  45913.                         Old AI=Array
  45914.                         {
  45915.                             Item Count=0
  45916.                         }
  45917.                     }
  45918.                     Retreat=CBorgStateRetreat
  45919.                     {
  45920.                         Last State=Any
  45921.                         Move Mode=Walk
  45922.                         Old AI=Array
  45923.                         {
  45924.                             Item Count=0
  45925.                         }
  45926.                         Retreat AI=
  45927.                         Start Action=
  45928.                         End Action=
  45929.                     }
  45930.                     Investigate=CBorgStateInvestigate
  45931.                     {
  45932.                         Last State=Any
  45933.                         Move Mode=Run
  45934.                         Old AI=Array
  45935.                         {
  45936.                             Item Count=0
  45937.                         }
  45938.                         Investigate AI=CChaseInvestigateAI
  45939.                         {
  45940.                             SubAI=
  45941.                             Marked For Deletion=0
  45942.                             Broadcaster=
  45943.                             AI Instigator=
  45944.                             AI Trigger=
  45945.                             AFloat=CEntityBehaviorMoveToPos
  45946.                             {
  45947.                                 Old Stationary Flag=0
  45948.                                 Angle To Turn To=0
  45949.                                 Play Ratio=1
  45950.                                 Smooth Turning=0
  45951.                                 Do Path Finding=1
  45952.                                 Finished=1
  45953.                                 Failed Last Path=0
  45954.                                 Move To Rate=0
  45955.                                 CurTargetNormalX=0
  45956.                                 CurTargetNormalY=0
  45957.                                 Path Finding Params=CWayPointPath
  45958.                                 {
  45959.                                     Start Point=0,0
  45960.                                     End Point=0,0
  45961.                                     Length=0
  45962.                                     Max Dist To Travel=0
  45963.                                     Num Failed Paths=0
  45964.                                     Max Failed Paths=0
  45965.                                     Pos To Move Index=0
  45966.                                     Dist So Far=0
  45967.                                     Path=
  45968.                                 }
  45969.                                 Pos Moving From=0.000000,0.000000
  45970.                                 Final Dest=0.000000,0.000000
  45971.                                 Cur Dest Move To=0.000000,0.000000
  45972.                                 Last Neg Dist=0
  45973.                                 NumTimesLostGound=0
  45974.                                 Path Collide Checker=CPathCollideChecker
  45975.                                 {
  45976.                                 }
  45977.                             }
  45978.                             Turn Behavior=CEntityBehaviorTurnToAngle
  45979.                             {
  45980.                                 Old Stationary Flag=0
  45981.                                 Angle To Turn To=0
  45982.                             }
  45983.                             Play Ratio=0
  45984.                             Next Try To Move=0
  45985.                             Time To Investigate=5
  45986.                             Count To Investigate=0
  45987.                             Radius to Investigate Point=27.5
  45988.                             Run To Investigate=1
  45989.                             State=Chasing
  45990.                             Investigate AI=CScanInvestigateAI
  45991.                             {
  45992.                                 SubAI=
  45993.                                 Marked For Deletion=0
  45994.                                 Broadcaster=
  45995.                                 AI Instigator=
  45996.                                 AI Trigger=
  45997.                                 AI=CScanAreaAI
  45998.                                 {
  45999.                                     SubAI=
  46000.                                     Marked For Deletion=0
  46001.                                     Broadcaster=
  46002.                                     AI Instigator=
  46003.                                     AI Trigger=
  46004.                                     Starting Angle=-20
  46005.                                     Ending Angle=20
  46006.                                     Turning Speed=10
  46007.                                     Time Between Turning=0.5
  46008.                                     Start Out Waiting=0
  46009.                                     Start Counterclockwise=0
  46010.                                     Turn Sequence Name=Idle
  46011.                                     End Turn Action=CSendAIDoneMessage
  46012.                                     {
  46013.                                         Target=$Trigger
  46014.                                     }
  46015.                                     Execute Each Turn=1
  46016.                                     Reset Each Begin=1
  46017.                                     Current Time To Wait=0
  46018.                                     Current Start Angle=0
  46019.                                     Current End Angle=0
  46020.                                     Waiting=1
  46021.                                     Turning Flag=0
  46022.                                     Starting Facing Angle=-999
  46023.                                     Complete Turn Time=0
  46024.                                     Current Turn Time=0
  46025.                                 }
  46026.                             }
  46027.                         }
  46028.                         Start Action=
  46029.                         End Action=
  46030.                         Time to track target=0
  46031.                         Num Failed=0
  46032.                     }
  46033.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  46034.                     {
  46035.                         Last State=Any
  46036.                         Move Mode=Run
  46037.                         Old AI=Array
  46038.                         {
  46039.                             Item Count=0
  46040.                         }
  46041.                         Investigate Dead Body AI=CChaseInvestigateAI
  46042.                         {
  46043.                             SubAI=
  46044.                             Marked For Deletion=0
  46045.                             Broadcaster=
  46046.                             AI Instigator=
  46047.                             AI Trigger=
  46048.                             AFloat=CEntityBehaviorMoveToPos
  46049.                             {
  46050.                                 Old Stationary Flag=0
  46051.                                 Angle To Turn To=0
  46052.                                 Play Ratio=1
  46053.                                 Smooth Turning=0
  46054.                                 Do Path Finding=1
  46055.                                 Finished=1
  46056.                                 Failed Last Path=0
  46057.                                 Move To Rate=0
  46058.                                 CurTargetNormalX=0
  46059.                                 CurTargetNormalY=0
  46060.                                 Path Finding Params=CWayPointPath
  46061.                                 {
  46062.                                     Start Point=0,0
  46063.                                     End Point=0,0
  46064.                                     Length=0
  46065.                                     Max Dist To Travel=0
  46066.                                     Num Failed Paths=0
  46067.                                     Max Failed Paths=0
  46068.                                     Pos To Move Index=0
  46069.                                     Dist So Far=0
  46070.                                     Path=
  46071.                                 }
  46072.                                 Pos Moving From=0.000000,0.000000
  46073.                                 Final Dest=0.000000,0.000000
  46074.                                 Cur Dest Move To=0.000000,0.000000
  46075.                                 Last Neg Dist=0
  46076.                                 NumTimesLostGound=0
  46077.                                 Path Collide Checker=CPathCollideChecker
  46078.                                 {
  46079.                                 }
  46080.                             }
  46081.                             Turn Behavior=CEntityBehaviorTurnToAngle
  46082.                             {
  46083.                                 Old Stationary Flag=0
  46084.                                 Angle To Turn To=0
  46085.                             }
  46086.                             Play Ratio=0
  46087.                             Next Try To Move=0
  46088.                             Time To Investigate=10
  46089.                             Count To Investigate=0
  46090.                             Radius to Investigate Point=25
  46091.                             Run To Investigate=1
  46092.                             State=Chasing
  46093.                             Investigate AI=CScanInvestigateAI
  46094.                             {
  46095.                                 SubAI=
  46096.                                 Marked For Deletion=0
  46097.                                 Broadcaster=
  46098.                                 AI Instigator=
  46099.                                 AI Trigger=
  46100.                                 AI=CScanAreaAI
  46101.                                 {
  46102.                                     SubAI=
  46103.                                     Marked For Deletion=0
  46104.                                     Broadcaster=
  46105.                                     AI Instigator=
  46106.                                     AI Trigger=
  46107.                                     Starting Angle=-45
  46108.                                     Ending Angle=45
  46109.                                     Turning Speed=25
  46110.                                     Time Between Turning=1
  46111.                                     Start Out Waiting=0
  46112.                                     Start Counterclockwise=0
  46113.                                     Turn Sequence Name=Idle
  46114.                                     End Turn Action=CMultipleActionsAction
  46115.                                     {
  46116.                                         Action=Array
  46117.                                         {
  46118.                                             Item Count=2
  46119.                                             Action=CDelayAction
  46120.                                             {
  46121.                                                 Next Action=CSendAIDoneMessage
  46122.                                                 {
  46123.                                                     Target=$Trigger
  46124.                                                 }
  46125.                                                 Delay=3.5
  46126.                                                 Forget Trigger=0
  46127.                                             }
  46128.                                             Action=CDoOnAllWithinRadiusAction
  46129.                                             {
  46130.                                                 Target Entity=$instigator
  46131.                                                 Start Action=
  46132.                                                 Touching Action=CAddEffectAction
  46133.                                                 {
  46134.                                                     Who To Warp=$Instigator
  46135.                                                     Warp Sound=Transporter Beaming Out.ogg
  46136.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  46137.                                                     {
  46138.                                                         Warp In=0
  46139.                                                         Fade In=1
  46140.                                                         Warp Time=1.75
  46141.                                                         Warp Effect=CSimpleWarpEffect
  46142.                                                         {
  46143.                                                             Warp Effect=Transporter Effect
  46144.                                                         }
  46145.                                                         Cur Warp Time=0
  46146.                                                         Delete When Finished=1
  46147.                                                         Who we are connected to=
  46148.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  46149.                                                         {
  46150.                                                             Overlay Effect=Transporter Bodies Federation
  46151.                                                             Current Frame=0
  46152.                                                             Overlay YOffset=0
  46153.                                                         }
  46154.                                                         Num Rotations=4
  46155.                                                     }
  46156.                                                 }
  46157.                                                 Done Action=
  46158.                                                 Who To Ignore=
  46159.                                                 Name Filter=
  46160.                                                 Who To Affect=Dead Bodies
  46161.                                                 Radius=40
  46162.                                                 Y To X Ratio=0.712766
  46163.                                             }
  46164.                                         }
  46165.                                     }
  46166.                                     Execute Each Turn=0
  46167.                                     Reset Each Begin=1
  46168.                                     Current Time To Wait=0
  46169.                                     Current Start Angle=0
  46170.                                     Current End Angle=0
  46171.                                     Waiting=1
  46172.                                     Turning Flag=0
  46173.                                     Starting Facing Angle=-999
  46174.                                     Complete Turn Time=0
  46175.                                     Current Turn Time=0
  46176.                                 }
  46177.                             }
  46178.                         }
  46179.                         Start Action=CTriggerRelayAction
  46180.                         {
  46181.                             Relay Name=Dead Investigate Sounds
  46182.                         }
  46183.                         End Action=
  46184.                     }
  46185.                     GotATarget=CBorgStateGotATarget
  46186.                     {
  46187.                         Last State=Any
  46188.                         Move Mode=Walk
  46189.                         Old AI=Array
  46190.                         {
  46191.                             Item Count=0
  46192.                         }
  46193.                         Acquired a Target=Attack
  46194.                         Had a Target=Investigate
  46195.                         Dead Body=Investigate Dead Body
  46196.                         Default=Patrol
  46197.                     }
  46198.                     LostATarget=CBorgStateLostATarget
  46199.                     {
  46200.                         Last State=Any
  46201.                         Move Mode=Walk
  46202.                         Old AI=Array
  46203.                         {
  46204.                             Item Count=0
  46205.                         }
  46206.                         Had a Target=Investigate
  46207.                         Default=Patrol
  46208.                     }
  46209.                     TargetAcquired=CBorgStateTargetAcquired
  46210.                     {
  46211.                         Last State=Any
  46212.                         Move Mode=Walk
  46213.                         Old AI=Array
  46214.                         {
  46215.                             Item Count=0
  46216.                         }
  46217.                     }
  46218.                     TargetLost=CBorgStateTargetLost
  46219.                     {
  46220.                         Last State=Any
  46221.                         Move Mode=Walk
  46222.                         Old AI=Array
  46223.                         {
  46224.                             Item Count=0
  46225.                         }
  46226.                     }
  46227.                     Paused=CBorgStatePaused
  46228.                     {
  46229.                         Last State=Patrol
  46230.                         Move Mode=Walk
  46231.                         Old AI=Array
  46232.                         {
  46233.                             Item Count=0
  46234.                         }
  46235.                         Idle Behavior=CEntityBehaviorIdle
  46236.                         {
  46237.                             Num Seconds=1
  46238.                             Seconds Have Transitioned=0
  46239.                             Override Fidget Options=
  46240.                             Time Until Next Fidget=0
  46241.                             FPS Play Ratio=1
  46242.                             Fidgeting=0
  46243.                         }
  46244.                         Idle Started=0
  46245.                     }
  46246.                     RunAway=CBorgStateRunAway
  46247.                     {
  46248.                         Last State=Patrol
  46249.                         Move Mode=Walk
  46250.                         Old AI=Array
  46251.                         {
  46252.                             Item Count=0
  46253.                         }
  46254.                         RunAway AI=CRunAwayRetreatAI
  46255.                         {
  46256.                             SubAI=
  46257.                             Marked For Deletion=0
  46258.                             Broadcaster=
  46259.                             AI Instigator=
  46260.                             AI Trigger=
  46261.                             TimeOfLastChangeDirectionDueToCollide=0
  46262.                             Moving=CEntityBehaviorMoveToPos
  46263.                             {
  46264.                                 Old Stationary Flag=0
  46265.                                 Angle To Turn To=0
  46266.                                 Play Ratio=1
  46267.                                 Smooth Turning=0
  46268.                                 Do Path Finding=1
  46269.                                 Finished=1
  46270.                                 Failed Last Path=0
  46271.                                 Move To Rate=0
  46272.                                 CurTargetNormalX=0
  46273.                                 CurTargetNormalY=0
  46274.                                 Path Finding Params=CWayPointPath
  46275.                                 {
  46276.                                     Start Point=0,0
  46277.                                     End Point=0,0
  46278.                                     Length=0
  46279.                                     Max Dist To Travel=0
  46280.                                     Num Failed Paths=0
  46281.                                     Max Failed Paths=0
  46282.                                     Pos To Move Index=0
  46283.                                     Dist So Far=0
  46284.                                     Path=
  46285.                                 }
  46286.                                 Pos Moving From=0.000000,0.000000
  46287.                                 Final Dest=0.000000,0.000000
  46288.                                 Cur Dest Move To=0.000000,0.000000
  46289.                                 Last Neg Dist=0
  46290.                                 NumTimesLostGound=0
  46291.                                 Path Collide Checker=CPathCollideChecker
  46292.                                 {
  46293.                                 }
  46294.                             }
  46295.                             Retry New Point=0
  46296.                             Radius=0
  46297.                         }
  46298.                     }
  46299.                     Target If Hit=1
  46300.                     Investigate Sounds=1
  46301.                     Damage Action=
  46302.                     Stun State=Stun
  46303.                     Run Away If Too Close=1
  46304.                     Targeting=CBorgSetClosestTarget
  46305.                     {
  46306.                         Max Distance=400
  46307.                         Vision Cone=120
  46308.                         Must Be Collideable=1
  46309.                         Must Have HPs=1
  46310.                         Valid Targets=Player
  46311.                     }
  46312.                     Current State=Patrol
  46313.                     Retreat At Percent=0
  46314.                     Had Target=0
  46315.                     Weapon Dist=0
  46316.                     Weapon Dist Sqrd=0
  46317.                     Transitions=CBorgTransitionHolder
  46318.                     {
  46319.                         Transition=Array
  46320.                         {
  46321.                             Array Count=1
  46322.                             Array Item=CBorgTransition
  46323.                             {
  46324.                                 Trigger=Every Time
  46325.                                 From State=Stun
  46326.                                 To State=Any
  46327.                                 Action=CTriggerRelayAction
  46328.                                 {
  46329.                                     Relay Name=Stun Done Voice Relay
  46330.                                 }
  46331.                                 IsDone=0
  46332.                             }
  46333.                         }
  46334.                     }
  46335.                     Debug=0
  46336.                     Dead Bodies=Array
  46337.                     {
  46338.                         Item Count=0
  46339.                     }
  46340.                     State To Change To=Any
  46341.                     Need To Change State=0
  46342.                     AI Paused=0
  46343.                     Start Position=0.000000,0.000000
  46344.                     Original Weapon Setting=4294967295
  46345.                     Blind Time=0
  46346.                     Retreat Time=0
  46347.                     Stand Ground Time=0
  46348.                     Check New Target Delay Countdown=0
  46349.                 }
  46350.             }
  46351.             Category=Enemy
  46352.             Current Target=
  46353.             Targeting Point=0.000000,0.000000
  46354.             Broadcaster=
  46355.             Model=Characters/Federation Generic Body
  46356.             Position X=1753
  46357.             Position Y=117
  46358.             Rendering Height=0
  46359.             Rendering Height Float=0
  46360.             Cur Sequence=Idle
  46361.             Cur Damage=0
  46362.             Destroyed Action=CMultipleActionsAction
  46363.             {
  46364.                 Action=Array
  46365.                 {
  46366.                     Item Count=2
  46367.                     Action=COtherMapAction
  46368.                     {
  46369.                         Action=CTriggerRelayAction
  46370.                         {
  46371.                             Relay Name=the stun relay
  46372.                         }
  46373.                         Other Map Name=Mission 02/02 Leyte Gulf Bay.zax
  46374.                     }
  46375.                     Action=CTriggerRelayAction
  46376.                     {
  46377.                         Relay Name=Death relay
  46378.                     }
  46379.                 }
  46380.             }
  46381.             Default Death Type=Klingon
  46382.             Show Health If Player=1
  46383.             Play Ratio=0
  46384.             Facing Angle=1.01229
  46385.             Start FacingAngle=1.01229
  46386.             Updates Since Relocate=0
  46387.             Current Frame=0
  46388.             Created By=
  46389.             BehaviorStack=CEntityBehaviorStack
  46390.             {
  46391.                 InProcess=0
  46392.                 Blocking Priority=Idle
  46393.                 BehaviorList=Array
  46394.                 {
  46395.                     Item Count=0
  46396.                 }
  46397.             }
  46398.             Has Seperate Upper Body=0
  46399.             Render Effect List=Array
  46400.             {
  46401.                 Item Count=0
  46402.             }
  46403.             Came From Map=
  46404.             Came From Position X=0
  46405.             Came From Position Y=0
  46406.             Friction=0
  46407.             Velocity X=0
  46408.             Velocity Y=0
  46409.             Acceleration X=0
  46410.             Acceleration Y=0
  46411.             Inventory=CInventory
  46412.             {
  46413.                 Inventory List=Array
  46414.                 {
  46415.                     Item Count=1
  46416.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  46417.                     {
  46418.                         Definition Index=Phaser
  46419.                         Current Delay=0
  46420.                         Broadcaster=
  46421.                         Enhance Time=0
  46422.                         Currently Using=0
  46423.                         Is On Overload=0
  46424.                         Overload Time=0
  46425.                         Max Overload Time=0
  46426.                         Weapon Setting=Kill
  46427.                         Current Energy=100
  46428.                     }
  46429.                 }
  46430.                 Discovered Items=Array
  46431.                 {
  46432.                     Item Count=0
  46433.                 }
  46434.                 Disposed Items=Array
  46435.                 {
  46436.                     Item Count=0
  46437.                 }
  46438.                 Cur Focus Index=4294967295
  46439.             }
  46440.             Home Pos X=1753
  46441.             Home Pos Y=117
  46442.             Weapons Use Amo=0
  46443.             LastDischargePosX=0
  46444.             LastDischargePosY=0
  46445.             LastDischargeDefIndex=-1
  46446.             LastDischargeSequenceName=
  46447.             Waiting For Discharge=0
  46448.             Still Shooting=0
  46449.             Movement Speed=Walk
  46450.             Overlay Model=Characters/Head Fed Generic 01
  46451.         }
  46452.         Level Part=CEntityBase
  46453.         {
  46454.             Name=
  46455.             Child List=
  46456.             Visible=1
  46457.             Collideable=1
  46458.             Half Height=0
  46459.             Full Height=1
  46460.             Tries To Collide=0
  46461.             Has Hit Points=0
  46462.             Stationary=1
  46463.             Active=1
  46464.             Is Temporarily Excluded=0
  46465.             Is Marked For Deletion=0
  46466.             Occludes Sound=0
  46467.             AI=
  46468.             Activity=Array
  46469.             {
  46470.                 Item Count=0
  46471.             }
  46472.             Category=
  46473.             Current Target=
  46474.             Targeting Point=0.000000,0.000000
  46475.             Broadcaster=
  46476.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04 Side2
  46477.             Position X=1765
  46478.             Position Y=221
  46479.             Rendering Height=0
  46480.             Rendering Height Float=0
  46481.             Cur Sequence=Idle
  46482.         }
  46483.         Level Part=CEntityBase
  46484.         {
  46485.             Name=
  46486.             Child List=
  46487.             Visible=1
  46488.             Collideable=1
  46489.             Half Height=0
  46490.             Full Height=1
  46491.             Tries To Collide=0
  46492.             Has Hit Points=0
  46493.             Stationary=1
  46494.             Active=1
  46495.             Is Temporarily Excluded=0
  46496.             Is Marked For Deletion=0
  46497.             Occludes Sound=0
  46498.             AI=
  46499.             Activity=Array
  46500.             {
  46501.                 Item Count=0
  46502.             }
  46503.             Category=
  46504.             Current Target=
  46505.             Targeting Point=0.000000,0.000000
  46506.             Broadcaster=
  46507.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04 Top
  46508.             Position X=1765
  46509.             Position Y=221
  46510.             Rendering Height=0
  46511.             Rendering Height Float=0
  46512.             Cur Sequence=Idle
  46513.         }
  46514.         Level Part=CEntityAnimated
  46515.         {
  46516.             Name=
  46517.             Child List=
  46518.             Visible=1
  46519.             Collideable=1
  46520.             Half Height=0
  46521.             Full Height=1
  46522.             Tries To Collide=0
  46523.             Has Hit Points=0
  46524.             Stationary=1
  46525.             Active=1
  46526.             Is Temporarily Excluded=0
  46527.             Is Marked For Deletion=0
  46528.             Occludes Sound=0
  46529.             AI=
  46530.             Activity=Array
  46531.             {
  46532.                 Item Count=2
  46533.                 Activity=CDoorAI
  46534.                 {
  46535.                     SubAI=
  46536.                     Marked For Deletion=0
  46537.                     Broadcaster=
  46538.                     AI Instigator=
  46539.                     AI Trigger=
  46540.                     Is Locked=0
  46541.                     Allow Open or Close?=
  46542.                     Before Open=
  46543.                     After Opened=
  46544.                     Before Closed=
  46545.                     After Closed=
  46546.                     After Locked=
  46547.                     After Unlocked=
  46548.                     Auto-Close Timeout=0
  46549.                     State=Closed
  46550.                     Timeout Time Left=0
  46551.                     Frame Andvance=0
  46552.                     Next Pain=0
  46553.                     Triggered By Players=1
  46554.                     Triggered By Enemies=1
  46555.                 }
  46556.                 Activity=CAnyTouchingOvalTriggerAI
  46557.                 {
  46558.                     SubAI=
  46559.                     Marked For Deletion=0
  46560.                     Broadcaster=
  46561.                     AI Instigator=
  46562.                     AI Trigger=
  46563.                     Enter Action=COpenDoorAction
  46564.                     {
  46565.                         Door Name=$trigger
  46566.                         Delay Between Doors=0
  46567.                     }
  46568.                     Enter Action Delay=0
  46569.                     Exit Action=CCloseDoorAction
  46570.                     {
  46571.                         Door Name=$trigger
  46572.                         Delay Between Doors=0
  46573.                     }
  46574.                     Exit Action Delay=0.5
  46575.                     Triggered by=Enemy,Player
  46576.                     Anything touching=0
  46577.                     Action to Execute=
  46578.                     Countdown time=0
  46579.                     Instigator=
  46580.                     X Radius=30
  46581.                     YX Ratio=0.712766
  46582.                 }
  46583.             }
  46584.             Category=
  46585.             Current Target=
  46586.             Targeting Point=0.000000,0.000000
  46587.             Broadcaster=
  46588.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04
  46589.             Position X=1764
  46590.             Position Y=225
  46591.             Rendering Height=0
  46592.             Rendering Height Float=0
  46593.             Cur Sequence=closed
  46594.             Cur Damage=0
  46595.             Destroyed Action=
  46596.             Default Death Type=!None
  46597.             Show Health If Player=1
  46598.             Play Ratio=0
  46599.             Facing Angle=0
  46600.             Start FacingAngle=0
  46601.             Updates Since Relocate=0
  46602.             Current Frame=0
  46603.             Created By=
  46604.             BehaviorStack=CEntityBehaviorStack
  46605.             {
  46606.                 InProcess=0
  46607.                 Blocking Priority=Idle
  46608.                 BehaviorList=Array
  46609.                 {
  46610.                     Item Count=0
  46611.                 }
  46612.             }
  46613.             Has Seperate Upper Body=0
  46614.             Render Effect List=Array
  46615.             {
  46616.                 Item Count=0
  46617.             }
  46618.         }
  46619.         Level Part=CEntityBase
  46620.         {
  46621.             Name=
  46622.             Child List=
  46623.             Visible=1
  46624.             Collideable=1
  46625.             Half Height=0
  46626.             Full Height=1
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  49209.                 Item Count=0
  49210.             }
  49211.             Category=
  49212.             Current Target=
  49213.             Targeting Point=0.000000,0.000000
  49214.             Broadcaster=
  49215.             Model=Environments/Akira Ship/carpet strip/carpet strip 01
  49216.             Position X=1893
  49217.             Position Y=379
  49218.             Rendering Height=0
  49219.             Rendering Height Float=0
  49220.             Cur Sequence=strip
  49221.         }
  49222.         Level Part=CEntityOverlayWalking
  49223.         {
  49224.             Name=security
  49225.             Child List=
  49226.             Visible=1
  49227.             Collideable=1
  49228.             Half Height=0
  49229.             Full Height=1
  49230.             Tries To Collide=0
  49231.             Has Hit Points=1
  49232.             Stationary=1
  49233.             Active=1
  49234.             Is Temporarily Excluded=0
  49235.             Is Marked For Deletion=0
  49236.             Occludes Sound=0
  49237.             AI=
  49238.             Activity=Array
  49239.             {
  49240.                 Item Count=1
  49241.                 Activity=CBorgAI
  49242.                 {
  49243.                     SubAI=
  49244.                     Marked For Deletion=0
  49245.                     Broadcaster=
  49246.                     AI Instigator=
  49247.                     AI Trigger=
  49248.                     Any=CBorgStateAny
  49249.                     {
  49250.                         Last State=Any
  49251.                         Move Mode=Walk
  49252.                         Old AI=Array
  49253.                         {
  49254.                             Item Count=0
  49255.                         }
  49256.                     }
  49257.                     Recharge=CBorgStateRecharge
  49258.                     {
  49259.                         Last State=Any
  49260.                         Move Mode=Walk
  49261.                         Old AI=Array
  49262.                         {
  49263.                             Item Count=0
  49264.                         }
  49265.                         Recharge AI=CSeriesAI
  49266.                         {
  49267.                             SubAI=
  49268.                             Marked For Deletion=0
  49269.                             Broadcaster=
  49270.                             AI Instigator=
  49271.                             AI Trigger=
  49272.                             AIs=Array
  49273.                             {
  49274.                                 Item Count=2
  49275.                                 AI=CScanAreaAI
  49276.                                 {
  49277.                                     SubAI=
  49278.                                     Marked For Deletion=0
  49279.                                     Broadcaster=
  49280.                                     AI Instigator=
  49281.                                     AI Trigger=
  49282.                                     Starting Angle=0
  49283.                                     Ending Angle=180
  49284.                                     Turning Speed=200
  49285.                                     Time Between Turning=0
  49286.                                     Start Out Waiting=0
  49287.                                     Start Counterclockwise=0
  49288.                                     Turn Sequence Name=Idle
  49289.                                     End Turn Action=CSendAIDoneMessage
  49290.                                     {
  49291.                                         Target=$Trigger
  49292.                                     }
  49293.                                     Execute Each Turn=0
  49294.                                     Reset Each Begin=1
  49295.                                     Current Time To Wait=0
  49296.                                     Current Start Angle=0
  49297.                                     Current End Angle=0
  49298.                                     Waiting=1
  49299.                                     Turning Flag=0
  49300.                                     Starting Facing Angle=-999
  49301.                                     Complete Turn Time=0
  49302.                                     Current Turn Time=0
  49303.                                 }
  49304.                                 AI=CScanAreaAI
  49305.                                 {
  49306.                                     SubAI=
  49307.                                     Marked For Deletion=0
  49308.                                     Broadcaster=
  49309.                                     AI Instigator=
  49310.                                     AI Trigger=
  49311.                                     Starting Angle=0
  49312.                                     Ending Angle=-180
  49313.                                     Turning Speed=200
  49314.                                     Time Between Turning=0
  49315.                                     Start Out Waiting=0
  49316.                                     Start Counterclockwise=0
  49317.                                     Turn Sequence Name=Idle
  49318.                                     End Turn Action=CSendAIDoneMessage
  49319.                                     {
  49320.                                         Target=$Trigger
  49321.                                     }
  49322.                                     Execute Each Turn=0
  49323.                                     Reset Each Begin=1
  49324.                                     Current Time To Wait=0
  49325.                                     Current Start Angle=0
  49326.                                     Current End Angle=0
  49327.                                     Waiting=1
  49328.                                     Turning Flag=0
  49329.                                     Starting Facing Angle=-999
  49330.                                     Complete Turn Time=0
  49331.                                     Current Turn Time=0
  49332.                                 }
  49333.                             }
  49334.                             Current AI=0
  49335.                             When Done=Do Nothing
  49336.                             Restart Series Next Begin=0
  49337.                         }
  49338.                         Time To Recharge=2.5
  49339.                         Current Recharge Time=0
  49340.                         Start Action=
  49341.                         End Action=
  49342.                     }
  49343.                     EndRecharge=CBorgStateEndRecharge
  49344.                     {
  49345.                         Last State=Any
  49346.                         Move Mode=Walk
  49347.                         Old AI=Array
  49348.                         {
  49349.                             Item Count=0
  49350.                         }
  49351.                         End Recharge AI=CActionAI
  49352.                         {
  49353.                             SubAI=
  49354.                             Marked For Deletion=0
  49355.                             Broadcaster=
  49356.                             AI Instigator=
  49357.                             AI Trigger=
  49358.                             Action=CMultipleActionsAction
  49359.                             {
  49360.                                 Action=Array
  49361.                                 {
  49362.                                     Item Count=3
  49363.                                     Action=CPlaySoundAction
  49364.                                     {
  49365.                                         Sound=Devices/Communicator Beep 1.ogg
  49366.                                         Position=$Trigger
  49367.                                     }
  49368.                                     Action=CDelayAction
  49369.                                     {
  49370.                                         Next Action=CPlaySoundAction
  49371.                                         {
  49372.                                             Sound=ENEMIES/Federation/speech/LockDown 3A.ogg
  49373.                                             Position=$Trigger
  49374.                                         }
  49375.                                         Delay=0.5
  49376.                                         Forget Trigger=0
  49377.                                     }
  49378.                                     Action=CDelayAction
  49379.                                     {
  49380.                                         Next Action=CMultipleActionsAction
  49381.                                         {
  49382.                                             Action=Array
  49383.                                             {
  49384.                                                 Item Count=2
  49385.                                                 Action=CAddEffectAction
  49386.                                                 {
  49387.                                                     Who To Warp=backup security 1
  49388.                                                     Warp Sound=Transporter Beaming In.ogg
  49389.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  49390.                                                     {
  49391.                                                         Warp In=1
  49392.                                                         Fade In=1
  49393.                                                         Warp Time=1.75
  49394.                                                         Warp Effect=CSimpleWarpEffect
  49395.                                                         {
  49396.                                                             Warp Effect=Transporter Effect
  49397.                                                         }
  49398.                                                         Cur Warp Time=0
  49399.                                                         Delete When Finished=0
  49400.                                                         Who we are connected to=
  49401.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  49402.                                                         {
  49403.                                                             Overlay Effect=Transporter Overlay
  49404.                                                             Current Frame=0
  49405.                                                             Overlay YOffset=0
  49406.                                                         }
  49407.                                                         Num Rotations=1
  49408.                                                     }
  49409.                                                 }
  49410.                                                 Action=CActivateAction
  49411.                                                 {
  49412.                                                     Target Name=backup security 1
  49413.                                                     Play Activate Sound=0
  49414.                                                     Delay Between Activations=0
  49415.                                                 }
  49416.                                             }
  49417.                                         }
  49418.                                         Delay=3
  49419.                                         Forget Trigger=0
  49420.                                     }
  49421.                                 }
  49422.                             }
  49423.                             Executed Action=0
  49424.                         }
  49425.                     }
  49426.                     Patrol=CBorgStatePatrol
  49427.                     {
  49428.                         Last State=Any
  49429.                         Move Mode=Walk
  49430.                         Old AI=Array
  49431.                         {
  49432.                             Item Count=0
  49433.                         }
  49434.                         Patrol AI=CSeriesAI
  49435.                         {
  49436.                             SubAI=
  49437.                             Marked For Deletion=0
  49438.                             Broadcaster=
  49439.                             AI Instigator=
  49440.                             AI Trigger=
  49441.                             AIs=Array
  49442.                             {
  49443.                                 Item Count=4
  49444.                                 AI=CPatrolPathAI
  49445.                                 {
  49446.                                     SubAI=
  49447.                                     Marked For Deletion=0
  49448.                                     Broadcaster=
  49449.                                     AI Instigator=
  49450.                                     AI Trigger=
  49451.                                     Path Poly=path 1
  49452.                                     Order=Go To End
  49453.                                     Ignore last point=0
  49454.                                     End of path action=CSendAIDoneMessage
  49455.                                     {
  49456.                                         Target=$Trigger
  49457.                                     }
  49458.                                     TimeBeforCanReviseData=0
  49459.                                     Revise Point=0.000000,0.000000
  49460.                                     Revising Data=0
  49461.                                     Target Point=0
  49462.                                     Moving=CEntityBehaviorMoveToPos
  49463.                                     {
  49464.                                         Old Stationary Flag=0
  49465.                                         Angle To Turn To=0
  49466.                                         Play Ratio=1
  49467.                                         Smooth Turning=0
  49468.                                         Do Path Finding=1
  49469.                                         Finished=1
  49470.                                         Failed Last Path=0
  49471.                                         Move To Rate=0
  49472.                                         CurTargetNormalX=0
  49473.                                         CurTargetNormalY=0
  49474.                                         Path Finding Params=CWayPointPath
  49475.                                         {
  49476.                                             Start Point=0,0
  49477.                                             End Point=0,0
  49478.                                             Length=0
  49479.                                             Max Dist To Travel=0
  49480.                                             Num Failed Paths=0
  49481.                                             Max Failed Paths=0
  49482.                                             Pos To Move Index=0
  49483.                                             Dist So Far=0
  49484.                                             Path=
  49485.                                         }
  49486.                                         Pos Moving From=0.000000,0.000000
  49487.                                         Final Dest=0.000000,0.000000
  49488.                                         Cur Dest Move To=0.000000,0.000000
  49489.                                         Last Neg Dist=0
  49490.                                         NumTimesLostGound=0
  49491.                                         Path Collide Checker=CPathCollideChecker
  49492.                                         {
  49493.                                         }
  49494.                                     }
  49495.                                 }
  49496.                                 AI=CScanAreaAI
  49497.                                 {
  49498.                                     SubAI=
  49499.                                     Marked For Deletion=0
  49500.                                     Broadcaster=
  49501.                                     AI Instigator=
  49502.                                     AI Trigger=
  49503.                                     Starting Angle=-30
  49504.                                     Ending Angle=30
  49505.                                     Turning Speed=15
  49506.                                     Time Between Turning=0
  49507.                                     Start Out Waiting=0
  49508.                                     Start Counterclockwise=0
  49509.                                     Turn Sequence Name=Idle
  49510.                                     End Turn Action=CMultipleActionsAction
  49511.                                     {
  49512.                                         Action=Array
  49513.                                         {
  49514.                                             Item Count=1
  49515.                                             Action=CSendAIDoneMessage
  49516.                                             {
  49517.                                                 Target=$Trigger
  49518.                                             }
  49519.                                         }
  49520.                                     }
  49521.                                     Execute Each Turn=0
  49522.                                     Reset Each Begin=1
  49523.                                     Current Time To Wait=0
  49524.                                     Current Start Angle=0
  49525.                                     Current End Angle=0
  49526.                                     Waiting=1
  49527.                                     Turning Flag=0
  49528.                                     Starting Facing Angle=-999
  49529.                                     Complete Turn Time=0
  49530.                                     Current Turn Time=0
  49531.                                 }
  49532.                                 AI=CPatrolPathAI
  49533.                                 {
  49534.                                     SubAI=
  49535.                                     Marked For Deletion=0
  49536.                                     Broadcaster=
  49537.                                     AI Instigator=
  49538.                                     AI Trigger=
  49539.                                     Path Poly=path 1a
  49540.                                     Order=Go To End
  49541.                                     Ignore last point=0
  49542.                                     End of path action=CSendAIDoneMessage
  49543.                                     {
  49544.                                         Target=$Trigger
  49545.                                     }
  49546.                                     TimeBeforCanReviseData=0
  49547.                                     Revise Point=0.000000,0.000000
  49548.                                     Revising Data=0
  49549.                                     Target Point=0
  49550.                                     Moving=CEntityBehaviorMoveToPos
  49551.                                     {
  49552.                                         Old Stationary Flag=0
  49553.                                         Angle To Turn To=0
  49554.                                         Play Ratio=1
  49555.                                         Smooth Turning=0
  49556.                                         Do Path Finding=1
  49557.                                         Finished=1
  49558.                                         Failed Last Path=0
  49559.                                         Move To Rate=0
  49560.                                         CurTargetNormalX=0
  49561.                                         CurTargetNormalY=0
  49562.                                         Path Finding Params=CWayPointPath
  49563.                                         {
  49564.                                             Start Point=0,0
  49565.                                             End Point=0,0
  49566.                                             Length=0
  49567.                                             Max Dist To Travel=0
  49568.                                             Num Failed Paths=0
  49569.                                             Max Failed Paths=0
  49570.                                             Pos To Move Index=0
  49571.                                             Dist So Far=0
  49572.                                             Path=
  49573.                                         }
  49574.                                         Pos Moving From=0.000000,0.000000
  49575.                                         Final Dest=0.000000,0.000000
  49576.                                         Cur Dest Move To=0.000000,0.000000
  49577.                                         Last Neg Dist=0
  49578.                                         NumTimesLostGound=0
  49579.                                         Path Collide Checker=CPathCollideChecker
  49580.                                         {
  49581.                                         }
  49582.                                     }
  49583.                                 }
  49584.                                 AI=CScanAreaAI
  49585.                                 {
  49586.                                     SubAI=
  49587.                                     Marked For Deletion=0
  49588.                                     Broadcaster=
  49589.                                     AI Instigator=
  49590.                                     AI Trigger=
  49591.                                     Starting Angle=-30
  49592.                                     Ending Angle=30
  49593.                                     Turning Speed=15
  49594.                                     Time Between Turning=0
  49595.                                     Start Out Waiting=0
  49596.                                     Start Counterclockwise=0
  49597.                                     Turn Sequence Name=Idle
  49598.                                     End Turn Action=CSendAIDoneMessage
  49599.                                     {
  49600.                                         Target=$Trigger
  49601.                                     }
  49602.                                     Execute Each Turn=0
  49603.                                     Reset Each Begin=1
  49604.                                     Current Time To Wait=0
  49605.                                     Current Start Angle=0
  49606.                                     Current End Angle=0
  49607.                                     Waiting=1
  49608.                                     Turning Flag=0
  49609.                                     Starting Facing Angle=-999
  49610.                                     Complete Turn Time=0
  49611.                                     Current Turn Time=0
  49612.                                 }
  49613.                             }
  49614.                             Current AI=0
  49615.                             When Done=Repeat Series
  49616.                             Restart Series Next Begin=0
  49617.                         }
  49618.                         Time to Patrol=-1
  49619.                         How long have Patrolled=1
  49620.                         Start Action=
  49621.                         End Action=
  49622.                         Current State=0
  49623.                         Move Behavior=CEntityBehaviorMoveToPos
  49624.                         {
  49625.                             Old Stationary Flag=0
  49626.                             Angle To Turn To=0
  49627.                             Play Ratio=1
  49628.                             Smooth Turning=0
  49629.                             Do Path Finding=1
  49630.                             Finished=1
  49631.                             Failed Last Path=0
  49632.                             Move To Rate=0
  49633.                             CurTargetNormalX=0
  49634.                             CurTargetNormalY=0
  49635.                             Path Finding Params=CWayPointPath
  49636.                             {
  49637.                                 Start Point=0,0
  49638.                                 End Point=0,0
  49639.                                 Length=0
  49640.                                 Max Dist To Travel=0
  49641.                                 Num Failed Paths=0
  49642.                                 Max Failed Paths=0
  49643.                                 Pos To Move Index=0
  49644.                                 Dist So Far=0
  49645.                                 Path=
  49646.                             }
  49647.                             Pos Moving From=0.000000,0.000000
  49648.                             Final Dest=0.000000,0.000000
  49649.                             Cur Dest Move To=0.000000,0.000000
  49650.                             Last Neg Dist=0
  49651.                             NumTimesLostGound=0
  49652.                             Path Collide Checker=CPathCollideChecker
  49653.                             {
  49654.                             }
  49655.                         }
  49656.                         Turn Behavior=CEntityBehaviorTurnToAngle
  49657.                         {
  49658.                             Old Stationary Flag=0
  49659.                             Angle To Turn To=0
  49660.                         }
  49661.                     }
  49662.                     Alert=CBorgStateAlert
  49663.                     {
  49664.                         Last State=Any
  49665.                         Move Mode=Run
  49666.                         Old AI=Array
  49667.                         {
  49668.                             Item Count=0
  49669.                         }
  49670.                         Alert AI=CTurnToTargetAlertAI
  49671.                         {
  49672.                             SubAI=
  49673.                             Marked For Deletion=0
  49674.                             Broadcaster=
  49675.                             AI Instigator=
  49676.                             AI Trigger=
  49677.                             Turn behavior=CEntityBehaviorTurnToAngle
  49678.                             {
  49679.                                 Old Stationary Flag=0
  49680.                                 Angle To Turn To=0
  49681.                             }
  49682.                             Idle behavior=CEntityBehaviorIdle
  49683.                             {
  49684.                                 Num Seconds=1
  49685.                                 Seconds Have Transitioned=0
  49686.                                 Override Fidget Options=
  49687.                                 Time Until Next Fidget=0
  49688.                                 FPS Play Ratio=1
  49689.                                 Fidgeting=0
  49690.                             }
  49691.                         }
  49692.                         Alert Time=2
  49693.                         Start Action=
  49694.                         End Action=
  49695.                         Next State=Got a Target
  49696.                     }
  49697.                     Attack=CBorgStateAttack
  49698.                     {
  49699.                         Last State=Any
  49700.                         Move Mode=Run
  49701.                         Old AI=Array
  49702.                         {
  49703.                             Item Count=0
  49704.                         }
  49705.                         Attack AI=CStarTrekStandGroundAttackAI
  49706.                         {
  49707.                             SubAI=
  49708.                             Marked For Deletion=0
  49709.                             Broadcaster=
  49710.                             AI Instigator=
  49711.                             AI Trigger=
  49712.                             Behavior=CShootWeaponBehavior
  49713.                             {
  49714.                                 Play Sequence=
  49715.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  49716.                                 {
  49717.                                 }
  49718.                                 Idle Behavior=CEntityBehaviorIdle
  49719.                                 {
  49720.                                     Num Seconds=1
  49721.                                     Seconds Have Transitioned=0
  49722.                                     Override Fidget Options=
  49723.                                     Time Until Next Fidget=0
  49724.                                     FPS Play Ratio=1
  49725.                                     Fidgeting=0
  49726.                                 }
  49727.                                 State=Finished
  49728.                                 Weapon Definition=!None
  49729.                                 Wait Behavior=
  49730.                             }
  49731.                         }
  49732.                         Start Action=
  49733.                         End Action=
  49734.                     }
  49735.                     Pursue=CBorgStatePursue
  49736.                     {
  49737.                         Last State=Any
  49738.                         Move Mode=Run
  49739.                         Old AI=Array
  49740.                         {
  49741.                             Item Count=0
  49742.                         }
  49743.                         Pursue AI=CChasePursueAI
  49744.                         {
  49745.                             SubAI=
  49746.                             Marked For Deletion=0
  49747.                             Broadcaster=
  49748.                             AI Instigator=
  49749.                             AI Trigger=
  49750.                             AFloat=CEntityBehaviorMoveToPos
  49751.                             {
  49752.                                 Old Stationary Flag=0
  49753.                                 Angle To Turn To=0
  49754.                                 Play Ratio=1
  49755.                                 Smooth Turning=0
  49756.                                 Do Path Finding=1
  49757.                                 Finished=1
  49758.                                 Failed Last Path=0
  49759.                                 Move To Rate=0
  49760.                                 CurTargetNormalX=0
  49761.                                 CurTargetNormalY=0
  49762.                                 Path Finding Params=CWayPointPath
  49763.                                 {
  49764.                                     Start Point=0,0
  49765.                                     End Point=0,0
  49766.                                     Length=0
  49767.                                     Max Dist To Travel=0
  49768.                                     Num Failed Paths=0
  49769.                                     Max Failed Paths=0
  49770.                                     Pos To Move Index=0
  49771.                                     Dist So Far=0
  49772.                                     Path=
  49773.                                 }
  49774.                                 Pos Moving From=0.000000,0.000000
  49775.                                 Final Dest=0.000000,0.000000
  49776.                                 Cur Dest Move To=0.000000,0.000000
  49777.                                 Last Neg Dist=0
  49778.                                 NumTimesLostGound=0
  49779.                                 Path Collide Checker=CPathCollideChecker
  49780.                                 {
  49781.                                 }
  49782.                             }
  49783.                             Play Ratio=0
  49784.                             Next Try To Move=0
  49785.                         }
  49786.                         Start Action=
  49787.                         End Action=
  49788.                     }
  49789.                     DoSomething=CBorgStateDoSomething
  49790.                     {
  49791.                         Last State=Any
  49792.                         Move Mode=Walk
  49793.                         Old AI=Array
  49794.                         {
  49795.                             Item Count=0
  49796.                         }
  49797.                         DoSomething AI=
  49798.                         Start Action=
  49799.                         End Action=
  49800.                     }
  49801.                     Inactive=CBorgStateInactive
  49802.                     {
  49803.                         Last State=Any
  49804.                         Move Mode=Walk
  49805.                         Old AI=Array
  49806.                         {
  49807.                             Item Count=0
  49808.                         }
  49809.                         Inactive AI=
  49810.                         Start Action=
  49811.                         End Action=
  49812.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  49813.                         {
  49814.                             Sequence=Idle
  49815.                             Speed To Play=1
  49816.                             Done Sequence=Idle
  49817.                             Done Frame=0
  49818.                             Was Stationary=0
  49819.                             Old Play Ratio=0
  49820.                         }
  49821.                         Current State=Shutting Down
  49822.                     }
  49823.                     Stun=CBorgStateStun
  49824.                     {
  49825.                         Last State=Any
  49826.                         Move Mode=Walk
  49827.                         Old AI=Array
  49828.                         {
  49829.                             Item Count=0
  49830.                         }
  49831.                         Stun AI=CStunAI
  49832.                         {
  49833.                             SubAI=
  49834.                             Marked For Deletion=0
  49835.                             Broadcaster=
  49836.                             AI Instigator=
  49837.                             AI Trigger=
  49838.                             Time To Stun=30
  49839.                             Show Effect=1
  49840.                             Current State=Start
  49841.                             Die Sequence=Death
  49842.                             Dead Sequence=Dead
  49843.                             Stand Up Sequence=GetUp
  49844.                             OldFlag=0
  49845.                             Warp Effect=
  49846.                             Current Sequence=
  49847.                             Count Down=0
  49848.                             Attached to=
  49849.                             Ignore Begin=0
  49850.                         }
  49851.                         Start Action=
  49852.                         End Action=
  49853.                         Next State=Recharge
  49854.                         Old Flags=
  49855.                     }
  49856.                     Dead=CBorgStateDead
  49857.                     {
  49858.                         Last State=Any
  49859.                         Move Mode=Walk
  49860.                         Old AI=Array
  49861.                         {
  49862.                             Item Count=0
  49863.                         }
  49864.                     }
  49865.                     Retreat=CBorgStateRetreat
  49866.                     {
  49867.                         Last State=Any
  49868.                         Move Mode=Walk
  49869.                         Old AI=Array
  49870.                         {
  49871.                             Item Count=0
  49872.                         }
  49873.                         Retreat AI=
  49874.                         Start Action=
  49875.                         End Action=
  49876.                     }
  49877.                     Investigate=CBorgStateInvestigate
  49878.                     {
  49879.                         Last State=Any
  49880.                         Move Mode=Run
  49881.                         Old AI=Array
  49882.                         {
  49883.                             Item Count=0
  49884.                         }
  49885.                         Investigate AI=CChaseInvestigateAI
  49886.                         {
  49887.                             SubAI=
  49888.                             Marked For Deletion=0
  49889.                             Broadcaster=
  49890.                             AI Instigator=
  49891.                             AI Trigger=
  49892.                             AFloat=CEntityBehaviorMoveToPos
  49893.                             {
  49894.                                 Old Stationary Flag=0
  49895.                                 Angle To Turn To=0
  49896.                                 Play Ratio=1
  49897.                                 Smooth Turning=0
  49898.                                 Do Path Finding=1
  49899.                                 Finished=1
  49900.                                 Failed Last Path=0
  49901.                                 Move To Rate=0
  49902.                                 CurTargetNormalX=0
  49903.                                 CurTargetNormalY=0
  49904.                                 Path Finding Params=CWayPointPath
  49905.                                 {
  49906.                                     Start Point=0,0
  49907.                                     End Point=0,0
  49908.                                     Length=0
  49909.                                     Max Dist To Travel=0
  49910.                                     Num Failed Paths=0
  49911.                                     Max Failed Paths=0
  49912.                                     Pos To Move Index=0
  49913.                                     Dist So Far=0
  49914.                                     Path=
  49915.                                 }
  49916.                                 Pos Moving From=0.000000,0.000000
  49917.                                 Final Dest=0.000000,0.000000
  49918.                                 Cur Dest Move To=0.000000,0.000000
  49919.                                 Last Neg Dist=0
  49920.                                 NumTimesLostGound=0
  49921.                                 Path Collide Checker=CPathCollideChecker
  49922.                                 {
  49923.                                 }
  49924.                             }
  49925.                             Turn Behavior=CEntityBehaviorTurnToAngle
  49926.                             {
  49927.                                 Old Stationary Flag=0
  49928.                                 Angle To Turn To=0
  49929.                             }
  49930.                             Play Ratio=0
  49931.                             Next Try To Move=0
  49932.                             Time To Investigate=5
  49933.                             Count To Investigate=0
  49934.                             Radius to Investigate Point=27.5
  49935.                             Run To Investigate=1
  49936.                             State=Chasing
  49937.                             Investigate AI=CScanInvestigateAI
  49938.                             {
  49939.                                 SubAI=
  49940.                                 Marked For Deletion=0
  49941.                                 Broadcaster=
  49942.                                 AI Instigator=
  49943.                                 AI Trigger=
  49944.                                 AI=CScanAreaAI
  49945.                                 {
  49946.                                     SubAI=
  49947.                                     Marked For Deletion=0
  49948.                                     Broadcaster=
  49949.                                     AI Instigator=
  49950.                                     AI Trigger=
  49951.                                     Starting Angle=-20
  49952.                                     Ending Angle=20
  49953.                                     Turning Speed=10
  49954.                                     Time Between Turning=0.5
  49955.                                     Start Out Waiting=0
  49956.                                     Start Counterclockwis